Oct 17, 2006, 05:15 PM // 17:15
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#2
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by www.guildwiki.org
Being at a higher elevation than your target increases the range your arrows can go, and at a lower elevation your range is shortened.
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I didn't see anything about higher elevation increasing damage.
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Oct 17, 2006, 05:23 PM // 17:23
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#4
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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The only advantage a ranger has as far as height is from an elevated location, the height in the terrain will allow a ranger to shoot an arrow a greater distance. thats about it.
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Oct 17, 2006, 05:26 PM // 17:26
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Profession: Mo/E
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Quote:
Originally Posted by scrinner
Just found the article in the guildwars manuscripts book. "can be especially effective from elevated locations" Must have confused it with damage then. Thanks
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More effective equates to more damage in this context, afaik there is no greater chance to miss except ofc that the further you are away from a target the longer the arrow flight time is and with a moving target that will lead to misses ofcourse but a stationary target will definitely take more damage if hit by a ranger with a significant height advantage (ie, being on a hill, not whether the ranger is taller )
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Oct 17, 2006, 05:28 PM // 17:28
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#6
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Frost Gate Guardian
Join Date: May 2006
Profession: W/
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I read somewhere that from a height the chance of hitting the head piece increases, not 100% sure tho.
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Oct 17, 2006, 05:28 PM // 17:28
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#7
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Frost Gate Guardian
Join Date: Dec 2005
Location: Canada
Guild: Who Needs Clothes
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Height also gives ranger a higher chance of dealing critical hit, and more overall damage. try it in Isle of Nameless. If I remembered correctly, Wiki said it's more likely to hit the head of your target from higher ground. (head piece has the weakest armor in comparison with other armor pieces)
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Oct 17, 2006, 05:31 PM // 17:31
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#8
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Academy Page
Join Date: Aug 2006
Profession: E/Mo
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There is rangers get a range advantage I don't know about anything else but in Fort aspenwood you get ranger "archer turrets" whitch allow you to snipe out the luxon longbows guarding the mine and they can't hit you.
Also happened in the dragon festival thing. You loose range if your shooting from a lower position upwards. whitch is why it is somtimes advantagious to camp in your fort.
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Oct 17, 2006, 05:31 PM // 17:31
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#9
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Yes, firing from above = more damage, firing from below = less damage. Accuracy isn't a factor any more than firing from level ground. Range is also affected.
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Oct 17, 2006, 05:31 PM // 17:31
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#10
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Lion's Arch Merchant
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On BP runs in Tombs I have tested this and there was a slight damage increase, but not enough to be very impressive. Maybe +5 or so per hit... I'm sure it's a percentage, though.
I tested on the Courtyard map near the last wurm. A few times I ran down the stairs to fire at the wurm and mobs on ground level, and a few others I stayed on the overpass, which is quite a bit higher than ground level.
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Oct 17, 2006, 05:42 PM // 17:42
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#11
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Forge Runner
Join Date: Nov 2005
Profession: R/
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http://gw.gamewikis.org/wiki/Armor
Quote:
Originally Posted by GuildWiki
Head - 12.5% of hits (this goes up if the enemy is on higher ground than you.)
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http://gw.gamewikis.org/wiki/Effective_ranger_guide
Quote:
Originally Posted by GuildWiki
Offensively, try to take the highest ground possible that gives you the best view at your enemies. Higher ground allows you to shoot farther and thus gives you a great advantage against foes below you. However, in PvP, foes may hide under the bridge you are on or run far enough away to prevent you from hitting them, thus depending on your role, you may need to sacrifice height for a clear path to chase a running foe. Also, the closer you are, the less flight time your arrows have, so if accuracy is important, you may need to close some distance.
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http://gw.gamewikis.org/wiki/Bow
Quote:
Originally Posted by GuildWiki
Being at a higher elevation than your target increases the range your arrows can go, and at a lower elevation your range is shortened.
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http://gw.gamewikis.org/wiki/Primary_profession_guide
Quote:
Originally Posted by GuildWiki
Increased arrow damage when attacking targets from a higher elevation.
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In summary, Higer elevation:
- Gives you greater range
- Keeps you farther out of harm's way
- deals more damage due to the increased likeliness of getting a headshot
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Oct 17, 2006, 05:53 PM // 17:53
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#12
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Frost Gate Guardian
Join Date: Oct 2005
Location: England
Profession: N/R
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Headshots mean nothing against Warriors or Rangers and maybe more classes because they can have the same armour bonus on their Helm or Mask as the rest of their armour.
However, I also remember reading that being higher does increase the damage.
Elevated Ranger = Faster Arrows = Higher Impact Force
This sounds like a valid statement to me, not sure if it does to the mechanics of Guild Wars though. What do you think?
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Oct 17, 2006, 06:02 PM // 18:02
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#13
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Frost Gate Guardian
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This can be verified with some experiments in the Isle of the Nameless.
[[Category:Research needed]]
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Oct 17, 2006, 06:50 PM // 18:50
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#14
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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I can confirm that the height does affect the amount of damage you do, especially if the difference in elevation is very noticeable. I remember back in the early days of Prophecies in the UW, I was clearing the entire place with my guild and the portion with the undead mobs and chained de-enchanters has a huge drop in elevation. Using JI and my arrow attacks I think I was doing around 250-300 damage with a good hit while on the ground level it was closer to 150 (both with JI on).
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Oct 17, 2006, 07:04 PM // 19:04
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#15
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Krytan Explorer
Join Date: Mar 2006
Guild: Team Legacy
Profession: N/
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Attacking from a higher plane = longer ranger.
Testing shows no increased rate of critical or increased damage.
Last edited by CHUIU; Oct 17, 2006 at 07:07 PM // 19:07..
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Oct 17, 2006, 07:14 PM // 19:14
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#16
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Funny, the last time i went to the Isle i dealt small differences in damage stood in different places on the critical hit.
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Oct 17, 2006, 07:27 PM // 19:27
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#17
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Elevation advantage becomes more obvious if you play the Kurzick Arena inside RA. Just make a dual shot spike ranger, equip with a longbow, and shoot down that high cliff from the top. You'll be able to kill an elementist before he even get into casting range.
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Oct 17, 2006, 07:40 PM // 19:40
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#18
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Following of Xanthar
Profession: Me/N
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Quote:
Originally Posted by CHUIU
Testing shows no increased rate of critical or increased damage.
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I'm sorry but this is flat out wrong. Higher elevation gives you much more damage. I've seen it work countless times with my ranger. Are you going to tell me the sky isn't blue next?
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Oct 17, 2006, 07:44 PM // 19:44
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#19
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Banned
Join Date: Oct 2006
Profession: W/
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Need proof?
Elevation does NOT increase damage. I just tested it in the battle isles.
With 16 markmanship and a 15>50 max damage un-customized bow, your critical hit value is 52, without using skills and while standing at the same elevation, as seen here:
When standing at a higher elevation and without using skills, as can clearly be seen here, your critical hit value remains at 52.
You will never hit higher regardless of your elevation. Elevation *may* increase the chances of a critical hit, but as for increasing your damage - simply untrue.
Oh, and care to debate me? Let's see some proof... enough hear-say. Verify what you say or shut up... Kthxbye.
Last edited by Oh a GW forum; Oct 17, 2006 at 07:47 PM // 19:47..
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Oct 17, 2006, 07:45 PM // 19:45
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#20
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Stand on the ledge on the isle of the nameless, without talking to The Guide, and wand the practice targets for AoE effects below. You'll find your critical is 42 damage. [Tested with A/E for wand + Critical Strikes]
Now go down and hit them on even terrain; The critical is 37 damage.
Not a huge difference, but it's there.
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Pictures for wands:
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Pictures for bows:
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Edit: Added pictures for both the bows and wands, and the damage looks to be about a 13% increase from that elevation.
Last edited by Mercury Angel; Oct 17, 2006 at 07:57 PM // 19:57..
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