Dec 19, 2006, 04:45 PM // 16:45
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#21
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Jungle Guide
Join Date: Jan 2006
Guild: void
Profession: Mo/
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old. I enjoyed running with other people, now everyone does it alone because it doesn't matter anymore. and much, much less profit (selling unidentified golds ftw)
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Dec 19, 2006, 05:55 PM // 17:55
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#22
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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pudding hmm delicous pudding...
anyway i don't really care, with group chest running something was bound to go wrong, and solo chest running is my favorite.
having chests actually drop random made it seem more "realistic" IMO
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Dec 19, 2006, 06:03 PM // 18:03
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#23
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Krytan Explorer
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
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New system. It not only makes for a more stable economy and more "realistic", but honestly now, isn't it much more fun now that chests are a GAMBLE? I think so!
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Dec 19, 2006, 06:08 PM // 18:08
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#24
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Pudding for me too pls. I find chests one of the biggest money sinks to be found in GW. I don't buy keys anymore and if I find a key I prefer to sell it to the merchant. I rather save up the gold and buy the specific items I want. 1500 gold for an obsidian or stygian key which give you a crappy gold that you can sell for 300g at the merchant. If you're lucky and find some decent upgrades on them, you might get your money back or you may hit the jackpot but the latter never happened to me.
Sure I once liked the gamble of opening chests but I seldomly got something good, not even amongst the hundreds of golds I got.
Last edited by Gun Pierson; Dec 19, 2006 at 06:24 PM // 18:24..
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Dec 19, 2006, 06:32 PM // 18:32
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#25
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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I voted "Different Colors", because since the update all I've seen is PURPLE and it's anoying.
If there was at least a chance of getting something other than a purple from these chests, then I'd like the current system a lot more.
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Dec 19, 2006, 06:47 PM // 18:47
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#26
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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no thanxs for the puddle just yuck
new system of random chest FTW
though i will always miss my 2 special chests. RIP DD chest RIP
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Dec 19, 2006, 06:49 PM // 18:49
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#27
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Current system is better. Everyone in the party is in the same situation, regardless of who opens the chest first.
And nothing worse than bringing along a few keys, with the old system, opening a chest a getting a gold, then players asking/begging for a key so they could get a gold item also. Then never getting the gold back for the key(s) you give out like some kind of charity.
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Dec 19, 2006, 07:00 PM // 19:00
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#28
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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I don't do chests.
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Dec 19, 2006, 07:09 PM // 19:09
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#29
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Wilds Pathfinder
Join Date: Sep 2005
Guild: Tyrian Explorers League
Profession: R/P
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The pollmeister is back!
Though I don't use chests personally, I prefer the new system. I can't count the number of Master runs (particularly in Nahpui Quarter) that failed because someone spotted a gold chest and the team wasted three minutes crowding around it and asking each other what they got.
Also, as a couple people pointed out, it's more fair to the person who opens the chest first- no one wants to be the guinea pig to see if the chest is gold or not.
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Dec 19, 2006, 07:11 PM // 19:11
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#30
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by thezed
New system. It not only makes for a more stable economy and more "realistic", but honestly now, isn't it much more fun now that chests are a GAMBLE? I think so!
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The way I see it is, chests have always been a gamble, whether it's rarity or quality of drops, but it has never really been worth the cost of keys, statistically speaking. However, with the old system, you can actually increase your odds by chest-running with more people; whereas now, it's really not worth the cost of keys, based on my own experience. I'm okay with chests being a gold sink, but as a gold sink, I don't see how the new system is more or less of a gold sink compared to the old one.
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Dec 19, 2006, 07:14 PM // 19:14
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#31
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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Quote:
Originally Posted by Moa Bird Cultist
.....the old, OLD system where there were no locks on chests
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FTW!
Also, bring back the Lost Strongboxes and Frozen Chest!
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Dec 19, 2006, 07:16 PM // 19:16
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#32
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Site Contributor
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
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How did you know I'm eating pudding right now?
I like the new system, since the randomness will just add to the anticipation of getting golds.
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Dec 19, 2006, 07:21 PM // 19:21
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#33
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by Scutilla
The pollmeister is back!
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LoL! Respect mah authoritah!
Quote:
Originally Posted by Scutilla
Though I don't use chests personally, I prefer the new system. I can't count the number of Master runs (particularly in Nahpui Quarter) that failed because someone spotted a gold chest and the team wasted three minutes crowding around it and asking each other what they got.
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I think that has more to do with how the missions are as opposed to the chest system, because you wouldn't have run into this in Prophecies or Nightfall, only in Factions.
Quote:
Originally Posted by Scutilla
Also, as a couple people pointed out, it's more fair to the person who opens the chest first- no one wants to be the guinea pig to see if the chest is gold or not.
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That depends. If the assignment of the first person were truly random, then it's still fair, b/c everyone has an equal probability of being that person. It also comes down to how much you want the chest. If you want the chest more than other people, then you should assume more risk.
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Dec 19, 2006, 07:39 PM // 19:39
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#34
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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I think some chests should explode killing anybody in the area or maybe release some deadly boss that must be killed to get the item that was in the chest.
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Dec 19, 2006, 07:52 PM // 19:52
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#35
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Lion's Arch Merchant
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The new versions of chests do not bother me while I'm in Elona because I can upgrade inscriptions on (even) purple items and use them on heros or something.
The new system hurts me in the old chapters because 90% of the chest drops there are going to be worthless. Having a canary around to check the color of the chest at least gave the group of getting a decent item.
Last edited by Hollerith; Dec 19, 2006 at 07:55 PM // 19:55..
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Dec 19, 2006, 07:57 PM // 19:57
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#36
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Australia
Guild: Prid of Ankh Morpork [Prid]
Profession: W/E
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Quote:
Originally Posted by VGJustice
I voted "Different Colors", because since the update all I've seen is PURPLE and it's anoying.
If there was at least a chance of getting something other than a purple from these chests, then I'd like the current system a lot more.
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Agreed, since the change I've had a dramatic drop in the number of gold items I've gotten from chests.
I don't do chest runs/farming, I just carry a few keys and open a chest if I stumble across one, and the few golds I have gotten since the update were runes.
Randomness is a good thing, but I always seem to be the million-to-one unlucky bastard that only gets rubbish.
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Dec 19, 2006, 08:01 PM // 20:01
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#37
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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Pudding FTW!!
I liked it old school, no keys at all.
And I think chests should drop stuff based on how far from an outpost you are, finding purple crap in chests out in the middle of nowhere (Dreadnoughts Drift) is so disappointing.
I was only out there to map for cartographer title, but still, I killed all the mobs, the chest should drop me a damn gold! =P
Maybe it should drop based on the number of mobs left in the area, if you don't kill any and just run for the chest = purple, but if you clear the whole zone = gold
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Dec 19, 2006, 08:03 PM // 20:03
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#38
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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I usualy keep 8-10 keys on me at all times. Especialy in the high lvl areas (those chests count towards your Treasure Hunter title). I like the new system now because there is never a mad rash for the chests anymore.
Mega Mouse
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Dec 19, 2006, 08:17 PM // 20:17
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#39
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I'm ok with random rarity. I just want to know the odds of getting the same item out of the same chest. I've been farming Modti Darkflower for a week or so and have gotten 4 gold and 2 purple Whalekin Wands from the chest that is invariably nearby. It would be good to know if certain items spawn in certain chests because then I could get the items I want rather wade through swill thats not worth the key I used to open the chest.
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Dec 19, 2006, 08:25 PM // 20:25
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#40
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Academy Page
Join Date: Jul 2006
Guild: Vandal Hearts [VH]
Profession: Mo/
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I personally enjoy the new randomness of the chest system. I admit I was never a great fan of keys+chests, they've always been a horrible gold sink apart from the occasional jackpot, but they were, and still are fun, for the gamble. Also I concur that the Leeroy chest runners in all manner of areas could be so annoying. That chest right beside the Leviathan in The Deep. The on inside that huge mob of whatevers wherever that one person runs in and dies for and gets gold, gets rebirthed, and suddenly you have a mad rush for the chest. Anet has eliminated this and half of the profit of running chests in different places through their new update.
Guys, bear with me, I had such a hard time figuring out whether I liked pudding that came in two flavors or chests that came in two flavors.
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