Oct 26, 2006, 07:38 AM // 07:38
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#21
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Lion's Arch Merchant
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They nerfed the hell out of farming damnit...
-LiamB
Last edited by -LiamB; Oct 26, 2006 at 07:47 AM // 07:47..
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Oct 26, 2006, 11:22 AM // 11:22
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#22
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Frost Gate Guardian
Join Date: Apr 2006
Location: Planet Earth (sometimes)
Guild: Nowhere To Run, Nowhere To [Hide]
Profession: R/
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Has anyone noticed the new staffs in PvP?
They're for like, fast casting, energy storage and stuff. plus the best thing of all: NEW SKINS!!!
Don't have a screenie yet, but I can remember the names:
Ether Staff, Soul Spiral, Scrying Glass Staff, Voltaic Wand, Crystal Wand (I think we saw this in the PvE preview) and Arcane Staff, though i think there's more.
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Oct 26, 2006, 12:11 PM // 12:11
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#23
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Fool Wolves
Profession: W/Mo
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They nerfed into chest running as well - now not a simple charge / endure pain - nip in - grab loot - sprint out. The improved monster AI means they chase you for way way longer and that fills up many of the gaps that used to be safe to dodge into. Many more deaths involved now.
I don't actually mind the chest randomisation at all - think that is positive even though it makes things harder and consumes more keys.
They also killed "Victory is Mine" which used to be one of my favourite tank self sufficiency skills to help out the party healers. That has put a dent in the ole "Riposte-o-matic" build and pushed the solo warrior from W/Me towards W/N and Grenths Balance.
One thing I really really dislike - those LARGE FONT damage numbers above the head. I have worked out how to kill the monster skill message over to the side, but it looks like those damnable large numbers are here to stay (sigh).
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Oct 26, 2006, 12:26 PM // 12:26
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#24
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Site Legend
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This complaining about farming is old already, LA is full of silly little school children spamming crap in capitals...learn new builds..simple.
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Oct 26, 2006, 12:50 PM // 12:50
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#25
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I mostly like the Ele's improoved ability to manage eneregy. And glyph of elemental power is now great!
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Oct 26, 2006, 02:27 PM // 14:27
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#26
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Krytan Explorer
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
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I love the new update. Hench AI is massivly improved. The new skills (k) window will take some getting used to though.
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Oct 26, 2006, 02:54 PM // 14:54
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#27
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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I... have... NOTHING TO COMPLAIN ABOUT ANYMORE!!! (gasp)
It's so wrong. A company actually listened to player feedback and masterfully implemented it.
Meh, you think you've won ANet, but I'm going to try REALLY hard now to find something I don't like and post it here!
PS: Ele buffs FTW
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Oct 26, 2006, 03:05 PM // 15:05
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#28
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Frost Gate Guardian
Join Date: Sep 2006
Profession: R/
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I'm not really feeling some of the nerfs they implemented, As far as the interface and everything else goes, its awesome.
Time for a non mob dependent solo build
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Oct 26, 2006, 03:09 PM // 15:09
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#29
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Krytan Explorer
Join Date: Jul 2006
Guild: Eternal Deliverance
Profession: R/
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I honestly like the updates as well.
I think things will be a lot more balanced than before.
If I saw correctly, green staves got some of their mods stripped. Because of that, you could see some greens going down in price. More people will go towards the new salvage system where you can choose which mod you'd like to try to salvage. On top of that, you have a chance to keep the original weapon/armor that you salvaged the mod from. I extremely like this idea. Now I have a chance to get that +30 mod instead of getting wood planks or iron.
I also like the idea that now that some of the titles actually mean something. With the Treasure title or Wisdom title, your chances of getting something good increase.
For the skills, overall I like the changes. There seemed to be a lot of reduction in reactivation/energy/cast time. I think a lot of the skills got a lot better and now skills that you wouldnt even really consider for PvP, might actually make its way into some builds.
For dyes, I sort of saw white coming but brown is a new change. I think white will be as rare as black and brown will be a pretty common dye. If true, I'd expect a big shoot in price for white and slowly taper off.
I am also glad with the new templates. I have been wanting this FOREVER, and should hopefully cut down on set up times.
In conclusion, I personally think this is the best update so far. Once Nightfall goes live, I'd except some nerfs and some new changes, but hopefully there wont be many.
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Oct 26, 2006, 03:26 PM // 15:26
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#30
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Jungle Guide
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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I like the new update, the dye preview, new salvaging options, templates and new interface is great. Although, I don't like some of the new skill changes. But I can adapt and try to come up with new solo builds, so it wasn't a huge hit to the head for me.
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Oct 26, 2006, 03:36 PM // 15:36
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#31
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Frost Gate Guardian
Join Date: Sep 2006
Profession: R/
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Quote:
Originally Posted by c_ras
.... Now I have a chance to get that +30 mod instead of getting wood planks or iron.
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You dont just have a chance, its a guarantee. I salvaged a bunch of +5 armor grips and sundering bow strings I was too scared to salvage before.
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Oct 26, 2006, 03:49 PM // 15:49
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#32
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Academy Page
Join Date: Jul 2006
Location: MoDeStO, Ca
Guild: The Rockstar Guild
Profession: W/R
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Not complaining here...love the update...but I am noticing that my skills don't react the same. Have to hit some twice as the first hit deactivates right away...or when I target using the space bar...it will just stop...and my toon will just stand there...ne1else having this issue?
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Oct 26, 2006, 04:06 PM // 16:06
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#33
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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That's just lag I think. You're dling a lot of new files right now... I suspect that the problem will go away in a bit.
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Oct 26, 2006, 04:06 PM // 16:06
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#34
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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yeah probably lag, run the game with -image and download all the files you can and the problem should go away theoretically
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Oct 26, 2006, 04:09 PM // 16:09
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#35
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: E/A
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Rare material---DIAMOND
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Oct 26, 2006, 04:24 PM // 16:24
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#36
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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yeah dude.. this update is SO DOPE. Anet ftw.
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Oct 26, 2006, 04:24 PM // 16:24
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#37
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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I am so happy about it I am giddy to all hell.
The skill changes dont effect me as much (although reducing Concus shot recharge is amazing), but everything we have asked for exists now. The new skill/attributes, dyes, inscriptions, salvaging modifications, and my personal favorite subtle change, the ability to turn off tool tips!
I am so excited to get home from work!
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Oct 26, 2006, 04:30 PM // 16:30
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#38
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Academy Page
Join Date: Jul 2006
Location: MoDeStO, Ca
Guild: The Rockstar Guild
Profession: W/R
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Thanks for the responses. I will do the -image thing and see what I get.
I love the ability I have to actually manage my character now. Saving builds and equipment layouts is amazing and a such needed update. The balth faction adjustments are cool too and actually give more reasons for gaining titles.
White dye!
Oh yes...and the best update ....the cutscenes now have mouth movement!
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Oct 26, 2006, 04:38 PM // 16:38
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#39
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Ascalonian Squire
Join Date: Jul 2006
Guild: N/A
Profession: W/R
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After looking thru the update I can't see anything negative with the changes. *tips hat* a round of applause to the Devs, now all they have to do is squash the bugs related to the changes.
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Oct 26, 2006, 04:41 PM // 16:41
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#40
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Academy Page
Join Date: Oct 2006
Guild: Everyone Fights No One [Quit]
Profession: E/
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Quote:
Originally Posted by rxtracid
Oh yes...and the best update ....the cutscenes now have mouth movement!
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Finished a mission last night and didn't see any mouth movement...
Has anyone else actually SEEN mouth movement yet? Or is it going to be for NF only?
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