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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } My opinion on the lack of improvements. - Page 3 - Guild Wars Forums - GW Guru
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Old Nov 24, 2006, 12:29 AM // 00:29   #41
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I don't know how cooking or fishing was implemented in WOW or other games, but I thought that if they did implement it in GW, it would be a separate activity that wouldn't affect the core gameplay. More like a mini-farming/trading system in GW where people could search for ingredients of different varieties and fish or cook different things and trade them with other players or npcs, e.g a fishmonger. They could have trivial effects that only work in town or such to avoid imbalance, or maybe only work in PvE regions.

I'm new to online games but looking at this discussion on life skills it seems like GW is the only (popular) online game that doesn't offer anything like that. Sure it doesn't have to be a clone, but there's a difference between trying to not be a copy of another game and not keeping up with the competition. Life skills seem to be a big attraction, look at the SIMS for one. Sure a different game but another (popular) game with life skills.

EDIT : for spelling corrections

Last edited by BoredJoe; Nov 24, 2006 at 01:15 AM // 01:15..
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Old Nov 24, 2006, 01:08 AM // 01:08   #42
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Agrue all you want what GW is or isnt.

If the game isnt going to attract more newer players/keep the old ones interested = lesser sale = game over.

Keep going for 'more of the same', frustrate players playing the game, no 'significant improvements' and 'ignoring Players request', you can only milk the fan/player base for that long before most players leave for newer pastures. And though we think this isnt going to affect our own little world we are playing in, sorry to burst your bubble it doesnt work that way. Someone have to pay the bills.

Sales = Everything.
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Old Nov 24, 2006, 02:27 AM // 02:27   #43
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Oh no! Guild Wars is doooooooooooomed because because the developers aren't doing exactly what what someone on a forum wants!

While Anet has made some mistakes, not making Guild Wars a cheap World of Warcraft clone isn't one of them.

Last edited by Sanji; Nov 24, 2006 at 02:30 AM // 02:30..
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Old Nov 24, 2006, 05:47 AM // 05:47   #44
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I'm using mantra of flame!
*gets an insta full energy bar *

Seriously, why all that flaming towards eachother?
Sure, everyone has improved idea's for guildwars, which other games may have allready implented... But saying to "go play that game then" is just a weak excuse for don't knowing a real awnser

Offcourse, everyone is free to give his/her own idea's and offcourse there will be allways some people who don't like it, but you must learn to respect eachother and give your own normal oppinion and reason why you think his/her idea's don't is good for guildwars. That way everyone is happy
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Old Nov 24, 2006, 06:29 AM // 06:29   #45
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The developers always used to say that one of the advantages of GW was the ability to reinvent itself. Much like their favorite card game. So far the reinvention is not taking place. Sure, we got new content, levels, items, storylines, but the overall gameplay is only tweaked and left untouched.

Currently the arguments on why GW does not need minigames or mounts are true. The gamedesign does not require traveling on horseback. the gamedesign does not force you to level your skills by doing a repetitous task.

the players themselves have motivation and means to do repititous tasks however. Farming. They want money and they are willing to do things over and over again for gold. A fact other MMOs capitalize on and a good starting point for a minigame.

at the same time the "makro-game" is in trouble too. the players rush from one chapter to the next, where it is all about saving the world once more. immensly huge storylines are a prime feature of GW and one which is getting increasingly boring. all the exploration and wonder of a fantasy world is lost under the constant pressure of pushing onwards to save the world. some players just love pre searing ascalon more then everything else. though doom looms over presearing, it is just a small happy place with no real problems, yet. the rest of prophecies/Factions/NF is all about destruction, wastelands and ruin. the whole fantasy world which is simply admired is completely lost.

Nightfall is especially frustrating in that regard. A series of deserts, wastelands and hell itself. no wonder most long time players still like prophecies best. Tyria at least looks like fantasy and not like MadMax/Fallout.

GW needs change, not in minigames and social skills, but in the way it presents itself as a fantasy world (and not a post-apocalyptic one).
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Old Nov 24, 2006, 06:58 AM // 06:58   #46
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Quote:
Originally Posted by 4thVariety
The developers always used to say that one of the advantages of GW was the ability to reinvent itself. Much like their favorite card game. So far the reinvention is not taking place. Sure, we got new content, levels, items, storylines, but the overall gameplay is only tweaked and left untouched.

Currently the arguments on why GW does not need minigames or mounts are true. The gamedesign does not require traveling on horseback. the gamedesign does not force you to level your skills by doing a repetitous task.

the players themselves have motivation and means to do repititous tasks however. Farming. They want money and they are willing to do things over and over again for gold. A fact other MMOs capitalize on and a good starting point for a minigame.

at the same time the "makro-game" is in trouble too. the players rush from one chapter to the next, where it is all about saving the world once more. immensly huge storylines are a prime feature of GW and one which is getting increasingly boring. all the exploration and wonder of a fantasy world is lost under the constant pressure of pushing onwards to save the world. some players just love pre searing ascalon more then everything else. though doom looms over presearing, it is just a small happy place with no real problems, yet. the rest of prophecies/Factions/NF is all about destruction, wastelands and ruin. the whole fantasy world which is simply admired is completely lost.

Nightfall is especially frustrating in that regard. A series of deserts, wastelands and hell itself. no wonder most long time players still like prophecies best. Tyria at least looks like fantasy and not like MadMax/Fallout.

GW needs change, not in minigames and social skills, but in the way it presents itself as a fantasy world (and not a post-apocalyptic one).
I thought the scenery/ambience in NF was okay, maybe a bit blander than the first two but not really something that bothered me. Not even on my list of issues tbh.
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Old Nov 24, 2006, 07:11 AM // 07:11   #47
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If Guild Wars made me work to enjoy the game, i.e. making me fish and mine, I would quit in a heartbeat.


I work in real life so I can play Guild Wars, why should I take a lower paying job as an e-fisherman just to get to the enjoyable content?
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Old Nov 24, 2006, 07:17 AM // 07:17   #48
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Check out the updates page on the Guild Wars site, there are improvements (quite significant ones, too) all over the place. New stuff is being implemented, whether or not it's the stuff you want is a different story.
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Old Nov 24, 2006, 07:30 AM // 07:30   #49
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Quote:
Originally Posted by 4thVariety
GW needs change, not in minigames and social skills, but in the way it presents itself as a fantasy world (and not a post-apocalyptic one).
I cant agree more. When my first toon got out of pre-searing, i took one look at post searing and post searing ascolon, everything was so Fulgy that i stopped playing for a few days then decided to create another toon in pre-sear and stayed there for a whole month and was level 12.

I cant begin to voice my dissatification with the overall GW post-apocalyptic concepts in the design though process when designing the game other than being attributed to a lazy design mentality. If it wasnt for Kryta, i dont think i would have borthered to continue playing GWP in the first place.

Fallout series wasnt popular just because of its post-apocalyptic concept but rather being a great inventive and interactive RPG of its time, the post-apocalyptic theme was just something different that fitted into the storyline. Even so after a while it got old as well.

Seriously is there any half decent bastion of human civilization of great glory around other then the vabbian's region in Nightfall which reminded me of universal studio theme parks?

I didnt think so.
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Old Nov 24, 2006, 08:25 AM // 08:25   #50
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Quote:
Originally Posted by Vilaptca
/snip What will fishing, mining or any of that do for GW? What do they add to the game? What do you do with the fish you catch? Eat them? So now we have health potions in GW. What do you do with the stuff you mine? Craft armor? So all armorers are useless now. /snip
HOW I MINE 4 FISH???

(A cookie for anyone else who thought of this when they read that.)

Mounts? Er...while it would be neat at first, well...just imagine this being screamed over Local:

"I WANNA PONY! PLZZZZZZ 137G 4 MY PONY PLS"

I don't think mounts mesh with the GW world anyway; While you see Dwarves and a few other races using mounts sometimes (Dwarven mounts are more "enslaved beasts" though), you don't see humans using mounts (Unless they do in Factions, don't have that.). Everyone walks or teleports everywhere. Wurms don't count, they're a special case (They're not for more mobility, they're for not dying in that game area, which you would do without the wurm)

I'd have to agree with other people who have echoed the sentiments of "Fishing/Mining/Swimming/Jumping/Crotcheting/Plumbing are not what GW is about". Armor and weapon crafting from stuff you loot off mobs and salvage is what we have, and I'm happy with that.

If they add any "minigames", I want a minipet battle arena...or even better, a -true- 1v1 dual system/arena. Or maybe something else GW-related. "Fishing minigame" just doesn't feel like GW to me.

Oh, and go play PONG!....er...oh, right.
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Old Nov 24, 2006, 08:30 AM // 08:30   #51
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The only time im fishing in this game is if involves a 1/10000000 chance of getting a rare gem from a fish's stomach.

or

fishing up weapons randomly (think breath of fire)
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Old Nov 24, 2006, 09:17 AM // 09:17   #52
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Originally Posted by Narutoscryed
what the hell is guild wars then.

If i have to log onto the internet to play the game. and i have to know people online to get into pvp.

then is that not mmorpg?

i realize that mmorpg stands for Massivly Multiplayer Online Role Playing Game

So lets check it out... guild wars is massive.. its got multiple players... its online.. you play the role of a character.. and its a game... it all adds up.

it sounds like gw is in the middle of a sever identity crissis..
It is not "massive". Just go out a portal and tata, only 8 players!

Guild Wars is a CORPG, also known in the industry as a COP OUT.
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Old Nov 24, 2006, 09:56 AM // 09:56   #53
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Quote:
Originally Posted by generik
It is not "massive". Just go out a portal and tata, only 8 players!

Guild Wars is a CORPG, also known in the industry as a COP OUT.
Or maybe its just trying to keep costs(bandwidth) down, to help maximize profit?
Quote:
Originally Posted by Deleet
Guild Wars is a game, not an alternate life. We don't need more alternate life skills.
Sure we do! "Im using Pay the Bills on Checkbook!"
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Old Nov 24, 2006, 10:46 AM // 10:46   #54
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Quote:
Originally Posted by TiNkLeR
Well as you see, GuildWars hasnt got many improvements, to make us feel that it is worth to buy another chapter.


I wonder who is the fault.. is Anet ? Nope, we are.




When a member makes a suggestion that would be awesome on PvE, like.. Mounts (not wurms -.-), Fishing, Cooking (well.. real life skills), swiming/jumping.
Or for PvP, like.. Pet Wars.. Naval Wars.

(DUDES! THAT WAS AN EXAMPLE! IT DOESNT MEAN THAT I WOULD LIKE THAT! There are so many original sugestions.. i was just putting the ones i remembered in the time! Please.. just get my point, you know what i am saying!)

And so on...

WE ! yes WE ! always say.. go play World Of Warcraft. Why the heck do we say that? I dont give a **** about WoW, ive played it, cant stand cartoon.
I prefer GW cuz of the balance it has .. level 20, 8skills, etc.

Really.. the ppl on GW that once said "go play wow" (i did) killed GW on improvements.
Anet always see the sugestion forum, and that change the opinions on them.

I beg you guys.. do not! DO NOT! say again "go play wow". Just put /signed so Anet sees that we want all the improvements we can get.

I talked about this to some ppl (like 20), and they tottaly agree with me.


~ Time to change.
There is room for improvement. Some improvements take a very long time aparantly to get implemented (i.e. Auction House like feature). A lack of updates? I wouldn't go that far.
Everyone likes improvements, and asking for people to sign your suggestion for more improvements is asking 'do you want this game to be better?'. And of course, everyone does.
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Old Nov 24, 2006, 01:15 PM // 13:15   #55
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Quote:
Originally Posted by generik
Guild Wars is a CORPG, also known in the industry as a COP OUT.
Because it takes a lot of guts and resolve to make a MMO these days.
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Old Dec 04, 2006, 07:51 PM // 19:51   #56
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To OP, I agree with you on the need for improvements on gameplay variety. I think Guild Wars' quick-start, fast-action, mob-cutting gameplay does appeal to a certain set of audience but it definitely isn't going to appeal the other set of audience (looking for variety) for long-term. Most likely, current and prospective GW lovers are going to carry on getting the newer releases of chapters while those that have been disappointed with GW's 'simplistic' gameplay are probably never going to come back. As time goes by, GW can definitely appeal to new players, however, I feel that the more important issue here is whether the game can retain the interests of those players. Being an RPG which easily feels like an MMORPG, most prospective players probably aren't thinking of playing GW as a game which you complete and move on to another; they would want to feel like playing this long-term. As such, only players who feel at ease with GW's core gameplay will stay long while the rest, they'd most likely move on to something else. I think this has an obvious impact on the amount of sales that ANet can generate, with less sales, ANet is going to run an unprofitable business. I don't think I need to go on futher on that as Thallandor has already summarised.

Most of us do know that GW is coined CORPG, however, we should be reminded that this does not mean that GW cannot incorporate MMORPG-like features nor the implementation has to be exact to other MMORPGs. As of now, GW does not have alot to offer, however, the potential is definitely there. It shouldn't hurt anyone to have those features there as long as the core (mob-killing) gameplay isn't changed and doesn't constitute a negative impact on the economy or game balacing. On the contrary, it does have the positive effect of being able to appeal to a bigger variety of audience, and also the likeliness to retain players. But of cos, there's a conflict of interests here: current lovers of the core gameplay would rather those time to be spent on things like PvE and PvP content.

To OP:
There are only few folks here who are broad-minded enough to understand what you're looking for. Anyway, it all boils down to the direction ANet is taking GW. Ultimately, GW might not be a game suitable for some of us here. I think it's really nice of ANet to make improvements over time, but I worry that those 'improvements' may be going the wrong direction.

To those who were saying that we do not need to craft items:
I think that allowing items to be crafted wouldn't cause balancing issues unless you're worried about the 'l33t' factor. Crafting can be tied to life skills and only subjected to weapons. When that time comes, ANet can remove weaponsmiths or try to provide some differentiating factors to use them. Depending on the implementation, this could open up new avenues for the economy. Can't a hero be an expert crafter too?

To those who were over-reacting to swimming/fishing/mounts:
OP was just using that as an abstract example and not meaning that it is exactly those things.

To all:
I don't think we should let ideas be restricted by what GW currently offers. Sure new features are gonna take time, but these things can take place over time, not neccessarily now. In fact, every new chapter seems to be a good time to add each new feature.

Last edited by birdfoot; Dec 04, 2006 at 07:59 PM // 19:59..
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Old Dec 04, 2006, 08:25 PM // 20:25   #57
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This game is not a MMORPG like it stated. I wish other improvement such as .. "Real AI" for enemies is installed and no more dumb cloning enemies skill on them.
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Old Dec 04, 2006, 09:18 PM // 21:18   #58
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Yeap, it's coined CORPG since ANet couldn't commit to the server load and GW is instanced. Not a bad idea really, not everyone likes the general idea of an MMORPG (no storyline, relatively slow-paced, etc).

With the popularity of MMORPGs, however, other types of RPGs are gradually shifting towards gameplay variety and non-linearity. While GW can stay the same, I'm thinking if new players will expect differently from the game. GW has set a trend for such massive online games to have a storyline, I think that's a pretty good start (since some players need this), but personally I think it should stick to Prophecies-style with respect to getting around to places for a better gaming experience in the aspect of adventuring (for those that don't show much concern for the storyline).

Since GW has pretty much started with relatively less features compared to MMORPGs, I feel that it has the potential to strike a good balance as a CORPG with MMORPG-like features (without having to become full-fledge MMORPG) and being able to appeal to a wider variety of audience. When that time comes, prospective players may only need to decide if they are concerned with the issue of playing in an instanced (dungeon-style) environment or not (as compared to MMORPGs).

Ultimately, this really depends on the roadmap that ANet has for GW, since they may be unwilling to move towards GW being MMORPG-like or that such features would require even heavier server loads / development costs which is difficult to justify at this point of time.
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Old Dec 04, 2006, 10:19 PM // 22:19   #59
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What do u mean "Improvements", We already got improvements!!!


DUR.. do u remember hero's? Do u remember Saved Builds? Do u remember New ai? Do you remember A WHOLE NEW CAMPAIGN? DO U REMEMBER THE NEW WEAPONS?DO U REMEMBER THE NEW PETS? DO U REMEMBER THE PROFESSIONS? DO U REMEMBER THE ELITE MISSION? DO U REMEMBER THE NEW STUFF FOR PVP(the Weapon making thing and armor thing.) I don't understand, no matter WHAT anet does, u r NEVER happy.

and yea, guess what. GO PLAY WOW for mounts. they're STUPID!

Sorry for my flame, but I'm tired of ungrateful B*s*erds.
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Old Dec 04, 2006, 10:27 PM // 22:27   #60
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I wonder what changes are in store for Chapter 4.
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