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Old Dec 03, 2006, 07:20 AM // 07:20   #41
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Quote:
Originally Posted by Enchanted Warrior
Mad King Corn, Game companies like PVP because it is low maintenence. Why? No storyline, no content, just nice scenery and game mechanics. Best of all lower RND costs. I'm willing to bet most gaming companies wish pve would die completely. They would really rake in the profit then. (talk to fight promoters, they have lil or no overhead. All they need is a venue and seats really. If they could get people to stand in a vacant lot and pay to see boxing matches they'd do it in a heart beat.) Same follows with PVP if everyone was happy with one arena style they'd only have one.
QFT.

I believe that is why ANET used PvP type of arenas in PvE so much. Its quick, requires nearly no story, and provides as a time sink for players. And in Nightfall there are quite a few of them compared to other chapters.
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Old Dec 03, 2006, 09:52 AM // 09:52   #42
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Originally Posted by shardfenix
No offense meant by this, but have you ever seen a paragon or ritualist in PvP?
I would disagree with this statement. People are running paragons in gvg builds.
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Old Dec 03, 2006, 02:14 PM // 14:14   #43
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Originally Posted by Arturo02
I would disagree with this statement. People are running paragons in gvg builds.
I almost won halls with a previous guild in a ritualist based team too. Our only problem was mobility, ofcourse, which is why we didn't take the cake in the end.
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Old Dec 04, 2006, 12:03 AM // 00:03   #44
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I will close this thread if you continue to make it a PvE vs PvP bashing thread.
__________________
People are stupid.
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Old Dec 04, 2006, 02:39 AM // 02:39   #45
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Perhaps in the future:

Quote:
Welcome to Guildwars:

The most balanced game where every class is dumbed down such that classes are just different names with skills that basically do the same things just with different names! Playing it feels like participating in the special olympics.

Why wait, buy it and join the millions of inactive players worldwide.
In any case, sadly this thread and like many are started because of the need of PvP skill balance that makes the PvE less fun. Theres no real way to go around this if we want to actually discuss this.

Last edited by Thallandor; Dec 04, 2006 at 02:41 AM // 02:41..
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Old Dec 04, 2006, 02:44 AM // 02:44   #46
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Not all of us find playing PvE in godmode fun.

There are a huge number of skills I would nerf for PvE, just to add a little more challenge in it.

Though for the record - I don't think rits/paras are useless. Rits are great in some of the new areas
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Old Dec 04, 2006, 02:44 AM // 02:44   #47
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LOL Thall, that is kinda sad but funny because it is true, it made my day though.
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Old Dec 04, 2006, 04:30 AM // 04:30   #48
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Quote:
Originally Posted by Mad King Corn
1.- My favorite class used to be the Ritualist untill anet nerfed it by increasing the energy cost and effectiveness of of some of the protection spirits, so I quit playing ritualist. In Nightfall my favorite class was Paragon, I loved the ability to damage as well as support my team. With the latest skill update, the ability to be an effective support for the team was greatly reduced. One of the biggest issues is that the Paragon has a very small energy reserve and very slow energy regen. Anet decided to raise the energy requirements of Incomming and Stand your ground from 5 to 10! In addition to that they also reduced the effectiveness of the skills as well. I fail to see why they thought the Paragon was unbalanced. I guess now I will play my Dervish untill the nerf it too.
4 skills got changed up for the Paragon in the last update and now you can't play your Paragon effectively? You've played for 10 months and you can adapt around such a small change? Judging from this I doubt you're any good in a PUG anyways nerf or not.
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Old Dec 04, 2006, 05:14 AM // 05:14   #49
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Quote:
Originally Posted by Arturo02
I would disagree with this statement. People are running paragons in gvg builds.
umm...what? That was a question, hence the question mark. I know people run paragons in gvg. I didn't think the poster knew it so I asked him a question.
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Old Dec 04, 2006, 06:55 AM // 06:55   #50
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Quote:
Originally Posted by Enchanted Warrior
Me personally, I wish I could find a game like GW without PVP or at least 2 separate systems that do not effect each other (in other words a balance change in pvp does not make it's pve counterpart useless.)
http://www.blizzard.com/diablo2

That's GW without PvP (and without a few other things, most notably the ability to rebuild your character on the fly). Uberweapons that do 300-500 damage? Sure. Oh wait, we'll come out with new mosnters 50 levels higher so you don't slaughter them with your uberweapons. Well, I guess we'll release the expansion that has new uberdoomweapons that do 500-2000 damage. And make your level 20+32 spells insta-kill everything 3 screens in front of you instead of 2. But that's kinda unbalanced. So we'll give all monsters 5 random immunities and you must have a new uberdoomweapon that ignores those immunities. What? Pfft, dictionaries are for pussies, immunities mean what we say they mean. Nothing is immune to my hacked 20000-50000 bow of pwnage.

Um, yeah.

You should be glad GW is balanced around PvP. Or you'd be walking around with ether renewal and its cousin energizing finale under prot spirit/spirit bond with constant shadow form (+300% enchanting mod) farming lvl 50 stuff for that new green sword with 100/100 sundering mod.
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Old Dec 04, 2006, 07:17 AM // 07:17   #51
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Dude, relax! Everyone thought that MMs were dead after the big MM nerf. OH NO!! I can't raise a bazillion minions. The goods one adapt and find different skills to kick a$$ with. If you like playing the Paragon, you'll figure it out and be better for it.
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Old Dec 04, 2006, 09:23 AM // 09:23   #52
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omg !!!!! ARE YOU SERIOUS ok i have a solution to allthos who hate the nerf and dont always get gold drops .. and dislike the constant changing of the game (Diablo 2) same crap every time you play nothing is changed on the skills etc.. u want that go to that game .. anet has brought a diverse game here to challange and to make the players constantly think and evolve in there game play .. i mean come on who really wants to play the same thing every day for months on end ?

No one does .. Comming from my point of view i would rather have anet change things up a bit keep me on my toes challange me to push forward and find new ways to get gold .. good weaps items.. etc.. ^_^ its fun it''s wut i like most about gw .. every mopnth it's somthing different

Now think how many other games offer the options you have here on gw .. i mean they throw in new weaps when they feel it is time .. they offer contest .. championship tournaments for those who like pvp ... they offer elite missions realms that drop rare materials etc.. its never ending ... there is a crap load of things to do on gw

see i played d2 for a year after a few months i got board i had every char typwe .. all godly things weaps large ammounts of gold etc.. but nothing ever changed day in and day out same thign every time i played .. and here you all are complaining about a diverse game that challanges you to evolve and move forward .. here is what i got to say ... if you don't like it evolve and move on or go else where ^_^
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Old Dec 04, 2006, 01:07 PM // 13:07   #53
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lame complaints...
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Old Dec 04, 2006, 02:56 PM // 14:56   #54
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Quote:
Originally Posted by unspokenglory
omg !!!!! ARE YOU SERIOUS ok i have a solution to allthos who hate the nerf and dont always get gold drops .. and dislike the constant changing of the game (Diablo 2) same crap every time you play nothing is changed on the skills etc.. u want that go to that game .. anet has brought a diverse game here to challange and to make the players constantly think and evolve in there game play .. i mean come on who really wants to play the same thing every day for months on end ?

No one does .. Comming from my point of view i would rather have anet change things up a bit keep me on my toes challange me to push forward and find new ways to get gold .. good weaps items.. etc.. ^_^ its fun it''s wut i like most about gw .. every mopnth it's somthing different

Now think how many other games offer the options you have here on gw .. i mean they throw in new weaps when they feel it is time .. they offer contest .. championship tournaments for those who like pvp ... they offer elite missions realms that drop rare materials etc.. its never ending ... there is a crap load of things to do on gw

see i played d2 for a year after a few months i got board i had every char typwe .. all godly things weaps large ammounts of gold etc.. but nothing ever changed day in and day out same thign every time i played .. and here you all are complaining about a diverse game that challanges you to evolve and move forward .. here is what i got to say ... if you don't like it evolve and move on or go else where ^_^
that is exactly what a lot of people have done, you can have this game all to your fanboy self.

nothing more irritating than expressing an opinion and then getting told to move on, shut up, get out, go away. right. such is the attitude that destroys communities.

mark my words, this game cannot continue with its current business model if it's developers are too arrogant to realize that their creation, precious as it may be to them, is NOT what the community wants.
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Old Dec 04, 2006, 03:08 PM // 15:08   #55
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Quote:
Originally Posted by Cur
Imagine Guild Wars without nerfs or buffs from the start. I can picture quite a bit less profession and build diversity compared to what it is now.

No offence, but it seems like you are looking for a game that never changes, where the enemies die by the aura of your presence and godly artifacts drop at whim.
Ah if that was the case all we would have is Warriors running around around the place and hardly any mesmers! hang on a sec lets rephrase that . Well it there haddnt been any nerfs it would be even worse than it is now, all u would see is warriors of every sort and denomination and the other classes would only be used by people who actually know what there doing but wont be able to get into a group since there not a W. There would be no elitism there would only be warriorism (where warriors hate all other classes especially mesmers or necros).
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Old Dec 04, 2006, 03:24 PM // 15:24   #56
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Quote:
Originally Posted by Alleji
http://www.blizzard.com/diablo2

That's GW without PvP (and without a few other things, most notably the ability to rebuild your character on the fly). Uberweapons that do 300-500 damage? Sure. Oh wait, we'll come out with new mosnters 50 levels higher so you don't slaughter them with your uberweapons. Well, I guess we'll release the expansion that has new uberdoomweapons that do 500-2000 damage. And make your level 20+32 spells insta-kill everything 3 screens in front of you instead of 2. But that's kinda unbalanced. So we'll give all monsters 5 random immunities and you must have a new uberdoomweapon that ignores those immunities. What? Pfft, dictionaries are for pussies, immunities mean what we say they mean. Nothing is immune to my hacked 20000-50000 bow of pwnage.

Um, yeah.

You should be glad GW is balanced around PvP. Or you'd be walking around with ether renewal and its cousin energizing finale under prot spirit/spirit bond with constant shadow form (+300% enchanting mod) farming lvl 50 stuff for that new green sword with 100/100 sundering mod.

Bravo! Bravo!
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Old Dec 04, 2006, 03:54 PM // 15:54   #57
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Quote:
Originally Posted by unspokenglory
omg !!!!! ARE YOU SERIOUS ok i have a solution to allthos who hate the nerf and dont always get gold drops .. and dislike the constant changing of the game (Diablo 2) same crap every time you play nothing is changed on the skills etc..
You'll have to forgive me as I'm having a hard time parsing your.... Writing. Are you seriously pointing to Diablo II, one of the longest-lived and most successfull video games in history, as an example of a bad game?

Oh, and skills did change in DII, several times. Mind you, nothing like Anerf... err... Anet seems to prefer, but there were several changes. Enough to render the skill listings in the original game guide almost as useless as the game guides for Prophecies and Factions were before the ink was even dry.

If you want an example of a game where skills never change, try chess. Not a single change in over a hundred years, what in the world are they thinking?
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Old Dec 04, 2006, 04:11 PM // 16:11   #58
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I think Anet should divide PvE skills and PvP skills. I mean the day I step into RA and have to fight 6 Lvl 28 monsters hitting me for 360^ dmge a hit...
I realize that Anet will never do something like that but it would be nice.
The extra storage space would be reall nice as well but imagine the amount of extra memory Anet would have to add? Thats $$$ out of their pocket which I doubt their willing to spend on our behalf...
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Old Dec 04, 2006, 04:25 PM // 16:25   #59
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Quote:
Originally Posted by Myria
If you want an example of a game where skills never change, try chess. Not a single change in over a hundred years, what in the world are they thinking?
And look at how that works out. There's NO reason to roll any other piece but Queen, they are totally unbalanced. Don't get me started on Kings, if you die as a King your whole TEAM loses. Lame.
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Old Dec 04, 2006, 04:52 PM // 16:52   #60
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Originally Posted by xXa1

mark my words, this game cannot continue with its current business model if it's developers are too arrogant to realize that their creation, precious as it may be to them, is NOT what the community wants.
ummmm........

they have the hour by hour day by day logs of how the COMMUNITY plays not a tiny forum splinter group *vocal minority*

you do not speak for the community as to what the overall community wants.

instead of *the community* say *i* want this or that as you (and i) have no idea what the greater community is doing
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