Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Oct 17, 2006, 02:54 AM // 02:54   #1
Wilds Pathfinder
 
Sli Ander's Avatar
 
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
Advertisement

Disable Ads
Default Caps in Cantha

Is it just me or are the majority of Canthan Caps easier than Tyrian caps? I'm not talking about farming here, as the toughness of the boss is not based on location. But take a look at this:

With the exception of some areas in the city, there are less larger areas between cities. The city has some large areas that take a while to get through to get to a boss. The luxon and kurzick areas have relatively easy and small areas. Example: The Scar Eater is just south of Echovald forest I think. As in about a couple hundred yards at the most.
Barrage is just outside another kurzick town (can't remember name at moment).
There is also a ranger cap and a monk cap outside Cavalon. The ranger cap is literally directly in front of the gate, about 100 yards.

These skills in Tyria are in some higher level of difficulty places. And yet I henched getting almost every monk cap( I ignored my ranger secondary ones, like barrage) within a day and a half.

I'm a casual gamer, by the way. Its not as if I played solid to get these. And while I'm not complaining, unless I got lucky spawns there wasn't too much of a challenge on most of these caps. Its a big change from trekking through two areas without towns, just trying to get to an area like Mineral springs to attempt a cap.

So the summary to this ramble: Are most Canthan caps a bit easy, or is this just me? Please discuss.
/edit As some people in this thread have noted, random spawns play a large role in ease of caps, as well as having a post attached to every tiny region. I would personally like a bit more of a challenge in getting a cap. I don't mind having the occasional easy cap, and I don't want a large amount of insanely difficult ones. But a middle ground on this would be nice.
/edit for grammar

Last edited by Sli Ander; Oct 17, 2006 at 04:39 AM // 04:39..
Sli Ander is offline   Reply With Quote
Old Oct 17, 2006, 03:02 AM // 03:02   #2
Desert Nomad
 
Hyper Cutter's Avatar
 
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
Default

It might also have to do with the fact that boss spawns are random in Tyria but fixed in Cantha...
Hyper Cutter is offline   Reply With Quote
Old Oct 17, 2006, 03:10 AM // 03:10   #3
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

Any elite I didn't get through the storyline (mission, primary quets, etc) in Factions I used henchmen to obtain. It was pleasantly easy in Cantha. I have every elite besides ranger ones (I only cap skills of the primary profession unless I need something else for a certain build, and ranger is currently the only character I don't have.)

However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission. While I may have been able to get them try after try, the fact is that they were the only elites that I actually failed at a few times trying to get. Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.

Though in some cases I rather have trekked that extra mile instead of dealing with a boss that can do 300+ AoE damage.

So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
__________________
Kha is offline   Reply With Quote
Old Oct 17, 2006, 03:27 AM // 03:27   #4
Krytan Explorer
 
King Kong's Avatar
 
Join Date: Jan 2006
Profession: W/R
Default

Quote:
Originally Posted by Kha
However, with Prophecies there were just some eiltes I could not obtain with henchmen. Those in particular were the ones in the Abaddon's Mouth mission.
Hopefully the heros from nightfall will help me with this

Quote:
Originally Posted by Kha
So yes, I do think the caps are a lot easier in Factions, and I hope Nightfall is the same.
I really hope so too, some of the Prophecies ones are a sod to get
King Kong is offline   Reply With Quote
Old Oct 17, 2006, 03:30 AM // 03:30   #5
Academy Page
 
Join Date: Mar 2006
Guild: Otto's Army [OA]
Profession: W/Me
Default

Quote:
Originally Posted by Kha
Add to that the wonderful matter of them not always have spawned and it made for an exciting run. This was also the annoying case in the Ring of Fire mission, though not as bad.
This is exactly what annoyed me to no end in Tyria and more specifically, the Fire Islands. Sometimes I would have to go more than halfway through the mission.....just to find out that the boss I needed to find didn't spawn. In fact, I think I had to go through Abaddon's Mouth about 8 times before I could cap Soul Leech due to the boss spawns. I hope ANet sticks with the fixed boss spawns that we saw in Cantha.....less frustrating and much less annoying.

-Tom
Soccer55 is offline   Reply With Quote
Old Oct 17, 2006, 03:31 AM // 03:31   #6
Wilds Pathfinder
 
Shyft the Pyro's Avatar
 
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
Default

Two points.

First, caps may seem easier because Factions is smaller. There are no "empty" areas like Tasca's Demise to go through as you head for Mineral Springs - the place you really want to go, the place with all the caps. In Factions, every area has a town entry. Go on, think of one that doesn't.

Second, is it really a good thing that caps are easier? Hard caps force player cooperation, build improvement, and create a sense of accomplishment. The problem with Tyrian caps was that they were all packed so tightly at the end of the game. I need only mention Perdition Rock so you know what I mean.

In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
Shyft the Pyro is offline   Reply With Quote
Old Oct 17, 2006, 03:45 AM // 03:45   #7
Furnace Stoker
 
Knightsaber Sith's Avatar
 
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
Default

Caps in Cantha are indeed far easier. Largely, as someone said, because there are no random spawns.
Knightsaber Sith is offline   Reply With Quote
Old Oct 17, 2006, 04:00 AM // 04:00   #8
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

Quote:
Originally Posted by Shyft the Pyro
In short, I'd like to see harder caps, but not harder because bosses are tougher. I'd like to see caps that are harder to get to, caps that require player cooperation the way Prophecies ones did. Maybe Perdition Rock was so good at this because there were so many caps there, because you needed to make multiple trips and because every character had a cap or two.
Perdition Rock is a great example of how fun capping can be, imho. Even still you can easily get a group there for capping. Random spawning issue aside, it has something for EVERYONE which makes it a productive run for the whole party. Not everyone has an active guild, or even a guild, or friends that can help them. Some (like me) rely on henchmen and PuGs. I prefer playing with people, though. That's why I bought a multi-player online game. A place like Perdition Rock is player friendly for all types of playing style. Good luck finding a PuG to get FoC. Caps like that just shouldn't be in the game.
__________________
Kha is offline   Reply With Quote
Old Oct 17, 2006, 04:02 AM // 04:02   #9
Grotto Attendant
 
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
Default

The fixed spawns and the "right outside the door" placement of many of bosses are just 2 of the reasons capping in cantha is easier. Not only that, but the mobs you face along the way aren't as hard to take out as the ones in Prophecies. There's no place in cantha for the bosses to be quite a ways away from town.
Kook~NBK~ is offline   Reply With Quote
Old Oct 17, 2006, 04:07 AM // 04:07   #10
Forge Runner
 
Shadowfox1125's Avatar
 
Join Date: Mar 2005
Location: PST
Profession: W/
Default

It took me forever to cap FoC.. I did it with henchies from Camp Rankor.

Perhaps it's also the placing of the outposts. So many caps are just out the door of a certain city, unlike in Prophecies. The stretch from Beacon's Perch to Camp Rankor is just so long and there are many bosses to cap from there. I also remember capping Devastating Hammer from Rankor up in Snakes.

Capped Life Barrier in Lornar's today. Had to have a party for that one.
Shadowfox1125 is offline   Reply With Quote
Old Oct 17, 2006, 05:30 AM // 05:30   #11
Wilds Pathfinder
 
Katari's Avatar
 
Join Date: Aug 2005
Location: Upstate
Profession: Me/
Default

The lack of random boss spawns in cantha really makes all the difference. Mind Shock, Sheild of Deflection, Prodigy, Etc are a huge pain to cap. Either you clear the zone (Lava imps + henchies = dooooom!) or you keep repeating the start of the zone untill you get the boss spawn you want. Annoying!
Katari is offline   Reply With Quote
Old Oct 17, 2006, 05:38 AM // 05:38   #12
Wilds Pathfinder
 
Sli Ander's Avatar
 
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
Default

Shield of deflection was right about the middle of the road. If you got a good spawn then it was just a bit of a long walk.
Right now the only monk elite I don't have is Restore Condition. There's no way to get around the lava pits in there. Henchies just won't cut it, and getting a pug to cap in the Ring of Fire is ridiculous.
Sli Ander is offline   Reply With Quote
Old Oct 17, 2006, 06:40 AM // 06:40   #13
Jungle Guide
 
Emik's Avatar
 
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
Default

Abaddon's and Hell's are idd the worst places to cap.
Mineral Springs following closely coz of the distance you need t travel.
I can still remember having to cap Greater Conflag and Mind Burn and having to start over and over and over becoz the sodding boss didn't spawn.
Same for Eviscerate. Eventually left Tortitudo Probo for what he was and went to kick Tanzit's ass instead :P
The only real annoying place to cap skills in Cantha is the Sunjiang District Mission. 8 Profs yet only 4 spawn and 75% the wrong one.
Emik is offline   Reply With Quote
Old Oct 17, 2006, 07:09 AM // 07:09   #14
Academy Page
 
Join Date: Jul 2006
Default

Abaddon's isn't too hard because all you need to do is join a bonus party. RoF though you're on your own with henchmen. Lava imps hurt especially when the henchmen have the bright idea of fighting in the lava.
fatmouse is offline   Reply With Quote
Old Oct 17, 2006, 07:58 AM // 07:58   #15
Jungle Guide
 
Emik's Avatar
 
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
Default

I've not said it was hard to do, just annoying becoz you have to start over and over and over.
For one or two professions ok... but there are 5 different professions in that particular mission.

Tortitudo Probo: Eviscerate (Warrior)
Maligo Libens: Aura of teh Lich (Necro)
Valetudo Rubor: Greater Conflag (Ranger)
Moles Quibus: Panic (Mesmer)
Scelus Prosum: Mind Burn (Elementalist)

Undead Prince Rurik: Hundred Blades (Warrior)

Ok Rurik always spawns but this is not the case for the titans sicne theres only 4 of them in every instance.
Imagine doing this for your skill hunter title as i did and having to go in for 5 professions only having to start over and over again coz the one you need didn't spawn for several times
Really frustrating :P
Emik is offline   Reply With Quote
Old Oct 17, 2006, 08:13 AM // 08:13   #16
Jungle Guide
 
lg5000's Avatar
 
Join Date: Jul 2005
Location: Australia
Default

Well.. if you have factions.. hundred blades and mind burn can be gotten quite easily over there rather than hells.

Abadons for capping is easy (though boring) as long as you don't run into the mursat monk boss at the beginning.
lg5000 is offline   Reply With Quote
Old Oct 17, 2006, 08:18 AM // 08:18   #17
Jungle Guide
 
Emik's Avatar
 
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
Default

The Monk boss on it's own is doable... try the Monk/Mesmer combo as a caster... Constant interrupts and mana burn
Emik is offline   Reply With Quote
Old Oct 17, 2006, 08:26 AM // 08:26   #18
Forge Runner
 
cataphract's Avatar
 
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
Default

Quote:
Originally Posted by Sli Ander
Is it just me or are the majority of Canthan Caps easier than Tyrian caps?
It's not you.. Very large number of canthan elites are a walk in the park. When I was maxing skill hunter title I have had A LOT more trouble with Prophecies elites. Going to Mineral Springs 5 times to get all the skills was pretty hard. Not to mention the elites right outside of the Granite Citadel and the insane spawns of Stone Summit that awaits you right outside.
cataphract is offline   Reply With Quote
Old Oct 17, 2006, 08:30 AM // 08:30   #19
Forge Runner
 
cataphract's Avatar
 
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
Default

Quote:
Originally Posted by Emik
I've not said it was hard to do, just annoying becoz you have to start over and over and over.
For one or two professions ok... but there are 5 different professions in that particular mission.

Tortitudo Probo: Eviscerate (Warrior)
Maligo Libens: Aura of teh Lich (Necro)
Valetudo Rubor: Greater Conflag (Ranger)
Moles Quibus: Panic (Mesmer)
Scelus Prosum: Mind Burn (Elementalist)
I hated capping these guys. They spawn all over the place and being that I'm a walking proof of Murphy's Law the boss I wanted to cap spawned on the furthermost point. Half of the PUGs didn't want to deviate from the mission path even though I stated that I'm into capping a skill and seeing them through the mission afterwards...
cataphract is offline   Reply With Quote
Old Oct 17, 2006, 09:17 AM // 09:17   #20
Jungle Guide
 
Join Date: Apr 2006
Default

I find Iron Mines hard to cap at. I think that's the name, the one where you get infusion runs. Most groups just want infusion runs, rather than cap the bosses on the way there. So it's hard to find a capping group there for me.
Linksys is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:38 PM // 14:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("