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Old Dec 06, 2006, 10:44 PM // 22:44   #61
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Realistically, Anet wouldn't be able to find everyone who AFK farmed their titles.

I agree on the negative after effects of said exploit. I just got to rank 4 myself and it will be a long while until I hit 5, but I'm in now rush.
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Old Dec 06, 2006, 10:50 PM // 22:50   #62
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I think it's lame that people have done this to achieve a high rank. It's not a direct exploit in the sense that what you do is allowed by the game, but it's very close to the line and definitely not what I'd call appropriate. What I find even worse is when people boast and brag about it and try to justify that they've done it as if it's some achievement. Should their ranks be taken away? No, Anet probably has no way of finding out who did and didn't use this dubious feature. Should precautions and new rules be made to avoid something like it to happen again? I think so.
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Old Dec 06, 2006, 10:52 PM // 22:52   #63
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We have to ask ourselves; would Anet be able to enforce these new "precautions"?
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Old Dec 07, 2006, 12:30 AM // 00:30   #64
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Originally Posted by Former Ruling
I also was surprised by the fact that we start the story at the Consulate Docks, but only receive Dunkoro (a required hero for that mission) at level6 at the same time. Forcing us to do stupid grind in our own continent if we want to do the mission with our own Dunkoro.
You can do Consulate with level 6 Dunkoro (Hinata and Fang Of Pyre did), he's just not going to be terribly useful...
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Old Dec 07, 2006, 02:20 AM // 02:20   #65
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Whether or not GW calls this an exploit remains to be seen.

But whoever afk'd their way to Lightbringer ranks didn't work for them. Yes maybe they worked to set up the heroes, but for 8 hours while afk they did not work for it.

If people really wanted to they would make DoA groups excluding rank6+ and let the afkers fend for themselves trying to find a group of rank6+, but I doubt that will happen. Same thing like pvp, farm some questionable way to rank using builds that can no longer be made or afk (Lightbringers - Spelled out for Tom) their way to high rank then promote elitism and only make r6+ groups and exclude everyone else while telling everyone how elite they are. Same story different day. But Guild Wars won't do anything about it. Same story different day.

Last edited by CrystalM; Dec 07, 2006 at 05:01 AM // 05:01..
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Old Dec 07, 2006, 02:56 AM // 02:56   #66
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Originally Posted by CrystalM
Whether or not GW calls this an exploit remains to be seen.

But whoever afk'd their way to Lightbringer ranks didn't work for them. Yes maybe they worked to set up the heroes, but for 8 hours while afk they did not work for it.

If people really wanted to they would make DoA groups excluding rank6+ and let the afkers fend for themselves trying to find a group of rank6+, but I doubt that will happen. Same thing like pvp, farm some questionable way to rank using builds that can no longer be made or afk their way to high rank then promote elitism and only make r6+ groups and exclude everyone else while telling everyone how elite they are. Same story different day. But Guild Wars won't do anything about it. Same story different day.
afk their way to high rank? don't talk about pvp unless you know what you're talking about. Instead of sitting here typing and complaining that you can't get into r6 groups, go do something about it.
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Old Dec 07, 2006, 03:29 AM // 03:29   #67
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I knew about the afk exploit and cant be borthered with it. Dont really care either.

Dont let others set limits on how you should enjoy the game. Whatever LF LBP Rank XX BS.

And when you found others that share your views on having fun, then you know you found friends to play with.
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Old Dec 07, 2006, 03:32 AM // 03:32   #68
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R3 is all ya need, because I see AFK R8 LBs getting creamed just as fast as the rest of us. Hee hee, a R8 warrior got smashed, then took the bonder with him from all the excess damage xD
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Old Dec 07, 2006, 03:50 AM // 03:50   #69
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Originally Posted by Ruby Lightheart
On top of that you have zero sunspear points and have to grind massively to level your characters and to catch up sunspear point wise with the Elona created characters. We should have at least gotten our heros at level 15 and gotten some amount of sunspear promotion points for coming across chapters into Elona.
I didn't have this problem. The amount of points you get as rewards per-kill increases drastically as you progress. The most amount of grinding I had to do was incidental killing on a side-quest. Just tag the scouts at EVERY resurrection shrine you pass and Sunspear points are a complete joke.


Didn't get an answer so I guess I'll ask again... What was this "AFK exploit" anyway?
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Old Dec 07, 2006, 04:12 AM // 04:12   #70
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So where is the difference? The Sand Shards fiasco was a result of design oversight, whereas the Signet of Instant Win was a result of coding error. The abuse of Sand Shards did not exploit any bugs - all components of the build worked as intended individually, but the designers obviously did not account for that particularly devastating skill combination.
Actually, I think the problem with Sand Shards was a coding error too rather than design error. If you read the text as is/was written, then you wouldn't expect the resultant flaw (and chaos) to have resulted. If someone says, each time you fail to drink a specific glass of water, drinking a bowl of soup does not fail the previous specific. If it did, doing nothing would also fail that specific.

Somewhere along the way someone forgot to code in a requirement that the subject must be wielding a scythe (or drinking a glass of water), for the condition to be satisfied...
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Old Dec 07, 2006, 04:19 AM // 04:19   #71
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Originally Posted by Riotgear
Didn't get an answer so I guess I'll ask again... What was this "AFK exploit" anyway?
The AFK exploit was an, erm, situation whereby players could set up heroes and/or henchies to kill Torment creatures at a rate that was not fast enough to wipe them completely, such that they dropped health and began to use Call to the Torment and would live long enough to finish the skill so that it spawned another Torment and the process could be repeated ad nauseum.

Through use of an appropriate skill set, like a bonder + mender, you could set up as many as six separate groups to kill as quickly as possible, yielding returns of anywhere from 300 to 2000 or more points an hour.
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Old Dec 07, 2006, 04:58 AM // 04:58   #72
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Originally Posted by Senator Tom
afk their way to high rank? don't talk about pvp unless you know what you're talking about. Instead of sitting here typing and complaining that you can't get into r6 groups, go do something about it.
I was talking about pvp builds that can no longer be used and afk lightbringer.
You misunderstood the afk part, I guess I needed to spell it out for you.
And it was not complaining just stating how it is about r6.
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Old Dec 07, 2006, 05:07 AM // 05:07   #73
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Quote:
Originally Posted by Devina Fava
Actually, I think the problem with Sand Shards was a coding error too rather than design error. If you read the text as is/was written, then you wouldn't expect the resultant flaw (and chaos) to have resulted. If someone says, each time you fail to drink a specific glass of water, drinking a bowl of soup does not fail the previous specific. If it did, doing nothing would also fail that specific.

Somewhere along the way someone forgot to code in a requirement that the subject must be wielding a scythe (or drinking a glass of water), for the condition to be satisfied...
Sand Shards worked as written.

Your "fail to drink" analogy isn't applicable because it doesn't require an action. The Sand Shards condition triggered when your attacks failed to hit - this requires that you actually attack in order for them to fail to hit. If you don't attack, they can't fail to hit, so the condition is not met.

A modified working analogy would be, "whenever you drink, if you fail to drink water, then X". Drinking soup (ie. using daggers) meets the condition, whereas doing nothing (ie. not attacking) des not meet the condition.
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Old Dec 07, 2006, 05:23 AM // 05:23   #74
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Quote:
Originally Posted by Rera
A modified working analogy would be, "whenever you drink, if you fail to drink water, then X". Drinking soup (ie. using daggers) meets the condition, whereas doing nothing (ie. not attacking) des not meet the condition.
Yup, that is a better analogy. But the text was whenever you "fail to hit" (condition A) with a "scythe attack" (condition B), the parameter must be that both must be fulfilled. Reading that in its normal form, it is a given that the attack has to be a scythe attack in the first place. But clearly that didn't make it through to the programming. Hence it's a coding error. Anyway, whether it is or not, we're getting off topic ^.^

Last edited by Devina Fava; Dec 07, 2006 at 05:26 AM // 05:26..
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Old Dec 07, 2006, 05:28 AM // 05:28   #75
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Quote:
Originally Posted by Devina Fava
Yup, that is a better analogy. But the text was whenever you "fail to hit" (condition A) with a "scythe attack" (condition B), the parameter must be that both must be fulfilled. Reading that in its normal form, it is a given that the attack has to be a scythe attack in the first place. But clearly that didn't make it through to the programming. Hence it's a coding error. Anyway, whether it is or not, we're getting off topic ^.^
I think the original wording was just whenever you fail to hit with an attack. They added the scythe part only after the exploit was discovered and fixed.
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Old Dec 07, 2006, 05:48 AM // 05:48   #76
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Quote:
Originally Posted by Devina Fava
Yup, that is a better analogy. But the text was whenever you "fail to hit" (condition A) with a "scythe attack" (condition B), the parameter must be that both must be fulfilled. Reading that in its normal form, it is a given that the attack has to be a scythe attack in the first place. But clearly that didn't make it through to the programming. Hence it's a coding error. Anyway, whether it is or not, we're getting off topic ^.^
The original wording of Sand Shards did not include the "Scythe Attack" clause, hence why I said it worked as written. It was clearly designer oversight as opposed to coding error.
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Old Dec 07, 2006, 05:54 AM // 05:54   #77
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Today's update (12/6/06) is slightly ironic.

The update caused Heroes to be affected by Enviromental effects in the Realm of Torment.

Previously, the best place to farm Lighrbringer Points was the Margonite Citadel in the Domain of Secrets, since the Margonites died easily, and the massively-annoying Enviromental effect (+40% Energy Cost) did not affect heroes. Now, it'll be too difficult to farm.

What does ArenaNet want?
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Old Dec 07, 2006, 06:36 AM // 06:36   #78
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Originally Posted by Zinger314

What does ArenaNet want?
Effects to work as stated evenly?
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Old Dec 07, 2006, 06:47 AM // 06:47   #79
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Didn't they say something about new ways of obtaining lightbringer and sunspear ranks somewhere? Maybe they don't want people to feel like they need to farm for points or something.
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Old Dec 07, 2006, 06:48 AM // 06:48   #80
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Quote:
Originally Posted by Zinger314
What does ArenaNet want?
They want everyone to farm Margonites right outside Sahlahja with wurms. :P
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