Dec 04, 2006, 04:22 PM // 16:22
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#1
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Academy Page
Join Date: Nov 2006
Location: Vanquishers Island
Guild: Jenns Ungulating Glory Globes[JuGG]
Profession: E/Mo
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Remember that running thing?
The thing I love about prophecies that the other 2 campaigns dont really have was the ability to run through the game. By my third char I was finding it way too tedious to play through the entire game. It was easy to get a run to droks and buy armor and play through from LA, or run to the desert and play through those missions to Ascend. I mean it was great for the E-gayers who could buy gold and pay their way through but it was great for players like me as well, who farmed the gold and didnt really want to spend all that much time playing through again. You dont really feel that aspect in Factions or Nightfall Atleast they made factions play-able and I think nightfall is great
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Dec 04, 2006, 04:34 PM // 16:34
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#2
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Forge Runner
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Nightfall is so easy, that it would almost take more time for a runner to go through, than it does heroing or PUGing it.
Factions, though, are annoying.
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Dec 04, 2006, 04:44 PM // 16:44
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yeah, you are right, that running thing was horrible. People getting to places much before there where supposed to.
They should remake Prophecies to completely remove the runnin Behavior, closing doors and adding NPCs that don ot lett pass until you make the missions.
Some missions are completely deserted.
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Dec 04, 2006, 05:50 PM // 17:50
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#4
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I never minded running in small amounts. I really liked being able to skip a mission to join my buddies, and simply being there getting to play it. Not Droks runs and such, but hearing that a party wasforming up to do some area and hightailing it over to meet them, missing out on something like Blodstone Fen (heck, I think I skipped that with nearly all my characters, went back for it after.)
Sure, the imposed linearity keeps the plot in line, but it's really sad to be at a place like Sebelkeh, hear that your guild is forming up for it, and realise that first you have to do 3 quests and a mission to participate, despite being right there.
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Dec 04, 2006, 05:50 PM // 17:50
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#5
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Forge Runner
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Quote:
Originally Posted by MithranArkanere
Some missions are completely deserted.
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All missions before Shiverpeaks are deserted because they are not only easily doable with henchies, but are a breeze with heroes.
Missions in Shiverpeaks are simple with heroes.
RoF has groups forming. Not always, but often enough. IMHO, most players there are quite experienced and are usually looking for bonus as well.
But simply put, Prophecies is just too easy for anyone to bother going in with PUGs, since heroway is much faster.
New players to Prophecies as first game are getting few and far between, and veterans don't care about it anymore - it's simply not a challenge.
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Dec 04, 2006, 06:16 PM // 18:16
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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They should remake Prophecies so you get around level 15..20 to Lion Arch, enemies start being level 20 in Kryta and parties of 8 from Yak's bend on.
Also making Lions Arch the first spot with max armor for some basic non ascended desings (but leaving the other desings to be acquired later)
You can easily arrive at Old AScalon from presearng at level 12, and yo go arround killing creatires that give no exp until Kryta.
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Dec 04, 2006, 06:40 PM // 18:40
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#7
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by MithranArkanere
Yeah, you are right, that running thing was horrible. People getting to places much before there where supposed to.
They should remake Prophecies to completely remove the runnin Behavior, closing doors and adding NPCs that don ot lett pass until you make the missions.
Some missions are completely deserted.
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now if they would do that i would just quit GW, so as alot of other people
1- playing the 1st time through is a treat! i loved doin all those quests and missions in kryta on my 2 first characters, but when it comes to my 3th, 4th 5th and 6th toon... im sorry me (and oh so many more other people) dont want to replay through this LONG campaign ALL OVER AGAIN FOR THE 6TH TIME. we just want a decent level character to do end-game things with guild/friends
2- missions deserted? well, you realise there is 3 campaigns now? players are spread all over them and most of them are in NF now anyways, since its the new game to explore
3- i keep making all my characters in prophecies cuz i like the faces. if runing wasnt allowed AT ALL anymore (im not talking about droks run nurf, but Scanctum runs and LA runs) i would just start them in NF cuz thats where im playing now.
4- if they would block runs you would see even less people there cuz nobody would bother beating this long game on elonian/canthan toons, mostly cuz most of the content is already MORE then familiar to most of us, and it would seem like a waste of time
conclusion: leave prophecies as it is, dont kill the game even more
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Dec 04, 2006, 08:33 PM // 20:33
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#8
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Quote:
Originally Posted by Epinephrine
Not Droks runs and such, but hearing that a party wasforming up to do some area and hightailing it over to meet them, missing out on something like Blodstone Fen (heck, I think I skipped that with nearly all my characters, went back for it after.)
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Heh, I skipped The Wilds on all 4 of my characters until a guildie said "Can anybody help me?". I thought that was pretty funny.
Yeah, I really do miss running, especially since the Nightfall storyline only takes about 2 missions to learn the entirety of before it gets boring to play through it. I would have never suspected *spoilers removed by poster, weird huh?* was really the *spoiler* and was the endgame boss. Things like that kept me going through on my first few characters, but after a while, running was much faster and much more fun. Although I still went back and did every skill quest I could find.
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Dec 04, 2006, 09:05 PM // 21:05
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#9
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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If you still had to unlock things on your first time through a game, but could freely run around after that, I think we could all be happy.
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Dec 04, 2006, 09:19 PM // 21:19
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#10
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Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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Quote:
Originally Posted by Cjlr
If you still had to unlock things on your first time through a game, but could freely run around after that, I think we could all be happy.
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/cheers
/signed
/amen
that would be soooooo awsome! i really wish they would do that
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Dec 04, 2006, 09:33 PM // 21:33
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#12
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Frost Gate Guardian
Join Date: Jun 2006
Location: Singapore
Guild: Ordo Chaotika
Profession: W/Mo
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Most of what I read in the guru forums about people having issues with the whole running thing seems to be people who begrudge the others. Now that some the key places in new GW chapters aren't freely accessible by every character, it kinda ruins the feel of adventuring; it feels too mission/quest-oriented and being led on. I honestly think that Prophecies-style was the best in terms of accessing towns/outposts. And yes, I miss the running part, not for the running services but for the freedom to get around places; it leaves you with no options but to do primary quests and missions (which can be boring even with another profession).
EDIT: IMO, not every learning process needs to be the same, it's quite subjective. Playing through the missions/quests doesn't neccessarily make a player adept at the used profession; it just isn't as simple as that. Learning is really a subjective thing, going through the motion doesn't neccessarily mean learning anything, I think it's more of the desire to learn and being inquisitive that matters. Anyway, I don't think going to school neccessarily means that a person becomes educated, still depends alot on that person really.
Last edited by birdfoot; Dec 04, 2006 at 09:47 PM // 21:47..
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Dec 04, 2006, 10:01 PM // 22:01
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#13
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Massive changes to prophecies are not likely, it's old news and it seems it's not worth their effort. Factions will go that route also, and about half way to the next chapter after nightfall, nf will be ignored as well. Requests that get consideration will be added in the new chapters only as a way of increasing sales. Those around since the beginning know that as time goes by, old chapters go the way of the dodo.
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Dec 05, 2006, 08:15 AM // 08:15
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#14
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Jungle Guide
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Quote:
Originally Posted by Tauren Arcanist
The thing I love about prophecies that the other 2 campaigns dont really have was the ability to run through the game. By my third char I was finding it way too tedious to play through the entire game. It was easy to get a run to droks and buy armor and play through from LA, or run to the desert and play through those missions to Ascend. I mean it was great for the E-gayers who could buy gold and pay their way through but it was great for players like me as well, who farmed the gold and didnt really want to spend all that much time playing through again. You dont really feel that aspect in Factions or Nightfall Atleast they made factions play-able and I think nightfall is great
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By your third? Wow! I just missioned(and all bonuses, some skill quests) my 5th lvl 20 to Droks yesterday, not feeling its "tedious" yet, and still have another character to get there.
Quote:
Originally Posted by quickmonty
One of the problems with Prophecies was all the people stuck at Thunderhead Keep. I suspect that these were the people who got ran thru the game and never learned how to actually play the game. "But I already completed the game with one character." Yes, you learned how to play one profession. You roll a different profession and there is a new skill set to learn. And, playing a profession as a secondary is NOT the same as playing a primary profession. Playing = learning. Running through the game is like cheating in school. You may get to the end, but you are still uneducated.
JMO
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/agreed
If people want to run, fine, but not something Id do. Its one of the GW things I just dont get.
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Dec 05, 2006, 08:25 AM // 08:25
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#15
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Banned
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Quote:
If you still had to unlock things on your first time through a game, but could freely run around after that, I think we could all be happy.
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Amen!
Another thing anet should do is once a skill is unlocked on your account, make those skills available for your other characters. Why buy all skills over again?
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Dec 05, 2006, 09:39 AM // 09:39
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#16
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Enchanted Warrior
Massive changes to prophecies are not likely, it's old news and it seems it's not worth their effort. Factions will go that route also, and about half way to the next chapter after nightfall, nf will be ignored as well. Requests that get consideration will be added in the new chapters only as a way of increasing sales. Those around since the beginning know that as time goes by, old chapters go the way of the dodo.
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Is NerfNet really so quick to forsake a previous chapter? I realize they haven't done much with the last two chapters since NF came out, but I thought it was just because they are really, really, really, really, really busy.
I was kinda hoping they'd open up Urgos and The Deep, allow runs in Cantha, fix the graphic issues with previous armor, implement the Favor system of resurrection shrines in Cantha and Elona to Tyria, and perhaps even implement insignias and inscriptions into Factions and Prophecies. And this is just the major things. There are a bunch of small things that seem to make the game feel "slapped together" at times, but it's rare.
If it's true that they have no intention of adding/fixing to the previous chapters, then that makes baby Jesus (and Mr. Rogers) cry.
Where's Gaile Gray to answer questions like this? Surely A.Net is not just going to move on and let the chapters of old degrade and dissipate...
If so, I shed tears... Many, many, many a tear for Tyria, Cantha, and soon Elona.
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Dec 05, 2006, 10:27 AM // 10:27
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#17
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Academy Page
Join Date: Mar 2006
Guild: M Cheese [cese]
Profession: R/Rt
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Quote:
Originally Posted by Maria The Princess
Quote:
Originally Posted by Cjlr
If you still had to unlock things on your first time through a game, but could freely run around after that, I think we could all be happy.
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/cheers
/signed
/amen
that would be soooooo awsome! i really wish they would do that
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It would be great
or give ability to Protector title, meaning if one of your character have protector title, your other characters in that account have possibility to run through that chapter (but you still need to finish quest/mission in old fashion way, mean you able to go to last city but you will not able to take the quest/mission)
Protector of Tyria --> your other characters in the same account have ability to run through all city/outpost in tyria (not all but most of the city/outpost)
Protector of Cantha --> your other characters in the same account have ability to run through all city/outpost in cantha (not all but most of the city/outpost)
Protector of Elona --> your other characters in the same account have ability to run through all city/outpost in elona(not all but most of the city/outpost)
Note: if one of your party member dont have ability to go through the gate/portal (because he/she dont have the title yet) your party will not able to get through
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Dec 05, 2006, 12:33 PM // 12:33
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#18
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Ascalonian Squire
Join Date: Sep 2006
Guild: Howl at the Moon [HatM]
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Quote:
Originally Posted by Maria The Princess
/cheers
/signed
/amen
that would be soooooo awsome! i really wish they would do that
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/alsosigned
Was just about to post the same idea - glad I read the thread first
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Dec 05, 2006, 05:28 PM // 17:28
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#19
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Forge Runner
Join Date: May 2005
Location: Alaska
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lock the portals in Prophecies? wtf are you retarded? I got to 59% map cleared by the time I got to the desert in prophecies. I went through every portal, didn't have a single mission open. I did all the locations but certainly not in any order as I had Santum Cay before The Wilds. If I encounter a locked portal in Prophecies that requires some mission I've done 10 times already... well I'd just about snap.
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Dec 05, 2006, 05:51 PM // 17:51
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Missions are there to be made. If you don't like them... go find another game or go to PvP.
All quess and missions made! With all characters! No other way!
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