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Old Nov 21, 2006, 07:56 PM // 19:56   #21
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Quote:
Originally Posted by Sir Skullcrasher
But if they want to controll the economy of green items, A-NEt should just place collectors in different areas (maybe hard to reach places) where you need to collect like 50 to 100 pieces of certain items to get a green. This would work better than farming the bosses since half the time you can't even get it dropped for you.
Wouldn't people just farm the items they need to get the green?
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Old Nov 21, 2006, 08:14 PM // 20:14   #22
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Quote:
Originally Posted by MelechRic
This is how I'd like to see ANet handle greens:

Kill a boss and he will always drop his green.


Result:

Greens available to all.


Why this is good:

1. Depresses green prices and that makes greens what they were supposed to be; a good weapon choice for casual players.
2. Removes grind/solo boss farming for greens.
3. Provides incentive to play through the game and explore map areas. PvE players will go through areas looking for the bosses that have weapons they like.
4. Rewards full-human-party play since heroes and henchmen steal drops, but doesn't penalize hero/hench parties too harshly. There is still a good chance that the boss will drop a green for a party composed of a single player and henchmen/heroes.
5. Allows heroes to be resonably well equipped without breaking a player's bank.

Before you flame me... I've solo farmed greens like mad and for the most part I think it has lessened my enjoyment of this game. It's a redundant way to spend a morning. Besides, green are simply good weapons for PvE play. With the new PvP equipment options, there is no advantage to PvE characters anymore. I'm sure some will disagree with my opinions, and that's fine. I'd like to hear why if so.

EDIT: If ANet wants to add "special" weapons to the game... then let them do it like they did with FoW armor. FoW weapons with unique skins would be a welcome addition to this game. If they were inscribable then it would be even better.
Some green weapons are priced over 50K which is quite insane IMO, because they are mostly farmable

Also, such a fow idea can be better implented as a "uber hard quest" reward, with offcourse some mesmers with disenchant siggy's so that they arent 55-able :P
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Old Nov 21, 2006, 08:19 PM // 20:19   #23
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Is going into an instance with 8 people, then asking 7 of them to move out of range an exploit?

No. It's just hard to convince players to give up their share of loot.

One thing that hasn't been mentioned, is are the loot drops really adjusted? I didn't test it, but if you're out of range, then an item won't drop for you. But is it really dropped for someone else, or just silently ignored like for henchies.

Apart from that, it's not an exploit. If that were the case, then running past attaxes were an exploit as well. You obviously aren't clearing all the mobs you're supposed to.

Exploit is killing a boss that's stuck on terrain, or similar. This is just convenient use of provided mechanics. As such, Anet needs to evaluate, whether the overal item influx via these methods is having an effect on economy or not. If it has an undesirable effect, than the system needs to be adjusted.
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Old Nov 21, 2006, 08:26 PM // 20:26   #24
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To be honest, I'd like more greens like endgame greens. But as suggested before, as reward for quests.

A use for Masters quests maybe?
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Old Nov 21, 2006, 08:26 PM // 20:26   #25
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Quote:
Originally Posted by Rahja the Thief
Quite simply, if we had farming, economy prices would go DOWN seeing as ectos would be in abudant supply, gold would be more abudant, and items would be readily available. Just my 2 cents.
Not necessarily. There is no gold cap in the game. That is to say there is no line of code in the game servers that says there can only be X amount of gold in the entire game. Because of this gold is infinite in supply and is limited only by how much people are picking up and keeping versus how much they spend. The more gold you have kept in the game instead of spent causes the buying power of gold to drop. What you could get for 5K is now 10K because gold is only half as valuable as it used to be due to the increased amount of it in player hands. The more you have of something the less valuable it becomes. Items this is good in a way but currency you don't want that happening. It's like when Germany printed a bunch of Duetschmarks in WWII. they didn't have the gold to back up the currency they just made more of it so in the end the Deutschmark was virtually worthless, people burned them for heat. If more gold comes into the game then you will see prices rise since one gold or one platinum doesn't buy what it used to.
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Old Nov 21, 2006, 08:40 PM // 20:40   #26
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@OP -> This article indirectly applies to the situation.
http://eu.guildwars.com/community/ar..._item_farming/

Quote:
There are three ways that certain players earn more gold than the average. The first and most obvious way is that, because everyone plays the game differently, some players are able to find unusually profitable areas to hunt in, or tricky strategies for killing a lot of monsters quickly. The search for the most effective way to play can be a fun part of the game for everyone -- we all like to see how well our characters can do, and whether we can tweak our characters to be better than they were previously -- and so we at ArenaNet don’t consider this a problem unless it’s extreme. Although a very knowledgeable or tricky player may be able to earn gold twice as fast as the average, this tends not to create a significant problem, because prices for items in the player-driven economy will still stay at levels where normal players can afford them. But sometimes differences in the distribution of wealth can be extreme; a group of players can find ways to earn gold ten times as fast as the average player. In this case, prices can rise to a level where normal players can’t afford to trade for items anymore. Then we have a problem, and we need to adjust the game to bring wealth distribution back into normal ranges. We constantly monitor the game, so we know when a certain place or technique is being heavily exploited. When an issue like this becomes too severe, we make tweaks as necessary to bring things back in line.
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Old Nov 21, 2006, 09:30 PM // 21:30   #27
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So the means of bringing the wealth distribution back to normal is holding triple green weekend events?
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Old Nov 21, 2006, 09:32 PM // 21:32   #28
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Quote:
Originally Posted by Esprit
So the means of bringing the wealth distribution back to normal is holding triple green weekend events?
Or a simple answer to "Is ANET approving of green farming?" = Yes

To be honest, with the addition of hero's, the amount of equipment needed has jumped a huge amount so demand for stuff has gone up.
They could also be testing drop rates and impact for future changes.
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Old Nov 21, 2006, 10:47 PM // 22:47   #29
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Fact or Fiction?

The amount of green drops in a region of the world is restricted by time.

I highly doubt this is a real fact but after this weekend I started to second guess myself. On Sunday some guildies and I farmed Modti for the staff, we ran about 20 or so times with no droppings, at which point we gave up and started doing other things. Later on Sunday night (10-11ish) we started to farm it again because the cold damage on the staff is just too attractive, this time we made about 8 runs and got 5 drops. This has led us to think perhaps ANET put a cap on green drops over time? In a way let's say "No same green item in the same region(US, Euro, etc) can drop more than xx times in an hour"? That would explain why during "busier" times of the same day certain boss would have a lower drop rate than others.

There is no simple answer to "Is ANET approving of green farming?", in a way the answer is Yes and No. Unless you are purely into PVP, everyone is involved in one or another form of farming, it's the reason why we go to areas such as FoW, UW, Tomb, SF, etc. What ANET doesn't want is over excessively farming of items that are harder for normal players to get and sell them to make profits, i.e. the Chinese gold farming. The ability to control your heroes/henchmen and "Triple Green Drop" weekends shouldn't be viewed as ANET trying to promote green farmings, but rather I see those as ANET's attempts to fight the "Gold Farming" by making the green items more commonly found, thus reduce the needs to get gold to purchase them in game or on Ebay.

Last edited by chronozon; Nov 21, 2006 at 10:50 PM // 22:50..
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Old Nov 21, 2006, 11:07 PM // 23:07   #30
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I'd have to agree with fog, or at least hope... if drops really are affected by how many people are farming an area/boss, then that defeats one of the important aspects of instancing. since ANet chose to instance the game, drops should be treated as such (I have no knowledge that they aren't). running also only occurs due to instancing. if it was one big instance like a few other games then you wouldn't be able to be run and drops would definitely be affected.
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Old Nov 21, 2006, 11:50 PM // 23:50   #31
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Why do you want prices low? High prices = good, because I have a legit way of getting lots of money fast and you fools don't! BWAHAHAHAHAHA!
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Old Nov 21, 2006, 11:56 PM // 23:56   #32
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I think they don't mind farming to a point. (anti farm code) They probly just checked on wiki and saw if the green weapons were well listed so that normal players could find 'em. Also to make sure that they'red not be any 200k scyths running around.
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Old Nov 22, 2006, 12:55 AM // 00:55   #33
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Quote:
Originally Posted by Trvth Jvstice
The comment about people relying on chineese farmer/e-bay plat and ectos to purchase 15k or FoW armor didn't make sense to me. Why wouldn't regular farmers be able to farm if chineese farmers can?
Most they time, they have bots. Lots of bots, right?

And due to this farming nerf, the use of bots by gold selling companies has gone up in numbers. They just send them in, grind as much as they can, and put it in storage. AI bots dont care how long it takes or how fustrating it is. Rinse and repeat, rinse and repeat. The reason legit human players dont do this is because, only being playing one character at a time, has a disadvantage to about 20 bots farming the same area.

So, the player gets fustrated with farming and gives up. But this player still wants the money, and seeing as he cant get the money himself.. what does he do?

He buys it of Ebay. He gives the gold sellers exactly what they want.

You see, this farming nerf didnt help get rid of botting OR rate of ebay gold selling. Botting rate has gone up to keep up with the higher demand for ebayed gold. ANet has just made it worse... harder farming = more bots... more bots = more gold to sell... harder farming + more bots + more gold to sell = more gold selling to the player.

Now lets say that its not bots farming the loot, and thats it's a "chinese gold farmer." This difference is the gold farmer farms it as his JOB, his work, his work to support his family. The players are just farming to get the items they want for their little wants and needs for their own entertainment. Hence, the player getting fustrated easily, the chinese gil farmer cant just get fustrated and stop farming and just buy the gold it off ebay. He has something important to support. He can't just quit and find an alternative.

Just my 2 cents.

Last edited by Potu Exe; Nov 22, 2006 at 01:06 AM // 01:06..
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Old Nov 22, 2006, 02:46 AM // 02:46   #34
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Quote:
Originally Posted by Potu Exe
Most they time, they have bots. Lots of bots, right?

And due to this farming nerf, the use of bots by gold selling companies has gone up in numbers. They just send them in, grind as much as they can, and put it in storage. AI bots dont care how long it takes or how fustrating it is. Rinse and repeat, rinse and repeat. The reason legit human players dont do this is because, only being playing one character at a time, has a disadvantage to about 20 bots farming the same area.

So, the player gets fustrated with farming and gives up. But this player still wants the money, and seeing as he cant get the money himself.. what does he do?

He buys it of Ebay. He gives the gold sellers exactly what they want.

You see, this farming nerf didnt help get rid of botting OR rate of ebay gold selling. Botting rate has gone up to keep up with the higher demand for ebayed gold. ANet has just made it worse... harder farming = more bots... more bots = more gold to sell... harder farming + more bots + more gold to sell = more gold selling to the player.

Now lets say that its not bots farming the loot, and thats it's a "chinese gold farmer." This difference is the gold farmer farms it as his JOB, his work, his work to support his family. The players are just farming to get the items they want for their little wants and needs for their own entertainment. Hence, the player getting fustrated easily, the chinese gil farmer cant just get fustrated and stop farming and just buy the gold it off ebay. He has something important to support. He can't just quit and find an alternative.

Just my 2 cents.
These are all very good points, but this thread is quickly turning into the standard have/have not or chinese farmer good/bad type.

My original point was that this type of farming is set-up by ANET. They want us to farm greens this way so that we don't have to buy ebay gold or what not. Anyone want to comment on this?
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Old Nov 22, 2006, 02:55 AM // 02:55   #35
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Anet has never had a problem with the casual farmer, they commented on that several times and the double/tripple drop weekends are prove of that.

What I don't get is the anti-farm code. Why does it seem to kick in before it shows up on my screen? Actually, why does it not say on my screen that it's kicked in? Why does it seem like the anti-farming code is affecting my character throughout the rest of the game?
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