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Old Dec 26, 2006, 06:08 PM // 18:08   #41
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dervishes wlll rock 1vs1.
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Old Dec 26, 2006, 06:15 PM // 18:15   #42
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Quote:
Originally Posted by bhavv
[skill]Plague Touch[/skill] [skill]Sight beyond sight[/skill][skill]mending touch[/skill]

GG
[skill]Backfire[/skill][skill]Shame[/skill]

GG

We could go on forever.
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Old Dec 26, 2006, 06:22 PM // 18:22   #43
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I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena. Then I would be happy because besides Hero Battles (the ultimate 1v1 showdown, where you need to direct 3 HEROES to capturing, fighting, etc.) Nightfall failed to deliver for PvP. Factions introduced the Battle Isles, Alliance battles, Fort Aspenwood, etc.
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Old Dec 26, 2006, 06:30 PM // 18:30   #44
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Quote:
Originally Posted by Zinger314
[skill]Backfire[/skill][skill]Shame[/skill]

GG

We could go on forever.
You do realize one of the skills you quoted was a Skill, and therefore completely unaffected by both of those.

It's been pretty much established in other threads that a literal 1v1 would not work well. The only slightly interesting ones might be control characters - ie: pure mesmer vs pure mesmer, or other skirmish setups with near-mirror builds.
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Old Dec 26, 2006, 06:33 PM // 18:33   #45
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Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
Don't pretend it doesn't make you happy in the pants...
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Old Dec 26, 2006, 06:37 PM // 18:37   #46
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Personally I would rather a "free for all" pre-set skill arena, but i'll still try the new feature.
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Old Dec 26, 2006, 06:38 PM // 18:38   #47
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Quote:
Originally Posted by Avarre
You do realize one of the skills you quoted was a Skill, and therefore completely unaffected by both of those.
Yes. I was refering to the other 2 skills. You'd be a good lawyer, Avarre.
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Old Dec 26, 2006, 06:47 PM // 18:47   #48
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Quote:
Originally Posted by Zinger314
Yes. I was refering to the other 2 skills. You'd be a good lawyer, Avarre.
Actually... I'm extremely sure SbS isn't affected by Shame (it doesn't target), and it would be on before the blind (preferably with extend enchantments or something, typically on a D/Rt) and thus would be near impossible to catch with a backfire (slow cast). Any decent player would also be able to Mending Touch blind off before your backfire finished it's cast, as well. If you were quick, you could shame it - but they could just cast it again with a +energy set and swap to zealous if using an energy build. Neither of those skills are really effective counters, I'm afraid.

Ah, but I ramble.

Quote:
Originally Posted by Guile
All we need now is people to start begging for 1vALL deathmatches.
It would be either extremely dull with gimmick builds as far as the eye could see, or extremely awesome from smashing loads of people. Unfortunately, I would expect the former.

Quote:
Originally Posted by Wretchman Drake
I would love to see them revamp the already horrid Hero Battles to where it doesn't mean getting objectives/flags but simply a deathmatch or killcount type arena.
That could be interesting, 'cap and hold' tactics aren't always the most interesting to fight against. I'd reserve judgement until I had a chance to try it, though... somehow, I'd expect many cookiecut hero builds (SF, RaO and Grenths, oh my!).
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Old Dec 26, 2006, 07:09 PM // 19:09   #49
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Quote:
Originally Posted by Metanoia
16 person FFA Persistent map. Dieing gets you kicked and replaced by a new player, kill quota (1 every 5 mins?) to avoid being kicked for being boring, faction only for kills to encourage offensive builds... Oh, and throw in an observer mode for people in the outposts.
...What? It could happen. ¬_¬
Honestly...I'd love that.
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Old Dec 26, 2006, 07:10 PM // 19:10   #50
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Quote:
Originally Posted by tomcruisejr
dervishes wlll rock 1vs1.
against 90% of dervish builds, anythiung that has enchantment removal would kill..


ohh i forgot blinding
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Old Dec 26, 2006, 07:24 PM // 19:24   #51
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i think it should be broke down by profession.... with a time limit or some sort of scoring system..cuz just about any profession can keep itself alive ...and u don't want a bunch of uberdamageabsorbers rocking a 1vs1 arena and making it boring. Also it shouldn't allow secondaries only primaries proffesions

Mesmer vs mesmer
Warrior vs Warrior
and so on..

I think that would be worth trying out
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Old Dec 26, 2006, 07:28 PM // 19:28   #52
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1v1 battles really dont fit with a team based game, the arenas would all be mesmers, necros and assasins. most attributes lines in the game wouldnt even get touched.
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Old Dec 26, 2006, 07:49 PM // 19:49   #53
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I think she meant 1v1 hero tournaments.
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Old Dec 26, 2006, 08:02 PM // 20:02   #54
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Quote:
Originally Posted by Orphan Anthem
I highly doubt it will be a true 1v1 arena. Ill start bringing a w/mo runner and run the other player in circles if that is the case. Furthermore the 1v1 arena has already been said somewhere to be a 1 person 3 Ai vs 1 person 3 Ai arena so that ends that descussion.
Yes, that ends the discussion.

Quote:
Originally Posted by IlikeGW
I think she meant 1v1 hero tournaments.
Bingo! That's correct. I've answered this question many times in the last years of meeting and talking with players, and I perhaps should have given more information, when I thought it was sort of obvious what I was speaking about. Hero Battles are a form of 1 v 1 that works very elegantly in the Guild Wars setting. They consist of a player as character and three heroes versus the same on the other side. Guild Wars isn't designed for 1 v 1, as many of you wisely point out. But the Hero Battles system fulfills the desire for that sort of face-to-face challenge. Add competitive rewards, and that will make it even more meaningful.
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Last edited by Gaile Gray; Dec 26, 2006 at 08:11 PM // 20:11..
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Old Dec 26, 2006, 09:29 PM // 21:29   #55
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Quote:
Originally Posted by Faer
[skill]Signet of Midnight[/skill]

GG.
[skill]Signet of Malice[/skill]

GG.
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Old Dec 26, 2006, 09:54 PM // 21:54   #56
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Threads about PvP in a PvE forum are highly amusing...

[skill]Blinding Surge[/skill] [skill]Empathy[/skill] [skill]Backfire[/skill] [skill]Diversion[/skill] [skill]Shame[/skill] [skill]Guilt[/skill] [skill]Leech Signet[/skill] [skill]Ether Feast[/skill]

= You can either kill yourself, or I'll wand you to death.

Of course, then people will bring deadly paradox/shadow form sins or SB monks to counter that kind of bullshit and we'll have a rock-paper-scissiors metagame. Or, better yet, if two mesmers like these face off, they're just gonna stare at each other.

Last edited by Alleji; Dec 26, 2006 at 10:01 PM // 22:01..
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Old Dec 26, 2006, 10:00 PM // 22:00   #57
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Wow the above post makes me want to play a Guild Wars TCG or Pen&Paper game

Edit: Opps almost forgot.. I think 1 vs 1 will be fun for some. More specificly people who normally aren't into PvP... I for one don't like PvP but would 1 vs 1... just throwing that thought out there.
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Old Dec 26, 2006, 10:01 PM // 22:01   #58
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As long as there is no faction, exp, whatever awarded.. why not?
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Old Dec 26, 2006, 10:09 PM // 22:09   #59
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or we can even have this kind of things in town, where everybody is watching

kinda like street fights

FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT !!
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Old Dec 26, 2006, 11:43 PM // 23:43   #60
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Quote:
Originally Posted by Gaile Gray
Hero Battles are a form of 1 v 1 that works very elegantly in the Guild Wars setting. They consist of a player as character and three heroes versus the same on the other side. Guild Wars isn't designed for 1 v 1, as many of you wisely point out. But the Hero Battles system fulfills the desire for that sort of face-to-face challenge. Add competitive rewards, and that will make it even more meaningful.
It's not exactly face-to-face when you have NPC's and real players alike running around the map to capture bases that will just get captured again later, or someone capping a base and defending it for constant morale points throughout the match makes it real aggrivating. For obvious reasons a 1v1 alone arena wouldn't work, besides that's what Guild Hall scrims are for anyways, but the whole objective based part of the Hero Battles doesn't really seem appealing to most. Why can't there just be an option or a variety of matches to simply fight in the old arenas (those of TA/RA) and just have the game as killcount or deathmatch? That would draw alot more people to Hero Battles because not alot of people have the patience to capture bases and fight at the same time. Plus this new /roll 100 is really sucking the fun out of it anyways with people leaving the game despite they lose the roll or if you tell them you will fight fairly anyways they leave...

Last edited by Wretchman Drake; Dec 26, 2006 at 11:50 PM // 23:50..
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