Sep 22, 2006, 06:58 PM // 18:58
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#41
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Underworld Spelunker
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ummm........everybody?
i dont care if 1000 other people are having fun with the exact same rare i have,
if i like something i like it .
isnt it more fun if the people around you are having fun rather than being green with envy?
just my own outlook so dont flame me too hard
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Sep 22, 2006, 07:03 PM // 19:03
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#42
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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I am thoroughly confused..Was it a mistake to sell the 2 clean req7 fellblades I have gotten from trolls? -.-
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Sep 22, 2006, 07:15 PM // 19:15
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#43
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Wilds Pathfinder
Join Date: Mar 2006
Location: Meadow
Profession: Rt/
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does anyone have proof that this has happened?
screenshots please
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Sep 22, 2006, 08:00 PM // 20:00
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#44
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/W
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Well, at least low req crappy inherent attribute rares will sky rocket in price
If this is all they way we assume it will be.
Wtb!! Req 8-9 Gold Dwarven axes.. Serpent axes..Crystallines..(max damage)..dont care about attributes!!..paying very well!!!
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Sep 22, 2006, 08:52 PM // 20:52
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#45
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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How much of this is speculative and how much is genuine? Any links or quotes?
I read an article on the site about how Anet accept farming as enjoyable aspect of the game and that they respect peoples' right to farm and they want to protect the economy. These 'inscriptions' could potentially ruin that part of the game for some people.
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Sep 22, 2006, 11:16 PM // 23:16
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#46
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Only warning: any more "rich traders vs common people" arguing crap and I will start warning and banning. I'm sick and tired of it taking over every thread about inscriptions and snuffing out any discussion.
__________________
People are stupid.
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Sep 22, 2006, 11:30 PM // 23:30
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#47
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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Quote:
Originally Posted by makosi
Any links or quotes?
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Here is the direct information from PC Gamer November 2006 issue that has sparked this debate.
GW's armor, weapons, and salvaging systems have also been tweaked in some important ways. "Inscriptions" will take the place of inherent bonus modifiers for weapons and can be transferred between most weapons or sold for quick cash. The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set. Nightfall will also help crafters by allowing them to select which component they would like to salvage from a weapon, with the extra bonus of not having the rest of the weapon disintegrate after the process is complete.
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Sep 22, 2006, 11:36 PM // 23:36
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#48
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Frost Gate Guardian
Join Date: Dec 2005
Location: Newport Ky
Guild: Order Of Fallen Angels
Profession: Mo/Me
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If you are intrested in pvp and all you do is farm for fun that tottaly wipes out guildwars once you have beating the game there will be no more need for it which is a downfall
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Sep 22, 2006, 11:43 PM // 23:43
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#49
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Academy Page
Join Date: Sep 2006
Profession: Me/E
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I would read that as the inscription replaces weapon-specific pommels, hafts etc. so there would just be one type of prefix for all weapons and one type of suffix.
Also, can't you replace a breastplate on its own anyway?
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Sep 22, 2006, 11:55 PM // 23:55
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#50
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Underworld Spelunker
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Quote:
Originally Posted by Rawling
I would read that as the inscription replaces weapon-specific pommels, hafts etc. so there would just be one type of prefix for all weapons and one type of suffix.
Also, can't you replace a breastplate on its own anyway?
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wrong period.
it states *inherent bonuses* which up until now have been fixed when you get it having nothing to do with changable mods which are obviously *noninherent* as you can change them
the *inherent* bonuses stay the same no matter what changes you make in mods. (until now)
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Sep 23, 2006, 12:00 AM // 00:00
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#51
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Banned
Join Date: Sep 2005
Guild: Hubba Bubba Squad
Profession: W/N
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From my perspective, the collectors/weapons traders provide every weapon with all inherent mods people need. Players who don't care about rarity take a blue weapon and customize it. Players who fancy rarity, farm their *ss off for that one perfect item with a rare skin.
Creating a possibility to salvage all and specific, takes the fun out of weapon collecting.
Can Arenanet please explain to me why this option is necessary? (if the rumor is true ofcourse)
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Sep 23, 2006, 12:03 AM // 00:03
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#52
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Academy Page
Join Date: Sep 2006
Profession: Me/E
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Well, that's just my opinion.
I thought the magazine may have screwed up one word; the rest of the text can be read as fitting this. The new inscriptions would be replacing the "old" mods; they would be transferrable where the "old" mods weren't; and they would indeed sell faster if they could be applied to any weapons.
Given how much controversy these new inscription mods seem to have raised as interpreted by everyone else, I thought a slightly less-controversial reading could be put to it.
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Sep 23, 2006, 12:36 AM // 00:36
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#53
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Krytan Explorer
Join Date: Mar 2006
Guild: EOA
Profession: P/W
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If they make this change and weopons are worth nothing they will basically kill the long term playability for PVE'ers.
Those of you who have ever played Diablo 2 will have noticed people completed that short game tons of times and still kept on playing due to the item market.
Id be surprised if the developers(some who worked on diablo 2) would make such a stupid mistake.
Realistically i think they will have an option to salvage which mod you want but i doubt it will be inherit mods !, unless they want to destroy the economy.
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Sep 23, 2006, 01:03 AM // 01:03
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#54
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Assuming it does turn out to be "choose which bit you want to salvage" this should in fact result in lower prices as the supply of mods will increase.
I think there was some article/discussion a while back where someone from Anet suggested the majority of accounts don't actually have more than maybe 20k (or somewhere around there I forget the exact figure).
The power traders can still trade in the rare skinned stuff, I mean end of the day that's what it mostly boils down to anyway just the skins since you can get mostly equivalent stat items for a fraction of the price (collectors/weaponsmiths)
This just makes it a bit more accessible to the casual player who typically will not have 100k+ to spend on stuff.
Edit: just to add that would seem to fit things better because the price of, for example, runes has taken a skydive with perhaps only one exception. Again, makes it more accessible to the casual player.
Last edited by Xenrath; Sep 23, 2006 at 01:06 AM // 01:06..
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Sep 23, 2006, 01:31 AM // 01:31
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#55
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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How is something that can only be a benefit for everyone possibly be a bad thing? This will drive down the market for the extremely overpriced mods we see nowadays, as well as give people to reason to hold onto those rare skin items they find which have crappy mods, which they can then mod in the future. Where exactly is the problem?
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Sep 23, 2006, 02:08 AM // 02:08
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#56
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Although I've been collecting gold crystallines since starting GW, I'm really stoked about being to upgrade all of them to 15>50's I don't really care how much value they will lose long-term -- I just want one with max damage and 15>50 stats so that I can start using them as primary customized weapons.
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Sep 23, 2006, 03:19 AM // 03:19
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#57
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Jungle Guide
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Unless there is a special salvage kit needed then this is not enabled as I've used an expert on some random blues/purples to try and get the inherent bonus and gotten.....nothing but normal salvage crap.
No menu popped up to let me choose what to salvage.
VERY STUPID to not enable this feature for people to see how it works as this is a big sales feature.
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Sep 23, 2006, 03:56 AM // 03:56
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#58
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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for those of you who are thinking it woll drive the prices down it wont.
think of it this way. this is asumming everything is what was written in the article. say the base cost of a 15^50 mod would be 50k. that means any weapon no matter what the req will be a base value of 50k. even if its a nose picking sword of thumb wrestling req 13 with 15^50 mod. it will still be sold for 50k cause of the mod.
unless anet increases the number of 15^50 mods out there. and it will only compund more if you are able to remove all 3 mods from a weapon instead of even just one mod. and worse fact is the fact is that from what i understand we will have 100% chance to get the mods from weapons quarenteeing the prices. so lets continue the example of the sword. right now its at 50k then u add a +30 health (55k for sword) 20/20 sundering (45k) rough prices. but if u are guarenteed all three salvages. what do u really think that sword will go for. 50k+55k+45k=150k in my book. whether they are on a unrare white or a rare gold the base value will be 150k.
so how are u guys figuring that prices will drop. call me stupid if u want but i seriously doubt anyone will sell a guarentued chance to get the mod worth 50k for anything less.
With those prices what do u think is gonna happen. ill tell u the market will skyrocket everything with those kinds of mods.(sorry if my OP wasnt as thorough as that). now i was told how is that gonna increase the gold bots. well we alrdy see taht ebay prices have gone up.EBAY FTL. this will increase the amount of gold needed for items. thus increaseing the demand wheter anyone really wants to admit it of the ebayers. as they will need to have high amouts if if its just for only 1 weapon purchase. IE alot of new players will hate this game and old players will too. and that will end GW. and as i said there is only a very couple ways anet will be able to over come that. which i stated before.
yes its a great idea from an individuals point of view but from a collective wide view is a train wreck waiting to happen. and if u still dont think im right well ill buy all ur 15^50s weapons swords axes bows req 13 at 5k each req 12 at 6k each req 11 at 7k each. now i doubt any of u that thinks im wrong about this will take me up on it. i have close to 1 mill in storage of my accounts. so who will sell those to me. if u think prices are really gonna drop sell them to me and we'll post a confirmation of it here. basically im putting my 1 mill in storage im right. u guys up to it. thats as long as its as it was written to be as atats that the inherent or inscripitions mods will be salvageable. we really need like GG to get in on this and really clear this up.
Last edited by manitoba1073; Sep 23, 2006 at 03:58 AM // 03:58..
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Sep 23, 2006, 04:05 AM // 04:05
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#59
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Frost Gate Guardian
Join Date: Dec 2005
Location: Los Angeles, CA
Guild: [RoD]
Profession: Mo/
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im looking forward to these features. my req.7 brute sword is waiting for a 15^50 inscription .
plus im tired of getting crafting mats or getting a crap mod when salvaging perfect mods.
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Sep 23, 2006, 08:24 AM // 08:24
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#60
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Lion's Arch Merchant
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Kinda tricky thing. On the other hand it makes these so-called high-end weapons more affordable but at the same time it makes touring UW/FoW/Deep/Warren less attracting. If inscriptions are indeed what people think they are then prices really are going to hit rock bottom. Buy truckload of Ascalon/Shing Jea keys and profit. But meh', let's see how it plays out first yea?
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