Dec 30, 2006, 03:44 AM // 03:44
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#21
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Wilds Pathfinder
Join Date: Jan 2006
Location: Delaware, USA
Guild: Error Seven Operators [Call]
Profession: W/
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It's ironic...all the Prophecies professions are "core" but not all of the Prophecies skills are "core." Thus, you could say Prophecies is semi-unique.
That said, I don't think a class should be removed, and I wouldn't mind if there weren't any classes added. The ten we have are just fine. But if Anet decies to add new professions and does them right, I would be happy too.
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Dec 30, 2006, 03:46 AM // 03:46
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#22
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Crimson Reconcilement
Profession: W/
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Remove rits and paragons, then i will be happy.
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Dec 30, 2006, 04:06 AM // 04:06
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#23
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Personally, what I would have done if I had been in change of creating professions is only make the Warrior, Ranger, Monk and Elementalist as core professions. Let Mesmer and Necromancer be Prophecies-specific... That way all chapters get 4 core professions and 2 special professions. Although it's a bit late for that idea now.
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Dec 30, 2006, 05:08 AM // 05:08
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#24
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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lol at this topic...thats all i got for OP'er
chapters ARE stand-alone people. if you say no, you clearly don't realize that you DO NOT NEED TO BUY THEM ALL to play a single chapter.
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Dec 30, 2006, 11:13 AM // 11:13
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#25
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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You shut up now, you're jeopardizing my beloved mesmer.
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Dec 30, 2006, 12:12 PM // 12:12
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#26
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Always Outnumbered
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Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.
Lessons learnt. Don't introduce professions that are primarily defensive Anet.
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http://gw.gamewikis.org/wiki/Channeling_Magic_skills
As for Paragon, you're right about that.
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Dec 30, 2006, 12:23 PM // 12:23
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#27
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/E
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Well there is no way to create an Elonian Assassin or Ritualist but they still have just as many new skills in Nightfall as the Warrior or Monk professions.
If they were to remove the ability to make new characters for 2 of the core professions in Chapter 4, but then still added just as many new skills for those professions it would not make sense.
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Dec 30, 2006, 02:53 PM // 14:53
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#28
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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At first (as in, more than a year ago), I thought Mesmer and Necro could've been considered as Proph-only professions, and that W, R, E and Mo would be the true core professions.
Glad to see mesmer and necro also as core profs, though Proph now lacks the exclusivity of having its own professions, of course.
@Aleks, I'd like to know when ANet said that, it'd be quite interesting to see them work out the current 10 professions before integrating any other within a matter of months.
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Dec 30, 2006, 03:26 PM // 15:26
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#29
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Yet another discussion about the nature of 'high-end PvP' and such is not to be part of this thread.
__________________
And the heavens shall tremble.
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Dec 30, 2006, 03:33 PM // 15:33
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#30
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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I could see Mesmer and Necro being core to prophices. I mean it's not.. nor will it every change.. but with each chapter having new professions I kinda understand what the first poster is getting at.
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Dec 30, 2006, 04:33 PM // 16:33
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#31
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: Runners of Fury
Profession: W/Mo
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thank u nataxatu.. that wut i mean.. its just that proph is lacking its own "treasure" to say. as most of u might no other thatn sum skills most "core" skills have duplicates or close to em.
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Dec 30, 2006, 04:37 PM // 16:37
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#32
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Ascalonian Squire
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Great idea! Let's remove your wammo!
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Dec 30, 2006, 04:57 PM // 16:57
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#33
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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Quote:
Originally Posted by dgb
They can remove Rt and P for all I care. Both actively make the game less fun.
Lessons learnt. Don't introduce professions that are primarily defensive Anet.
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yeah man, i mean, WTF were they thinking with chapter 1 with those damned monks? There EVERYWHERE!!! wtf?....
seriously, paragons can be good in damage dealing, the thing is that their main energy management requires a lot of allies...
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Dec 30, 2006, 05:04 PM // 17:04
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#34
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Dec 30, 2006, 05:11 PM // 17:11
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#35
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Ascalonian Squire
Join Date: Dec 2006
Guild: Battle Gods [BG]
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Well the 'core' professions for Factions and Nightfall are used by the main characters in said chapter. E.G you get Nika as 'Sin and Morgan as Para, so what would you hve as the prophecies core profession? Rurik as Wammo?
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Dec 30, 2006, 05:30 PM // 17:30
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#36
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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Nerf Flare Spike
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Dec 30, 2006, 06:54 PM // 18:54
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#37
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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I find it hard to believe that paragons have a fan base, but removing any class is stupid, just dont add any more, unless ofcourse they are as good as the core ones.
I get the feeling anet are running out of ideas with the new classes, i still very rarely play any non-core profession, just because they arent needed, they dont offer anything needed like the core professions do.
Last edited by Divinus Stella; Dec 30, 2006 at 07:05 PM // 19:05..
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Dec 30, 2006, 07:19 PM // 19:19
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#38
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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What? No? hu? Confused!!
Sorry but this is a bit of a stupid suggestion. Dont add one of the core professions to the 4th chaptor?
That would completely defy the point of a "core" profession. It wouldnt be "core" anymore. Core professions are in EVER compaign.
It would annoy those who took a character of that profession into the campaign, because they wouldnt get any new skills.
It would also annoy those who like that core profession and would want a new one in the 4th chaptor.
There is nothing wrong with the core professions we have. Anet needs to work on adding new profession which are worth it.
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Dec 30, 2006, 07:39 PM // 19:39
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#39
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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I'd settle for Anet 'not' adding anymore new classes for the time being and just focusing on more interesting things for these classes to actually 'do' in the game. Not just the typical pve/pvp content.
Maybe more hybrid's of both types of gameplay like 'My Team v Your Team V The Cpu'. Or maybe 'My Team has to cooperate with Your Team' but then be hostile again, then need to cooperate again (just to mess with ya' ). Perhaps even expanding on the 'hunting' theme. I dunno'...
It seems to me that there are enough class/skill combinations to last the game a good while (especially with new skills added). It's also becoming quite clear how little there is to actually 'do' with all those skills. Anyway, what do I know...
(Could I get the number of that fire-brigade please? )
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Dec 30, 2006, 07:39 PM // 19:39
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#40
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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I always question the mentality of people creating threads such as these..
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