Part of the reason heroes were introduced were probably because stuck-up fools or ignorant morons made it difficult to find a good group, especially in the case of Mesmers, who, regardless of level, skill or how many times they flattened the Lich with an unheard of build, are still seen as usless in the eyes of the imbeciles.
Here, here.
My girlfriend's top character is a Mesmer. I sailed through Factions as a Ranger with her at my side.
A good Mesmer TOTALLY changes the game dynamic. Drawn out battles because Rit's keep rezzing, or Monks keep healing are virtually non-existant with a dedicated interruptor. And degen stacked with my bleeding and poison?
Massive? Depends on one's definition, granted, but GW is arguably massive.
Multiplayer? I keep noticing other players (Damn them!) every time I go into a town, so I expect that's a given.
Online? Well GW does say it's DLing stuff and connecting and such, so I expect so.
The Massive in MMO is relative to the fact that all of the players play in one persistant world.Like that of Ragnarok Online,Final Fantasy XI or World of Warcraft.
GuildWars has instances,with hubs where players can gather to form parties to go into said instances.You don't have to worry about PK'ers or Kill Stealers in Guildwars.
Thus,CORPG(Competitive Online Role Playing Game)Fits it better.GuildWar's online system is resembles that of Diablo 2.While there are thousands of players playing the game,you can only play with a set number at a time.
to be honest, earlier today i decided to go complete the factions storyline, as i usually ha but theres no one there and i hadnt got round to buying nightfall yet, plus i needed somewhere to show off my prot of tyria title :P and the cities seem quite well populated, even the noob island had lots of people in it, so no need to worry yet, and anyway maybe future expansions will make use of already functioning towns and areas, dont declare the world will end just yet...
Ascalon city ?of course youl find people im talking about the maguma jungle areas,fire islands,desert they are as good as empty yet cover most the game.
People skip Maguuma. Probably cause they had those spiders X_X
People get to fire islands and then just stop playing there. Like me...i have 3 characters at Ember Light camp and i just kinda stopped there >.>
These 2 locations have always been low in population compared to the rest of the maps even BEFORE factions.
Well as someone who's played the PvE side of things to death (all 3 100% explored, Protector on several chars across campaigns) I can see myself looking to see if some other games come along which might be of interest. Unfortunately there isn't really much to choose from and GW starts to get "samey" after a while, in that the basic game type is the same and sure you get some new skills to play with and some new classes, but the basic formula is pretty much the same. After a while it gets repetitive, even without farming (which I find zero interest in anymore, especially since all you really find are just aesthetically different skins, the stats are the same across most items - it is superficial and shallow)
I feel the hit the multiplayer/coop aspect has taken as a result of HeroHench being used by virtually everyone also reduces my interest in it, as part of the enjoyment is to team up with others. Yes yes, guildies/people in friends list etc. but they're not always online and can be doing their own quests/missions. If you're not in an alliance with dozens of people all online all the time, willing to drop what they're doing to team up with you, which I suspect may be the case for many, the coop side has taken a hit.
Guess will see what happens, I like Nightfall explorables and stuff more than Cantha but the teamplay seems to have dried up by and large and that's putting me off if this is the future of GW (at least in PvE, am not interested in PvP)
I would like to see:
- randomisation of some sort, so you never have the same game encounter twice (mostly)
- things which are worth questing and exploring and fighting for, truly unique items and stuff (not just regular max stat items with a new skin)
- rewards for teaming up with humans
- difficulty which could scale up with your ability (I totally steamrolled through Nightfall PvE with HeroHench only, got almost all masters too so far)
- heck I'd be interested in large scale raid type things they sound kinda fun (and no never played WoW0
- something, anything, to change the "oh I know exactly what is in this zone and where it will be and when it will pop up and what skills it uses" syndrome...
Last edited by Xenrath; Nov 05, 2006 at 04:44 PM // 16:44..
while anet might WANT people to buy the new chapter, while there are the older chapters for sale new people will buy them and see ghost towns.
fanboyism from the same old posters aside and ignoring those who automaticly leap to anets defense the OP does actually have a point
Not just what the OP says,while guild wars will die because of this, il revive another "ON NOES GW IS GUNA DIE" idea:Expansions.
I fear that Arenanet is more likely to run out of new content then lose the players because of a spread out community.
At the rate expansions are being cranked out, i like it, but its so fast, there will be a day when there is nothing new left to add, and that day is approaching fast.
3 expansions in 1 year!Thats VERY fast,however do not make a comparrison between GW's expansion and WoW's expansion: Blizzard is rather slow and it isnt the first time a game is late with them, drop that idea.
Anyway Guild Wars will not last as long as other MMO's, however no game lasts for ever, so it isnt that bad, the cause simply will be diffrent.
I dunno about GW dyin'. I've been playing for 2 months and only have one "good" character. One is a storage character, one is NF(I don't have it yet), and the last is my Cantha starter that I've been building up so she can beat Zen Daijun(I always get to the end and die!!). Its going to take between 2 and 4 months for my first character to finish Prophecies and Factions alone and just add 2 months for Nightfall. I could just rush through it but what's the fun in that?
I agree that some areas are less populated than others. I attribute this to less people buying that chapter and the tendency for new players to buy the newest chapter first. I've encouraged people who are interested in GW to buy Prophecies first because its longer than the other games and because there's an actual timeline involved. I love seeing the whole "You are reliving events that happened prior to your arrival" thing when I go to Shing Jea with my Tyria Necro!! I was like "So I pwned those bloody Afflicted guys in the past and didn't even know about it? Awesome!".
Its pretty funny that no matter what game I play(these threads are regulars on Yu-Gi-Oh and Magic: The Gathering forums as well) someone thinks its dying. *shrug* I guess we really do live in a culture of death.
I wouldn't judge so soon. Nightfall is just out as it were. How many people who have nightfall and aren't in elona? Not many I'd bet. I'd wait till most people have had time to finish once or twice, and maybe try out the new classes before seeing how deserted some places are.
As for the jungle, most hate it and just get done and get out and never look back. Fire Islands? They were never too full in the first place. Most either get stopped at thunderhead or just want to get themselves to ember for the skill trainer and don't go further. And the desert seems fine, there aren't like a hundred Mo/W at elona reach but seems fine considering how many are in elona instead.
As for not partying, I've seen plenty of pugs. Quite a few with just two and six heroes, but that's to be expected. We just got these heroes, of course we'll be leveling them up. Wait a bit till after everyone has their heroes at 20 and people will not need to bring them as much.
I don't want everything for free, and never said that.
What I want is for PvE content to be tied to PvE gameplay. Aftre all, PvP players have multiple ways of playing *their* game without resorting to PvE; why should my PvE be predicated on PvP?
ANet claims the Guild Wars is a game of skill > grind. Yet to access elite PvE content, I need to grind faction or favor. Why should the areas of the game requiring the greatest PvE skill be locked because I don't have time to grind or an interest in PvP?
THey're going to have to stop making expansions. I think they should keep these three (NF, Proph, and Factions) and just add content into them. I already know i'm not going to buy NF or later ones unless something really good cathes my eye.
The rpg is now there however needs to be better. as long there is rpg content anet can keep coming with more chapters and sell very welll! Alll one has to do is look at the sales anet will make from nightfall.
However anet lacks end game rpg content, rpg alone can keep anet afloat.(look at final fantasy) Factrions is just bad game no one wants to play it.(pvp foucused and forced) the first chapter and nightfall willl see alot of people playing it.
If anet fails it will be because another company will take their model and make better for rpg players.
I agree, with the above poster anet would more likely to lose more ideas than the players base. as long as anet can keep the rpg players happy they are oK!
Last edited by dreamhunk; Nov 05, 2006 at 06:10 PM // 18:10..
I think when people think of Guild Wars dying, they forget about a little thing called "Guild Wars 2" which will come one day. It will be the big step up, no chapter will make a huge leap in Guild Wars, but Guild Wars 2 will. Imagine, better graphics, auction houses, really smart AI, different playable races, a much more fleshed out character creation feature, more interactivity, more skills, more classes, a deeper game overall. I'm drooling on my keyboard right now just thinking about it.
Multiplayer? I keep noticing other players (Damn them!) every time I go into a town, so I expect that's a given.
Well, since its possible to do the game with just henchies/heroes, you don't actually have to interact with anyone, and so even though there are other players there, you're not really playing with them.
So then it would be a MMiywitbOG (Massive Multiplayer-if-you-want-it-to-be Online Game)
What I want is for PvE content to be tied to PvE gameplay. Aftre all, PvP players have multiple ways of playing *their* game without resorting to PvE; why should my PvE be predicated on PvP?
There's a PVP version of the game, why not a PVE? No more HoH notices every ten minutes -- "Some Group You've Never Heard Of [AndCouldCareLessAbout] has won in the Hall of Heroes and keeps the favor of the gods for Europe for all time and forevermore". Yeah, like I give a rodent's posterior and just couldn't live without knowing who just won in HoH -- no /favor command, that'd be too useful, just infinite annoying notices that you can't turn off.
For all that favor matters to any non-European player anymore they could remove it and everything related to it entirely from the game and we'd never notice. Do that, then toss in some way to disable /rank displays (you can flash 'em 'til doomsday, I just won't see 'em) and replace the half-arsed psuedo-PvP elements in Factions with something that's actually, well, fun, and I'd be willing to pay more for a PVE version of the game.
Well, since its possible to do the game with just henchies/heroes, you don't actually have to interact with anyone, and so even though there are other players there, you're not really playing with them.
So then it would be a MMiywitbOG (Massive Multiplayer-if-you-want-it-to-be Online Game)
I'd agree -- and, frankly, prefer it be that way -- if not for Vizunah Square, Unwaking Waters, et al. Maybe it should be PMKMmoiywitbOG (Psuedo-Massive Kinda Multiplayer mostly-only-if-you-want-it-to-be Online Game)?
I think when people think of Guild Wars dying, they forget about a little thing called "Guild Wars 2" which will come one day. It will be the big step up, no chapter will make a huge leap in Guild Wars, but Guild Wars 2 will. Imagine, better graphics, auction houses, really smart AI, different playable races, a much more fleshed out character creation feature, more interactivity, more skills, more classes, a deeper game overall. I'm drooling on my keyboard right now just thinking about it.
I'm playing it right now, it's called World of Warcraft
Last edited by Overnite; Nov 05, 2006 at 07:02 PM // 19:02..
while anet might WANT people to buy the new chapter, while there are the older chapters for sale new people will buy them and see ghost towns.
fanboyism from the same old posters aside and ignoring those who automaticly leap to anets defense the OP does actually have a point
I love when children like you call people "fanboys" just because they're not always bitching about the game. And you are always bitching about something. Every post I've seen from you is bitch and whine and a flaming someone.
Now to address your "point" about ghost towns and new people buying old chapters. Someone with common sense buying an old chapter KNOWS that it's old so they KNOW that it's not going to be as played as the new chapters. That's just a risk you take for buying anything that's a little outdated.