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Old Jan 12, 2007, 10:13 AM // 10:13   #41
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I'm still disappointed the staff has neither +eng or %recharge. It's the only weapon I wanted, but it's entirely useless. I hope they update the staff to 10/20% otherwise I'll just get the shield.
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Old Jan 12, 2007, 10:16 AM // 10:16   #42
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Quote:
Originally Posted by anti_z3r0
can anyone confirm that the range of the wintergreen bow is that of a longbow?
I tested the wintergreen bow on the Isle of the Nameless with the pratice targets. The wintergreen bow's range is that of a SHORTBOW.
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Old Jan 12, 2007, 10:34 AM // 10:34   #43
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I got all the quest rewards and dozens of each candy cane. Hoping to sell them in a few months and make some nice gold.
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Old Jan 12, 2007, 10:38 AM // 10:38   #44
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Quote:
Originally Posted by pigdestroyer
so can you add a prefix and sufix to these?
ye u can......
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Old Jan 12, 2007, 11:49 AM // 11:49   #45
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Can anyone post a pic of a moded item?
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Old Jan 12, 2007, 11:56 AM // 11:56   #46
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I got the staff first thinking it would make a nice weapon for all my casters, later I noticed no energy bonus nor HSR 20% was on it. What a waste of pick.

I also got the spear for the same reasons OP has mentioned.
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Old Jan 12, 2007, 12:21 PM // 12:21   #47
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Quote:
Originally Posted by lyra_song
i grabbed the bow, cause...i had to have it ^_^
Guess I'm not the only one who thought/did the same
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Old Jan 12, 2007, 12:28 PM // 12:28   #48
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to be honest I was actually thinking these wintergreen items would be max dmg (with a req), imo its stupid, these items have no use to me.

I was planning to make some perfect weapons of them for my characters but now its just meh...

all these candy cane weapons are fun but actually it just fills my storage (cause i like to collect everything) and I was happy finally we could use something of these items as a real item, see it as a cool weapon skin, nothing overpowered about it...

I think I will get the spear then for my monk (not that it matters much since I got already +5 en, 20% enchant sword)


So I am a bit dissapointed, they really made me think these wintergreen items would have a use for everyone, now it will just fill my storage a bit more.

me = dissapointed
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Old Jan 12, 2007, 01:36 PM // 13:36   #49
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Quote:
Originally Posted by RTSFirebat
I won one weapon, gave the correct details. Nut the NPC is not offering me anything.

Meh I don't really mind, just had a feeling this would happen.
i am glad i am not the only one... i did the predictions, entered the correct info, but when i checked yesterday i could not log into the tournament house web page, said my email was not found. So no weapons for me. Of course i know it is hard to prove now that i actually did enter the contest, but whatever, at least i am not the only one. I was jsut hoping more people would post about this so maybe Anet can see where the problem came from.
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Old Jan 12, 2007, 01:59 PM // 13:59   #50
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I opened up a ticket with them about this. I entered, got two of them right but the agent acts like I did not play. I thought Gail also mentioned that since we helped them with testing this new system out they would give eveybody a wintergreen weapon who played? Also did you see on the tournament site that there will be a chance to win more stuff in Febuuary? Quote "Watch for your next chance to win prizes in late February 2007!"
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Old Jan 12, 2007, 02:16 PM // 14:16   #51
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Quote:
Originally Posted by greyf0x_f0x
because you basically have a caster sword, with the range of a wand, and a constand 10 damage.
The damage of a wintergreen spear vs a 60+ armor target is the same as a max dmg spear used by a caster: 1 or 2 dmg per hit. Of course you can use it on a caster, but you have no real advantage in terms of damage.
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Old Jan 12, 2007, 02:37 PM // 14:37   #52
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meh... i think i'm skipping the feb 2007 "prizes" .. prob some weak + lousy items like the candy weapons...

i entered it coz i thought it would be max dmg, since they suggested its "inscrible" ... pfffttt

its like making us wait for 1mth+ .. letting us anticipate, and they came out with junks...

me = disappointed too.
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Old Jan 12, 2007, 03:08 PM // 15:08   #53
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Count me in on being one of the unlucky few that the Tournament guy won't give any weapons to. *mutters*
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Old Jan 12, 2007, 03:28 PM // 15:28   #54
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Being the analytical guy that I am, I wanted to see if any of these weapons could have an actual functional use in game. As such, I did a comparison to the maximum damage on other no requirement, blue inscribable Nightfall weapons in making my selection. Here's the results:

Sword 8-10 (vs 10-10)
Axe 6-12 (vs 10-10)
Hammer 11-15 (vs 15-15)
Shortbow 9-13 (vs. 15-15)
Daggers 3-7 (vs 5-5)
Spear 9-13(???) (vs 10-10)
Scythe 8-17 (vs 15-15)
Wand 7-11 (vs. 10-10)
Staff 7-11 (vs. 10-10)
Shield 8 Armor (vs. 8 Armor)
Focus +6 EN (vs. +5 EN)

Spear is the only one that I don't have final data on for normal weapons.

Based on that, the Bow seems like the best choice, since it provides a guaranteed damage greater than any other non-requirement bow.

Wand also is very appealing for PvP (mainly for adrenaline building for warriors, since it has a recurve bow range), since the customized damage of 12-12 is arguably better than the customized median damage for the no requirement version of the wand of 9-13.

Spear seems to be a favorite choice at the moment, although it appears that the no requirement version is actually superior to the wintergreen weapon. The rarity of finding a blue inscribable no requirement spear factors into that equation, however.

The shield is identical to the no requirement version, although rarity comes into play again.

Hammer would also be appealing, although there are very few hammer-based builds that would use a no requirement weapon.

All other items really are there for cosmetic show...
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Old Jan 12, 2007, 03:45 PM // 15:45   #55
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Quote:
Originally Posted by Jetdoc
Being the analytical guy that I am, I wanted to see if any of these weapons could have an actual functional use in game. As such, I did a comparison to the maximum damage on other no requirement, blue inscribable Nightfall weapons in making my selection. Here's the results:

Sword 8-10 (vs 10-10)
Axe 6-12 (vs 10-10)
Hammer 11-15 (vs 15-15)
Shortbow 9-13 (vs. 15-15)
Daggers 3-7 (vs 5-5)
Spear 9-13(???) (vs 10-10)
Scythe 8-17 (vs 15-15)
Wand 7-11 (vs. 10-10)
Staff 7-11 (vs. 10-10)
Shield 8 Armor (vs. 8 Armor)
Focus +6 EN (vs. +5 EN)

Spear is the only one that I don't have final data on for normal weapons.

Based on that, the Bow seems like the best choice, since it provides a guaranteed damage greater than any other non-requirement bow.

Wand also is very appealing for PvP (mainly for adrenaline building for warriors, since it has a recurve bow range), since the customized damage of 12-12 is arguably better than the customized median damage for the no requirement version of the wand of 9-13.

Spear seems to be a favorite choice at the moment, although it appears that the no requirement version is actually superior to the wintergreen weapon. The rarity of finding a blue inscribable no requirement spear factors into that equation, however.

The shield is identical to the no requirement version, although rarity comes into play again.

Hammer would also be appealing, although there are very few hammer-based builds that would use a no requirement weapon.

All other items really are there for cosmetic show...
well imo it shouldn't be like this, these wintergreen items should ALL be usable.

And who uses no req items ?? ( i know monks, etc for very specific moments in a battle but thats not rly a real use...)

K, its just an item not rly a big deal but I just expected waaaay more from this special thingy. We did some effort (and yes it was fun) and what do we get... some crappy candy cane weapon wich is in green but wich you still can't use...

It's like joining a contest where you can win a car with and when you win it they send you a miniature car to put on your desk.


I don't see what the problem is with max dmg weapons with req...

Last edited by SilentAssassin; Jan 12, 2007 at 03:50 PM // 15:50..
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Old Jan 12, 2007, 03:47 PM // 15:47   #56
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Heh, I chose a sword and sheild, mainly because they look really cool, when someone said it was a Wintergreen Longbow I nearly had a heart attack, I've always wanted a nice longbow to lure with. Overall I'm happy with it, may decide to mod them too. I like playing Meleemancer in Alliance Battles, and he just got a cool skinned sheild.
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Old Jan 12, 2007, 04:03 PM // 16:03   #57
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So you're all disappointed that you got exactly what they told you we would be getting. Candy cane weapons that are inscribable. They never said max damage.

If you particapted in last years Wintersday, and really even this one, and got any candy cane weapons from either of them, you would have known this was going to be the same. The only reason anyone should be disappointed with this, is that they made up their own idea of how it was going to be, even when the facts were right in front of them. Its not ANets fault that you expected more than you were told you were going to get.

Making these inscribable and upgradeable does actually have its uses, so its not like these are as completely useless as the regular candy cane weapons.
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Old Jan 12, 2007, 04:09 PM // 16:09   #58
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Quote:
Originally Posted by Jetdoc
Being the analytical guy that I am, I wanted to see if any of these weapons could have an actual functional use in game. As such, I did a comparison to the maximum damage on other no requirement, blue inscribable Nightfall weapons in making my selection. Here's the results:
...
All other items really are there for cosmetic show...
You neglected to take into account the effect of dropped max weapons when you don't meet the requirements, which effectively halves their damage. That is, a 15-22 sword without the requirements met does 7.5-11 damage before you take into account weapon mastery. CC/wintergreen weapons do slightly more than the average unmet req weapon.
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Old Jan 12, 2007, 04:11 PM // 16:11   #59
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Quote:
Originally Posted by SilentAssassin
And who uses no req items ??
Casters in PvE. Having a martial weapon with +5 energy and +20% enchantments/+30 Health is a staple to many builds. Being able to do a tiny bit of damage with that weapon = a bonus.

Casters in PvP. Having a shield that provides a little bit of armor (8) and a health bonus/condition reduction/damage reduction is a bonus when that caster isn't hurting for energy and needs to retreat quickly.

Warriors in PvP. Building adrenaline so that they can charge in and use their adrenaline-based attack skills immediately vastly improves the chance of a spike.

Ranger secondaries. Rangers have some of the best interrupts in the game, but sometimes players prefer to use the weapon of their primary profession. A quick switch to a bow interrupt skill requires having a bow equipped - and having that bow do a little bit of damage is a boon.
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Old Jan 12, 2007, 04:14 PM // 16:14   #60
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I got the spear, which I'm planning on modding with +5e, +20% longer enchants. Perfect for my Prot monk, since all the other spear skins are so bland and boring.
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