If i have to log onto the internet to play the game. and i have to know people online to get into pvp.
then is that not mmorpg?
i realize that mmorpg stands for Massivly Multiplayer Online Role Playing Game
So lets check it out... guild wars is massive.. its got multiple players... its online.. you play the role of a character.. and its a game... it all adds up.
Guild Wars is not a MMORPG. Here's why.
Massive Multiplayer (8 people does not count as "massive" in most internet games) Guild Wars is a 3D Diablo 2 with virtual chatrooms (towns). The only time more than 8 people can play together is in pvp.
Online Role Playing Game - check.
MMORPG's have the hidden connotation that they are persistant. GW is not. Follow another group outside and you won't find them when you load.
Guild Wars is NOT a MMORPG(Massively Multiplayer Online Role Playing Game) nor is it what ANet likes to call it, a CORPG(Competitive Online Role Playing Game). It is instead a TPFS... a Third Person Fantasy Shooter.
Guild Wars is NOT a MMORPG(Massively Multiplayer Online Role Playing Game) nor is it what ANet likes to call it, a CORPG(Competitive Online Role Playing Game). It is instead a TPFS... a Third Person Fantasy Shooter.
It may not be a MMORPG... But I DO play it as a MMORPG! Thanx to the great improvement of adding heroes and a system to control them. This system also makes it a wargame (Warhammer uses the same system). No improvements? I think Nightfall is the very best chapter (at least for PvE)!
To me Guild Wars is an MG (multiplayer game)..and here is why.
It is not massivly multiplayer. 8 people is not massive.
It is no longer online imo, internet connection could not even be needed to play.
It is not roleplaying, all you can do is fight..fight..fight...
Really, this game poorly uses its instanced system. At least make maps fully customizable then, since it is a single portion only for you. This way, at least you can use them a little bit more to their potential.
I'm hoping for Chapter 4 a pvp map where 10-20 people spawn randomly and its free for all. You get points based on how long you go without dying and how many players you kill. Maybe for each player you kill you get 1 point, but for every minute you are alive you get a multiplier x2. So if you survive for 1 minute and kill 1 person you get 2 points, and if you survive for 2 minutes and kill 1 person you get 4 points for them etc....
Is this on topic? *sigh*
Really though, I'm happy with the changes/improvements/etc. Do some things need to be nerfe*cough* changed or adjusted? Sure, but they have 6 months to put out another game so don't expect frequent weekly updates, which ironically would be more WoW like....
MMORPG definition is kinda loose, it was initially used to coin EQ which supported massive number of gamers online; shardfenix's point on the persistence aspect is very true for the current definition (MMORPG players exist in a persistent world). CORPG coined for GW was definitely considered more appropriate as the game had been intended more on the PvP end (competition). I believe there are a fair number of people that doesn't know about that yet, or that perhaps they were misled since many often referred to GW as MMORPG (even game reviews). Personally, I find WoW being more of a '3D' Diablo II (skill trees and item-focused) than GW (only similarity is perhaps dungeon-style with a storyline); GW's more of a trading card game where each skill is a card.
Anyway, that's besides the point. GW at the very core, can never be MMORPG; adding MMORPG-like features will not make GW MMORPG either. For those that feel GW adding life-skills is like trying to clone WoW, do understand that the introduction of life-skills had began long ago with games like Breath of Fire series; MMORPG simply made life-skills better to suit their open-ended gameplay. The releasing of new chapters can be referred to as the 'length' of the game, GW's game mechanics being the 'depth'; but OP was referring to more of the 'breadth' (the capacity with which you could do something in a given context). If I put 'breadth' into PvP context, it would be like introducing new PvP modes, as with when AB was introduced.
Let's just put it this way: assuming development bandwidth/time issues were non-existent and that ANet is in the perfect state of being able to deliver everything at once, would you prefer expansion of gameplay variety or leave GW as what it currently is?
Quote:
Originally Posted by Teufel Eldritch
It is instead a TPFS... a Third Person Fantasy Shooter.
Lol. I think Strategy Beat'em Up fits the bill better.
Last edited by birdfoot; Dec 05, 2006 at 01:09 AM // 01:09..
note that every hero you take to solo/duo farm takes a fair share of the drops unlike true solo/duo where you get it all which is a huge difference
and here is where i think you are completely wrong.
these heroes are not the uber player replacement Gaile was talking about.
check out the threads that say the heroes are nicely improved henchies but still have a long way to improve to decent player status.
the improvement is enough that you dont need to be an expert player to use henchies merely very good .
and for basic skip the lousy pug even average players are having success with the heroes.
since the hero AI is still very substandard to a halfway decent player we are not even close to AI wars
they have simply opened another choice to people who were begging to escape being forced to group with jerks just because the standard hench party wasnt quite good enough
I agree with some of your points,however more people are opting to hero/hench missions and quests now then PUG( yes we all know PUGs have there downfalls but my 2 best ingame friends are from PUGs)
And for PvP players unless u have uber-godly luck you WILL fight at least one heroway team. And ive had my heroway team completly obliterate a ranked full human team and i cant rlly work out the conventions of the heroes
Location: Hell hole formerly known as South Africa
Guild: DSC
Profession: N/Me
Quote:
Originally Posted by brokenmonkey
What do u mean "Improvements", We already got improvements!!!
DUR.. do u remember hero's? Do u remember Saved Builds? Do u remember New ai? Do you remember A WHOLE NEW CAMPAIGN? DO U REMEMBER THE NEW WEAPONS?DO U REMEMBER THE NEW PETS? DO U REMEMBER THE PROFESSIONS? DO U REMEMBER THE ELITE MISSION? DO U REMEMBER THE NEW STUFF FOR PVP(the Weapon making thing and armor thing.) I don't understand, no matter WHAT anet does, u r NEVER happy.
and yea, guess what. GO PLAY WOW for mounts. they're STUPID!
Sorry for my flame, but I'm tired of ungrateful B*s*erds.
Duh! do you remember paying $50.00 for your game.
now Back to the topic on hand
I don't aggree with the poster of this topic, I would hate to see my favorate game turn into another wow,mounts,fishing etc.
However having said that I respect his ideas and his post and his opinion and how DARE SOME OF YOU TELL HIM TO GO PLAY ANOTHER GAME ?If that all you got to say it's clear that you got nothing to say!so keep quiet until you have somthing meaningful to add to this topic.
Last edited by necronut; Dec 05, 2006 at 03:12 PM // 15:12..
Others point out that it has a lot of aspects of FPSs.
I think the fun that comes from GW is primarily from creating interesting/effective builds, using builds well, coming up with counters for common builds, etc. In short, strategy and skill are at the core of guild wars.
However, there is a bit of a dilemma for Anet since the majority of players are in PvE and actually enjoy grinding. The strategy/skill aspect of GW won't keep these players around for long.
Anet has sanctioned grind (although they would be loathe to admit it) and probably realizes its appeal to a lot of their players. FoW armor and Faction Farming are two examples that come to mind.
In order to keep a large part of their player base happy, they will have to introduce some new grind activities, be it fishing, or basket weaving, or whatever. Those of us that are fans of the strategy/skill aspect will stay around, but the # of active pvp vs pve farming districts and surveys (too lazy to search) show that us strategy fans are in the minority.
I'm sure the decline in sales from Prohecies (#4 game in 2005), to Factions (#5, #1, & #3 for 3 consecutive months), to NF (#5 & #10 for only 2 weeks) has caught their attention [taken from NPD].
Guild Wars is not a MMORPG. Here's why.
Massive Multiplayer (8 people does not count as "massive" in most internet games) Guild Wars is a 3D Diablo 2 with virtual chatrooms (towns). The only time more than 8 people can play together is in pvp.
I guess we all know why huh?
-back to the topic
Well when i first saw this topic i thought "guess someone is about to 'complain' about some necessary updates that were left behind"
Guess you didint. There goes a good chance of making a good thread.
But anyways, first of all i would like to thank A.net such an awsome game. I liked how you took the esscence of "what was going to be" Diablo2, turned into a 3D game and expanded expanded expanded turning it into what we call it Guild Wars today.
(although i prefered the Druid for shapeshifting, but maybe at chapter 4 huh)
But one thing that i dont get is why you still didnt "upgrade" the last chapters to create a single game system. As an example: the armor crafters at Tyria, Cantha and at Elona. At Elona you can choose your armor's skin and you can add any existing and any possible new mod at your armor, so thit way, you can choose your armor style and you can change its mods any time you want (basically, its perfect) . At Cantha its preety much the same way, but you buy it from the crafter with any pre-nightfall mod, and in order to change the mods, you have to buy a whole new armor. Also, there are mods that did not exsited by the time Factions were released, so your possibilities are really restricted compared to the elonian armor model. At Tyria it gets worst, every armor model has its own bonus, this way you can never get a Ascalon armor with 100 armor (with 13 strenght required, of course)
For the older headsets for example, you gave them all +1 energy to compensate some headsets model that already gave an upgrade (ascalon helm).
So today, people that take pvp seriously, cant play pvp with their pve characters like they used to at Factions because of this, any Dervish with wildblow will just "own" you, the damage is devastating.
To those who are thinking "omfg, buy a new helm then you 'n00b'": i shouldnt have to! What if i want play with my warrior with Kinights set? I cant, because of this.
And there is also the inscription "issue".
At Elona if you find a weapon with the requirements you want/need, you can just make the weapon of your choice, and for that the prices of the weapons at Elona at not as high as the Tyrian and Canthan. You can easly get 80,000 gold from a Fellblade with 15^50 or a Gothic Sword 15^50, and you wont get more then 35,000 with an Elemental Sword with 15^50, because the 15^50 upgrade doesnt really matter now, but they are what makes the Gothic Sword and the Fellblade so damn expensive. Not to mention the shields, the numbers are astronomic. This made most of the skins unavailable to most of the players because the perfect/semi-perfect are only acessible to those who are really lucky, or to those who farmed with 55 monks (or such) and for that they are millionares today. If the inscriptions were applyed to every item in the game, i am sure most of itens would be more acessible to the players.
The Favor of the Gods "issue".
Why cant we get to Underworld or Fissure by other means if not the Temple of the Ages? We relly too much on the rest of the server to get the favor, the only server that holds the altar at HoH nowadays is Europe, the rest of the servers hardly ever get the favor of the gods, try to get into Taiwan server and ask them where Fissure of Woe is. I really feel bad for them.
You should put that "choose a server" option to a good use and add America and Europe, this way we could change server if we want to play FoW or UW. Getting the favor nowadays is not really important, you dont need it to get to the new end-game areas, it does not have the same impact, its just something that bother us now knowing we cant get to Fow or UW.
Talking about FoW/UW.
I think we are all tired of seeing the 55 monks getting all the ectos, why not end it for once and for all? Add a system where the loot quantity/quality decreases deppending on how may players you have in your team, and get a bonus if you have team with a maximum number of players, this would estimulate people to form larger groups and not play "duo 55" or "5 man run".
These are the major issues at these areas. Another thing you could do, is add new professions down there, increase the dificulty, increase the drops, make them compareble to the end-game areas at the other chapters. I mean... why not?
Now im not here to complain that you dont do what i think you should do, or that i dont like Guild Wars and im going to quit if if you dont do what i say or something like that. I exposed these "issues" to demonstrate that there are some things that you simply left behind, or abandonned!
We have allways "complained" about these things that we all belive/know that will make the game better if modified, but you never said anything if you plan to add it, or if you are working on it, or if dont know what to do.
I am pretty sure some of us would for for free for A.net if they could, the hell you can form an army with these people! Some of us crack our heads daily just to create a thread at gwguru with an idea that would please A.net.
I would cry to see GW abandonned like Diablo2 used to be at the 1.09 patch, of course such a lack of concern will never happen here, but it is happening at some parts of it like Tyria and Cantha.
All we want to hear is a "yes" or a "no"
We are yours to command.
/kneel
SO WHAT if they made it easier to switch attribute points around?
SO WHAT if they added Sorrows Furnace and Grenth's footprint to Prophecies?
SO WHAT if they added white and brown dyes?
SO WHAT if they took many over-powered skills and made them balance with everything else? (remember those spirit spammer groups in HA?)
SO WHAT if they gave us customizable heros to use instead of henchmen?
SO WHAT if they took under-powered skills and balanced them out?
SO WHAT if they added unique weapons?
SO WHAT if they fixed glitch after glitch after glitch?
SO WHAT if they eliminated exploits that gave players an unfair advantage?
SO WHAT if they added titles to give players something to shoot for?
SO WHAT if they've banned thousands of bots from Drok's and Elona reach?
SO WHAT if they gave us toggleable capes and head-pieces?
And the list goes on, BUT:
WHAT HAVE THEY* DONE FOR US LATELY?
/end sarcasm.
*Edited to clarify this post.
Last edited by Kook~NBK~; Dec 07, 2006 at 01:49 PM // 13:49..
SO WHAT if they made it easier to switch attribute points around?
SO WHAT if they added Sorrows Furnace and Grenth's footprint to Prophecies?
SO WHAT if they added white and brown dyes?
SO WHAT if they took many over-powered skills and made them balance with everything else? (remember those spirit spammer groups in HA?)
SO WHAT if they gave us customizable heros to use instead of henchmen?
SO WHAT if they took under-powered skills and balanced them out?
SO WHAT if they added unique weapons?
SO WHAT if they fixed glitch after glitch after glitch?
SO WHAT if they eliminated exploits that gave players an unfair advantage?
SO WHAT if they added titles to give players something to shoot for?
SO WHAT if they've banned thousands of bots from Drok's and Elona reach?
SO WHAT if they gave us toggleable capes and head-pieces?
And the list goes on, BUT:
WHAT HAVE YOU DONE FOR US LATELY?
/end sarcasm.
this thread is about the GAME not the players. it is anet's job to make their game something their consumers find fun in. it is not the consumers job to find fun in something which does not appeal to them.
this thread is about the GAME not the players. it is anet's job to make their game something their consumers find fun in. it is not the consumers job to find fun in something which does not appeal to them.
your argument is nothing more than trolling.
Dude. You obviously missed the point of Kook's post entirely. But since I'm a nice guy I'll make it simple for you.
THERE HAVE BEEN PLENTY OF IMPROVEMENTS.
Kook just listed a small portion of those improvements. Comprende? Gotta love people who call others trolls when they can't even comprehend to what they're responding to.
Dude. You obviously missed the point of Kook's post entirely. But since I'm a nice guy I'll make it simple for you.
THERE HAVE BEEN PLENTY OF IMPROVEMENTS.
Kook just listed a small portion of those improvements. Comprende? Gotta love people who call others trolls when they can't even comprehend to what they're responding to.
"dude", read it again, he was sarcastically saying that "there have been a lot of improvements and yet you havent done anything to help improve this game" se comprende eh?
therefore i tell him that its not the consumers job to find fun in a game but it is anets job to make sure it's consumers are having fun.
his response was poorly worded, it should have said 'but what have THEY (not you) done for us lately' as obviously you seem to think that you're owed something by ANet, even though they have made hundreds of changes to the 3 different games since the original guildwars was first released, all with the goal of improving things for the players.