Nov 06, 2006, 05:14 PM // 17:14
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#1
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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Melee Weapons Unfair Advantage over Casters
I've been chest running lately, the double drop weekend a month or so ago got me into it...one thing that i noticed alot during that double drop and certainly still is the mods on the weapons...for instance...I'm chest running around Cavalon, I opened a chest and got what looked like it was going to be a perfect gold air staff... Halves Recharge of Spells 20%, energy +10, Lighting dmg 11-22, req 12( ok so not the lowest) ...then i ID it...hoping that the rest of the staff will turn out nicely...it doesnt....it has a 'halves casting time of water magic spells' and a fortitude +30 ... a potenially good staff is runied by the lack of cocherance in mods ...meele weapons do not have this problem, im not going to get a bow, or sword with some werid and wonderful mods... this really needs to be sorted out or re thought...
Any comments?
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Nov 06, 2006, 05:31 PM // 17:31
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#2
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Wilds Pathfinder
Join Date: May 2006
Location: The Tomb of Souls
Guild: DC
Profession: N/Me
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yeah,i agree. You never see swordmanship 10 and then get an Axe Mastery+1 (20%) on there.. it's always appropriate ot the weapon... I've seen alot of odd combos on staff before...Healing with Fire... Illusion with Water, alot of strange combos... I suppose they're ncie if you use the primary/secondary, but alot of times it's just plain stupid.
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Nov 06, 2006, 05:37 PM // 17:37
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#3
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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That's way now you have Inscriptions
And now you do have a sword ( melee weapon) with weird inscriptions on, like recharge or casting time of spells.
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Nov 06, 2006, 05:41 PM // 17:41
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#4
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Like my Insightful Fire staff of Death magic?
11-22 (forgor req)
Halves water recharge x%
Halves illusion cast x%
Death +1 (x%)
PS: i REALLY had such a thing, although i forgot the exact stats.
now that's just piggin' ridiculous. The worst you can get off a sword/axe/hammer/bow is a +X% vs a certain type of enemy but as Kyosuke said you don't find bow mastery grips on swords...
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Nov 06, 2006, 06:15 PM // 18:15
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#5
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Krytan Explorer
Join Date: Feb 2006
Location: CA
Guild: [UC] Uber Crue
Profession: W/
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Haha, they're encouraging new types of builds lol!
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Nov 06, 2006, 06:20 PM // 18:20
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#6
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Hall Hero
Join Date: Aug 2005
Profession: E/
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You realize that if the halve casting time of water is 20%, it is escentially a "perfect" water staff. Sure, it won't be worth anything to a buyer, but it is a great staff to use. You don't have to meet the requirement of staffs to use them. Who the heck worries about wand/staff damage other then high end weapons dealers (and maybe SS/SV necros who need to wand to death DNs in UW)?
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Nov 06, 2006, 10:24 PM // 22:24
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#7
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Lion's Arch Merchant
Join Date: Aug 2006
Location: In your cupboard *nomming* your cookies
Guild: Blade of Souls
Profession: P/W
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I've had a lot of swords and axes with a lengthens poison duration 33% seems kinda useless.. but then I started to use a warrior ranger with apply poison and bleeding skills.. works as a nice degen ^^ Hooray for weird upgrades
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Nov 07, 2006, 12:38 AM // 00:38
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#8
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Lion's Arch Merchant
Join Date: Jun 2005
Location: doa
Profession: Mo/
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I used to find a lot of gold staffs in FOW w/ mods that spanned across 3 classes =)
eg. +1 prot 20%, 20% faster recharge death, halves the cast time of domination 20%
Of course when I'd tried to salvage the mod, I'd often end up w/ "5 wood planks" yay.
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Nov 09, 2006, 09:40 AM // 09:40
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#9
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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Just got a Bladed Shield With a +1 Domination Magic 20% ... Great ...
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Nov 09, 2006, 10:04 AM // 10:04
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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At least now you can salvage almost all things from the staff and make a new one. ALso many of the upgrades now claim to upgrade item's attribute (the req one) thus s staff that needs water will have water things benefit...but I only saw that on the pvp item maker. I hope it works similar in pve.
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Nov 09, 2006, 10:09 AM // 10:09
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#11
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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nope... afaik req isn't salvageable
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Nov 09, 2006, 10:39 AM // 10:39
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#12
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by prism2525
Like my Insightful Fire staff of Death magic?
11-22 (forgor req)
Halves water recharge x%
Halves illusion cast x%
Death +1 (x%)
PS: i REALLY had such a thing, although i forgot the exact stats.
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Ah yes, the weird old days. Hydras outside of Augury were the champsions in dropping "Things That Make You Go OMGWTF?!". Req 13 Earth magic staff with 20% HCT Healing, 19% HSR Illusion and a 16% +1 Curses. That's like 4in1.
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Nov 09, 2006, 11:11 AM // 11:11
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#13
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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Just had this Dropped:
Hale Jade Staff of Fire Magic
Havles recharge of spells 20%
Energy +10
Fire Dmg 11-22 - Req 9 Spawning
Health +29
Fire Magic +1 19%
Hmmm
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Nov 09, 2006, 11:12 AM // 11:12
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#14
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Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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cataphrat thats amazing!!!!
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Nov 09, 2006, 11:40 AM // 11:40
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#15
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Its not only caster weapons, it also happens with shields:
How about a perfect Whammo shield:
req9, +1 to healing prayers (20% chance)
Or same with +1 curses or whatever... friggin useless, but 1/1000000 builds.
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