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Old Dec 01, 2006, 09:26 PM // 21:26   #401
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Quote:
Originally Posted by Sai of Winter
I kinda wish they would allow henchmen into DoA, I wanted to explore this place on my own before grouping with people (mainly friends/guildies only) for the quests and stuff. I guess they wanted to make DoA a TRUE elite area, but hey at least we can still use heroes
Read the last two pages, Henchmen, heros Won't do you no good, PEOPLE will do you no good, (ha)

Last edited by KoalaMeatPie; Dec 01, 2006 at 09:32 PM // 21:32..
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Old Dec 01, 2006, 09:27 PM // 21:27   #402
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OMG this is impossible.

Im no songonku or vegeta and theyre fellows from dragonball.
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Old Dec 01, 2006, 09:28 PM // 21:28   #403
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Wonder how many slots the coffer has; or what it is exactly...
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Old Dec 01, 2006, 09:31 PM // 21:31   #404
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Quote:
Originally Posted by KoalaMeatPie
Read the last two pages, Henchmen, heros Won't do you no good, PEOPLE will do you no good.
"3/8 LF immortals for mission. Need Evil Firestorm Gwen, Kormir, Glint, Oink, and Shiro. Rank 15+ Lightbringer only plz"

I'm guessing that Coffers are like chests. From the main site:

"Collect special gemstones for many purposes, including unlocking mysterious coffers that contain valuable and oftentimes rare items."
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Old Dec 01, 2006, 09:32 PM // 21:32   #405
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thanks everyone, you've satisfied at least some of this saps curiousity.
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Old Dec 01, 2006, 09:32 PM // 21:32   #406
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Haha.. We spent like 30min to find and set up a party with r4+ lightbringers for the mission, and then went in.. We walked a litle bit, and suddenly a lot of lvl 28 margonites spawned.. and before i counted to 3 all our 3 monks where did.. And 20 sek after the whole party was dead.. No comment
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Old Dec 01, 2006, 09:32 PM // 21:32   #407
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I told you all. These missions were balanced around 8 people with Lightbringer's Gaze.

This is ridicolous.

IMO, they forgot to enable the 12 man limit...
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Old Dec 01, 2006, 09:33 PM // 21:33   #408
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Hmmmm. My guild has had a play around in here, and we reckon the groups would be doable with a trapper group, and possibly also with a barrage group with at least one CG ranger and a crippling anthem paragon (for the touchers).

But, we can't see how it's ever going to be possible with a normal balanced team . Which is a bit unfortunate. Sure gimmicky builds like trappers might work, but it's boring to do and also hard to assemble seeing as you have to complete the game to get a char there.
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Old Dec 01, 2006, 09:33 PM // 21:33   #409
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After thinking about it, I doubt that the coffers give extra Storage, Seeing as not everybody has C3.
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Old Dec 01, 2006, 09:34 PM // 21:34   #410
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Quote:
Originally Posted by KoalaMeatPie
Read the last two pages, Henchmen, heros Won't do you no good, PEOPLE will do you no good.
Yeah, the difficulty of DoA is impossible but I like the challenge I must be crazy...
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Old Dec 01, 2006, 09:36 PM // 21:36   #411
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took me 1 hour 30 minutes to get a balanced party together
we try couple of time but no chance at all
instead of exciting me this made me close guildwars
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Old Dec 01, 2006, 09:36 PM // 21:36   #412
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Remeber the people flaming about the last two NF missions?

Those where doable.
Now everybody is complainning, in a good way, its not just crying, its acknowledging that DoA is for masochists.

We'll get it, eventually.
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Old Dec 01, 2006, 09:37 PM // 21:37   #413
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Default ranger build possible?

i guess that could be good news for me since my main char is a ranger
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Old Dec 01, 2006, 09:39 PM // 21:39   #414
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I found it really frustraiting. I went out with an alliance group, we play together regularly and use TS and all that fun stuff. We are not uber but I can fairly say that we hold our own.

However....this place is just crazy. Like we can't get past the first part of anything crazy. All of us are r 4+LB and we know our builds. We tried multiple balanced groups, unbalanced groups, heck we tried an all monk team just for poops and giggles. Eaten up with a side of blood pudding everytime. I REALLY hope a balance is done on this, or we are allowed a 12 person team like the Factions elite. Yes I realize its ment to be hard, but gosh I hope someone figuers out the build/s that work here, because constantly dying is just not fun. And since GW does not pay me to play, I play to have fun
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Old Dec 01, 2006, 09:39 PM // 21:39   #415
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Quote:
Originally Posted by Solar_Takfar
"Stand your ground!" sounds like a good start. Isn't there at least one skill that heals while moving, too?
"Fall Back"
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Old Dec 01, 2006, 09:42 PM // 21:42   #416
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Stand Your Ground only works when you're standing still, how would it effect Enduring Torment?
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Old Dec 01, 2006, 09:42 PM // 21:42   #417
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Quote:
Originally Posted by Kaane
"Fall Back"
Sounds like an option.

I still Say Mesmers With mantras is a good way to go.
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Old Dec 01, 2006, 09:42 PM // 21:42   #418
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New places are so much fun .

Ravenheart Gloom is easiest place at least for starts. Just have to be careful with the first big group.
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Old Dec 01, 2006, 09:43 PM // 21:43   #419
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Funny how people used to complain that there was no challenging/high-level content in Nightfall, and now that we get it they complain some more

I give it at least a week or two before people figure out ways to make this doable, and even then it should be extremely hard for Joe Schmo PUGs. This very well could be the hardest GW area yet.
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Old Dec 01, 2006, 09:46 PM // 21:46   #420
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Yeah... no. Seriously. MAYBE 12 r4+ LB's can take this place. I'm only a r2, so I guess I should farm some points if dmg really matters here. God dammit.
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