Nov 25, 2006, 03:26 AM // 03:26
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#41
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Quote:
Originally Posted by vaxmor
Alot of what I see in the forums and read here makes me think that if the release date (of nightfall) had slipped to appease the W/R OP there would have been many posts whining and crying in here.
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And you don't see any at all? ROFLMAO! Dude read the forums.. LOL There is so much negative about nf you can't find any positive. LOL
Oh man I needed that laugh thankie
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Nov 25, 2006, 03:32 AM // 03:32
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#42
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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The difference is that people who like the game don't spam the forums with why they like it.
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Nov 25, 2006, 03:36 AM // 03:36
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#43
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Wilds Pathfinder
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Quote:
Originally Posted by Enchanted Warrior
And you don't see any at all? ROFLMAO! Dude read the forums.. LOL There is so much negative about nf you can't find any positive. LOL
Oh man I needed that laugh thankie
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... Wow, did you even read the post you quoted? That was the whole point. People here whine and complain regardless of what happens.
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Nov 25, 2006, 04:11 AM // 04:11
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#44
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Krytan Explorer
Join Date: Dec 2005
Location: Ascalon
Profession: R/
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Quote:
Originally Posted by Chicken Ftw
... Wow, did you even read the post you quoted? That was the whole point. People here whine and complain regardless of what happens.
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yes, you see the point I was making.
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Nov 25, 2006, 04:27 AM // 04:27
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#45
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Wilds Pathfinder
Join Date: May 2006
Location: San Francisco native
Profession: Mo/P
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Quote:
Originally Posted by The Pointless
The quest might have been there during testing but somehow got "lost" when it went live on the "public" server. It can happen, nowt you can really do about it until the last minute.
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Happens, and with some database software it can happen very easily. Especially with ongoing projects where databases get fuller and fuller over time.
A simple cut and paste error can wipe out a whole section on a server.
And if the test server still looks perfect, QA might take a few days to catch it if it's 'outside the normal radar.'
Quote:
Originally Posted by Enchanted Warrior
And you don't see any at all? ROFLMAO! Dude read the forums.. LOL There is so much negative about nf you can't find any positive. LOL
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I must be reading different forums. I keep seeing a lot of praise for nightfall, and only the occasional gripe.
And honestly, are you really 'rolling on the floor laughing your *** off' over disagreeing with someone? Seems a misplaced use of leet-speak there...
Last edited by arcady; Nov 25, 2006 at 04:31 AM // 04:31..
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Nov 25, 2006, 04:30 AM // 04:30
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#46
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Lion's Arch Merchant
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Nightfall be released earlier then completely finished was a great for getting much needed skills for balance in PVP.
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Nov 25, 2006, 07:21 AM // 07:21
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#47
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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nah. there were some bugs (missing shipment quest, dye trader quest) that frustrated me in istan, but the rest of nightfall was pretty much finished.
if there is anything to be frustrated about in nightfall, it would be the realm of torment!
(nightfall is polished)
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Nov 25, 2006, 07:40 AM // 07:40
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#48
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Wilds Pathfinder
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Quote:
Originally Posted by Moa Bird Cultist
Just to clear something up, because 99.9% of the people that have posted here have got this wrong: Guild wars campaigns do not have a 6 month development cycle, each one spends a full year in development.
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Yes, everyone seems to get that wrong. There are at least 2 teams that work on GW. Each one alternates chapters. At first, all the teams worked on Proph. Then they split up. One polished Proph, while the other started on Factions. Then halfway through Factions, the one working on Proph started on Nightfall. Both teams have 1 whole year to make each chapter. (Trying to make a game like GW in 6 months would be insane.) And then there is probably a 3rd team that does all the events. (but I'm not 100% positive if that third team really exists)
OP, could you maybe edit your post so that it says somewhere that each game gets one year of development so we don't have this confusion?
Oh ya, and even without the elite mission and Razah, I still think Nightfall was released at a good time. Ya, there were some bugs, but all games have that, no matter how long they are developed. Plus, weren't those bugs fixed a week (at the latest) after they were discovered? And looking at that list of updates for Proph, it seems like each chapter has less and less updates and bugs, so it seems like ArenaNet is doing perfectly fine with this 1 year development per game and release a game every six months plan thing.
Quote:
Originally Posted by seut
Nightfall is much more complete, though i hope that the Hero equipment system will get changed (getting stuff for all is insane and swapping the equipment between different character's heroes is tedious... giving the heroes access to the pvp equipment builder would be my solution).
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That is a good idea. Exept it would need to be balanced so you can't automatically create a max damage sword for your lvl 2 Koss...I know. It's just like the hero armor and the pvp weapon creation combined. You can chose what weapon you create for them and then when you make it, they auto equip it (just to make sure that only your heros use the weapons and not you). Also, the only way they can unequip their weapon is if you create another weapon for them, and then the weapon that they previously had is deleted. Also, the weapons damage is adjusted according to the hero's level. So lets say you are making a sword for Koss. At lvl 2 it is 1-2 damage. At level 3, the sword becomes 1-3 or 1-4 damage, continually going up every level. The only time you can make a max weapon for your hero is if that hero is lvl 20. And maybe you can also chose the weapons mods, but only if you unlocked it on your account?
Opps...got a little off topic...
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Nov 25, 2006, 08:21 AM // 08:21
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#49
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Ascalonian Squire
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I can't get too into it either. Not because of the story line. I'm just not down with the Mesopotamian (or whatever it is) theme. Deserts depress me. I would have liked to see it get more medieval or something. Or Nordic or something with Vikings. Or they could have to turned it into a vampyre game. A vampyre game in which you race carriages across mountains. The winner receives things like hair pieces and worn-out dentures.
But on a serious note: I really don't think they should have gone Mesopotamian/Egyptian on us.
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Nov 25, 2006, 10:15 AM // 10:15
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#50
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Desert Nomad
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Quote:
Originally Posted by The Pointless
Considering that each campaign, on launch, has a full year of development time behind them and the fact that it's been ANet's plan the whole time to release each game every 6 months, I fail to see the problem. Nightfall came out bang on, when I look at my place of work's calendar (4 week month > 4 week month > 5 week month, each campaign coming out on the 2nd Friday of each 3rd 4-week month)
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Colour me impressed. Many other games have longer development times and are more worthy of our $50s.
You make it out as though a year of development time is something very amazing. Considering it is just new skins and a wee bit of new visuals for spells on an already preexisting frame work, it is nothing special really.
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Nov 25, 2006, 10:37 AM // 10:37
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#51
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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as has already been mentioned,
Prophecies had the longest dev cycle and yet was buggiest and missing most features on release
Nightfall was the best chapter of the 3 for having the *least* bugs on release
context is everything
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Nov 25, 2006, 02:05 PM // 14:05
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#52
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Pre-Searing Cadet
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As someone else stated, the reason you see _so much_ negative on the forums and so little positive is because those of us who love the game are actually playing it, rather than sitting on the forums complaining about it.
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Nov 25, 2006, 03:23 PM // 15:23
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#53
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Ascalonian Squire
Join Date: Oct 2006
Guild: The Misanthropes
Profession: W/N
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Quote:
But on a serious note: I really don't think they should have gone Mesopotamian/Egyptian on us.
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I loved the setting, and easily thought it was the most imaginative, most original setting to date. And I'm certainly not alone in saying so. There will always be settings that you don't care for. I, for example, hate Cantha in almost every way one can hate a setting.
You don't have to care for each and every setting that comes along, and no one forces you to buy the game if you don't like it, but there are many, many people that love Elona and that are quite happy they took Nightfall in that direction.
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Nov 25, 2006, 04:00 PM // 16:00
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#54
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by generik
Colour me impressed. Many other games have longer development times and are more worthy of our $50s.
You make it out as though a year of development time is something very amazing. Considering it is just new skins and a wee bit of new visuals for spells on an already preexisting frame work, it is nothing special really.
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It is quite special because even though the engine is pre-existing, they are still adding NEW things to it.Its not just a slapdash of new graphics and sound.
Story design, Level design, monster design, audio design, Meshing, skinning, rigging, animations, compiling, recording new voices, QA, marketing, skill balance, updated lighting system
All in one year.
A few games take existing game engine frame work and its not just "new skins and a wee bit of visuals for spells".
Best example would be Gears of War using the Unreal engine or the Spiderman games using the Tony Hawk engine.
Like ive said many times before.
Guild Wars is trying to be like The Sims, with respect to expansion pack and content. Each add-on is the same basic engine but adds more and more.
Saying that the framework exists already shouldnt/doesn't devalue the work done.
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Nov 25, 2006, 04:18 PM // 16:18
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#55
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Underworld Spelunker
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Quote:
Originally Posted by generik
Colour me impressed. Many other games have longer development times and are more worthy of our $50s.
You make it out as though a year of development time is something very amazing. Considering it is just new skins and a wee bit of new visuals for spells on an already preexisting frame work, it is nothing special really.
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you are forgetting that those games start out from scratch usually with an engine they licenced and are unfamiliar with.
they also have to start from scratch on every other aspect of the game from artwork to animations to everything else.
HERE IS A CLUE FOR YOU
GW...........
HAS AN ENGINE THEY ARE FAMILIAR WITH AND CAN IMPROVE ON THE FLY
GW HAS A VERY BIG ARTWORK/ANIMATION/EVERYTHING ELSE LIBRARY TO DRAW ON INSTEAD OF REDOING IT EVERY TIME.
THEY CAN CONCENTRATE OF IMPROVING THE GAME INSTEAD OF STARTING OVER EACH TIME.
IS THE FOG CLEARING A BIT?
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Nov 25, 2006, 04:20 PM // 16:20
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#56
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Academy Page
Join Date: Jan 2006
Location: Europe [Neths]
Guild: [iP]
Profession: R/
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Quote:
Originally Posted by Shadowfox1125
Well, Anet's trying to go by their word.. hey, if they can't make their deadline, they're gonna lose some fans..
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think not, some players are dedicated as the WoW players, and I believe they are still waiting for something thats burning
I'd say NF was more ready then Prophecies. And with the new things such as gameplay and all, factions was worse then NF, since the Hero's work just fine... only need to be banned out of the HA map or at least push a 3 human limit on it.
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Nov 25, 2006, 05:29 PM // 17:29
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#57
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Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Quote:
Originally Posted by generik
Colour me impressed. Many other games have longer development times and are more worthy of our $50s.
You make it out as though a year of development time is something very amazing. Considering it is just new skins and a wee bit of new visuals for spells on an already preexisting frame work, it is nothing special really.
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No I'm not. 1 Year is (or at least, used to be) the norm for game development.
I reckon ANet beleived they could accomplish a game in a year because - look at how the client and update system works - it appears to me that GW uses its own scripting language, taking out much of the farce that could delay any other game, as well as allowing each campaign to both stand alone and link with each other.
As for the "new skins", that has to be the most foolish thing you could ever say. Most animals in the real world can be grouped into certain "families" (canines, primates etc). New skills have to be added, which isn't simply a case of fancy effects, they have to balance them out to the best of their abilities - why do you think they do the PvP or Preview events? Same goes for weapons, armour and other items. Then there are the maps. They have to design them, test them, tweak them.
And any bugs that do crop up are the ones that didn't crop up during testing. ANet can't see them coming, but at least they can correct them.
Deffo worthy of my £50 (CE ftw)
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