Jan 09, 2007, 01:19 AM // 01:19
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#2
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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I've noticed this too. Flesh golem isn't slow as frequently as before, just about half of the time now. Fixed some, not completely.
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Jan 09, 2007, 03:26 AM // 03:26
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#3
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Wow, I had no idea...
People still use Flesh Golem?
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Jan 09, 2007, 03:39 AM // 03:39
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#4
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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All the good minions were fixed :\
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Jan 09, 2007, 04:16 AM // 04:16
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#5
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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I've spent some time trying to figure this out. To me, it seems that they get stuck on the corpses they just rose from at times, not moving until the remains disappear.
The Flesh Golem (which I still love to use, BTW) seems to still have some problems at times. My workaround is to stop when possible and wait for them all to catch up to me.
It is annoying to be in a fight a good 10-15 seconds and then have the Flesh Golem come up from the rear.
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Jan 09, 2007, 04:18 AM // 04:18
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#6
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Shambling Horrors are still as absent-minded as before.
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Jan 09, 2007, 05:25 AM // 05:25
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#7
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Banned
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Yea it seems the canthan minions are bugged now.
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Jan 09, 2007, 08:41 AM // 08:41
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#8
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Yup my melee minons are still staring into blank space from time to time.
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Jan 09, 2007, 08:49 AM // 08:49
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#9
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: Morporkian Mercenaries
Profession: N/Me
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I use Bone Fiends and Shambling horrors and both seem to be fine, but my Flesh Golem still lags behind...
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Jan 09, 2007, 09:46 AM // 09:46
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#10
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Academy Page
Join Date: Oct 2006
Guild: Wolf Brotherhood
Profession: W/
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Yup i have the same issue with the Master Of Whispers Hero. If i flag the master away, the golem does take its time to shift off
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Jan 09, 2007, 02:12 PM // 14:12
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#11
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Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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It is better than it was, but some minions do still slack off and show up when they feel like it.
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Jan 09, 2007, 10:15 PM // 22:15
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#12
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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I refer to the flesh golem as the necros version of Orion's Firestorm: Never shows up till everything is dead.
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Jan 10, 2007, 01:52 AM // 01:52
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#13
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Krytan Explorer
Join Date: May 2005
Profession: R/
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Quote:
Originally Posted by Eviance
I refer to the flesh golem as the necros version of Orion's Firestorm: Never shows up till everything is dead.
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Lol!
I was out questing with my monk around Ascalon yesterday with Olias as my MM... kinda depressing to see the flesh golem lagging behind me as I sit back monking.
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Jan 10, 2007, 12:22 PM // 12:22
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#14
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Ascalonian Squire
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The "only" minions that are lacking are those exclusive to Factions, namely the Flesh Golem and the Vampiric Horrors.
The other minions (Bone Horrors, Bone Fiends, Bone Minions, and Shambling Horrors) are working fine for me.
Anyway, this issue is pending resolution for too much time.
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