Dec 05, 2006, 03:17 AM // 03:17
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#1
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Upside of Nightfall/doa?
First let me say I'm no farmer, I don't have nightfall, and don't want this to be a complaint/argument thread over DOA. I am an average player that occasionally farms just to get that feeling of power from killing things with an odd build.
Around the release of Nightfall there was the usual occurrance where prophecies and Factions empty out and everyone tries the new stuff. Upside of this? I was able to recieve both Kephkets refuge and Razortongues recurve while henching. Both were during times when I had no intention of farming, just took henchies and decided to kill the boss for the heck of it.
Someone else had the math on probability of green drops based on number of people farming it, so I think my 'luck' is directly related to everyone being in nightfall.
Over the past few days I've been stocking up on items for the Wintersdays events, so I can get cc's if they're offering and whatnot. 2 days ago I got my 2nd black dye ever(the 2nd one I'd seen was in the same location). Ever since DOA my drops have progressively been getting better. I recieve the minimum of one gold per run, no max stats but awesome inherent mods(I vermin farm a lower level area). Today alone I found a 9%HCT, as well as 2 10% hcts. I did 4 runs today. During these same runs I've found 2 more white dyes and a black dye. If this is just luck, I hope it continues.
Here's my point: DOA = incredible challenge to the hardcore farmer types. They are all busy figuring out an area that actually challenges them. The middle farming types have taken a break from it for now and are refilling TOA and tombs(less so tombs, from what I could see). So with all the farmers otherwise occupied, it seems my luck is getting better in my little backwater spot.
So with all the farmers/hardcore players being kept entertained, it would seem from my limited perspective that the benefit to the casual player from the intro of DOA is a rise in normal drops. Maybe drop rates,etc. will level out for a while as DOA keeps everyone occupied. But that's just speculation.
What do you guys think? how is this going to effect the economy/drop rates/etc? Is it just my luck turning good, or is there actually an effect here?
But that's just my two cents
What's yours?
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Dec 05, 2006, 03:47 AM // 03:47
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#2
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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DoA is meant to challenge all players. People are getting frustrated with the difficulty and are either doing chest runs or slowly going back to old farming spots.
I think it's more luck than anything, but during the first days of DoA you may have had better drops with less people farming your area specifically. It's hard to tell.
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Dec 05, 2006, 04:40 AM // 04:40
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#3
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Well, I hope DoA keeps everyone busy for awhile. I found about 20 or 30 non max golds before it started slowing down. Of course with Wintersday coming up, farming focus will shift toward stuff for the collector npc's which will up farming in certain regions again.
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Dec 05, 2006, 05:04 AM // 05:04
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#4
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Seems your luck has been bad. In the 13 months I've been playing, I've gotten around 8 black dye drops and I have never farmed.
Last edited by Trvth Jvstice; Dec 05, 2006 at 05:24 AM // 05:24..
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Dec 05, 2006, 05:26 AM // 05:26
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#5
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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I wish Anet would finally answer some burning odd questions, such as the one the OP poses: Does the number of people in an area affect the drop rate of items? Do the primary/secondary professions of your character affect the drops you get [when solo farming, for example]? Does all dye have the same chance of dropping? Is Gwen really Abbadon's mother?
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Dec 05, 2006, 05:39 AM // 05:39
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#6
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: MxG
Profession: N/Mo
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I have been playing since Prophecies and have received exactly 2 black dye drops.....
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Dec 05, 2006, 06:16 AM // 06:16
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#7
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Same old myth, same old rumor.
Other people farming your same area/boss, has NO bearing whatsoever on YOUR droprate. Remember how this game has INSTANCED play? Means when you step out of town the world is freshly affected by you ALONE. So if YOU farm an area/boss too often, then YOU will affect droprates in YOUR instances of the game.
Get it? Got it? Good!
cheers.
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Dec 05, 2006, 06:55 AM // 06:55
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#8
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by Batou of Nine
Same old myth, same old rumor.
Other people farming your same area/boss, has NO bearing whatsoever on YOUR droprate. Remember how this game has INSTANCED play? Means when you step out of town the world is freshly affected by you ALONE. So if YOU farm an area/boss too often, then YOU will affect droprates in YOUR instances of the game.
Get it? Got it? Good!
cheers.
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Even though its an instanced world, ANet has to have a way to control the amount of items in the game, therefore a drop rate which is very low. But that is has little bearing on the main topic of this thread, as the area I am referring to is one of the areas I frequent the most.
So if I am simply having good luck, gg for me. It just seemed really weird that before DOA came out I had normal drops in this area, and then began having drops of multiple golds with decent inherent mods in this area alone. I repeat, this area alone is where I have been getting good drops.
I don't 'farm' that often, only when I'm bored. I use the area to test builds and have fun killing vermin(technically farming). So why would it be that when I increase my presence in an area that I would inexplicably see more good drops then ever? With the exception of one black, all my black and white dyes have been found in this area. 4 in the past 2 days alone. I've been playing almost exactly a year, so, as I said, it just seemed odd for my luck to suddenly change.
Has anyone else experienced anything like this while a new area/game has been out?
But that's just my two cents
/edit And by decent inherent mods, I mean mods that, if were inherent on a rare skin like a storm bow, would have someone shelling out around 50k and up(depending on skin) In my opening post I mention 3 I found in the same day, 9% and 2 10% hct's(with another 10% the day before)
Last edited by Sli Ander; Dec 05, 2006 at 06:57 AM // 06:57..
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Dec 05, 2006, 07:05 AM // 07:05
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#9
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by Etrik
I wish Anet would finally answer some burning odd questions, such as the one the OP poses: Does the number of people in an area affect the drop rate of items?
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this has been answered and was *reposted* on these forums yesterday
http://forums.gwonline.net/showthrea...70#post4297070
Quote:
Originally Posted by Gaile
no, the drop rate would not be affected by the number of people playing in an area. Each mission is individual and has its own mathematics -- it's not that there are 10 items to drop stretched across 100 rather than 25 groups.
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heres another summary
http://www.guildwarsguru.com/forum/s...0075774&page=3
Quote:
Originally Posted by Batou
Other people farming the same area do not affect YOUR specific drop rate in that area, unless the person WITH you also overfarms the area.
I am sick of these silly rumors about farming nerfs and such. The ONLY thing that will affect a person's actual drop rate is that persons frequency of farming the same location/boss. If you do it too often and too frequent you will physically get a message about it.
Each persons explorable/farmable zone is instanced, so they alone affect their drop rate.
For the OP specifically, i can guarantee that the boss had dropped the green at LEAST once, likewise i can guarantee that one of your heroes got it, and since we don't get to see what henchies and heroes get from drops, you may never know...
Honestly, if you want the best chances, assimilate a solo build or a 2 man build, go with a friend and farm him at MOST 20 times in a row. This might even trigger the code. At the end of that run do a mission, then come back and try again. Also, rather then zoning out when going for another run, type /resign instead, this somehow helps to delay the farming code.
So, once again, the person ALONE is responsible for THEIR drop rates from areas...
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Quote:
Originally Posted by Gaile Gray
Well said, Batou! You've explained things very well indeed!
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Dec 05, 2006, 08:51 AM // 08:51
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#10
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Lion's Arch Merchant
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Quote:
Originally Posted by Batou of Nine
Same old myth, same old rumor.
Other people farming your same area/boss, has NO bearing whatsoever on YOUR droprate. Remember how this game has INSTANCED play? Means when you step out of town the world is freshly affected by you ALONE. So if YOU farm an area/boss too often, then YOU will affect droprates in YOUR instances of the game.
Get it? Got it? Good!
cheers.
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I realise that you belive this and i also know that gaile confirms your statement, however, drop statics that i have accumulated since prot bond days indicates different.
gaile has also said that the skill hunter title would be maxable in nightfall, she said that the sunspear title would be maxable with the release of the latest update and im sure if i went back and cross referenced all her previous statements there would be more instancesof inaccuracy.
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Dec 05, 2006, 09:46 AM // 09:46
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#11
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Desert Nomad
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Although drop rates don't change dynamically based on other people farming in the same area, it is possible that Anet updates an area themselves. For example Ettin farming for sup runes, Griffon farming, or whatever. If Anet thinks it's being done too much they can manually change drop rates. Although I don't see why they would put them up.
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Dec 05, 2006, 11:04 AM // 11:04
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#12
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by meerkats
however, drop statistics that i have accumulated since prot bond days indicates different.
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I dont see your statistics posted anywhere
who am I more likely to believe?
an ANET staffperson of the Design team (Gaile)
or a stranger who says they have unknown numbers proving otherwise
Last edited by Ninna; Dec 05, 2006 at 11:21 AM // 11:21..
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Dec 05, 2006, 12:57 PM // 12:57
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#13
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Since you dont have Nightfall, you wont have heros.
The increase in drops is probably due to everyone being in nightfall AND using heroes.
The drop rate while you use them is stupidly low. I used to be able to get alteast 1 black dye a month and several silver drops in cantha and tyria.
Ive had NONE in elona.
Ive also had absolutely NO green drops through the entire NF game. Something I find off, because there are dozens of greens.
Now I know that had I been playing with henchs and not heroes, I would have stood the chance of getting atleast 1 or 2 green drops the entire time.
In factions I must have found 4 or 5 greens by the time I got to end of it.
The increase in drops in other campaigns will be due to this.
Everyones using Heroes over in elona, getting lower drops and those in tyria and cantha are feeling the knock-on effects.
Heroes are a blessing and a curse.
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Dec 05, 2006, 01:04 PM // 13:04
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#14
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Batou of Nine
Same old myth, same old rumor.
Other people farming your same area/boss, has NO bearing whatsoever on YOUR droprate. Remember how this game has INSTANCED play? Means when you step out of town the world is freshly affected by you ALONE. So if YOU farm an area/boss too often, then YOU will affect droprates in YOUR instances of the game.
Get it? Got it? Good!
cheers.
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My reply to this is "the code".
They obviously do monitor who is farming and where they are, and they do count drop rates for individuals, so they do know which locations are farmed more then others.
As to whether they take actions against it.... I dont know.
But I find it hard to believe that a company who are sooo "anti-farming", wouldnt use what power to try and influence drops.
Theyl have a piece of software in place counting the drops in a certain location and having it say....
"if it exceeds this amount, reduce the % chance of a drop by 10%"
"if it is bellow this amount, increase the % chance of a drop by 10%"
...its not impossible, because the records and information is obviously there to use.
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Dec 05, 2006, 01:13 PM // 13:13
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#15
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Forge Runner
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Quote:
Originally Posted by Etrik
I wish Anet would finally answer some burning odd questions, such as the one the OP poses: Does the number of people in an area affect the drop rate of items? Do the primary/secondary professions of your character affect the drops you get [when solo farming, for example]? Does all dye have the same chance of dropping? Is Gwen really Abbadon's mother?
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- Number of people in an area, doing whatever, has NO effect on drops. This was stated officially.
- Nothing in any way affects your drop rates, not secondary, not build or anything
- All dyes have the same drop rates, except for black, which is some hundred times rarer than any other dye (I've been collecting all the dyes I ever got, I have around 50 of each, and 7 black ones - that's sufficient sample to give an estimate)
If Kepkhet's Refuge has a 1 in 100 drop chance, then out of 100 times that you kill the mob, it will drop 1 time (on average). Split with henchies, it will drop for you on average every 600 kills. Note that Kepkhet has almost 100% average drop rate (I solo farmed that place, getting 2 of them in a single run sometimes, and none sometimes, usually just one). This means, going out with 6 henchies, you have average drop rate of 1 in 6.
Roll the dice. How likely is it to roll 6. Is it really that impossible to roll 6 in first try?
Last edited by Antheus; Dec 05, 2006 at 01:21 PM // 13:21..
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Dec 05, 2006, 01:24 PM // 13:24
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#16
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by freekedoutfish
The drop rate while you use them is stupidly low.
...
Ive also had absolutely NO green drops through the entire NF game. Something I find off, because there are dozens of greens.
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I *never* had a green drop in Factions, despite playing with 8 characters
Nightfall, with heroes/henchies seen 3 greens (without farming)
Different people - different drop experiences
Last edited by Ninna; Dec 05, 2006 at 01:40 PM // 13:40..
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Dec 05, 2006, 02:03 PM // 14:03
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#17
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Ninna
I *never* had a green drop in Factions, despite playing with 8 characters
Nightfall, with heroes/henchies seen 3 greens (without farming)
Different people - different drop experiences
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It isnt just green drops Ive had a low yeild of.
My experience with drop rates when you compare tyria and cantha to Elona, using the exact same character is noticable.
Just the yeild of drops in itself is low.
Everything is terms of dropping is reduced,and I can only assume its due to the use of Heroes.
Ive had less whites, less purples, less blues, less golds, less dye.
Everything is down.
And it cant be due to Nightfall being a new game, because it was higher then this when I first started in cantha.
I find it hard to believe that its because my luck has suddenly just changed. There are different game mechanics at work in Elona effecting drops.
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Dec 05, 2006, 02:15 PM // 14:15
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#18
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Academy Page
Join Date: Oct 2006
Guild: Little Duckies
Profession: E/Me
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Quote:
Originally Posted by Hexum
I have been playing since Prophecies and have received exactly 2 black dye drops.....
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I've been playing since last August and I've received 4, none of them in Prophecies.
If you're more likely to get a green drop when less people are farming, how do you explain green weekends? I got 40 scar eaters across three characters before I stopped farming it just during the last triple green weekend in Factions. On an average day, I can kill the scar eater about 8 times and get him to drop. I've found 6 greens in teams of hencmen and one in a team of eight people (in Arborstone). I got that one when I was standing around clearing my inventory and some poor MM killed the boss by himself, so the boss wasn't within my aggro bubble and the green still dropped for me. I don't think it's based on anything other than a random number generator. Maybe they seed it with something that hates you.
I don't think people playing Nightfall increased your luck at all.
Last edited by Sedgehammer; Dec 05, 2006 at 02:17 PM // 14:17..
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Dec 05, 2006, 02:16 PM // 14:16
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#19
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by freekedoutfish
I find it hard to believe that its because my luck has suddenly just changed.
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why not? my luck changed for the better with Nightfall
- dramactically so
let the dice roll !
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Dec 05, 2006, 03:55 PM // 15:55
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#20
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Desert Nomad
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Quote:
Originally Posted by freekedoutfish
I used to be able to get alteast 1 black dye a month and several silver drops in cantha and tyria.
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Quote:
Originally Posted by freekedoutfish
In factions I must have found 4 or 5 greens by the time I got to end of it.
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You are the luckiest player in the game. I have been playing Guild Wars for 15 months, and I've had 1 Black Dye. One. No greens have ever dropped for me in Factions, ever, and I've been playing that from when it was released to when Nightfall was released.
I don't think heroes affect drop rates anyway, aren't they just like henchmen? They take loot but you don't see what they take, but playing with 7 henchmen gives essentially the same drops as 7 real players.
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