Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Oct 21, 2006, 12:17 AM // 00:17   #101
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Advertisement

Disable Ads
Default

It's a step in the wrong direction. Titles shouldn't affect anything...just emotes.

It basically promotes farming and grind. If a player grinds more, they get more benefits. What's up with that?

Grind not skill?
LifeInfusion is offline  
Old Oct 21, 2006, 12:20 AM // 00:20   #102
Krytan Explorer
 
shaolin mind trick's Avatar
 
Join Date: Jan 2006
Location: Canada
Guild: Aequitas Deis [AD]
Profession: Mo/Me
Default

Wow, was surprised when I saw this, thought it was something that you would just never see in GW. I'm not against perks to go with titles, but they should be cosmetic, not affecting acutal game play. I truly hope this doesn't actually happen...
shaolin mind trick is offline  
Old Oct 21, 2006, 12:25 AM // 00:25   #103
Frost Gate Guardian
 
Alfrond's Avatar
 
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
Default

Quote:
Originally Posted by holymasamune
The truth is, they will.
Examples:
-certain farming guilds won't allow people in unless they have friend of luxons/kurzicks
-most pvp HA groups or guilds won't let people join unless they're certain rank or above
-some successful mission+bonus groups require the player to show some sort of title proving (maybe mapping, or other protector title) that they know what they're doing
-almost all groups discriminate against assassins and mesmers because of their skillset and lack of damage/tanking in pve

If a person with a certain title gets to deal more damage than another, the other will be seen as inferior (kind of like assassin to a tank, or mesmer to an echo nuker) and not accepted into some groups. Just being able to show titles is already causing discrimination, and allowing the titles to have effects will cause even more discrimination. Too bad for starters, eh?
To be honest, I haven't seen some of the discrimination you cite. From the faction farming guilds I've seen, all they care about is having warm bodies who can donate faction. Titles don't help hold cities. Neither have I seen many mission+bonus groups requiring a title. While some individuals and groups my engage in this behavior, I'm not convinced its as widespread as you seem to imply. Of course, your HA comment is correct becuase of the more competetive nature that exists in pvp and your assassin mesmer comment is correct because of the preference many PUGs have for tried and true builds (also know as cookie-cutter), but these insights don't condemn titles or Nightfall's titles with benefits.

Seriously, I don't think these new added effects are gonna change pve much. PvE just isn't as competetive as pvp (as far as I've seen), and I really don't think the majority of groups are gonna care that much about what your titles are. Some real hard core pvers might, but their numbers will probably be too small to ruin your fun. Personally, I'm excited about this change as it gives us some neat new reasons to gain titles. I'm all for additions to gameplay
Alfrond is offline  
Old Oct 21, 2006, 12:32 AM // 00:32   #104
Forge Runner
 
Starsky-sama's Avatar
 
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
Default

>sounds nice. since it's all new to the game.

>I like the sound of the "extra bonus" on titles. (like a few have mentioned. I would have liked it more if it was emote/decorative-like extras, rather than "special skills". as rank has caused "ruckus" already, this kinda just fuels a similar thing.)

>Personally though, heroes/henchies/friends/guildies are around so no biggie really. It will just entice us to hunt for it and /hf.

>I'll wait to judge things when it's been implemented.

>"selling it as a service" if it ever comes to that. Who would really trust a complete stranger to do something like that for you (I wouldnt - even if they they were well known in the community). enough types of scamming going on.
you just know this would create a nightmare for anet, if you take it word for word as it was described for now. (They surely will have some control or "nerf" to it. you betcha! )

added:

an speculation: a (scary?) thought on "inscriptions itself"....they will be "customized" to that character** making the item locked and unusable by another except heroes....adding an inscription will auto customize that wep/item to specific character.../speculation... /runaway.

**and not referring it to title bonus. I think/hope there will still be a normal inscription system for non "wisdom" titled characters.

good speculation: like as it said, it raises the chance% of not destroying the item when taking the inscription/salvage part out. meaning, this "bonus" may just affect the chance% of the wep/item you are salvaging to be destroyed or not destroyed during the process, & not the chance% of taking out the mod you want. (since it has been stated on diff article(s) that the new system will give you the ability to choose what mod you want to take out.)
/speculation.

quote from the Insider: "...you’ll actually have a chance of successfully removing a magic component, like a Fiery Sword Hilt, without destroying the item it’s attached to. The Wisdom title (earned by identifying items) will improve your ability to do this."

/phew.

/imo.

Last edited by Starsky-sama; Oct 21, 2006 at 01:14 AM // 01:14..
Starsky-sama is offline  
Old Oct 21, 2006, 12:54 AM // 00:54   #105
Desert Nomad
 
Cacheelma's Avatar
 
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
Default

Quote:
Originally Posted by Feme Assassin
Plz dont make the game like lineage
This crack me up a little, mainly because I can imagine exactly what it would be if this is Lineage 2. Because when something new is introduced into Lineage 2, it also comes with at least 3 pages of overly-complicated rules.

gg.

On-topic. From what I've learned about Anet, they'll end up making sure these new features acceptable for everyone.

For example, the lightbringer title, you guys are worried because it will cause pug elitism. Well, true, but your whole point will be moot if the title is easy to get AND only has 1 rank, won't it?

Also, the wisdom title, is it so bad to have some better chances at salvaging some MODS from items? Sure, it will drive prices of stuff down. So what? Green drop weekend also did that.

And the point of grinding in order to get the wisdom ability, well... as I said, does it really hurt to not have that ability? Consider the city-holding feature in Factions, you have to grind in order to gain access to some exclusive stuff as well (The Deep, Urgoz and discount from a merchant).

Sure, you take a ferry to these elite missions. But then again, you can ask your friends to salvage for you, as well.

See? Nothing new here.

Last edited by Cacheelma; Oct 21, 2006 at 01:06 AM // 01:06..
Cacheelma is offline  
Old Oct 21, 2006, 01:13 AM // 01:13   #106
Frost Gate Guardian
 
Solar Light's Avatar
 
Join Date: May 2006
Guild: Teutonic Warriors {TW}
Profession: Mo/
Default

my assumption based on present data

Lightbringer = Sunspear rank

both NF story titles

Natural story progression will result in the average person having like ranks to everyone else.

discrimination will likley be minimal, anet will probalby have limits on title grind, look at the sunspear ranks, the con orders for points shut off after certien rank advancements.
Solar Light is offline  
Old Oct 21, 2006, 02:22 AM // 02:22   #107
Wilds Pathfinder
 
Join Date: Jul 2005
Default

I'm all for the lightbringer and wisdom titles, as long as they make them account wide. You know if you don't people will just have to transfer items to salvage and stuff. Lightbringer would just be lame to have to do over and over again or be limited to playing only certain chars in some areas.
TadaceAce is offline  
Old Oct 21, 2006, 02:25 AM // 02:25   #108
Desert Nomad
 
Thallandor's Avatar
 
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
Default

I like it good job Anet. Keep up the good work. I am sure NF sales will far exceed both GWP and GWF.

Titles like much of all things in GW are optional and not essential when it come to to PvE much like 15k/FoW armour and gold weapons. You spend the time if you decide to get them no one is forcing your hand.

Edit: Those worried about PuG Elitism, What PUG? that term will probably and hopefully die with NF.

Last edited by Thallandor; Oct 21, 2006 at 02:30 AM // 02:30..
Thallandor is offline  
Old Oct 21, 2006, 02:39 AM // 02:39   #109
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

Quote:
Originally Posted by Solar Light
Lightbringer = Sunspear rank

both NF story titles

Natural story progression will result in the average person having like ranks to everyone else.
I picture Lightbringer as the Nightfall version (so to say) of Faction's Celestial Skills. It seems like the title would be something that is supposed to be achieved, not something that can be achieved for those that work at it.

Quote:
Originally Posted by TadaceAce
I'm all for the lightbringer and wisdom titles, as long as they make them account wide. You know if you don't people will just have to transfer items to salvage and stuff. Lightbringer would just be lame to have to do over and over again or be limited to playing only certain chars in some areas.
Agreed completely.
__________________

Last edited by Kha; Oct 21, 2006 at 02:42 AM // 02:42..
Kha is offline  
Old Oct 21, 2006, 03:00 AM // 03:00   #110
Wilds Pathfinder
 
sindex's Avatar
 
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
Default

It’s up in the air for me (50/50) because I look at this way when activated Titles= PvE cheats and may give an unfair advantage to some. However if it affects certain things that are belittled in PvE like movement and jump in attributes for short time period (like factions god rez-shrines when that certain territory had favor) it’s kind of good I guess.

P.S. I’ve got one a title= less or no damage from the afflicted after they die; I just wanted to add that to be innovative, if this whole title thing does happen.

Last edited by sindex; Oct 21, 2006 at 03:11 AM // 03:11..
sindex is offline  
Old Oct 21, 2006, 03:03 AM // 03:03   #111
Frost Gate Guardian
 
Desires's Avatar
 
Join Date: Jan 2006
Profession: A/
Default

Its funny how many people were taking my fun example of Rank 9=free iway seriously. I was merely poking fun at iway.
Desires is offline  
Old Oct 21, 2006, 03:10 AM // 03:10   #112
Wilds Pathfinder
 
Scutilla's Avatar
 
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
Default

Alright, I'm not going to complain about the effects themselves. It's too early and we have very little info so far, I'll reserve judgment until I've seen how it plays out in post-release.

What I don't like is that it forces people to have a specific title active. For example: I have Tyrian Grandmaster Cartographer on my ranger. It's not the biggest achivement in the world, but it's fairly significant, and I'm proud of it.

Let's say that 2 weeks after release I beat the game and earn Rank 5 Lightbringer (however I would do that). Now, every time I leave town, I have to choose between turning off my TGMC title and turning LB on, or leaving TGMC on and not being as powerful as I could with LB.

My point is, I shouldn't have to sacrifice bragging rights (which is what titles were about originally) for stat buffs. Maybe if the bonuses were active regardless of what title you were displaying?
Scutilla is offline  
Old Oct 21, 2006, 03:12 AM // 03:12   #113
Wilds Pathfinder
 
seut's Avatar
 
Join Date: Jun 2005
Location: Europa
Default

Effects for character based titles benefit players with one or only few chars. Unfortunately i have currently 6 pve chars each with about 120+ identified items, from now i have to shuffle the rares i get to one main identifier char to get the title's effect .
seut is offline  
Old Oct 21, 2006, 03:18 AM // 03:18   #114
Academy Page
 
Join Date: Jun 2006
Default

Hopefully each character's wisdom titles will be merged into an account wide wisdom title.
Phoebe is offline  
Old Oct 21, 2006, 03:19 AM // 03:19   #115
Forge Runner
 
Starsky-sama's Avatar
 
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
Default

Quote:
Originally Posted by Scutilla
Let's say that 2 weeks after release I beat the game and earn Rank 5 Lightbringer (however I would do that). Now, every time I leave town, I have to choose between turning off my TGMC title and turning LB on, or leaving TGMC on and not being as powerful as I could with LB.

My point is, I shouldn't have to sacrifice bragging rights (which is what titles were about originally) for stat buffs. Maybe if the bonuses were active regardless of what title you were displaying?
Well. current titles do only show intown...maybe they're gonna make these new titles w/ bonuses displayable both outside/inside?

I dont think you will have to sacrifice bragging rights.
Starsky-sama is offline  
Old Oct 21, 2006, 03:22 AM // 03:22   #116
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

Quote:
Originally Posted by unienaule
Now for thoughts on the titles. Nobody has mentioned this, but there might be some relation to needing a certain rank of the demonslayer title to farm them...? Who knows.
A mod... suggesting that? And yet you complain about how people are making ridiculous speculations :P

Quote:
Originally Posted by Desires
Its funny how many people were taking my fun example of Rank 9=free iway seriously. I was merely poking fun at iway.
I quoted yours to show the ridiculousness of some of the speculations here. I'd hope no one seriously would suggest such a power to a title. But the truth is that some of the guesses at certain titles are just quite sad and show how little faith people have in ANet. It also shows how people don't seem to understand the extents of balance in Guild Wars, nor do they most likely appreciate it.
__________________
Kha is offline  
Old Oct 21, 2006, 03:35 AM // 03:35   #117
Forge Runner
 
-Loki-'s Avatar
 
Join Date: Oct 2005
Default

I really don't see an issue with this. As long as they keep bonus damage/armour titles against humans/pets/spirits out of PvP, there's no real issue. People who play alot of PvE would have highish ranks in things like wisdom already, and will get the Lightbringer/Sunspear ranks relatively quickly if the preview event was any example. For PvP players, well, you have your chosen gameplay type getting it's own changes and benefits making grinding PvE unneccesary (multiple armoursets and more than 2 weapons per character, anyone?). So long as these things don't make too much of a huge impact on PvE (like, for example, the chance to salvage without destroying the weapon was never guaranteed, and went up to a 30% chance or so - 10% per level) then it's not going to cause any more PvE elitism (lol?) than there already is.
-Loki- is offline  
Old Oct 21, 2006, 03:40 AM // 03:40   #118
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by TadaceAce
I'm all for the lightbringer and wisdom titles, as long as they make them account wide. You know if you don't people will just have to transfer items to salvage and stuff. Lightbringer would just be lame to have to do over and over again or be limited to playing only certain chars in some areas.
Before this, I was against making titles account wide. With this new feature, I think it would be a great idea now. 100% agreed.
Arkantos is offline  
Old Oct 21, 2006, 03:54 AM // 03:54   #119
Krytan Explorer
 
icedragon981's Avatar
 
Join Date: May 2006
Location: At my computer
Guild: Teh Nine [lll]
Profession: N/
Default

Quote:
Originally Posted by Arkantos
Before this, I was against making titles account wide. With this new feature, I think it would be a great idea now. 100% agreed.
Personally, I myself hate single-character-based titles. I have 5 (soon to be 6 (Paragon)) different PvE characters who (If I wanted to display a certain title) would have to be switched between constantly to get a certain title only to lose those bragging rights if I were to switch to one of my newer PvE characters.

My Necromancer is by far my favorite and most played character and is farther in most titles than all my other characters but I don't work on single-character titles much because as soon as I log off of my ___% Tyrian/Canthan Explorer Necro to play on my new assassin, I go from (in most players eyes) from a "Uber 1337" MM who would be a great asset to a party to some "N0ob sin" who'll need to be rezzed every 2 seconds, it's infuriating and I have no way to prove them otherwise. Display a rank__ or __Gladiator title and I get "Rank means nothing in PvE noob" So if I go for a title, I want it to be available for all my characters, not just for my lvl20 Necro and not for my lvl5 Paragon.
icedragon981 is offline  
Old Oct 21, 2006, 04:03 AM // 04:03   #120
Krytan Explorer
 
Paperfly's Avatar
 
Join Date: Jun 2006
Default

Utterly against it - on the same grounds that everyone else's mentioning (the furtherance of the philosophy that grind > skill).

Not a dealbreaker by any means - we've already got the precedent of Candy Canes and +damage versus plants mods - but it's a Bad Thing (tm) not a Selling Point (tm).

Also, unlike (what I'll admit is) a fair proportion of the community, I find that the relative* seamlessness of the transition between PvE and PvP gameplay is one of the things that makes Guild Wars fun for me, and this weakens that.


*relative to other games
Paperfly is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:26 PM // 14:26.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("