Jan 08, 2007, 08:15 AM // 08:15
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#141
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Site Contributor
Join Date: Feb 2005
Location: Sweden
Guild: The Amazon Basin [AB]
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I'm quite interested in how Chapter 4 will do things...
Bring about 200 skills more to the table with 2 new professions, or something else?
It's starting to feel pretty crowded with profession choices here, personally.
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Jan 08, 2007, 08:50 AM // 08:50
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#142
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Not getting 2 new professions would suck....... If I hadn't been buying chapters just to stay competitive for PVP, there is no way I would buy it just for elves and dwarves. In fact, that is one thing that I like about GW........ no stupid races like most other games
I would like a 2H spear/polearm class and either a new hex based class or some sort of ele/pet summoner.
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Jan 08, 2007, 09:10 AM // 09:10
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#143
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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i think there will be a shape shifter. maybe its something they been working on, cause the devilish can do it, pus you had them tonics at the last 2 events that let you change...
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Jan 08, 2007, 10:33 AM // 10:33
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#144
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Well I have elite skill hunter (290 skills) and the next title seems to be at 380 elite skills. This means only 90 new elite skills if this number won't change in the future. When I had skill hunter (180) in factions I could already see the next title would be at 290 skills which turned out to be true when Nightfall arrived.
My guess would be no new professions and I'm certainly not upset about it.
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Jan 08, 2007, 10:52 AM // 10:52
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#145
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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an Idea arose in the Off-Topic Forum:
the Pirate
Attributes:
Landlubber Mastery
Scurvyness
Hook Mastery
Buccaneering
Primary Attribute: Scurvyness. For every rank in scurvyness causes conditions on you to expire 3% faster.
Weapon:
Hook (instead of a hand, of course)
Elite Skill:
"Avast Ye Scurvy Dawgs!"- All Enemys within ear shot can no longer attack but run 25% for 5 seconds.
...basically a Corsair.
Just thought I'd share that genius idea.
*contributions by milkflopance & Sophitia Leafblade*
Last edited by Cebe; Jan 08, 2007 at 10:59 AM // 10:59..
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Jan 08, 2007, 11:00 AM // 11:00
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#146
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Frost Gate Guardian
Join Date: Sep 2006
Location: in the pits of a shadowy depth
Guild: central guild alliance
Profession: W/Mo
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what would the point of a new chapter be with out 1 or two new professions .. i mean seriously .. how would you follow the story line .. becuase im not sure i would get into the story line with out some type of profession from that new "area,land etc"....you say that its getting crowded and what not but i dont think so ... i see it opening up more possibilities every where gvg pvp pve .. hell perhaps they might make a shapshifter.. its been asked for alot .... maybe they might make...valkrye... a cross bow weilding warrior .. O.o who knows ^_^
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Jan 08, 2007, 11:18 AM // 11:18
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#147
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Personally i hope it brings no new proffesions or skills.. unless you can make my skillbar bigger!
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Jan 08, 2007, 11:32 AM // 11:32
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#148
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Vulhar
I recall them saying there will be a two new classes every chapter.
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Funny, that... I recall "them" (meaning Gaile, so take that as you will) saying that there is no guarantee that there will be new professions with each new Chapter...
It's always been my policy to "wait and see". That way I might get a bit upset at changes, but I'm never left crying because the updates I hoped for didn't make it into the game. Now, on occasion I do break policy, but it's a rare thing indeed.
__________________
Stay Breezy
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Jan 08, 2007, 11:54 AM // 11:54
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#149
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Gun Pierson
Well I have elite skill hunter (290 skills) and the next title seems to be at 380 elite skills. This means only 90 new elite skills if this number won't change in the future. When I had skill hunter (180) in factions I could already see the next title would be at 290 skills which turned out to be true when Nightfall arrived.
My guess would be no new professions and I'm certainly not upset about it.
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Nightfall added 110 elites (+ Lightbringer Signet). There were 10 elites for all core professions, assasins and ritualists. Paragon and Dervish got 15 elites each.
Factions added 90 elites. 10 elites for all core + 15 for assasins and ritualists.
So therefore, chapter 4 should have 130 elites. (10 x 10) + (15 x 2) = 130
Besides, after 180 elites, there is a title for 235 elites, so the same kind of thing is quite possible.
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Jan 08, 2007, 12:04 PM // 12:04
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#150
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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/vote for no new profs.
What we need imo are
- a big big map to explore, and I mean... BIG.
- a Domain of Lyssa map (as in FoW of Balthazar or UW of Grenth)
- a lot of new faces, hairstyles, hair colors etc
- new body animations for existing classes. (am sick of those male assasins and necros ffs - and the barbie doll elementalists or ritualists)
- extensive customization in existing characters such as being able to change hair style (say 3 alternative hairstyles per char) or make up (such as apache burns for warriors or regular make up for mesmers or some dirt map for rangers)
- NEW garments for outposts only. I'm sick of wandering in outposts with ten ton armors.
- Accesories for old and new armors, such as chains, rings, animal hides, or whatnot.
These will make players look unique
For PvP and gameplay
- either adding in cleverly designed new skills for existing professions and balancing them, or putting a new attribute for each existing class and creating skills solely for them, making the old classes new again.
- New form of CREATIVE (not useless) pvp. Perhaps an alternative fame rewarding arena in addition to HA.
- 1vs1 live arena where there are spectators chatting in local (just dreaming )
- Some more tweaking and balancing of existing skills and classes.
- New win conditions for pvp.
and lastly
- more PVE only skills. Like sunspear rebirth sig or like the sandworm skillbar.
- new forms of gameplay, again like worm riding, say item carrying (more creative than these of course )
- auction houses (ffs)
- indoors! I want to enter a house in this game in my current lifetime.
- interactive titles, like sunspear title, (earning you skills) or wisdom track title (making you destroy salvaged items less)
Think I'm done.
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Jan 08, 2007, 12:26 PM // 12:26
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#151
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Kryth
- NEW garments for outposts only. I'm sick of wandering in outposts with ten ton armors.
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LOL @ a wammo lounging around KC in nice fluffy slippers!
Quote:
Originally Posted by Kryth
- Accesories for old and new armors, such as chains, rings, animal hides, or whatnot.
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LOL @ a wammo with "bling".
...hold on...wouldn't that make you this guy?
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Jan 08, 2007, 02:31 PM // 14:31
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#152
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Quote:
LOL @ a wammo lounging around KC in nice fluffy slippers!
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ROFLMAO..............
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Jan 08, 2007, 02:34 PM // 14:34
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#153
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Curse You
Nightfall added 110 elites (+ Lightbringer Signet). There were 10 elites for all core professions, assasins and ritualists. Paragon and Dervish got 15 elites each.
Factions added 90 elites. 10 elites for all core + 15 for assasins and ritualists.
So therefore, chapter 4 should have 130 elites. (10 x 10) + (15 x 2) = 130
Besides, after 180 elites, there is a title for 235 elites, so the same kind of thing is quite possible.
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True, I forgot about the title at 235. Nevertheless if the next title will be 90 skills away there would only be 40 more elite skills to get to your number of 130 which seems extremely odd as every chapter ended with a skill title thusfar if I'm not mistaken. This can mean that there won't be another title within chapter 4 range after the 380 one (don't think so) or that we will get more elites than we expect. Could aswell mean 20 new elites per existing class and no new professions which I would find awesome. This way the last title in chapter 4 would bring another 110 elites after the first one of 90 skills. There are several other scenarios possible ofcourse including new professions.
Last edited by Gun Pierson; Jan 08, 2007 at 02:54 PM // 14:54..
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Jan 08, 2007, 03:49 PM // 15:49
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#154
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Frost Gate Guardian
Join Date: May 2005
Location: Newcastle (Ish)
Guild: Xcoh
Profession: N/
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Beaver don't forget the "elite" version
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Jan 08, 2007, 04:09 PM // 16:09
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#155
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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I think I'm going to have to agree with some people in this topic, no new professions.
I know so many of us enjoy the excitement of a new profession, but the field is begging to be crowded. Currently, their are 10 professions to choose from. The next game will allow us to have 12. After that, there shouldn't be any new professions for a while and the story should only involve these 12 professions.
It would also (if only 10) give them the chance to create places like the Domain of Lyssa since Lyssa seems to be getting a fan-cult around her as of late, and she was the one who talks with you in the second to last mission.
It'll be interesting, but I do not want to see nothing past 12 professions for a while....unless their spellcasters !
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Jan 08, 2007, 08:30 PM // 20:30
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#156
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by unspokenglory
what would the point of a new chapter be with out 1 or two new professions .. i mean seriously .. how would you follow the story line .. becuase im not sure i would get into the story line with out some type of profession from that new "area,land etc"....you say that its getting crowded and what not but i dont think so ... i see it opening up more possibilities every where gvg pvp pve .. hell perhaps they might make a shapshifter.. its been asked for alot .... maybe they might make...valkrye... a cross bow weilding warrior .. O.o who knows ^_^
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exactly, sorta.
But really, its beyond stupidity to say no new professions, when you can't deny there are 2 new ones coming regardless what drops from your ass, whether its a gold egg idea or a brown worthless bowl of stupid in the morning.
Besides the fact of having so many profession combinations, more than one combo of totally different origins could do the same job -just with more of a twist......
I see the farther future for GW containing so many cool professions to ultimately pick from, you don't need all chapters to jump in, each profession has their own place of story background which serves as 2 things;
How they fit into GW's world, and 2 - the training for the profession, how to play it some what effectively in the environment.
It's obvious in Factions, the assassin IS not made for the use of tanking - such as there are exploding mobs when they die. IT is IN FACT, the perfect Chapter, when i look back at it now. You see how it taught the stupid noobs? "This isn't your profession, cause you can't play it right" is what the story told them, and finally they deleted it, good, cause we didn't need professions with stupid players playing them wrong. Right? Who can't agree with that? If you attempt to answer, ask yourself one more question, would you want to play with that player who hasn't got a clue of their own profession?
You could say for the Ritualist, it was made, "Casters, are not meant to tank, while you can handle it alittle better with your cast times (+15 armor activating) or with skills (+15 while under weap spell), the point was to give you a chance if you got your skills/spirits up at least still helping the team for a moment. But other wise it was too dangerous for you to step in close and risk being blow to pieces. Thats how you were supposed to play Ritualist, as well as if you really wanted to fit in the middle of the team, and defend (other way to play Ritualist) and protect an area for the team, you needed to get up the right spirits, have the right synergy with your team and move with it (draw spirit) etc.
***and before anyone says, oh those 2 classes didnt even have the right skills when the chapter released anyway - this may be true, but that was then, this is now, i am me, you are you, so shut it and look at it now.***
The same could be said about Dervish and Paragon now, their purposes can be wide and far, they are very flexible indeed, it's a good thing for noob players, to step in with an eased learning curve. They have the chance to tank with both professions, and deal their purpose without too much thought. Lets face it, compared to Factions, Nightfall is specifically for the people who can't play and progresses the hardness for us pros who can think about how to play a profession. Factions on the other hand, was indeed for more so pvp, which at the same time means, for pros. If you sucked, you really didn't get very far easily in that chapter. Its good and its bad, it depends what results you want.
SO that brings us to this new chapter coming, I hope its more like Factions, but enough of nightfall's points, to stop whining, maybe have ways to show if you beat the game on "easy", "expert", or "Masters". But mind you, not how the rewards are in Nightfall, I mean hard shit, like time limits combined with other bonus objectives, similar to Factions missions were.
While it is my opinion on this matter alone - it seems very close to the truth:
maybe more of you can see just how Anet probably works their content, and storys around, missions/objectives included as well. If you don't want a new profession, how you gonna play boys and girls? kill more monsters who just happen to hurt a village who are defenseless? Just how lame and boring is that, simply put: (caps for extremeness)
YOU CAN'T HAVE A CHAPTER WITHOUT NEW PROFESSIONS, YOU FRUITCAKES!
GuildWars is on a great road of success still, fun, and imagination, and you assholes want to keep it undeveloped.
I wanna say fudge you, but i'll just say "SHAME... SHAME ON YOU"
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Jan 08, 2007, 08:51 PM // 20:51
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#157
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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Lasers, pls i want lasers.
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Jan 08, 2007, 09:08 PM // 21:08
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#158
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by floppinghog
If you don't want a new profession, how you gonna play boys and girls?
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I'm gonna play with my monk just like I played with him through the other 3 chapters. Why the hell would I need another two half baked hybrids derived from the original professions to complete chapter 4? I can understand some people like to experiment with something fresh but your logic is utterly bull.
I prefer quality over quantity but looking at your attitude and the way you express yourself, quality clearly isn't written in your dictionary.
Anet already stated that NOT every chapter would have new professions and it's about time we get one without them so they can polish and further DEVELOP the existing ones with plenty of new skills and whatnot. If they choose to add them, ok so be it, I will buy chapter 4 but I won't play with them anyway. Go take a look in endgame areas like ToA and DoA and tell me what classes you see, if you're lucky you can find a paragon or two, a few dervishes maybe, sins and rits are even harder to spot. What do you see the most over there? Eles, monks, warriors, rangers and necros.
Of the four professions they added after prophecies, none are as commonly used as the others except for maybe mesmers who are not that popular either, in pve at least but that's because they're an advanced class and not many people understand let alone use their power properly. Ritualists and sins are a minority and the same will happen to dervishes and paragons when the hype is over.
Finally there's another aspect and that's the amount of skills. The more skills you have the more you can do or try out. A new profession is always at a disadvantage just because you don't have that many choices. 15 elite skills against +40 when I use my monk for example.
Last edited by Gun Pierson; Jan 08, 2007 at 09:52 PM // 21:52..
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Jan 08, 2007, 09:38 PM // 21:38
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#159
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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Quote:
Originally Posted by FoxBat
I'd like to see a 9th skill slot that is reserved for a ressurect skill...
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AMEN!!!! And to make it a Rez skill only slot. Too many times someone has been the last one standing and says "I don't have rez."
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Jan 08, 2007, 09:50 PM // 21:50
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#160
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Frost Gate Guardian
Join Date: Jul 2006
Location: Palo Alto, California
Guild: Zealots of Shiverpeak[ZoS]
Profession: Mo/
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I would like to see a
1) Hand to Hand fighter.
2) Shapeshifting class utilizing beast-races for more HP. , more damage, etc.
3) If any one here has played FF11, there is a Summoner class. A class were you could summon 1 monster at a time, and all the summons are elite could give party buffs and do damage.
The order in which I want to see them come out.
1) Summoner
2) Shapeshifter
3) Hand to Hand
After those 3, I really can't see any other class types that are possible, besides some combo of classes, like Paladin and stuff, but I would hate if they start that.
I would also, after the 3 classes are made, like to see a lot more skills for every class, in Ch4 or beyond, not affecting Ch3-below, increase in party size so groups can have the extra classes besides core and not worry about efficiency. Then after this balance brought together in peaceful harmony, followed by cake.
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