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Old Nov 10, 2006, 04:19 AM // 04:19   #21
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Quote:
Originally Posted by toon-a-loon
Cons

Seemed to be rushed a little or maybe a lot.
Some titles impossible to get untill more quests are added in.
The game is beatable in 24 hours and there is nothing else to do besides do it again with another character.
Some heros running off and aggroing more groups but i think this got fixed.
Depends if you start with a existing toon or a newly created one in Elona, which can take a while unless you decide to skip all the sides and stick with the primaries.

Some parts of the game are still incomplete, its a known issue awaiting a patch sometime soon.

Lastly Hero chasing AI works similiarly to the hencies so you got to be smart about where to manually position your team at times when you pull/lure.

My own Pros and Cons:

Pros:

Great addictive game with a great storyline and much game improvements.

Cons:

Some of the missions/areas are very unforgiving and require a higher level of play and understanding of game mechanics to succeed either with Heros or PuGs (maynot be a bad thing but generally newer players may get stuck and frustrated).

Again, insignias. Good in theory and concept but poor implementation.

Last edited by Thallandor; Nov 10, 2006 at 04:23 AM // 04:23..
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Old Nov 10, 2006, 04:29 AM // 04:29   #22
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Well everything is fairly good in Nightfall. The Insignia's aren't a problem with me, I keep getting them left and right and got enough for my ele to get her Sunspear 1.5k and it wasn't that expensive. As for money, IDing everything has kept me even and unless I spend 10k on keys, I'm staying pretty well for myself.
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Old Nov 10, 2006, 06:35 AM // 06:35   #23
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I have only two complaints, I had to start a brand new mule just to hold inscriptions, insignias, runes, and shield upgrades and I still need another mule because that one is full. I never had a problem before NF (well thats not true) I just did not complain just merch'd stuff. But now its bad real bad and a stupid key ring wont help much, we need at least twice the storage or I do. Complaint #2: I think that NF could have had a few more exotic pets to choose from. I like a few of them but there was nothing that really was special. Yea the croc is cool and the flamingo but nothing to want me to get my ranger their right off the bat like factions did. Maybe a pet hero system for a ranger to have more than 1 pet but can use only one at a time with a tiny skill bar for each.

Other than that little whine I love Nightfall, every bit of it. Great job Anet, I'll be first in line for the forth edition unless I let my wife have my spot in line.

Last edited by Moist Muffin; Nov 10, 2006 at 06:40 AM // 06:40..
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Old Nov 11, 2006, 12:18 PM // 12:18   #24
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Pros:
- To those of you claiming Prophecies was nonlinear... Yikes! The Nightfall storyline does a lot of U-turning (and figure-8-turning), but at the same time manages to keep your character in the spotlight rather than just having them carried along by events.
- In spite of all fears, the two new classes didn't ship nerfed into unusability (Paragons may need softening a bit, actually). Their gameplay also feels different enough to the other classes that I was moved to start one of each.
- The African flavour is really well done. Just enough references to cultures we don't see much of to strike a ballance between the familiar and lush exoticism.
- Did I use the word "lush" yet? Then let me re-use it for the art style. "Really well done" to the art director!
- The voice acting is much improved, and the writing is moderately improved. A couple fewer I AM EXPOSITING THE PLOT NOW moments, and it'll be perfect!
- The new skills are a very good mix in general. New play and build options plus others that just refine existing builds, all at a fairly appropriate power level with minimal creep.


Cons:
- RIP PuGs. Which is a pretty major con for those of us who don't live and breathe our guild.
- Inscriptions and insignias frankly just feel like goldsinks. Factions offered virtually the same functionality, only you didn't have to pay extra!
- I'm not a huge fan of all the PvE-only functionality (Lightbringing, Rebirth signets); but I guess we'll have to wait and see what that means in the long run.
- The twisting plot has one major downside - I have to stop and help someone figure out what they have to do next every five minutes!
- While I praised the skill selection, they're still struggling to get around the fact that the lack of Meteor Shower is still almost as damaging to Elementalists as the lack of Crushing Blow is to hammer warriors.
- Sundering mods dominate the endgame (weapon) greens. Moral: don't listen to your community, ANet! I wanted a 5/1 vamp 15>50 spear!
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Old Nov 11, 2006, 12:47 PM // 12:47   #25
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Wha? How on the earth is it possible to finish it in 24 hours and actually have fun? I started playing on release date and still havent finished the game
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Old Nov 11, 2006, 12:54 PM // 12:54   #26
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Quote:
Originally Posted by toon-a-loon
I don't like pvp anymore because of afk'ers, rage quiters and the people that only think rank 6 or higher can do good.
sounds like you got in with a not so good crowd. Any good player knows that rank is not a show of skill in this game, after all most of The Last Pride were only rank 3, and it didn't stop them from winning money in the tourneys.

afkers and rage quiters? try organized PvP, where you aren't just bunched with ppl you've never met.

ok, on topic

pro
wurms are cool
con
Junandu siege needs to be AoE

pro
heroes are cool
con
can't take 8 heroes
con
heroes should not be aloud in PvP (save Hero arena)

Pro
no rediculous copies of skills we already have like in factions
con
I want a bigger sword.

Pro
campaign was very enjoyable, moreso than factions
con
I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses I hate ele bosses
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Old Nov 11, 2006, 01:39 PM // 13:39   #27
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Quote:
I wanted a 5/1 vamp 15>50 spear!
To bad vamp is only 3/1:
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Old Nov 11, 2006, 01:54 PM // 13:54   #28
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Quote:
Originally Posted by the_jos
To bad vamp is only 3/1:
Nightfall got green Scythe what have 5 life stealing and -1 health regen. Also it was perfect Scythe and can only be obtained once you finish Nightfall's main storyline.

9-41 slashing damage.
Damage +15% (Health above 50%)
Life stealing 5
Health Regen -1
Health +30
damage +20% (when customised).

Last edited by Clord; Nov 11, 2006 at 01:57 PM // 13:57..
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Old Nov 11, 2006, 01:56 PM // 13:56   #29
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Quote:
Originally Posted by the_jos
To bad vamp is only 3/1:
Can you say imba?
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Old Nov 11, 2006, 02:07 PM // 14:07   #30
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Quote:
Originally Posted by Bale_Shadowscar
PvP? Besides, most games are beatable in 24 hours if you play them solidly.
Heh, played most zelda games?

Pros:

Heroes.
New armour.
Better PvE.
More Skills.
Two new proffessions.
More weapon skins.
Wurms.
End to **one** trilogy.
Better VO
Lip Movement.
Better all round cutscenes.
Heroes, again.

Not to sure about insignias... theyre OK, i guess.

Cons:

Some dodgey AI
Heroes = Death of the PUG
Wasted Elites
Little repetitive.
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Old Nov 11, 2006, 02:25 PM // 14:25   #31
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Quote:
Originally Posted by LiamR
Cons:

Heroes = Death of the PUG
Unsure why that's really a con.
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Old Nov 11, 2006, 02:39 PM // 14:39   #32
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Quote:
Nightfall got green Scythe what have 5 life stealing and -1 health regen.
I'm not familiar with the Nightfall end greens (yet).
I know Scythe has 5/1, but I was replying on the spear, which has only 3/1.
I own a couple of vamp bows, so I know that those are 5/1.

@ Sekkira:
I think I can say imba, but what does it mean?
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Old Nov 11, 2006, 03:12 PM // 15:12   #33
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Spears have an attack rate similar to Axes/Swords. Considering it's ranged and pretty much the same damage as a bow, the Paragon is already pretty much imbalanced. Give it a 5:1 vamp on the spear and it's even more so.
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Old Nov 11, 2006, 03:16 PM // 15:16   #34
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Pro:
Things already mentioned such as the heroes, new features, themes, etc

Con:
Gameplay is just like Factions. You can't go to Town X without doing a certain mission or quest first.

No skill reward quests.

Some monsters now run away from ANY skill effect that damages multiple targets.
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Old Nov 11, 2006, 03:16 PM // 15:16   #35
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Heroes seem to add a lot of potential for the Runners. Factions nearly killed them off, i wonder what Runners will do with 3 heroes to back them up?

the_jos: i believe you can actually delete your own posts. just hit edit
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Old Nov 11, 2006, 04:16 PM // 16:16   #36
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One thing I like is using heroes for HA, and putting new builds together for them. Now I get twice as much as fame than before because of the faster pace.
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Old Nov 11, 2006, 06:45 PM // 18:45   #37
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Quote:
Originally Posted by bryann380
You can't go to Town X without doing a certain mission or quest first.
Actually, you can go to the town in a lot of cases, you just can't do the mission until you do the primary quest...
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Old Nov 11, 2006, 07:21 PM // 19:21   #38
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I have one con and on con only to say.

Chests.

Pay 600g in exchange for a 100g item in exchange for a title, and the fact it is harder to earn money now. Wow. Just wow. Now I don't have anything else to do in gw.
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Old Nov 11, 2006, 07:26 PM // 19:26   #39
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Pros:
  • Lovely Scenery
  • Great Graphics in General (armors, weapons, etc..)
  • Dye preview window
  • Insignias ~ good idea.
  • Inscriptions ~ good idea.
  • New classes are fun.
  • Salvage choices are great.
  • Decent quests & story.


Cons:
  • Insignias ~ Poorly implemented. Should be fixed price 500g each. keeps armor costs same as in other chapters.
  • Drop Rate sucks ~ non max weapons constantly in areas of L20+ monsters. Weapons with no default blank insignia slots dropping, Armors not dropping enough.
  • Salvage Choices ~ pathetic coin toss chance of salvaging something making the new system terrible. Needing over 6 mil gold if you want a decent chance at salvaging from a favorite item without destroying it. Pathetic! Chance should have been 70% base and gone up to 85% with title maxed.
  • Armor potentially being destroyed when wanting to swap in and out insignias making the system not userfriendly.
  • Older armors / weapons NOT converted to new system. Making new system less appealing to others. I like my older chapter armor look and would like to change it's inscription now and then without having to go make a full suit yet again.
  • Not enough storage for all the new stuff thats introduced, as usual.
  • No auction house making selling items to other players a study in frustration and time wasting.
  • Map transition between different continents not party friendly nor are they as easy as they could be.
  • Pathing in some areas is terrible & /stuck doesn't seem to do much at all.
  • Some bad graphic glitches in some areas with holes through the world and weird pieces of geometry that don't belong in other areas.


Not really a con but...
  • Dye window would be even better if it had the ability to be brought up with no dyes and allowed you to mix dyes without owning them to see what you would need to buy in the future for a specific combination.
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Old Nov 12, 2006, 12:43 AM // 00:43   #40
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I haven't anything wrong with NF that I can't live with. Pros are all mentioned and the cons are there if you find them that way.
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