Oct 20, 2006, 04:57 AM // 04:57
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#41
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Jungle Guide
Join Date: Feb 2006
Profession: Mo/N
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Quote:
Originally Posted by FrogDevourer
I seriously hope this article is wrong and that ANet didn't kill the best feature of the WPE.
Using tons of unlocked skills on heroes was arguably the most enjoyable feature of the WPE (at least for GW veterans), and the best incentive to get UAS for PvE players.
Being *forced* to replay through factions and prophecies to give the best skills to my heroes, and to grind for hours so that they get enough skill points to try out new original builds... How thrilling! Equipping multiple heroes on multiple PvE character with decent weapons is already pain, so equipping them with a lot of diverse skills is simply a deal breaker for me.
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And here I thought the online store would supposedly not imapct PvE content...*snickers* yeah...right.
On Topic: Thats my concern, but I hope it won't work out that way. With luck these "hero trainers" won't be an insane increase of grind but a speed bump for leveling a toon. 20k isn't all that much in the grand scheme of things and I could see spending more than that to tweek a hero up to PvP standards. Maybe they work like Balth priests but for plat: any skill already unlocked or locked...with a discount for UAS players.
Of course this is all speculation until Alex pops back in and says...well...something. Or we can wait a week and know for sure.
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Oct 20, 2006, 10:16 AM // 10:16
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#42
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Krytan Explorer
Join Date: Mar 2005
Location: Brighton, UK
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OK, so here's what I can let you know about the article. Firstly, it is correct in that you do not have to pay gold to teach a new skill to a hero. Secondly, the information about unique hero-specific skills is wrong, there are no unique skills for heroes. The Hero Skill Trainers give you the opportunity to teach new skills directly to your heroes, meaning you aren't stuck with a skill-shortage on heroes who are a profession that you are not using (and have not used before).
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Oct 20, 2006, 11:57 AM // 11:57
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#43
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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hrm...I think it will just mean that u can purchase "normal" skill that u may not have unlocked for your heros....for example I played a warrior in the PVE and didn't have any skills unlocked for the deverish so my hero only could only used the skills that were given to it to begin with...so now I think u can purchase hero skills for class/skills that u dont' have unlocked.
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Oct 20, 2006, 12:05 PM // 12:05
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#44
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Quote:
Originally Posted by Tetris L
In the Nightfall preview event the heroes simply had access to all skills unlocked on your account. When I noticed that I immediately thought that this can't be the final version, because that would mean that you must have one character of each profession to unlock skills for your heroes.
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Not true at all, as you can unlock skills through your secondary profession.
So one needs only one character and then switch between secondary characters.
I also remember reading somewhere that indeed the heroes will have access to all of the skills you have unlocked on your account.
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Oct 20, 2006, 12:17 PM // 12:17
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#45
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by Alex Weekes
OK, so here's what I can let you know about the article. Firstly, it is correct in that you do not have to pay gold to teach a new skill to a hero. Secondly, the information about unique hero-specific skills is wrong, there are no unique skills for heroes. The Hero Skill Trainers give you the opportunity to teach new skills directly to your heroes, meaning you aren't stuck with a skill-shortage on heroes who are a profession that you are not using (and have not used before).
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So we will still have access to our skills to equip to our heroes correct?The way i'm reading this is that,if you lack a professions skills,you can unlock them exclusively for your hero,instead of having to use your Skill Points to unlock said skill.
Say,I have unlocked every professions skills.Except Elementalist.With this system I don't have to waste any of my skill points to simply equip a Elementalist Hero.I can use the "Point System" described in this article to unlock said skills for my hero exclusively.
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Oct 20, 2006, 01:25 PM // 13:25
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#46
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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So the people that have full unlocks dont have any uses for hero-skillpoints...
Flame at Anet, flame and rant, goredengine.
Well, they can't keep us all satisfied ^^
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Oct 20, 2006, 01:58 PM // 13:58
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#47
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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Quote:
Originally Posted by Alex Weekes
OK, so here's what I can let you know about the article. Firstly, it is correct in that you do not have to pay gold to teach a new skill to a hero. Secondly, the information about unique hero-specific skills is wrong, there are no unique skills for heroes. The Hero Skill Trainers give you the opportunity to teach new skills directly to your heroes, meaning you aren't stuck with a skill-shortage on heroes who are a profession that you are not using (and have not used before).
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Damn. I was pretty much spot-on. Cool deal about that...because I was not looking forward to farming a brazillion skill points to unlock the rest of my regular skills for other professions.
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Oct 20, 2006, 02:00 PM // 14:00
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#48
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Wilds Pathfinder
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Quote:
Originally Posted by l Artemis Entreri l
And the dervish can also shape shift into the shape of one of the gods in Guild Wars. This is an incredibly powerful ability, but it leaves the dervish vulnerable afterwards
This is false.
wtf this is true did u play the preview??look at the skills...avatar of lyssa,melandru,grenth,balthazar,etc. lol
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I said the statement is false not that the skills do not exist. It is false because of the boldened part. Dervish avatars do not leave you any more vulnerable after ending than you were before you used them. Examples of buffs that leave you vulnerable after ending: Shadow Form, Spell Shield.
In other news: Learn how to quote.
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Oct 20, 2006, 02:20 PM // 14:20
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#49
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Theus
So we will still have access to our skills to equip to our heroes correct?The way i'm reading this is that,if you lack a professions skills,you can unlock them exclusively for your hero,instead of having to use your Skill Points to unlock said skill.
Say,I have unlocked every professions skills.Except Elementalist.With this system I don't have to waste any of my skill points to simply equip a Elementalist Hero.I can use the "Point System" described in this article to unlock said skills for my hero exclusively.
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Yes that is what he meant. For example lets say you have been a Whammo all of your GW life. You get a monk HERO; your account knows mending and healing Hands. You can now give your monk HERO his starting skills, Healing hands, and mending and then spend points to unlock other monk skills for your monk HERO as he progresses in the game for better builds.
Quote:
posted by Alex Weekes
meaning you aren't stuck with a skill-shortage on heroes who are a profession that you are not using (and have not used before).
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Last edited by GloryFox; Oct 20, 2006 at 02:24 PM // 14:24..
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Oct 20, 2006, 02:26 PM // 14:26
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#50
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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w00t, so with the 180 (elite) skills unlocked I'm good to go. I knew all that skill capping would be usefull someday.
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Oct 20, 2006, 02:48 PM // 14:48
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#51
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Frost Gate Guardian
Join Date: May 2005
Guild: Wildly Unsuccessful Pacifists
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Quote:
Originally Posted by Guildmaster Cain
So the people that have full unlocks dont have any uses for hero-skillpoints...
Flame at Anet, flame and rant, goredengine.
Well, they can't keep us all satisfied ^^
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You don't have full unlocks of Nightfall skills yet, do you?
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Oct 20, 2006, 06:01 PM // 18:01
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#52
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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I told you guys there was, no Hero specific special skills you would get in the game. It would just unbalance the game and we all know that A-net would like to keep that balance. Anyways, yeah I don’t really trust Gamespot because of there ripping of games to pieces in there reviews, while they hale the glory of it in there previews (simply to hypocritical for my taste).
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Oct 20, 2006, 07:00 PM // 19:00
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#53
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Krytan Explorer
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hmm. It just sounds like they got all bases covered with the heroes system. way to go, Anet!
It's also nice that we're still getting some extra surprises not seen in the WPE, too (ie. unique off-elona heroes, riding a worm - isn't it funny that you get to be a worm's parasite, or sort of, anyway?). Here's one hoping extra unknown goodies come out with as the game is released. Oh, and for a ritualist hero, too.
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Oct 20, 2006, 09:06 PM // 21:06
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#54
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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My bet is Olias is a dwarf and Zenmah or whatever is a Tengu. I guess both of these can play any profession. Sweet .
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Oct 20, 2006, 09:20 PM // 21:20
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#55
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by Spura
I said the statement is false not that the skills do not exist. It is false because of the boldened part. Dervish avatars do not leave you any more vulnerable after ending than you were before you used them. Examples of buffs that leave you vulnerable after ending: Shadow Form, Spell Shield.
In other news: Learn how to quote.
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keep in mind that when the form ends, you cannot move or attack for a second... just like the post-cast of crystal wave for elementalists.
technically that is a vulnerability. but at the time of the previews, as spura is trying to point out, there is no negative effect that takes place when the Form ends i.e., the HP loss of shadow shroud.
(but that split second of vulnerability will get us killed at some point in our gameplay, no doubt)
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Oct 20, 2006, 11:56 PM // 23:56
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#56
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Gaile Gray
Here's some info that you might find helpful in learning about the exciting new Heroes feature of Nightfall, and about the “Hero Skills” NPCs. These NPCs can teach skills to your character and your Heroes without requiring a skill point or any gold. You will be able to earn these Hero skills by gaining ranks in the Sunspear title and the Lightbringer title, and once learned, these skills are known by your character and unlocked for your entire account. Unlike normal skill trainers, who only offer you skills that match your profession, Hero Skill Trainers will offer skills for every profession. (Pretty nice, I agree! )
Anyway, since I so love a good bullet list, and it's Friday and I haven't had a real chance to stake out such monument this week, here goes:
Your character and your heroes can still only use skills particular to their professions.
Heroes have access to any of your unlocked skills.
In any outpost, you have a dropdown menu that allows you to set each hero's secondary profession.
When you change the hero's secondary profession, the skills that are available to the hero change to represent the new secondary profession. Those skills consist of whatever skills of a particular profession you have unlocked on your account (or those you unlock in the future).
Heroes come with a few skills for their professions when you acquire them. (You would have noticed that when you brought Koss on as your first hero, during the WPE.)
You can learn skills for your heroes through the Hero Skill Trainer and those skills are then unlocked on your account for any character or any other hero (if they have the appropriate profession, of course).
There are no unique, hero-only skills. For example, warrior heroes can acquire those skills that a warrior player can use. If the hero is a primary warrior, he will have the ability to acquire the elite skills just as your primary warrior character does.
I hope that's helpful, and do post if you have questions and we'll try to answer those. Keep in mind that we'd like some facets of this feature to be discovered by players, so giving chapter and verse may not be possible. Still 'n' all, we will do our best to get answers for the non-spoiler-ish questions.
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Taken from this thread over on GWOnline. http://forums.gwonline.net/showthread.php?t=425526
Just a little bit to add on what Alex had to say.
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Oct 21, 2006, 05:08 AM // 05:08
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#57
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Academy Page
Join Date: Sep 2006
Location: Vancouver, BC, Canada
Profession: N/
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Quote:
Originally Posted by Spura
I said the statement is false not that the skills do not exist. It is false because of the boldened part. Dervish avatars do not leave you any more vulnerable after ending than you were before you used them. Examples of buffs that leave you vulnerable after ending: Shadow Form, Spell Shield.
In other news: Learn how to quote.
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It's possible that the article's wrong, but it's also possible that forms got nerfed after the preview. A lot of skills became elite between the first and second preview events, and Aria of Power got nerfed to Song of Power. Unless someone tested it during the backstage press event, we won't know for another week.
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Oct 21, 2006, 11:36 PM // 23:36
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#58
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Academy Page
Join Date: Oct 2006
Location: Ottawa, Canada
Profession: W/
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I think the hero trainers are a very neat addition especially for newer players. I was able to fully outfit my heroes because I have nearly every skill unlocked. I'm just missing a few bad ritualist skills. But new players are going to start out with nothing unlocked. They will want to add skills to their heroes, but that would cost a lot of money/skill points to do for every hero. So Anet helped them with these hero trainers.
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Oct 21, 2006, 11:52 PM // 23:52
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#59
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Did anyone think, That with some god skills, the Dervish May have Started to tank/aggro many enemies, because of damage absorption, and other things like that? That would leave them VERY Vunerable after it ends.
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Oct 22, 2006, 02:16 AM // 02:16
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#60
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Wilds Pathfinder
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Quote:
Originally Posted by Retribution X
Did anyone think, That with some god skills, the Dervish May have Started to tank/aggro many enemies, because of damage absorption, and other things like that? That would leave them VERY Vunerable after it ends.
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There are better ways to tank then using avatars when playing a Dervish.
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