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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Guildwars is on a path of self destruction! - Page 6 - Guild Wars Forums - GW Guru
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Old Nov 06, 2006, 11:08 AM // 11:08   #101
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OP: How are you gentlemen !!

OP: None of Prophecies base are belong to us.

OP: We are on the way to destruction.

Me: What you say !!

OP: We have no chance to survive make our time.
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Old Nov 06, 2006, 01:58 PM // 13:58   #102
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Quote:
Originally Posted by Age
I doubt this is the last of the chapters before GW 2 comes out if you looked at the map in the Consulate office.
There is a map there? where? I don't see it...? maybe I'm going blind
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Old Nov 06, 2006, 02:02 PM // 14:02   #103
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Quote:
Originally Posted by arcanemacabre
OP: How are you gentlemen !!

OP: None of Prophecies base are belong to us.

OP: We are on the way to destruction.

Me: What you say !!

OP: We have no chance to survive make our time.
QFT!

this post delivers!
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Old Nov 06, 2006, 02:30 PM // 14:30   #104
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Originally Posted by Kalki
I think Guild Wars will be around for many years for 4 reasons:
This is stupid, naive, and uninformed

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1.) Anet is still putting out quality product. Nightfall has an excellent story with great gameplay.
Heroes are irrelevant so I removed them. So is its gameplay. It is a good game and heroes are just another beating-around-the-bush way of convincing people to get previous chapters without actually adding new content to those chapters. However, this game has problems. There are still major bugs and content areas that have not been added and they are having to work to add them after release in a pretend "content expansion" when really it is obviously only an addition of content they didn't have time to put in. The time it takes to work on adding in content that should've already been there is less time working on content for the next chapter they are working on. And though that could be due to working on Halloween stuff, it still shows how tenuous their schedule is.

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2.) They are making efforts to bring the community from each game together. Look at the PvP islands.
What does this have to do with anything? That was only created because you can't have all PvP areas centered in the "Prophecies" campaign when you make new chapters with no access to that campaign.

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I bet we'll see more of that in the future. Maybe we'll get a central PvE farming and trade hub. Maybe we'll get a global LFG feature.
I reject your idea that them taking their sweet time adding basic MMO features is stretching the life of the game. If anything, it is shortening it.

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3.) Eventually they will bundle campaigns together, and lower the price of the game. For example you might buy the first 3 campaigns for 50$, or you buy each campaign for 20$.
If they want to sell previous chapters, then they will have to bundle them. There is no reason to buy them independently because they are practically abandonware.

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4.) Online RPG's that aren't pay-to-play last a very long time. Look at Diablo 2.
That was not an MMO on servers run by the producing company.

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Nightfall is a great game that could steal 90% of WoW's casual players
No, it couldn't. There are not enough features or enough gameplay in Guild Wars to pull out even the most casual WoW player.

Last edited by Mr_T_bot; Nov 06, 2006 at 02:33 PM // 14:33..
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Old Nov 06, 2006, 04:19 PM // 16:19   #105
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Originally Posted by Mr_T_bot
However, this game has problems. There are still major bugs and content areas that have not been added and they are having to work to add them after release in a pretend "content expansion" when really it is obviously only an addition of content they didn't have time to put in.
So, if they give you more content, you'll lambaste them for not giving it to you sooner? You don't have the content now, but when they say they're going to give it to you for FREE you complain that they didn't give it to you in the first place.

That's like saying, on your birthday, "Thank you for the cake"

Then when you are about halfway done eating it, they say, "Oh, we have some icecream too, let me get it for you."

Then you say, "Why the hell didn't you give me ice cream in the first place! You suck! You had ice cream planned all along and you made me eat half of my cake without it! $%@#$%!!!!"

I sense is an ungrateful entitlement complex...

Quote:
Originally Posted by Mr_T_bot
The time it takes to work on adding in content that should've already been there is less time working on content for the next chapter they are working on. And though that could be due to working on Halloween stuff, it still shows how tenuous their schedule is.
I, personally, don't mind this. I don't think there's anything tenuous about it. It's part of their plan to release the game, then release a free content update. It's good marketing. "Hey! Cool! We can have ice cream, too! w00t!"

Quote:
Originally Posted by Mr_T_bot
What does this have to do with anything? That was only created because you can't have all PvP areas centered in the "Prophecies" campaign when you make new chapters with no access to that campaign.
Guild Wars has evolved to match the desires of players. There's a lot of people who play Guild Wars only for PvP. There have been many changes made to cater to the PvP crowd. PvE'ers are not left out, as the majority of Guild Wars players are PvE'ers and get new (and free!) content every 6 months.

Quote:
Originally Posted by Mr_T_bot
I reject your idea that them taking their sweet time adding basic MMO features is stretching the life of the game. If anything, it is shortening it.
Guild Wars does not have to match anyone's "status quo" of what features should or shouldn't be in an MMO. Other MMOs are designed on the principle of character advancement. Those games are strictly about ever-increasing power and dangling a carrot of more powerful items to keep you playing as long as possible... preferably with some level of addiction.

Sure, you can farm for junk in Guild Wars, but the primary thrust of Guild Wars is combat... preferably competitive combat with other people, though there's ample playground to fight monsters and such. ANet is nerfing farming left and right. They don't want you to do it.

To me, that is refreshing. Farming is necessary when you have a game whose gameplay is based on loot and character advancement. Since Guild Wars isn't, I think people are trying to fit a square peg into a round hole.

Quote:
Originally Posted by Mr_T_bot
If they want to sell previous chapters, then they will have to bundle them. There is no reason to buy them independently because they are practically abandonware.
Most of WoW is "abandonware" by that definition. When is the last time Elwynn Forest or Westfall has had new content added to them? If it ain't broke, there's nothing to fix. The game content stands as-is.

I do agree that broken quests/missions should be fixed regardless of the chapter they are in, though.

Quote:
Originally Posted by Mr_T_bot
No, it couldn't. There are not enough features or enough gameplay in Guild Wars to pull out even the most casual WoW player.
There is ample gameplay and just as many, if different, features. Don't compare apples and oranges.
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Old Nov 06, 2006, 04:34 PM // 16:34   #106
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Originally Posted by Angel Netherborn
If you keep playing the same thing over and over again, veterans will get bored of it.
it seems to me like some veterans would be quite happy farming, and just farming. that being said, i agree with you, the majority of smart veterans will want a change, because farming is BORING.
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Old Nov 06, 2006, 06:12 PM // 18:12   #107
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GW model is based on making a great (stand alone game) each chapter.

GW will start dying if they drop the ball too many times. As time goes on and they have "great" chapters that sell way past it's that will "pad sales" bad chapters.

GW as long as the games are good, can have a very long life ahead of it, time will tell. It has the ability to stay around for along time. I can't say that for many games.

I think it's way to soon to start saying GW is dying.
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Old Nov 06, 2006, 06:43 PM // 18:43   #108
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Originally Posted by -Loki-
They aren't trying to keep the playercount up in the older chapters. They want people to move on to the expansions.
If your staement is correct then they should pull Proph off the shelf and stop providing updates for it and why keep it so time consuming in proph. to obtian max titles if they want ppl to move on to the new chapters?
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Old Nov 06, 2006, 07:04 PM // 19:04   #109
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Originally Posted by -Loki-
They aren't trying to keep the playercount up in the older chapters. They want people to move on to the expansions.
I thought Guild Wars' motto on expension is that you don't need it in order to enjoy the game. Rather you can keep your old chapter and still play Guild Wars. What you telling me is that we have to upgrade to the next chapter otherwise we're screwed?

I know A-Net isn't forcing us to buy the new chapters but with each new release, we see less peoples in the previous chapters.
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Old Nov 06, 2006, 07:10 PM // 19:10   #110
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Originally Posted by Sir Skullcrasher
I thought Guild Wars' motto on expension is that you don't need it in order to enjoy the game. Rather you can keep your old chapter and still play Guild Wars. What you telling me is that we have to upgrade to the next chapter otherwise we're screwed?

I know A-Net isn't forcing us to buy the new chapters but with each new release, we see less peoples in the previous chapters.
There's nothing stopping you from enjoying Prophecies.... just be ready to do a lot of it by your self.

The irony is that the new Hero system spanks Prophecies in so many ways. You can bring like 3 monks into missions now, (the hero monks heal infinitely better than Alesia ever could) and the heros generally kick the living crap out of anything Prophecies can throw at it.

You don't *need* anyone to play Prophecies with.
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Old Nov 06, 2006, 07:12 PM // 19:12   #111
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It doesn't matter if gw/gw series dies. A.net wins in the end (unless they're stupid and keep all their servers live indefinetly). How fast gw dies, really depends on the quality, but like the others said, it'll eventually die. You will "lose" in the end, so make the most of your money now.
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Old Nov 06, 2006, 07:13 PM // 19:13   #112
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True, i found out that with 3 monk heroes (two equipped with Spellbreaker) = lots of dead enemies!
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Old Nov 06, 2006, 07:18 PM // 19:18   #113
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Quote:
Originally Posted by Domino
You don't *need* anyone to play Prophecies with.
I could not agree more, after Factions and NF, prophecies seems like day nursery for children.... i could do most of the missions till sanctum with my rit all alone, only occasionaly with nuker or prot...
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Old Nov 06, 2006, 07:26 PM // 19:26   #114
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Mr T Bot: Please don't be so negative. You have good points but you're a bit hard on GW. So that guy did make unfounded allegations, but the point is that GW is still a cool game. WoW players will says WoW rocks and GW players will say GW rocks.......

The creator of the thread has a point but for some reason: Kaineng and LA are still packed. A ghost town full of people isnt much for a ghost town now is it?

P.S. Im not an Anerf suckup to those of you who wonder about me..........
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Old Nov 06, 2006, 07:27 PM // 19:27   #115
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Quote:
Guild wars is dying
RUN FOR THE HILLS!!!

(not another one of these threads...)

Last edited by Alleji; Nov 06, 2006 at 07:29 PM // 19:29..
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Old Nov 06, 2006, 07:34 PM // 19:34   #116
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Quote:
Originally Posted by TSCavalier
That's like saying, on your birthday, "Thank you for the cake"

Then when you are about halfway done eating it, they say, "Oh, we have some icecream too, let me get it for you."

Then you say, "Why the hell didn't you give me ice cream in the first place! You suck! You had ice cream planned all along and you made me eat half of my cake without it! $%@#$%!!!!"
Actually, it's like getting the cake without the frosting... as in, it's not done yet. However, instead of looking at it like that, I consider it a piecemeal release. They released what was done, then will release the rest. - This both sucks and is good at the same time. First, it sucks cause if you blast through the story, you are done as there is no end game content. They've made farming even more boring then it used to be (something I never thought possible); so basically, once done... your done.
The good is, if your getting through the game, enjoying yourself (personally not possible with the state of the AI); you'll have the rest of the release to play in when it's done. Another good thing about it, unlike Factions where you could be done in a single weekend, the piecemeal release will provide more game play in a few months vs "that's all folks" ala Factions.
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Old Nov 06, 2006, 08:37 PM // 20:37   #117
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OP:Guild Wars is on a path to destruction!

Umm no its not!!

This thread is though!
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Old Nov 06, 2006, 08:56 PM // 20:56   #118
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Why is it A.net's fault? If it is such a ghost town in Campaign one why don't you get a guild together and run quests or something. Stop complaining, start fixing. Besides, ALOT of people have the original GW, join a guild and ask for help if you need it.
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Old Nov 06, 2006, 08:57 PM // 20:57   #119
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Quote:
Originally Posted by Mr_T_bot
I reject your idea that them taking their sweet time adding basic MMO features is stretching the life of the game. If anything, it is shortening it.
Mr_T_bot you have absolutely no idea what you're talking and you should really play more MMORPG's before you enter a discussion like this one with such strong and negative opinions. Guild Wars has many features that other MMO's don't have. For example, in GW you can play with and against anyone in the world. In WoW you're divided up into hundreds of seperate servers. How long did it take Blizzard to develop cross server Battlegrounds? Even then you could only play against a handful of other servers? Guild Wars has exceeded what is expected many times and has even set the bar for other MMORPG's to meet.

Mr_T_bot, I don't even think you read the OP, cause you're straying off topic and just bashing Guild Wars.
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Old Nov 06, 2006, 08:57 PM // 20:57   #120
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GW's first chapters will die, yes. They're already dying, that's easy to see. If you're new to GW, buy the newest chapter that's on the shelves. If you want to do PvP but, let's say you started playing too late to even find Prophecies in a store, then you can just buy the skill pack from ANet's online store.

It's just moving on, evolutionary. If you feel the need to go back to some 'old-skool' skills, ANet's offered a solution... it will be alot more effort to go through the entire PvE again... and since you're a PvP'er anyways (if you're interested in the skills, such as Eviscerate), then you probably won't even bother anyways to complete PvE, as it doesn't interest you.
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