Dec 11, 2006, 10:57 AM // 10:57
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#2
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Sorry, your post has totally lost me... Could you be a bit clearer?
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Dec 11, 2006, 11:14 AM // 11:14
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#3
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Banned
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I have no idea what you just wrote...
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Dec 11, 2006, 11:16 AM // 11:16
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#4
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Academy Page
Join Date: May 2005
Guild: Guardians of the Stars - SoF alliance
Profession: Mo/
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I think, it's about going back to Prophecies from Nightfall and finding it hard. It's strange, not so much because I still like and frequent areas in Tyria, but since I found that most people find Nightfall harder...
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Dec 11, 2006, 11:26 AM // 11:26
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#5
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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I believe DarkDervish is saying that he started playing GW with the release of NF, and has now purchased Prophecies and is finding it to be more difficult than NF.
I can understand that, I've found NF to be much easier.
DD, the only advice I can offer for Prophecies is to group with players as much as possible. The henchies in Tyria are morons.
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Dec 11, 2006, 11:36 AM // 11:36
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#6
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: GoW
Profession: Mo/
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Heroes pwn Tyria.
No, really.
Unfortunately, if you started with Nightfall, it's unlikely that you have the skills for other classess you don't play, making customization of Heroes much harder than those of us who unlocked all skills from previous campaigns before the release of Nightfall.
Tyria is so mind-numbingly easy with decked out heroes, it's insane.
I actually sat back and watched my heroes lynched the heck out of Glint, with the right anti-Glint build. Aside from plunking down spirits, I didn't have to do ANYTHING.
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Dec 11, 2006, 11:38 AM // 11:38
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#7
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Krytan Explorer
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Maybe he hasn't reached lvl 20 or gotten max level armour yet. A lot of missions to get through before you reach level 20 or Droks.
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Dec 11, 2006, 11:45 AM // 11:45
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#8
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Specific examples would bring specific advice. The majority of NF buyers already did Prophecies and have long forgotten their problems as a new player there.
Did you bring over your NF character or start a new one?
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Dec 11, 2006, 01:39 PM // 13:39
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#9
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Jungle Guide
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Prophecies is neither harder or easier than NF, merely more straightforward. For prophecies, all you need is a longbow for pulling and a little patience. Truly mixed and balanced mobs are few and far between compared to the two other campaigns and if you have heroes, Prophecies is much more easily handled.
I hope I responded to what you actually asked, as your post was nigh indecipherable.
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Dec 11, 2006, 02:08 PM // 14:08
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#10
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Lion's Arch Merchant
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Prophecies IS harder. I thought the NPCs use alot more degen, which is annoying what your level is.
BUT, I will say that Prophecies is still my favorite. It's so much more complete, varied, interesting, and colourful.
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Dec 11, 2006, 02:36 PM // 14:36
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#11
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Ascalonian Squire
Join Date: Nov 2006
Guild: Legacy of Corvus
Profession: Rt/Me
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Prophecies is far easier than the later NF areas. Its just mind-numbingly tedious to walk 2 steps, kill some random pair of mobs popping up from the ground, walk another 2 steps etc.
Basically, if you move slow and purposeful, you ll never get into trouble except maybe in some areas in the crystal desert, where the degen stacks up, and Alesia is crap.
Prophecies is balanced through the horrendously bad henchmen.
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Dec 11, 2006, 03:07 PM // 15:07
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#12
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Yes, how things have changed.
Prophecies - forced grouping through ineffective henchmen
Factions - less grouping due to better henchmen even in beginning areas
Nightfall - mass non-grouping due to heroes and decent henchmen
To all who have played Prophecies, Alesia is the icon for ineffectiveness. Make sure to bring a good self-heal. (She's the cause for all the wammo's.)
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Dec 11, 2006, 03:17 PM // 15:17
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#13
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by DarkDervish
I want to play the old Guild Wars some just for historical purpose. . . unbalanced NPC infested zones. . . its just hard for me to get adjusted to because of the difficulty of the PvE there.
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Tyrian creatures are the EASIEST thing in the game to kill; there's nothing unbalanced about them. The entire Prophecies campaign could use a drastic overhaul to increase difficulty to a level closer to Factions or Nightfall, not that either of those are that hard.
If you're having trouble in Tyria, I'm inclined to believe your "vacation" from Elona wasn't your own choice.
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Dec 11, 2006, 03:26 PM // 15:26
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#14
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Ascalonian Squire
Join Date: Nov 2006
Location: Florida
Guild: TGR
Profession: Mo/Me
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I really loved Prophecies, and while I thought some areas were challenging I never thought they were impossible. I had a lot of help from my guild (they're awesome) and they spent time teaching me how to use my skills and put together effective builds. I suggest trying to find a helpful guild (if you don't already have one) or grouping with people in-game to ease your frustration. And you're always welcome to message me in-game if you need help.
IGN: Zephyr Rose (I'm a monk)
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Dec 11, 2006, 03:29 PM // 15:29
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#15
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Old Ascalon is tougher than anything in Elona Pre-Vabbi
Charr with Ignite arrows, ground popping scorpions that interrupt spells, annoying gargoyles hexing you
Quote:
Originally Posted by KamikazeChicken
Tyrian creatures are the EASIEST thing in the game to kill
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What so challenging about Elona before Vabbi ? Skale ?
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Dec 11, 2006, 03:51 PM // 15:51
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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The difficulty level in Profecies is relevent to the way that we have to level our Tyrian Characters. In Factions and NightFall the rewards for quests is higher than in Profecies. Making getting to LVL 20 easy. In Profecies it requires you to actualy think and plan your next move, do I want to do this quest or wait til I am higher LVL (Villany anyone). Plus ascension for a Tyrian character can be a struggle, but when attained gives you a sence of pride that you actualy accomplished something. In Factions the ascension is fairly easy and can be quite quick, while Nightfall has no real ascension mission or time that I have found. Where is the sence of accomplishment there? In Profecies everything that you do feels like you are actualy doing something to better the world and you do not find out who the real bad guy is til nearly half way through the game. In Factions you learn about SHiro almost from the start, and Nightfall we all know that we have to defeat Abbadon.
I hope in chapter 4 they give us a mystery like in Profecies, don't let us klnow who we are supposed to go after til we are almost through with the game, give us something to work for, let us have the sence of accomplishment again. That is what made Profecies so fun.
Mega Mouse
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Dec 11, 2006, 03:57 PM // 15:57
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#17
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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I really should pay Galrath a visit with my pimped out heroes.
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Dec 11, 2006, 04:05 PM // 16:05
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#18
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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Quote:
Originally Posted by MegaMouse
ascension for a Tyrian character can be a struggle, but when attained gives you a sence of pride that you actualy accomplished something.
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it *used to be* a struggle for some classes but the mirrors been nerfed badly to be as weak as a puppy
Prophecies did have alot of twists and turns but it really made no sense
you start with the Charr invasion and by the time you get to the Jungle, Charr threat disappears from the storyline -- huh?
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Dec 11, 2006, 04:15 PM // 16:15
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#19
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Forge Runner
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One thing I noticed about Prophecies, is that mobs have several times higher health than in NF. NF compensates that with larger skill diversity.
As an example, putting backfire on a dervish (yes, it really is the best way to kill them - almost all dervish mobs use lots of spells) will kill it in 3 casts. Putting backfire on mursaats casters will hardly hurt them. It varies somewhat between areas and mob types, but prophecies is much more brute force dependant that NF. Once you adjust your gameplay style to NF mobs, you realize how far a little skill will bring you.
And keep in mind, that all except RoF and Southern Shiverpeaks missions in Prophecies do not even expect you to be max level or have max armor. That includes entire desert, and all of SShiverpeaks can be done at 17-20, as long as you bring some extra defenses.
All of NF mainlaind however is scaled towards 20.
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Dec 11, 2006, 04:26 PM // 16:26
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#20
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Ninna
What so challenging about Elona before Vabbi ? Skale ?
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Those skale are the same level as everything in Tyria through the Maguuma Jungle; keep that in mind.
EDIT: Just to clarify, the skales I'm talking about are the ones on NOOB island in M. Keys. Anything off noob island Elona is already past the desert in Tyria.
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