Dec 02, 2006, 06:16 AM // 06:16
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#741
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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1. We cleared out a decent chunk of the city area, every drop was white, and every drop I got was non max (lvl 28s that drop non whites..woohoo).
2. I love how it's the tank that refuses to post his super 1337 build...probably a whammo with mending
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Dec 02, 2006, 06:20 AM // 06:20
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#742
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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all you need is a blessed aura spellbreaker on a warrior who can acctually hold agro, prot that warrior up, bond him, etc, nuke stuff, gg
the only problem is that every group i've managed to get in completely sucked
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Dec 02, 2006, 06:23 AM // 06:23
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#743
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Lion's Arch Merchant
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Quote:
Originally Posted by Cacheelma
I don't think I would count a place with "BP Group only" as "the best".
Sure, you can do it with other builds, but why bother when using BP is the easiest way to do it?
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Nah, it was way more fun before the gear trick nerf when you could only get a group as an ss, mm, stance tank, bonder or healer.
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Dec 02, 2006, 07:00 AM // 07:00
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#745
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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Just managed to finish the city quest, took our group 4 hours.
All I can say is I hope this is the most difficult quest, haven't tried the others yet...and that pic of the last boss...your only about 1/2 way done when you get there lol. (timewise anyway)
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Dec 02, 2006, 07:06 AM // 07:06
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#746
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.
E/me
16 Earth
9 Energy Storage
9 illusion
5 inspiration
Sliver Armor
Stoneflesh Aura
Obsidian Flesh
Kinetic Armor
Earth Attunement
Sympathetic Visage
Channeling
Aura of Restoration
Tahlkora:
Life Bond
Life Barrier
Watchful Spirit
Protective Bond (probably unneccesary)
Balthazar's Spirit (For me)
Blessed Sig
Dunkoro:
Mending
Healing Whisper
Healing Touch
Quickening Zephyr
Famine
The nifty part about this is using QZ and famine against the enemy. QZ lets sliver armor, SV, and obsidian flesh be up all the time. Thus, constant AoE damage from sliver armor, all the monk's energy drained, and constant damage from famine. For defense, I've got 170 AL, 50% damage reduction vs. attacks, 50% damage reduction vs everything, 33 damage absorption, +6 health regen, infinite energy, immunity to critical hits, all spells, and any special attacks. Amazingly, I'm STILL not taking 0 damage for every attack. it ranges from 0-10 damage per hit. in fact, before I gave Dunkoro the healing spells, Tahlkora was being killed by life bond.
Pretty simple to use, just spam those enchants as soon as they come up, and make sure dunkoro puts up QZ if it goes down.
Been trying to think of ways to finish off the ranger and paragon. I tossed in EoE once on dunkoro, but it didn't seem to score many kills. It might be worthwile to toss earth attunement for crystal wave, but there could start to be energy issues when the mob is thinned out a bit.
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Dec 02, 2006, 07:15 AM // 07:15
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#747
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Nightwatchman
The only problem with the solution to the Deep was that it excluded half the professions. This looks like more of the same.
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Yes exactly, I have no idea how I will ever get my Sin the Ritualist HERO.
Seriously ANET you BROKE YOUR GAME by createing this.
This is not a challenge this is not fun. ToPK was a challenge for non-BP teams, and only a few classes were effective for the Deep or Urgoz. Many players thought the Plain of Fear was a challenge, this is NOT a challenge it’s BROKE. I expect if no one can do this area in a week they will be forced to make some serious changes.
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Dec 02, 2006, 07:26 AM // 07:26
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#748
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Quote:
Originally Posted by Dr Strangelove
I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.
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Lol though I have to commend you for finding a way to do what most 8 man pugs can't. I have to point out that 11 enchantments, 2 spirit effects, and lightbringer's gaze seems very how should I say excessive? Not saying that there is a better build, because I sincerely doubt there is. I'm saying the fact that you need all that just to make ONE player live seems ridiculous, meaning Anet seems to have overpowered things. Anyways I'm still finding it fun to be destroyed over and over again...but the novelty of it is started to wear off.
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Dec 02, 2006, 07:30 AM // 07:30
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#749
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Frost Gate Guardian
Join Date: Sep 2006
Location: Missouri
Guild: Pearl of Great Price
Profession: R/Mo
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Quote:
Originally Posted by GloryFox
Seriously ANET you BROKE YOUR GAME by createing this.
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so because an ELITE mission is too hard for some, most at this very, very early point in the release of it, the entire game is broken?
I don't see how this is true at all, you can't get a Rit Hero? Wait until some viable strategies form, which by the way are already happening and Assassins happen to be needed in some of the areas.
I don't really agree that this is more of the same either.
To those complaining about this not being 12-man like the Deep and Urgoz, those places were difficult at first as well, but there are now 3-man builds for them, 12 really would be overkill in the long run.
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Dec 02, 2006, 07:35 AM // 07:35
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#750
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Frost Gate Guardian
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Quote:
Originally Posted by stamenflicker
No one is going anywhere so far. You've got people that beat the game, and most of us beat the other chapters. We beat the other elite missions. We're not stupid. I polled around a dozen districts this evening. Very few are getting past the first mobs. If the rest of the boards are anything like the first few fights, well...
Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions.
Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is.
Fun & farming. That's what GW's is about for me. I'll be in the War Camp.
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The man speaks truth.
BP nothing. Anyone could go into Sorrow's Furnace with any class, even in a hench team. Sure, it's tough with a hench team, but doable if you're careful and observant. That is the point. Anyone can go in and have fun.
Anguish though, this is more of the stupidity where only certain classes are welcomed (and even they don't get far, simply because everything is ridiculously overpowered -- when you're fighting entire mobs where every monster does boss damage, that is overpowered, and you cannot argue otherwise). Exclusion equals fun, right? Right?
It's awful that the game is continuing in this direction.
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Dec 02, 2006, 07:42 AM // 07:42
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#751
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Frost Gate Guardian
Join Date: May 2005
Location: Seattle, WA
Guild: I Righteous Indignation I [RI]
Profession: W/A
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Quote:
Originally Posted by Batou of Nine
Oh, and i am not poor by any means. However, did you know the average GW (1-2 hr player a day) is that poor? It is way hard to break into the market in this game. The lucky margin is about as high as the Gold drop rate margin (0.000001% ... or something).
cheers...meh.
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QFT
I have been playing since release. Somehow, through a LOT of hard work, I've managed to get 3 characters their 15k armor, one of them Kurzick armor.
Some people have 100k to throw away--the most valuble drop I have ever gotten I was able to sell for about 45k (a green fire staff, I think).
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Dec 02, 2006, 07:43 AM // 07:43
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#752
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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My PuG group cleared the city but due to disconnects we only managed to kill 2 of the 3 bosses outside the city thereafter.
I suggest to prioritize a tank. Someone that knows how to group and hold aggro well. He can either cast sv/av on himself while holding aggro or someone do it for him. Bring along a monk with spell breaker to protect the tank as he drains the energy from the mobs.
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Dec 02, 2006, 07:48 AM // 07:48
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#753
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Lion's Arch Merchant
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Quote:
Originally Posted by Dr Strangelove
I've been working on a farming build, so far I've made a 3 man group that can pretty easily solo most of a mob, except those damn rangers.
E/me
16 Earth
9 Energy Storage
9 illusion
5 inspiration
Sliver Armor
Stoneflesh Aura
Obsidian Flesh
Kinetic Armor
Earth Attunement
Sympathetic Visage
Channeling
Aura of Restoration
Tahlkora:
Life Bond
Life Barrier
Watchful Spirit
Protective Bond (probably unneccesary)
Balthazar's Spirit (For me)
Blessed Sig
Dunkoro:
Mending
Healing Whisper
Healing Touch
Quickening Zephyr
Famine
The nifty part about this is using QZ and famine against the enemy. QZ lets sliver armor, SV, and obsidian flesh be up all the time. Thus, constant AoE damage from sliver armor, all the monk's energy drained, and constant damage from famine. For defense, I've got 170 AL, 50% damage reduction vs. attacks, 50% damage reduction vs everything, 33 damage absorption, +6 health regen, infinite energy, immunity to critical hits, all spells, and any special attacks. Amazingly, I'm STILL not taking 0 damage for every attack. it ranges from 0-10 damage per hit. in fact, before I gave Dunkoro the healing spells, Tahlkora was being killed by life bond.
Pretty simple to use, just spam those enchants as soon as they come up, and make sure dunkoro puts up QZ if it goes down.
Been trying to think of ways to finish off the ranger and paragon. I tossed in EoE once on dunkoro, but it didn't seem to score many kills. It might be worthwile to toss earth attunement for crystal wave, but there could start to be energy issues when the mob is thinned out a bit.
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They dont strip enhancement?
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Dec 02, 2006, 08:04 AM // 08:04
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#754
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noobalicious
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from what ive read and seen posted [i have yet to gain access to the DoA]about DoA, this area seems completely different then other end-game content that anet has created [ie. sf, fow/uw, urgoz, deep, ToPK]. there seems to be a lot of people that believe that this area is too difficult, that may be the case only time will tell, but until then dont you think its a little premature to write it off completely? if the DoA isnt something that you enjoy, theres are lot of other end-game content available to you that you may enjoy.
some people seem to enjoy sf, and im sure that those types of gamers will continue to enjoy sf if DoA isnt their cup of tea. urgoz/deep lovers will continue to play those areas so on and so forth. just because a new area isnt something you enjoy doesnt mean that its broken or needs fixing.
cookie cutter builds are problematic if you pug. this game has been around for almost 2 years now. if you enjoy end-game content and farming, im sure that there must be at minimum 3-4 other like minded gamers that youve met, become friends with through gw. experimenting with different builds with your farming buddies and separating yourselves from cookie cutter builds shouldnt be too much of a problem.
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Dec 02, 2006, 08:05 AM // 08:05
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#755
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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He is using Obsidian Flesh {E} so in theory, no he shouldn't get enchant stripped. Works similar to Spellbreaker {E}.
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Dec 02, 2006, 08:06 AM // 08:06
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#756
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Quote:
Originally Posted by stamenflicker
No one is going anywhere so far. You've got people that beat the game, and most of us beat the other chapters. We beat the other elite missions. We're not stupid. I polled around a dozen districts this evening. Very few are getting past the first mobs. If the rest of the boards are anything like the first few fights, well...
Isn't it great to spend an hour getting someplace, only to get raped near the end? That's why almost no one does anything in the Deep anymore. Besides the fact that Anet made several professions wasted space in those missions.
Listen folks, Sorrow's Furnace was the best add Anet ever made. Sure it was easy. But you got someplace, and you got something for it. People kept coming back, forming teams, and having fun. Lots of people. Not just the seven guys on this board about to pee their pants in excitement about how hard this is.
Fun & farming. That's what GW's is about for me. I'll be in the War Camp.
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QFT ... That's what I would have said if I made posts more thought out
It's about having fun more than anything. People are saying "well you asked for hard" or "you said it was too easy"... not me! That said I took a break and went back to do other quests... and found myself enjoying the game. The elite mission is very much a dissapointment but the rest of the game is still good
Edit: Pictures of Weapons please... and info on what the Coffers are... I want to know if it's worth the unfun to get them.
Last edited by natuxatu; Dec 02, 2006 at 08:10 AM // 08:10..
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Dec 02, 2006, 08:07 AM // 08:07
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#757
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by sumasage
They dont strip enhancement?
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Only one at a time, as far as I was able to tell. Or a rare spike where someone was left unprotted. That's why I was confident in using them.
Good runs earlier, btw.
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Dec 02, 2006, 08:08 AM // 08:08
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#758
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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Speaking only for myself, and only from what I experienced today, this is not fun, and that's why I play games and this game in particular. It's great that we got the elite stuff earlier than expected. I'm also very pleased that we don't have to worry about favor to access the area(s). At least that, Anet got right. The difficulty of the area, in my opinion, they got wrong. I'll try it again, but probably won't go back unless it's either toned down or someone figures out a good strategy to get through.
As for those who say that the difficulty is what "we" asked for, please speak for yourself only. I don't recall a game-wide survey about it, and I, for sure, did not ask for something this hard and un-fun.
To sum up, it's too hard, not fun, I don't enjoy, and I think many casual players won't enjoy it either. Please tone it down ArenaNet.
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Dec 02, 2006, 08:23 AM // 08:23
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#759
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I love the new area. Just get into a group and try to make a good build. So far we've only cleared the first 2 groups of Tor'qua because of mic-aggro.
However, two of us DID get a gold drop (me included)
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Dec 02, 2006, 08:25 AM // 08:25
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#760
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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DoA is the most frustrating and challenging thing I have ever done. I have yet to get very far in it with guild teams.
That being said, I couldn't ask for more, I was hoping for a challenge and Anet has delivered. Yes it's frustrating, very very frustrating, but I now have something to work for and in the process I am becoming so much more in-tune with my profession and builds.
If Anet dumbs DoA down like they did THK and the Mirror Self, I will be greatly saddened...
in closing, I think it's rather laughable that so many people are crying that it's too hard and needs to be made easier when the DoA has been open for less than a day!
Last edited by Vahn Roi; Dec 02, 2006 at 08:28 AM // 08:28..
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