Dec 26, 2006, 06:08 PM // 18:08
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#41
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Banned
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dervishes wlll rock 1vs1.
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Dec 26, 2006, 06:15 PM // 18:15
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#42
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by bhavv
[skill]Plague Touch[/skill] [skill]Sight beyond sight[/skill][skill]mending touch[/skill]
GG
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[skill]Backfire[/skill][skill]Shame[/skill]
GG
We could go on forever.
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Dec 26, 2006, 06:22 PM // 18:22
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#43
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena. Then I would be happy because besides Hero Battles (the ultimate 1v1 showdown, where you need to direct 3 HEROES to capturing, fighting, etc.) Nightfall failed to deliver for PvP. Factions introduced the Battle Isles, Alliance battles, Fort Aspenwood, etc.
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Dec 26, 2006, 06:30 PM // 18:30
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#44
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Zinger314
[skill]Backfire[/skill][skill]Shame[/skill]
GG
We could go on forever.
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You do realize one of the skills you quoted was a Skill, and therefore completely unaffected by both of those.
It's been pretty much established in other threads that a literal 1v1 would not work well. The only slightly interesting ones might be control characters - ie: pure mesmer vs pure mesmer, or other skirmish setups with near-mirror builds.
__________________
And the heavens shall tremble.
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Dec 26, 2006, 06:33 PM // 18:33
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#45
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Lion's Arch Merchant
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Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
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Don't pretend it doesn't make you happy in the pants...
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Dec 26, 2006, 06:37 PM // 18:37
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#46
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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Personally I would rather a "free for all" pre-set skill arena, but i'll still try the new feature.
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Dec 26, 2006, 06:38 PM // 18:38
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#47
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Avarre
You do realize one of the skills you quoted was a Skill, and therefore completely unaffected by both of those.
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Yes. I was refering to the other 2 skills. You'd be a good lawyer, Avarre.
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Dec 26, 2006, 06:47 PM // 18:47
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#48
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Zinger314
Yes. I was refering to the other 2 skills. You'd be a good lawyer, Avarre.
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Actually... I'm extremely sure SbS isn't affected by Shame (it doesn't target), and it would be on before the blind (preferably with extend enchantments or something, typically on a D/Rt) and thus would be near impossible to catch with a backfire (slow cast). Any decent player would also be able to Mending Touch blind off before your backfire finished it's cast, as well. If you were quick, you could shame it - but they could just cast it again with a +energy set and swap to zealous if using an energy build. Neither of those skills are really effective counters, I'm afraid.
Ah, but I ramble.
Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
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It would be either extremely dull with gimmick builds as far as the eye could see, or extremely awesome from smashing loads of people. Unfortunately, I would expect the former.
Quote:
Originally Posted by Wretchman Drake
I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena.
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That could be interesting, 'cap and hold' tactics aren't always the most interesting to fight against. I'd reserve judgement until I had a chance to try it, though... somehow, I'd expect many cookiecut hero builds (SF, RaO and Grenths, oh my!).
__________________
And the heavens shall tremble.
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Dec 26, 2006, 07:09 PM // 19:09
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#49
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Krytan Explorer
Join Date: May 2006
Location: At my computer
Guild: Teh Nine [lll]
Profession: N/
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Quote:
Originally Posted by Metanoia
16 person FFA Persistent map. Dieing gets you kicked and replaced by a new player, kill quota (1 every 5 mins?) to avoid being kicked for being boring, faction only for kills to encourage offensive builds... Oh, and throw in an observer mode for people in the outposts.
...What? It could happen. ¬_¬
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Honestly...I'd love that.
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Dec 26, 2006, 07:10 PM // 19:10
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#50
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by tomcruisejr
dervishes wlll rock 1vs1.
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against 90% of dervish builds, anythiung that has enchantment removal would kill..
ohh i forgot blinding
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Dec 26, 2006, 07:24 PM // 19:24
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#51
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Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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i think it should be broke down by profession.... with a time limit or some sort of scoring system..cuz just about any profession can keep itself alive ...and u don't want a bunch of uberdamageabsorbers rocking a 1vs1 arena and making it boring. Also it shouldn't allow secondaries only primaries proffesions
Mesmer vs mesmer
Warrior vs Warrior
and so on..
I think that would be worth trying out
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Dec 26, 2006, 07:28 PM // 19:28
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#52
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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1v1 battles really dont fit with a team based game, the arenas would all be mesmers, necros and assasins. most attributes lines in the game wouldnt even get touched.
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Dec 26, 2006, 07:49 PM // 19:49
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#53
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Jungle Guide
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I think she meant 1v1 hero tournaments.
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Dec 26, 2006, 08:02 PM // 20:02
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#54
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ArenaNet
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Quote:
Originally Posted by Orphan Anthem
I highly doubt it will be a true 1v1 arena. Ill start bringing a w/mo runner and run the other player in circles if that is the case. Furthermore the 1v1 arena has already been said somewhere to be a 1 person 3 Ai vs 1 person 3 Ai arena so that ends that descussion.
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Yes, that ends the discussion.
Quote:
Originally Posted by IlikeGW
I think she meant 1v1 hero tournaments.
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Bingo! That's correct. I've answered this question many times in the last years of meeting and talking with players, and I perhaps should have given more information, when I thought it was sort of obvious what I was speaking about. Hero Battles are a form of 1 v 1 that works very elegantly in the Guild Wars setting. They consist of a player as character and three heroes versus the same on the other side. Guild Wars isn't designed for 1 v 1, as many of you wisely point out. But the Hero Battles system fulfills the desire for that sort of face-to-face challenge. Add competitive rewards, and that will make it even more meaningful.
__________________
Gaile Gray
Support Liaison
ArenaNet
Last edited by Gaile Gray; Dec 26, 2006 at 08:11 PM // 20:11..
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Dec 26, 2006, 09:29 PM // 21:29
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#55
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Faer
[skill]Signet of Midnight[/skill]
GG.
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[skill]Signet of Malice[/skill]
GG.
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Dec 26, 2006, 10:00 PM // 22:00
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#57
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Wow the above post makes me want to play a Guild Wars TCG or Pen&Paper game
Edit: Opps almost forgot.. I think 1 vs 1 will be fun for some. More specificly people who normally aren't into PvP... I for one don't like PvP but would 1 vs 1... just throwing that thought out there.
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Dec 26, 2006, 10:01 PM // 22:01
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#58
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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As long as there is no faction, exp, whatever awarded.. why not?
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Dec 26, 2006, 10:09 PM // 22:09
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#59
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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or we can even have this kind of things in town, where everybody is watching
kinda like street fights
FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT !!
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Dec 26, 2006, 11:43 PM // 23:43
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#60
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Quote:
Originally Posted by Gaile Gray
Hero Battles are a form of 1 v 1 that works very elegantly in the Guild Wars setting. They consist of a player as character and three heroes versus the same on the other side. Guild Wars isn't designed for 1 v 1, as many of you wisely point out. But the Hero Battles system fulfills the desire for that sort of face-to-face challenge. Add competitive rewards, and that will make it even more meaningful.
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It's not exactly face-to-face when you have NPC's and real players alike running around the map to capture bases that will just get captured again later, or someone capping a base and defending it for constant morale points throughout the match makes it real aggrivating. For obvious reasons a 1v1 alone arena wouldn't work, besides that's what Guild Hall scrims are for anyways, but the whole objective based part of the Hero Battles doesn't really seem appealing to most. Why can't there just be an option or a variety of matches to simply fight in the old arenas (those of TA/RA) and just have the game as killcount or deathmatch? That would draw alot more people to Hero Battles because not alot of people have the patience to capture bases and fight at the same time. Plus this new /roll 100 is really sucking the fun out of it anyways with people leaving the game despite they lose the roll or if you tell them you will fight fairly anyways they leave...
Last edited by Wretchman Drake; Dec 26, 2006 at 11:50 PM // 23:50..
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