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Old May 01, 2006, 06:11 PM // 18:11   #21
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Threads like this make me nervous. The ratio of positive things ive heard about Factions to the negatives is 1:100 respectivly.
Factions isnt perfect, no. Most MMORPGs arent at launch. Thats what patches are for.
The first guild wars was great, no doubt, but i also really enjoy the added content of Cantha. Sure its no revolution. It wasnt supposed to be, was it? It is another story to follow, more lands to explore.
I just dont want to see anyone stop playing Guild Wars just because of a few kinks that need to be bumped out by Anet. I want people to see the great aspects of guild wars factions too. How many other MMORPGs can you name with this ammount of content that are FREE per month? I think that based on what's needed to play it, money and system specs, plus the ammount of content and playability, Guild Wars is an incredibly accessible series.
Every voyage starts with a splash. You need to wait till the ripples disappear before you can apprecaite the ocean you're floating on.

Last edited by Drake Starkiller; May 01, 2006 at 06:19 PM // 18:19..
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Old May 01, 2006, 06:21 PM // 18:21   #22
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I'm with the OP: Cantha just doesn't feel right. It's all rushed, and no adventure or exploration. Levels are thrown at you like mad, you never get a surprise skill given to you to learn how to use with your build. Hell, there's even a 15 attribute quest on the newbie island. In Tyria, you would spend hours exploring and admiring Pre-searing Ascalon. In Ascalon, you would choose between doing missions or quests in which order, and you could walk to where you wanted to go, or rush along with the missions. Everything in Cantha is hand-holding. Nothing is worse than exploring Kinya, making your way to the zone icon and LOCKED GATE. No cookies for you.
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Old May 01, 2006, 06:31 PM // 18:31   #23
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Quote:
Originally Posted by Canadian Bacon
The massive ghetto we call the "city" gives me mixed feelings. On one hand it seems really cool that its a city, and we have never been given the opportunity to fight in a city setting before. On the other hand, it is extremely drab, dark, and the walls feel extremely 2D.
Yes, the outdoor environments are spectacular. Screenshots galore. But the indoor ones, so far, leave me underwhelmed. They're drab and repetitive. I say "indoor" because I really do feel like I'm indoors when I'm in the city explorable areas, rather than outside. For the most part, tall, dark walls, and no sense of being outdoors.
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Old May 01, 2006, 06:34 PM // 18:34   #24
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Tyria - A lot more open and freedom to explore / go where you want.

Cantha - Seems to be a lot more closed in and 'stuffy' compared to Tyria.

I think this game has a *lot* less replay value in it compared to Tyria, unfortunately.
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Old May 01, 2006, 06:35 PM // 18:35   #25
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Quote:
Originally Posted by Drake Starkiller
Threads like this make me nervous. The ratio of positive things ive heard about Factions to the negatives is 1:100 respectivly.
Factions isnt perfect, no. Most MMORPGs arent at launch. Thats what patches are for.
Of course they are. That's the impact of the vocal minority. The vast majority that love things the way they are are off playing. Some of us are working. Those with the biggest complaint list are here whining. Fear not.
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Old May 01, 2006, 06:42 PM // 18:42   #26
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yah the locked doors thing pretty much cut the throat on my enthusiasm for exploration.

tyria pve had a bit of cool factor when you could just struggle forward with crazy DP trying to find that next town/outpost, the little zone symbol was like a beacon of hope - reward for pushing beyond the 3am barrier

meanwhile cantha, you see the zone symbol and you think - now if i slowly and strategically work my way through mobs to it, will i actually get anywhere?

there is a limited sense of exploring in cantha, totally feels like some zelda or final fantasy type questing, sure you get access to everything youve been to before, but only one single path forward.
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Old May 01, 2006, 06:55 PM // 18:55   #27
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Quote:
Originally Posted by MSecorsky
Of course they are. That's the impact of the vocal minority. The vast majority that love things the way they are are off playing.
There's no evidence for this statement. Note that I've seen a lot of whining in-game. Lots of compliments, too. The game isn't perfect. I played pretty much all weekend, but I'm not blind to Faction's flaws.

Quote:
I just dont want to see anyone stop playing Guild Wars just because of a few kinks that need to be bumped out by Anet. I want people to see the great aspects of guild wars factions too.
Agreed. I think some of the kinks will be worked out, but others will be more difficult to resolve. For example, making people buy most of their skills combined with the rushed pace of the early game was a huge mistake, IMO. I can see how completely new folks might make poor skill choices. And prophecies veterans might too, with the new classes or with a new skill that sounds hot until you try it out.
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Old May 01, 2006, 07:21 PM // 19:21   #28
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I am still dieing to stop going around in circles and advance!
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Old May 01, 2006, 07:22 PM // 19:22   #29
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Me too. It feels really different playing Factions.
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Old May 01, 2006, 07:24 PM // 19:24   #30
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Cantha should have been like SF, free update ..

being stuck for countless hours in this city cuz of closed doors, bugged missions and poorly designed quest where u gotta play as a mailman is pissin me off since it's not what we saw last month in the preview ... i m stuck in Vizuna Square cuz of bugs and the new "u must have a 24/7 active geek guild" idea
even w/o seeing what comes next i'm sure i wont do the game twice for my other chars ... i prefer the freedom of Tyria

finally, this should have been released 2 months or so later .. i aint paying for a beta version of this product. While doing missions, i already have to think about the monk, to see if he's gonna heal, how to pull and dodge patrols...dont wanna wonder if the NPC's gonna be stuck or not !!
I also dont wanna retry 5 times a mission i failed cuz a programmer didnt do his damn job

Tyria Wins. Flawless Victory
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Old May 01, 2006, 08:12 PM // 20:12   #31
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I hate the new mission towns, not the missions themselves but the the 3 sword things. I liked the old way, mission + bonus. That was way better than the current system. Hopefully chapter 3 will bring that back.
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Old May 01, 2006, 08:16 PM // 20:16   #32
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Quote:
Originally Posted by Guitary Boy
most bugged game ive ever come across in my whole life!
lucky you... I assume you haven't played Auto Assault

PS: let's start a petition for expanding Tyria. I'm sure ANet have some areas that didn't make it into the final version of GW, others were left in planning stages. anyway, my point is that map of Tyria has rather too many blank spaces which I am sure the devs could fill if there was demand. I could wait a year or two, whether it is chapter 3 or 4, but more than anything I would love to see more content in Tyria.

Last edited by ignis; May 01, 2006 at 08:19 PM // 20:19..
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Old May 01, 2006, 08:25 PM // 20:25   #33
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yeah i hope they'll add a few more stuff on that map
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Old May 03, 2006, 08:37 AM // 08:37   #34
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I prefer Cantha over Tyria.
I'll be spending more than half of my time in Cantha than Tyria now.

Well let's wait for Campaign 3!!
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Old May 03, 2006, 09:10 AM // 09:10   #35
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Good grief. I cant believe some of you are saying that Cantha looks cheap and rushed and that ANET did a halfassed job on it. It looks better than any MMO that I've ever played. It's a beautiful piece of work.

Of course there are problems with it. I still dont like how limited in movement over the terrain in GW is. And other minor things but I think most of you have already complained enough to cover my share.

Seriously, if you're saying that this game looks cheap, I'd like to see you point out a better looking one.
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Old May 03, 2006, 09:22 AM // 09:22   #36
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I think Factions sent you hitting the ground running and there was thought this time on how to use your char for the first time.. unlike Tyria where you had to wait for the help tool to show up. There is "training" and learning how to use your char and what the different icons mean. That'd be great for first timers... boring for the rest of us.. that's why they gave us a choice And i love that they made each quest reward a high enough xp so you could join in w/ the tyrians when you got to the main land.. albeit it is a lot harder.. but I see it as a challenge
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Old May 03, 2006, 09:46 AM // 09:46   #37
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As a roleplayer/explorer I am ultimately disapointed in Factions.

I can see the direction Anet are going and it doesn't bode well for the likes of me. Blocked gates, a token level up system which feels like a mad rush, etc, etc. Obviously I don't want a ridiculous grind like in some other games but the the PvE in Prophecies was just about right imo. They struck a nice balance with that chapter. However the hardcore PvPers didn't like it. So it seems Anet has gone their way with this one....

There are plus points in Factions though. I do like some of the new areas, the graphics update, new armours, etc.Also like the Ritualist profession. Had great fun at times playing my new Rt/R....but just wish the PvE didn't feel so worthless.

Oh well, can't please all the people all the time I guess.
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Old May 03, 2006, 12:55 PM // 12:55   #38
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As a fellow explorer, well-put Kalysha. Every point.
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Old May 03, 2006, 01:12 PM // 13:12   #39
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Quote:
Originally Posted by Kalysha Katana
A token level up system which feels like a mad rush, etc, etc. Obviously I don't want a ridiculous grind like in some other games but the the PvE in Prophecies was just about right imo. They struck a nice balance with that chapter..
I agree, the way you leveled in Tyria felt nice, you got places fast enough and your character grew with the adventure. Cantha however is bugging me at levels 12 - 20 that section of the game, pretty much eastern Island its just too fast and pushes you, after and before is fine, im liking the Landscapes, especially the Jade sea which i got to two days ago. The forest im os to, the mass cathedrals of Arborstone were fun and the Bazzar and the eastern city were the best in exploring (dont know why but i have an irritating habit to explore watercources). As for the story, Im liking the way everything is actually linked and there are missions "behind" the areas you are up to and the way the levels are reused as normal zones.

Anyway thats my views on cantha.
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Old May 03, 2006, 01:30 PM // 13:30   #40
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I like the new look, and that it's a bit harder then tyria.
I don't like the super fast power lvl character part, and we do get a lot of new players that are at lvl 20 and don't know what they are doing.
The big city's are not as good as what I had hoped for, I think the best looking large city is still Lions Arch.
I agree about the locked gates, and the only reason for this is that I most of times can't get a good team and must wait for some friends to be online to finish the quest and missions.
The fact that rare material and runes are sold out all the times -_-, come on you know how it feels to w8 for rune trader to get some runes and hope to be the firt 1 to buy it. (more runes and rare material plz).
The new title system is cool, I love it when every body can have it that no 1 is asking for rank/title for PVE, its just for fun and it shows how good or how much you have played on that character and that it does not apply to all characters.


I think with all of this Cantha is going to be realy fun when every 1 done the most parts or finished the main mission.
I realy like the new parts and the game and some of the changes.
I only hope that chapter 3 is worth 70 euro, I must say that this is not.

ok, ok the dance is very cool and the art book and stuff but come on tyria was/is realy cool. (worth 70 euro)
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