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Old Dec 05, 2006, 12:50 AM // 00:50   #81
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Quote:
Originally Posted by Savio
Pix or it didn't happen.
But what would that accomplish anyway? I could slap on a perfect mod on a purple, screenshot it and say it dropped like that.

Besides I sold it a while ago. You'll just have to go by what I've said and a few others in this thread have said. Some perfect mods do exist on purple drops. Eventually more people will see these perfect mods on purples I dont doubt.

Last edited by The Ernada; Dec 05, 2006 at 12:53 AM // 00:53..
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Old Dec 05, 2006, 01:11 AM // 01:11   #82
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Originally Posted by unienaule
There's a word for bringing up totally irrelavant points just to get a reaction out of people. It's called trolling. Don't do it.
Correcting someone's gross misstatement of your position is trolling? Since when?

Chess is relevant, in that it is, unlike the example the poster I quoted claimed (Diablo II), an example of a popular and long lived game whose rules have not changed in a substantial period of time (orders of magnitude longer than video games have existed). Chess is not, nor did I claim it to be, 'like' GW in any save the grossest of senses.

The latter is not required for the former to be both true or relevant. I did not, despite what a poster claimed, in any way imply the former. Therefor a correction would seem to be in order. Could you please explain to me how exactly that qualifies under any reasonable definition (id est, not the more common "Someone disagrees with me, must be a troll!" standard) as 'trolling'?!?
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Old Dec 05, 2006, 06:17 AM // 06:17   #83
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Quote:
Originally Posted by unienaule
As Sherlock Holmes would say, "So many have claimed that, and yet here I stand."

Seriously, if you want to complain, that's fine. If you want to claim that this business model isn't going to work... Prophecies and Factions are Games of the Year. The verdict isn't quite in yet on Nightfall as far as sales go, but seriously... The People(tm) speak loudest with their money.
the Game of The Year award has absolutely nothing to do with Sales.

Quote:
Game of the Year is a distinction awarded by various magazines and websites to a deserving PC or console game. Many publications will award a single "Game of the Year" to a single title that they feel represents the pinnacle of gaming achievement that year, as well as smaller awards (such as "Best Strategy Game", "Best Shooter", etc.) Publications awarding some form of Game of the Year include:
  • GameSpot
  • GameSpy
  • IGN
  • PC Gamer
  • Pelit
  • Penny Arcade (The We're Right Awards)
http://en.wikipedia.org/wiki/Game_of_the_Year

Yes people speak loudest with their money and I'm so sure that there will be a windfall of sales for the next GW chapter if we continue to see the same rubbish coming out of anet.
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Old Dec 05, 2006, 07:31 AM // 07:31   #84
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1. All I can say is learn to adapt or quit complaining. If it was all PvE then nobody would care that Paragons were highly overpowered...ok so not "highly" but they were overpowered, so are Dervish in my opinion. This means in the PvP side of the game certain classes unbalance the game. Is it a shame that PvE gets hit by the nerf stick too sure...but as I said learn to adapt. Seriously people complain as much about the Paragon nerf as they did the gale nerf, or the SF nerf (though less complaints and more rejoicing, not that it did alot anyways 15 ene cast whoopdie-do
I have adapted, I am now enjoying my overpowered dervish :-) which will be next on the hit list I suppose. You know with all the beta testing it surprises me that they did not determine that it was overpowered before release. I think too that when they determine that a skill is overpowered, sometimes they tend to go way overboard correcting it. Like with the Ritualist spirits, they totally ruined them making them worthless for any practical use. If you carefully look at some of the skill nerfs, I think you will agree that several of the skills anet has changed are no longer useful for anything anymore, or, are of very limited use, leaving you with no other logical option other that to use something different. Anet could make more players happy if they simply removed the ability to use the so-called over powered skills from PVP. I dont know about some of you, but I think some of those skills would come in very handy with the extremely difficult DOA and other high level missions!


Quote:
2.a)Chests: its a gamble and thats the whole point of it. A-net meant it to be a gold sink NOT a boost for poor players. If you can't afford keys then don't open chests unless you get a key from a drop.
I don't remember saying I was poor. I have quit buying keys.

I just can't see why the odds of getting something good in this game from a monster drop or a chest have to have odds like the lottery, to me thats not fun or exciting, its very disappointing.


Quote:
b) Items: First off anyone who thinks purples are useless needs to uninstall.
Purples are garbage... I dont mind if they drop from monsters but they should not be in high end chests at all. They do however make great starter weapons for heroes. They also serve as a temporary mod if I decide to extract a +25 health mod or something from them to put on another weapon untill I find a perfect one.


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Not alot you can do but farm or pay for it.
Thats my point!


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The only people who think max damage/armor purples are useless are the superficial power traders and elitists. I sure as hell dont care if my item is purple or gold as long as it's max and I meet the requirement. And I can always swap mods and inscriptions.
I am neither an elitist nor a power trader. As a matter of fact, I have modded several collector weapons which I use currently.


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Oh well, still with a max armor mod and all those prefixes my point still stands purples aren't completely useless...
As far as I am concerned they are, unless its for the 2 uses I have stated above.


Quote:
Max damage purples used to be utter trash, maxing out at 12^50. Now they go up to 14^50, which has an almost unnoticeable difference from 15^50. You can even change that on inscriptionable weapons now. However, purples lack the +epeen that golds have, so many people refuse to use anything less than golds.
The color of the weapon don't mean too much to me, however, I do want a good looking skin (don't want to be seen fighting with an ugly weapon) and perfect stats for me. I can settle for slightly less than perfect for my heros.

Last edited by Mad King Corn; Dec 05, 2006 at 07:34 AM // 07:34..
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Old Dec 05, 2006, 07:41 AM // 07:41   #85
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/agree
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Old Dec 05, 2006, 08:43 AM // 08:43   #86
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I fail to see why a derv is overpowered. I mean, Well of Power (right? where you lose x ench and can't be the target of them), Backfire, Spirt Shackles, ANY cripple or faster running skills (cus the ench don't last forever), Empathy, energy denial Tease, Envenom Enchantments, Pain of Disenchantment, BLIND. Dang, dervishes are uberr, ain't they?

Last edited by Njaiguni Blaze; Dec 05, 2006 at 08:45 AM // 08:45..
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Old Dec 05, 2006, 04:13 PM // 16:13   #87
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[QUOTE]
Quote:
Originally Posted by xXa1
Yes people speak loudest with their money and I'm so sure that there will be a windfall of sales
maybe that means they are getting it right for their main, casual target buyer even if some others hate it

Quote:
if we continue to see the same rubbish coming out of anet.
if you dont like the game and consider the new chapter *rubbish* why are you playing it let alone posting on a fansite how much you dont like it
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Old Dec 05, 2006, 07:44 PM // 19:44   #88
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" Max damage purples used to be utter trash, maxing out at 12^50. Now they go up to 14^50, which has an almost unnoticeable difference from 15^50. You can even change that on inscriptionable weapons now. However, purples lack the +epeen that golds have, so many people refuse to use anything less than golds."

I looted a purple butterfly sword in NF last night 15-22, req12 inscription none. Req is a lil high but doable to be able to build it my way. In effect I can make it a furious 15/50 etc and not worry about color. (I run swords 13 so 12 is no biggie..)

Last edited by Enchanted Warrior; Dec 05, 2006 at 07:48 PM // 19:48..
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Old Dec 05, 2006, 08:37 PM // 20:37   #89
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Quote:
1.- My favorite class used to be the Ritualist... In Nightfall my favorite class was Paragon.. I guess now I will play my Dervish until the nerf it too.
I'm happy you enjoy the "noncore" classes but they also get the *least* game support

Quote:
2.- As much time as I have put into Guild Wars you would think that I would have received lots of good drops from monsters and drops from chests... Wrong! I have opened hundreds of chests and out of all them I have received 2 good items.
I disagree with you that Chests should drop only gold items
- chests are like a lottery, most the time its not what you want

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3.- Rune prices and availability are insane
most rune prices are becoming affordable again - it was only insane during the 1st month of NF and Heroes

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4.- Storage...
Storage has always been a weakspot in GW but you have the option to use characters as mules
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Old Dec 05, 2006, 09:56 PM // 21:56   #90
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My point was about selling purples and mods that come from purples. I realize that 13 and 14^50 is just as good for PvE and happily use those on henches. There's absolutely no need to tweak out everything to the max... plus, buying that many sup vigors would make almost anyone broke :P

But you can't make a profit selling a purple item unless it's an extremely rare skin and selling any mod that's more than 1% off is a waste of time, because you could make more cash by walking out of the nearest portal and killing stuff instead of spamming WTS. Purples aren't useless, just worthless.
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Old Dec 05, 2006, 10:03 PM // 22:03   #91
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interesting thread mad Corn King
1) so you pimp out with black dyes? at 6-8k a pop? wasting money then
2) like you I rarely PvP, but have about 50k in the bank from selling greens or even max scythes or swords for 1k each. try it. find a max decent req item and try to sell it off for 1-3k, alot better than the 118g you get from the merchant
3) chests are random now . . and your problem is? most chests yeild up decent items with some decent mods, salvage them with a expert kit to get the part you want from it. Use parts to make a great item then sell it or keep it and use it.
4) become familiar with rune prices and only salvage runes that you can sell for good $$ and leave the others alone. Same with insignia's.
5) learn good places to solo, like take a smiting monk to
bergen hotspings and solo north of there against undead. decent drops some chests, golds too. obtw . . you can usually sell an un-id gold all day long for 1k-1.5K, people are willing to buy them.
6) you dont have to be "an Elite Power Seller" to sell stuff. make your price cheaper than the other guys, it is called supply and demand and what a willing buyer will pay a willing seller . . . remember the store sayings like "always save" under sell your competition!
7) remember this IS a game! have fun dude! maybe join a fun and helpful guild like I did, and get that sense of "family" a guild provides( just remember taht families fight and tease and harass each other 'cause they luv each other)

Hope this helps you out, and anybody else that reads it

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Old Dec 05, 2006, 10:11 PM // 22:11   #92
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That is the thing, using another character as storage is kind of a waste. You don't get to use the character slot to make a character for any purpose other than being a mule for items.
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Old Dec 05, 2006, 11:00 PM // 23:00   #93
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Quote:
Originally Posted by Ninna
I'm happy you enjoy the "noncore" classes but they also get the *least* game support
So true, at least in PvE. My Rit and Para have been decidedly un-fun to play recently, with indifferent builds. Ever since rit lords were nerfed, what other viable builds comparable with nukers/mms/boon prots do Rits have? A slightly buffed up resto and channeling line? Please dont waste my time.

Paragons are headed down the same road. A similarly sucky damage line in spears. At least rangers have longer range, hit multiple targets and do insane damage with Barrage - no similar elite exists for Paras and the attack rate/range is only so-so.

If ANet are true to form, the buff for the spear line will only appear too late, after everyone has finished it and formed important opinions about the usefulness of Paragons. Like what happened to Rits, who never really recovered from a poorly conceived channeling line.

I think the game engine is showing its age, the damage types are limited (fire/earth/water/lightning/slashing/blunt/dark/chaos/...) so the new classes have to "borrow" one of the existing types or skills or attributes. Like Rits using lightning damage - why would I want a channeling Rit over a proper ele air spiker? Like Paragons motivation/command line doing so-so things over little pieces of the game engine, like 90heal here, +1 energy there, set things on fire for 2 seconds. Meh.

ANet have designed another support class for PvP again in Paragons. They have no place in PvE.
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Old Dec 05, 2006, 11:26 PM // 23:26   #94
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Quote:
Originally Posted by oinkers
Paragons are headed down the same road. A similarly sucky damage line in spears. At least rangers have longer range, hit multiple targets and do insane damage with Barrage - no similar elite exists for Paras and the attack rate/range is only so-so.
Actually, spear attack rate is faster than any bow (1.5s vs 2.0-2.7s for bows) and if you want to focus on spear damage, agressive refrain is a permanent 33% IAS buff that doesn't require any energy after the initial activation. No other class has anything remotely like this.

Paragons have a spike capability similar to rangers. The key skills here are "go for the eyes" and vicious attack. A 3-paragon + orders spike drops a target just as well as rspike, the only disadvantage being flight time. Paragons don't have fav or RtW to make spears fly faster.

True, there's nothing similar to barrage, but rangers weren't designed to do massive AoE damage in the first place. Barrage is simply an exception. A widespread one, but an exception nonetheless.

Quote:
I think the game engine is showing its age, the damage types are limited (fire/earth/water/lightning/slashing/blunt/dark/chaos/...) so the new classes have to "borrow" one of the existing types or skills or attributes. Like Rits using lightning damage - why would I want a channeling Rit over a proper ele air spiker?
A better question is why would you use an ele air spiker? One sucks and so does the other.

Quote:
Like Paragons motivation/command line doing so-so things over little pieces of the game engine, like 90heal here, +1 energy there, set things on fire for 2 seconds. Meh.
A motivation paragon's healing output is actually higher than a 16 heal/13 DF monk spamming Heal Party on recharge. Don't knock +98 party-wide heals.

Setting things on fire for 2 (or 3) seconds does 28 (or 42) additional damage, ideally multipled by the number of physicals in your party (if each one hits a different target). Of course, the damage can't be added to a spike, like necro orders, but it's comparable to OoP when pressuring targets.

By "+1 energy there", I assume you mean post-nerf EF. Yeah, it got beaten to death with the nerf stick, but pre-nerf I could make a good argument for it being the most powerful skill in the game.

Quote:
ANet have designed another support class for PvP again in Paragons. They have no place in PvE.
Yeah, I suppose wards (stand your ground, watch yourself, they're on fire), orders (GFTE, Anthem of Flame), heal party (song/ballad/aria of restoration), battery (aria of zeal, R.I.P. EF) and other utility isn't useful in PvE. Go spam meteor shower some more.

Last edited by Alleji; Dec 05, 2006 at 11:31 PM // 23:31..
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Old Dec 06, 2006, 01:51 AM // 01:51   #95
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I made a paragon, I built infinigon/energon, and within 10 minutes I said to my group "These skills are so getting nerfed." Two days later, update.

Incoming, Energizing Finale, WY, and Stand Your Ground were the ones I was talking about. Sorry but giving your party 40+ ar, 50% dmg reduction, and infinite energy just doesn't strike me as balanced. I can only imagine how pvp players were abusing this.

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Old Dec 06, 2006, 04:49 AM // 04:49   #96
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Let me see if I understand the original complaint (except for the part about skills).

A. You don't like any of your equipment.
B. You don't have enough space to store it.


Did I get that right?
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Old Dec 06, 2006, 04:38 PM // 16:38   #97
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Quote:
Originally Posted by Sir Skullcrasher
That is the thing, using another character as storage is kind of a waste. You don't get to use the character slot to make a character for any purpose other than being a mule for items.
Not entirely, I had a Me/N in mind, so I made my mule that(spent $30US(gw was gift)to get what I felt I shouldve had from start, 6 slots, more storage), as a "testbed" for my actual Me/N. Got him to LA, got materials access, done. Im thinking of getting another though, as Ive found a couple items I really want(20% dwarfslaying bow grip, for example, for SF and Shiverpeaks in general), and I dont want to lose the -4 vamp string on it either, so, I keep it till I find a replacement, in case of loss. Theres definately a need for mules, for some of us.
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