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Old Dec 02, 2006, 08:53 AM // 08:53   #761
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Quote:
Originally Posted by SumXone
it's so funny, i could be a game designer, too!

for a new "elite area" do this:
- take a dull, ugly and boring landscape you already have on your harddrive, i would suggest just take the realm_of_torment_bugged_colors.map file
- take a mob
- set the mob level to 28
- think of some stupid and unbalanced overpowered skills to give to the mob
- give these skills the skill icon you always use: monster_skill_icon.icon
- take the "place monsters" brush from your map editor toolbar
- select brush size "max"
- cover the whole map with monsters
- think of some stupid and unbalanced overpowered enviremental effects
- voila: your done!

a new, challenging area.

oh, you forgot to make the area somewhat interesting and unique... bah, who cares, its guild wars! everybody will love it!
lmao thats absolutly true
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Old Dec 02, 2006, 08:53 AM // 08:53   #762
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Quote:
Originally Posted by korcan
from what ive read and seen posted [i have yet to gain access to the DoA]about DoA, this area seems completely different then other end-game content that anet has created [ie. sf, fow/uw, urgoz, deep, ToPK]. there seems to be a lot of people that believe that this area is too difficult, that may be the case only time will tell, but until then dont you think its a little premature to write it off completely? if the DoA isnt something that you enjoy, theres are lot of other end-game content available to you that you may enjoy.

some people seem to enjoy sf, and im sure that those types of gamers will continue to enjoy sf if DoA isnt their cup of tea. urgoz/deep lovers will continue to play those areas so on and so forth. just because a new area isnt something you enjoy doesnt mean that its broken or needs fixing.

cookie cutter builds are problematic if you pug. this game has been around for almost 2 years now. if you enjoy end-game content and farming, im sure that there must be at minimum 3-4 other like minded gamers that youve met, become friends with through gw. experimenting with different builds with your farming buddies and separating yourselves from cookie cutter builds shouldnt be too much of a problem.
The only thing the average player can do is pug.
No Hench in the Domain of Anguish, and heroes are next to no good unless you have 6 arms to control them (and even at that, any one player can only use up to 3 heroes at a time).

SOOOO my answer is no, its not a little premature to be writing it off completely (although ive seen nobody COMPLETELY 'write it off', ive heard no complaints about the weapon trader.) These are experienced players complaining about the situation.

And what if the Elite Area ISNT some people's cup of tea? What are they meant to sit it out for the next 5 months twindling their thumbs?
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Old Dec 02, 2006, 09:00 AM // 09:00   #763
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What builds should a mesmer be looking into for this place?
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Old Dec 02, 2006, 09:00 AM // 09:00   #764
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Well, they could do whatever they were going to do before this area was announced a few days ago. Adding this to the game does nothing to the other parts of the game, except some people will now be in DoA instead of being somewhere else.
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Old Dec 02, 2006, 09:18 AM // 09:18   #765
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Thankyou Anet.
Finally a challenging area to test our pve mettle. All other quests were a joke, now there's something decent to play.

DONT MAKE IT EASIER
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Old Dec 02, 2006, 09:39 AM // 09:39   #766
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Quote:
Originally Posted by Fr_3_aK
Thankyou Anet.
Finally a challenging area to test our pve mettle. All other quests were a joke, now there's something decent to play.

DONT MAKE IT EASIER
Marry Me
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Old Dec 02, 2006, 09:45 AM // 09:45   #767
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Quote:
Originally Posted by Fr_3_aK
Thankyou Anet.
Finally a challenging area to test our pve mettle. All other quests were a joke, now there's something decent to play.

DONT MAKE IT EASIER
I'll say it again, I love the difficulty.
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Old Dec 02, 2006, 09:50 AM // 09:50   #768
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The Difficulty for the mission/adventure areas is fine. But just make Razah aquireable without needing to go through the insanity of those areas, otherwise it's just plain BEGGING for people to go around making a mint off those gems that you REQUIRE to get him.

And plus he is a factions profession........


Make Razah easy(er) to get and it's fine.
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Old Dec 02, 2006, 09:54 AM // 09:54   #769
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Give us better drops for the area. At least make the rewards consistant with the difficulty.

As it stands, 5+ hours to clear an area is way too much time for a handful of white non-max weapons.
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Old Dec 02, 2006, 09:58 AM // 09:58   #770
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Quote:
Originally Posted by Vahn Roi
Marry Me
And Me
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Old Dec 02, 2006, 10:07 AM // 10:07   #771
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Quote:
Originally Posted by Sarevok Thordin
The Difficulty for the mission/adventure areas is fine. But just make Razah aquireable without needing to go through the insanity of those areas, otherwise it's just plain BEGGING for people to go around making a mint off those gems that you REQUIRE to get him.

And plus he is a factions profession........


Make Razah easy(er) to get and it's fine.
Why is he so hard to get? he's just a rit . . .
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Old Dec 02, 2006, 10:11 AM // 10:11   #772
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To complete the quest to get him requires you to gain 1 of each of those special gemstones.

Which require you to either get them as drops or the quest reward for Mallyx, which is just plain insanity.
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Old Dec 02, 2006, 10:14 AM // 10:14   #773
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Cant add anything usefull wether to nerf or not nerf the area... but I hate the fact u spend 5 hrs getting to the final bosses and 1/2 of your team has erred/gone to bed. Thats the thing thats gonna make elite missions elite.
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Old Dec 02, 2006, 10:16 AM // 10:16   #774
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^ If memory serves that's nothing new; such frustration was felt by anyone who played the Deep or Urgoz with a Pug in Factions...
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Old Dec 02, 2006, 10:17 AM // 10:17   #775
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So, uh... in all 39 pages has there been more than just a couple people post anything other than "omg its impossible" or "stfu i like impossible" ??

Just curious. I think its pretty hard.... ok, crazy hard... but willing to give it a little while before i give up on it.

Got pretty far into City of T-sumthin with both total trapper group, a Condition/epidemic group, and a heavy nuker grp with Greater conflagration and Winter.

Was wondering what kind of success anyone else has had.

Oh, and just a side note... 6 straight purple chests... one with a req 13 earth scroll. Yay.
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Old Dec 02, 2006, 10:17 AM // 10:17   #776
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BTW: just noticed, I passed my 2000 death count in DoA!!!
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Old Dec 02, 2006, 10:19 AM // 10:19   #777
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Quote:
Originally Posted by Solarii
So, uh... in all 39 pages has there been more than just a couple people post anything other than "omg its impossible" or "stfu i like impossible" ??

Just curious. I think its pretty hard.... ok, crazy hard... but willing to give it a little while before i give up on it.

Got pretty far into City of T-sumthin with both total trapper group, a Condition/epidemic group, and a heavy nuker grp with Greater conflagration and Winter.

Was wondering what kind of success anyone else has had.

Oh, and just a side note... 6 straight purple chests... one with a req 13 earth scroll. Yay.
A group of guildies has been running an SF build and last I heard they were inside the fortress fighting that huge "50 monster mob"
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Old Dec 02, 2006, 10:21 AM // 10:21   #778
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Yah thats where we crapped out too... aggro gets a bit tough to manage in there
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Old Dec 02, 2006, 10:22 AM // 10:22   #779
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From what I was told, there are two bosses in this huge mob, a warrior and a monk and it's impossible to pull anything without aggroing all '50' monsters.
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Old Dec 02, 2006, 10:23 AM // 10:23   #780
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I cry myself to sleep sometimes.
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