Sep 25, 2006, 05:31 PM // 17:31
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#181
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Wilds Pathfinder
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Heros always re-set to 'Aggressive' mode on login - very disconcerting if you forget...
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Sep 25, 2006, 07:35 PM // 19:35
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#182
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/Mo
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dunno if anyone has mentioned this bug yet but the skill Natural Stride is bugged.
For x seconds move 33% faster and block 50% this stance ends if you become hexed or enchanted.
problem is it also ends if you become effected by a preperation a spirit or a condition probably other things as well.
this really annoyed me as it was otherwise one of my favorite skills during the event. If this has already been mentioned i apologize
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Sep 25, 2006, 07:40 PM // 19:40
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#183
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Frost Gate Guardian
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Quote:
Originally Posted by GranDeWun
Heros always re-set to 'Aggressive' mode on login - very disconcerting if you forget...
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That didn't happen to me. My heroes always stayed at the mode I set them at.
One thing though, that monk hero, Dunksoro or something, didn't cast any healing spell on me no matter what mode I put him at. Is this intended?
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Sep 25, 2006, 10:24 PM // 22:24
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#184
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Krytan Explorer
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by GranDeWun
Heros always re-set to 'Aggressive' mode on login - very disconcerting if you forget...
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Didn't happen to me either.
The heroes worked fine with a couple of exceptions;- The commands didn't work properly, I could tell them to go somewhere but it was impossible to cancel the order afterwards. That meant I had to make new flags every time I wanted to move them.
- They aren't always very bright when it comes to energy, I gave one of them Ether Signet to test it out. He didn't exactly wait for his energy to drop before using it.
- If you give a hero Balthazars Aura, he'll cast it on 4 people automatically. Mostly he does choose well, but this taxes his energy. I didn't have time to check if a bonder build works properly, but it would've been difficult to test with all the disenchanters around anyway.
- Traps and spirits don't work very well, but I can understand why not and for my sake it can stay like it is. The only thing I see as a remotely possible solution to it is to disable certain skills unless the player activates them manually.
All in all, I'm very glad with the way the heroes turned out. They aren't gibbering morons, but they aren't rocket scientists either. Good job Anet.
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Sep 25, 2006, 10:43 PM // 22:43
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#185
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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the AI for the heroes will learn from you as you activate skill sets you want them to use... Or at least that's how it seems...
After a while they were doing what I was wanting when I was wanting... I didn't need to check train them much after they reached lev 10. They just did their job and quite well I might add. My heroes were surviving much better then my allied heroes were that did not use the check system to train their hero AI.
Final lev for me was lev 17 and heroes were lev 16. for 1st three and lev 14 for the 4th...
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Sep 26, 2006, 12:50 AM // 00:50
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#186
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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This was mentioned earlier, but I'll say it again for being able to duplicate the bug.
In the Joharu Diggings mission, the bonus is nearly impossible to complete as the NPC Ally attacks the Sunspear Ghosts if you stand still. I noticed if you are moving, the NPC Ally won't attack, is that on purpose or simply a bug?
In the Trial of Perserverance the conversation between the NPCs didn't trigger so the Ghost did not walk the tablet to the pedastal. People in guildwarsguru IRC and my Guild also experienced this bug.
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Sep 26, 2006, 05:07 AM // 05:07
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#187
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Forge Runner
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Majority of the Nightfall characters did not have white eyeball (sclera?). I hope to see this change...
Also, some skill description are incorrect. I don't know all of them, so I won't bother posting them =(
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Sep 29, 2006, 06:08 PM // 18:08
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#188
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Wilds Pathfinder
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Warrior hench won't use hundred blades if there is only 1 enemy. And I don't know how many does he need to use it.
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Oct 02, 2006, 04:59 PM // 16:59
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#189
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Ascalonian Squire
Join Date: Oct 2006
Location: Near Watford
Guild: We Don't Have A [Clue]
Profession: Mo/R
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Reading through the thread brings it all back - lucky Anet gave us the extra time at the end to make up for the late start!
Commander Ryker mentioned that dyes didn't stack - well, normally I think they do, but I got a second blue dye, and wondered why it hadn't stacked on the first, regular 1 gp one:
So it looks as if there were some rogue, more expensive dyes about. That's inflation for you...
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Oct 02, 2006, 06:09 PM // 18:09
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#190
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Ascalonian Squire
Join Date: Jan 2006
Guild: Fellowship of Flanders
Profession: R/E
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The illusion henchman. (forgot name) (hench, so NOT hero)
she uses the following skills (that i've seen):
-empathy
-cry of frustration
-leech signet
- (probably) res signet
so theoretically its a domination hench (with leech signet as some sort of energy management) and NOT an illusion one.
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Oct 02, 2006, 06:50 PM // 18:50
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#191
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Jungle Guide
Join Date: May 2005
Guild: SoF Victrix [SoF]
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I was unable to see pings on the mini map during the event. That was true regardless of whether I was in a PvP area (95% of my weekend) or PvE (the other 5%). When the event ended, the ability to ping returned (i.e., it wasn't a problem with my system).
Last edited by Lynnrose; Oct 02, 2006 at 06:55 PM // 18:55..
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Oct 02, 2006, 08:09 PM // 20:09
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#192
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Frost Gate Guardian
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donno if its been posted, but i had 7 amn team in a 4 man town
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Oct 08, 2006, 04:04 AM // 04:04
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#193
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Ascalonian Squire
Join Date: Oct 2006
Location: Detroit, MI, USA
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I do not know if this has been posted or not. When I tried to select any of my heroes useing either the "target next ally" or "target ally 2-4" buttons, I have preset to my number pad, It would not select them at all. It was as if they simply did not exist...If I wanted to heal them or put an enchantment on them I had to target them by hand via the mouse.
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Oct 14, 2006, 08:43 PM // 20:43
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#194
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Desert Nomad
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Heroes/Henchies follow orders but allies DON'T, they just follow me like a pet, and die stupidly like old henchies, and worst, if an ally die, mission/quest fail.
So, if you (developers) are adding smart orders to NPCs, do it completely.
There are a mission in Factions (Arborstone) when the ally Danika almost always make the mission fail at the end, running to a very dangerous monsters. I hope when I buy Nightfall, I could complete that mission without problems (with heroes/henchies) clicking in the ground and seeing Danika IN the flag and not running to dead until I release henchies. That's one example, there are a lot.
I remember one ally in one of the Nightfall missions walking through dangerous fire when my heroes were safe in the flag.
Last edited by NeHoMaR; Oct 14, 2006 at 08:47 PM // 20:47..
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