Jan 10, 2007, 09:07 PM // 21:07
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#41
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by leprekan
Skill balance to balance the game is one thing. The nerfs to skills that are not even used in PvP is another story. Protective bond still pisses me off. Anets war on the "Chinese farmer" is where MANY of the nerfs come from not in the interest of a level PvP playing field.
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Skill nerfs to the chinese farmer bots (which are much rarer than PvP nerfs if you care to look. Can you name any skill changes besides spirit and protective bond?) just mean nerfs to mindless, invincible farm builds. That's a good thing.
They should just mod Prot Spirit in a somewhat similar way to Spirit Bond and end this 55/135 madness once and for all. It's absurd how this skill makes the low health totals from tons of sup runes an advantage rather than the disadvantage it's supposed to be, and artificially inflates the price of runes on the market. People will come up with new near-invinicibuilds sure, but it will be with skills that were *designed* for tanking, which prot spirit isn't.
P.S. Paperfly, a major reason the PvE-only skills are PvE-only is because their effectiveness depend on titles, and PvE ones at that. This is a way for ANet to add progression to the game past lvl 20.
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Jan 10, 2007, 09:42 PM // 21:42
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#42
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by FoxBat
Skill nerfs to the chinese farmer bots (which are much rarer than PvP nerfs if you care to look. Can you name any skill changes besides spirit and protective bond?) just mean nerfs to mindless, invincible farm builds. That's a good thing.
They should just mod Prot Spirit in a somewhat similar way to Spirit Bond and end this 55/135 madness once and for all. It's absurd how this skill makes the low health totals from tons of sup runes an advantage rather than the disadvantage it's supposed to be, and artificially inflates the price of runes on the market. People will come up with new near-invinicibuilds sure, but it will be with skills that were *designed* for tanking, which prot spirit isn't.
P.S. Paperfly, a major reason the PvE-only skills are PvE-only is because their effectiveness depend on titles, and PvE ones at that. This is a way for ANet to add progression to the game past lvl 20.
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They never have or will make any changes to Protective Spirit as it is the best skill to preventing spike damage.I find you post irrelevant as to the what the discussion at hand is what is the matter can't you farm as there is nothing agianst it.
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Jan 10, 2007, 10:18 PM // 22:18
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#43
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Frost Gate Guardian
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Quote:
Originally Posted by Savio
PvP doesn't have the option to adapt to overpowered skills when it becomes an "either you play this build or you play to counter it" situation. Metagames revolving around a handful of imbalanced skills aren't fun. When Arenanet has to decide between continual boredom to most players in PvP or a temporary frustration to some players in PvE, there's not much of a debate.
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It's sad the vocal minority in PvP always wins over the concerns PvE players. ANet should load the skills differently in PvP to PvE, but I suspect they can't because the game engine is not flexible enough to support it. If they could, then they can adjust the same skill to behave differently in both environments to cater for the different styles of play in each. Right now, one environment always trumps the other - but one size clearly does not fit all. Therefore, you WILL continue to see people whining about nerfs in PvE - it's only reasonable to expect so.
And telling them to go away isn't really a reasonable answer. When PvE has become so disfigured it's no longer fun to play, GW will be dead.
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Jan 10, 2007, 11:29 PM // 23:29
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#44
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Making skills different in pve and pvp is a bad idea. Playing around with skills in pve at least gives you an idea of how the skills work. If a skill is different in pve from pvp then someone that plays or used to play mainly pve will have even more trouble succeeding in pvp at the beginning which leads to frustrated players which causes some to abandon it completely.
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Jan 11, 2007, 01:02 AM // 01:02
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#45
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Age
They never have or will make any changes to Protective Spirit as it is the best skill to preventing spike damage.
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Limit its max procs to 8 to 20 depending on protection prayers investment. Like the spirit bond nerf, it won't affect its use on prot monks in either PvP or PvE, but would totally kill the 55 monk.
Quote:
I find you post irrelevant as to the what the discussion at hand is what is the matter can't you farm as there is nothing agianst it.
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It's relevant to what leprekan said who brought up nerfs for farming. Commas are also your friend.
Killing prot spirit isn't going to stop farming of course. It does make desiging a bot more difficult because they are better at totally mindless builds, there's a reason every farmbot is Mo/W even as efficient elementalist farm builds are showing up. I'm all for Anet encouraging more intelligence in efficient farm builds because that's alot more entertaining to play as I'm racking up the platinum. But some people want all the gold and none of the challenge.
SoA is going to be hit with the nerfbat because it's overpowered everywhere; RA, high-level GvG, questing, and the 135 monk. So there's no point in the chinese farmer gripe here, even though some people will inevitably see it that way.
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Jan 11, 2007, 02:42 AM // 02:42
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#46
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by FoxBat
Quote:
Originally Posted by Age
They never have or will make any changes to Protective Spirit as it is the best skill to preventing spike damage.
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Limit its max procs to 8 to 20 depending on protection prayers investment. Like the spirit bond nerf, it won't affect its use on prot monks in either PvP or PvE, but would totally kill the 55 monk.
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That's hardly a viable change. Protective Spirit is far from being an overpowered skill. It has numerous downsides to it. - It is an enchantment, and so can be removed
- It's duration is dependent on your protection prayers
- It reduces the damage to 10%, which is only useful with low health
You seem to think that the 55 hp monk is capable of farming anything. The build is far from effective. There are only a few places left that can be farmed that are worth it. Off the top of my head, I can only think of two places in Tyria, four in Cantha, and two in Elona.
Quote:
Originally Posted by FoxBat
Quote:
Originally Posted by Age
I find you post irrelevant as to the what the discussion at hand is what is the matter can't you farm as there is nothing agianst it.
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It's relevant to what leprekan said who brought up nerfs for farming. Commas are also your friend.
Killing prot spirit isn't going to stop farming of course. It does make desiging a bot more difficult because they are better at totally mindless builds, there's a reason every farmbot is Mo/W even as efficient elementalist farm builds are showing up. I'm all for Anet encouraging more intelligence in efficient farm builds because that's alot more entertaining to play as I'm racking up the platinum. But some people want all the gold and none of the challenge.
SoA is going to be hit with the nerfbat because it's overpowered everywhere; RA, high-level GvG, questing, and the 135 monk. So there's no point in the chinese farmer gripe here, even though some people will inevitably see it that way.
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SoA is working as intended. It is supposed to reduce an increasingly high amount of damage. When used, it is a good way to relieve pressure from a target for a short amount of time. Just because it can be used to solo large numbers of monsters, doesn't mean it's going to be nerfed. Just look at Protective Spirit.
And really, you're compliants have lost much of their meaning, largely because most of the farming bots have gone. The biggest impact to farming bots wasn't a skill change, it was an A.I. update.
Quote:
Originally Posted by FoxBat
They should just mod Prot Spirit in a somewhat similar way to Spirit Bond and end this 55/135 madness once and for all. It's absurd how this skill makes the low health totals from tons of sup runes an advantage rather than the disadvantage it's supposed to be, and artificially inflates the price of runes on the market. People will come up with new near-invinicibuilds sure, but it will be with skills that were *designed* for tanking, which prot spirit isn't.
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So you call having the Smiting and Devine Favour Runes costing around 900 gold, the Protection Rune costing around 1,500 gold, and the Healing Prayers one costing around 5,500 gold inflated?
The Rune of Superior Death Magic costs more than the most expensive of those (around 6,500 gold), so why don't they nerf Minion Masters, since that the main build that is used with Death Magic?
Besides, even if they do nerf SoA, I can just use my Elementalist to pick up the farming.
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Jan 11, 2007, 03:36 AM // 03:36
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#47
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Curse You
You seem to think that the 55 hp monk is capable of farming anything. The build is far from effective. There are only a few places left that can be farmed that are worth it. Off the top of my head, I can only think of two places in Tyria, four in Cantha, and two in Elona.
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I just hope more people think that.
And AGE knows for the most part of how versitile a true 55'er can be, as he's had one of the best show him. I have around 50 or so different spots if not more that i do and can solo with it.
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Jan 11, 2007, 03:57 AM // 03:57
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#48
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Frost Gate Guardian
Join Date: May 2005
Location: A place far away from where I want to be.
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Quote:
Originally Posted by explodemyheart
I wonder, do you play PvP at all? RA doesn't count.
Just because people want gameplay fixed so that you don't run into the same build with different people 25 times in a row doesn't mean that they can't beat it. I, and the people that I play with, know full well how to beat, for example, searing flames. We do it flawlessly all the time. The problem is that it's boring as hell. As much as I like winning, faction, and fame, I'm not about to be excited that I'm pwning a bunch of eles in the face for the 15 millionth time because they suck far, far too much to come up with a better build.
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What I wonder is if you actually know how to read an entire post at all?
Reading part of it doesn't count.
Just because you think you are more important (re: better) doesn't mean you get to get away with only barely reading what you are attempting to respond to. I read the full post before I respond to it. The problem with that is, a lot of times I have to put up with peoples ignorant responses (re: yours). As much as I like pwning forum noobs in the face for the 15 millionth time because they cannot read an actual post, I'm not about to be excited about it because they suck far, far to much to ACTUALLY READ.
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Jan 11, 2007, 06:35 AM // 06:35
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#49
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Curse You
You seem to think that the 55 hp monk is capable of farming anything. The build is far from effective. There are only a few places left that can be farmed that are worth it. Off the top of my head, I can only think of two places in Tyria, four in Cantha, and two in Elona.
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It's the main thing coming into use in duo-farm DoA, although no bot will be able to handle clustering for famine farming, it's true. Terra tanks or any kind of war would have much more trouble with the insane damage numbers there, prot spirit works because it doesn't care how much damage the opposition has.
Quote:
SoA is working as intended. It is supposed to reduce an increasingly high amount of damage.
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SoA has much to do with the destruction of pressure in high-level GvG (well, in combination with the even worse BSurge). That's hardly "working as intended".
It is the overall best non-elite prot skill right now, period. It doesn't just reduce melee-based pressure in 8v8, it completely pwns it.
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Jan 11, 2007, 10:34 AM // 10:34
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#50
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Frost Gate Guardian
Join Date: Nov 2006
Location: Almada, Portugal
Guild: SilĂȘncio Nocturno
Profession: Mo/A
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Is the skill update today?
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