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Old Jan 11, 2007, 03:03 PM // 15:03   #121
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Quote:
Originally Posted by ChaoticCoyote
What I see here is a lot of people who are quite selfish -- they won;t play MM because they don't like to, or they insist on being a prot when a healer is more appropriate. Such selfish attitudes just prove my earlier point: If all the PuGs you are in "suck", then maybe the common denominator -- *YOU* -- is the problem.

PuGs are about *TEAMWORK*, and being willing to adjust your gameplay to the needs of the group.

When I play my necro, I prefer a Curses build -- but honestly, I'd be a complete jerk if I insisted on going Curses at Vizunah Square (for example). MM is sometime more appropriate, even if it isn't my favorite Necro build.

I *always* ping my build for groups, so there are no surprises in-mission. I find it a common courtesy, so people know what to expect. If they don't like ym build, and I can't agree to what they want, I can leave and find another group.

The worst aspect of PuGs is arrogance -- something all too evident in this thread. Frankly, if you can't get over yourself, PLEASE use heroes and henches. Teamwork is a two-way street.
So say ur relativly new to gw and ur used to using blood magic and uve never had any experience with MMing, u should instant change to MM even though you would play better as a Blood Necro? And you call that teamwork! no teamwork is not changing other people but enchancing them and bouncing off them.

Eg an experienced Blood Necro seeing the team and not changing attibute (since then he would play terribly) but instead just changing a couple of skills to help the team like adding in blood is Power or a Ranger adding in Winter because he 3 members of the team have additional defense Vs Ice. Thats team work.

Forcing someone to play something they are uncomfortable with isnt teamwork its a dictatorship.

Sure u can ask people to change but u should assume or force them to play a particular style. If a monk really wants to smite let him, just ask him nicly if he can add a couple of heals in too even if they are only Divine based ones. And take other steps to ensure things go ok, like getting another monk or making everyone take self heals etc. And if he was in your last party space say sorry we were deperatly looking for a healer and wish him Gl with the mission and then find someone else to take his place who is playing the role u want.
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Old Jan 11, 2007, 03:08 PM // 15:08   #122
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I blame improved Henchmen AI and Heros. It's a vicious cycle if I've ever seen one.

No pugs in the outpost...take heros and hench...more people take heros and hench...no pugs in the outpost.
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Old Jan 11, 2007, 03:11 PM // 15:11   #123
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@ EXPLODEMYHEART: Although I usually favour Heros over Humans I would not go so far as to say they are always better. A lot of human builds (which I'm willing to bet people just put on their heroes without thinking) just don't work. For example, Master of Whispers just refuses to cast Suffering BEFORE Feast of Corruption. He always uses FoC first. Oh, you were talking about Mending wammos. Ever tried giving Goren Mending? I did, once. He puts it on straight away. When it gets stripped he stops mid-fight to put it back on. He's a W/P now and much better off for it. I guess it's just the wammo mentality, AI or Human, "Keep mending up at all costs"

Some things, however, are fantastic on a Hero. I tried using Jagged Bones and for the life of me I can't use that skill effectively. Give it to Olias and he's a Wizard with it! He can keep minions up indefinitely with it

Quote:
Originally Posted by TheRaven
Wow!! I disagree 100%. I play a Blood Necro. If I join a PUG I let them know I'm a Blood Necro. You say that I have to be a minion master and you're calling me selfish?
QFT. It's all well and good saying "Can you play as ..... for this mission?" but if you don't have the skills how are you supposed to? Answer is usually a swift kick from the group leader since you are deemed "useless". As happened to me yesterday in the Ruins of Morah - Dervishes just seem to be considered "useless" in there. I was dreading taking my Dervish into that mission because when I have gone through with my last 6 characters there have been scores of Dervishes wanting to get in. I just went in with Heroes and Hench with the build I wanted and PWND the joint first time in under 7 minutes.

Last edited by Cebe; Jan 11, 2007 at 03:20 PM // 15:20..
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Old Jan 11, 2007, 03:35 PM // 15:35   #124
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Sometimes PUGs can surprise you as well. My ranger was in Boreas Seabed last weekend to do the mission. She hadn't passed the mission yet after several attempts with PUGs.

Well, I saw a group spamming for more people and I joined. The mix was 3 Assassins, 3 Warriors, 1 Ranger (me) and a lone Monk. YIKES!

We started the mission and headed for the 1st group of baddies. 5 of my teammates died right off the bat. Somehow we managed to kill all the bad guys, revive the casualities and move on.

Next comes the 2nd group. This time only 4 people died (including me, even though I survived the first group). At this point I'm already planning my exit strategy for when we warp back to town. Again we're revived and finish them off.

Onto the 3rd group. (For those of you not familiar with this mission, the 3rd grp is the worst and usually finishes off most bad/average pugs). 6 or 7 of us die this time and most of the group are sending good natured gripes by this time. "Geez, we suck!", "I told ya 3 sins would be our downfall", "We need another Monk!", etc. The lone survivor (not the monk and not me) miraculously killed Argo and we enter the cutscene.

At this point things got better. The monk grabs the spear and we head down to the seashore. We start killing Kraken Spawns and any other fish that dare to cross our path and finally the Big Bad Boss appears. We throw everything we have (not much, obviously) at Fishface and kill him.

Up pops that beautiful symbol for Masters! My jaw about hit the floor.

This just proves that you shouldn't judge a pug prematurely.
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Old Jan 11, 2007, 03:45 PM // 15:45   #125
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Originally Posted by Sophitia Leafblade
So say ur relativly new to gw and ur used to using blood magic and uve never had any experience with MMing, u should instant change to MM even though you would play better as a Blood Necro? And you call that teamwork! no teamwork is not changing other people but enchancing them and bouncing off them.
"Teamwork" is the ability to work with other people and coordinate. If I go in and say "I only do Blood Magic", I'm not being very cooperative, am I? And if someone asks me to do something I'm not good at (I suck as a BiP, for example), I say so and offer to leave so they can find someone else.

No, I don't roll over and do whatever the group demands -- for example, when a group asked me to run MM in Dasha Vestibule, I politely said it wouldn't work because there would be no corpses in many places. The group debated, and I went as an SS. Had they insisted on MM or been rude, I'd have left and found another group.

*That* is teamwork.

Last edited by ChaoticCoyote; Jan 11, 2007 at 03:57 PM // 15:57..
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Old Jan 11, 2007, 03:55 PM // 15:55   #126
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I have to mostly agree with the OP. I feel that Guild Wars has a "social" problem. It lacks something that other games have in regard to social interaction.

In many ways, Guild Wars is more about the "game" and less about the player.

Unless you routinely play with a very close knit guild or real life friends, Guild Wars has little to offer in terms of multi-player experience.

Building acquaintances from the ebb and flow of an ephemeral game experience spread too thin makes the building of society nigh impossible.

The odds are very much against having a "fruitful" chance contact with another player in order to found an in-game relationship.

(I am comparing my experience in GW to games like: DAoC, Horizons, WoW and AC2.)

The social fabric of the game needs work.

Players alone can't weave that fabric within the current context of the game world because the very game design is set against it.

One could say that the obvious solution is to make sure you belong to a "close knit" guild...but that fortunate situation doesn't happen in a predictable and reliable frequency. Relationships have to be built from scratch and do not erupt fully formed from the game experience. The organic nature of social relationships requires fertile ground from which to grow.

Pre-Searing (and, yes, other chapter starter areas) is still one of the most popular spots in the game because it has some of what players desire in regards to social settings that can't be found in the rest of the game world:a certain continuity.



I feel that ANet needs to address the "social" deficiencies in Guild Wars.
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Old Jan 11, 2007, 04:02 PM // 16:02   #127
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Quote:
Originally Posted by ChaoticCoyote
"Teamwork" is the ability to wokr with other people and coordinate. If I go in and say "I only do Blood Magic", I'm not being very cooperative, am I? And if someone asks me to do somethign I'm not good at (I suck as a BiP, for example), I say so and offer to leave so they can find someone else.

No, I don't roll over and do whatever the rgoup wants -- for example, when a group asked me to run MM in Dasha Vestibule, I politely said it wouldn't work because there would be no corpses in many places. The group debated, and I sent as an SS. Had they insisted on MM or been rude, I'd have left and found another group.

*That* is teamwork.
Exactly uve just backed up my point. you ask! u dont demand others to play the way u want them to, u listen to what people say and adapt accordingly (both ways, the team listens to u and u listen to the team)
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Old Jan 11, 2007, 04:03 PM // 16:03   #128
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Quote:
Originally Posted by ChaoticCoyote
What I see here is a lot of people who are quite selfish -- they won;t play MM because they don't like to, or they insist on being a prot when a healer is more appropriate. Such selfish attitudes just prove my earlier point: If all the PuGs you are in "suck", then maybe the common denominator -- *YOU* -- is the problem.
You are joking right?

Your suggesting we remove all free-will from the game and just do exactly as we're told. Forget the fun of experimenting with builds, forget the fun of actually playing in a PUG, just do as your told.

Thats got to be the most hypercritial statement I have ever seen on this website. Your claiming others are selfish just because we dont want to be dictated too in a PUG, yet your expecting us to drop everything and do exactly as we're told.

Why should all Necros be MM? why should all monks be healer? why should all ele's be nukers? why should all warriors be tanks?

You have just proven my entire point about the atittudes in PUGs. I expect your one of these individuals who will kick someone from a PUG if they dont follow the exact skill set you ask them too.

Why bother playing in a PUG if your going to be treat like a heroe and forced to use certain skills? why even bother using a PUG at all, if you have no intention of being socialable, and you just want to control people like heroes?

PUGs are meant to be sociable and fun, exciting and experimental.

If all you get once you join one is "right, you necro, your an MM. You mon, your healing. You ele, your nuking. Your tanking warrior. Anyone doesnt like this, can leave!!"

It has nothing to do with being selfish and not doing as your told and thinking of the PUG as a whole. For god sake, its a flaming game. It isnt a life or death situation if your PUG doesnt complete something.

Your statement suggests that if we dont use set builds or set skills, a PUG simply cannot cope. Which is rubbish. Your also suggesting we use generic builds, which is something most people complain about and call you a noob for doing.

There is such a thing as free-will and PUGs take that away when people like you are involved.

Last edited by freekedoutfish; Jan 11, 2007 at 04:10 PM // 16:10..
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Old Jan 11, 2007, 04:11 PM // 16:11   #129
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Quote:
Originally Posted by ChaoticCoyote
What I see here is a lot of people who are quite selfish -- they won;t play MM because they don't like to, or they insist on being a prot when a healer is more appropriate. Such selfish attitudes just prove my earlier point: If all the PuGs you are in "suck", then maybe the common denominator -- *YOU* -- is the problem.
Hmm....umm....how about "no". If someone does not like playing MM and would rather play Curses they should be able to play Curses...not feel they HAVE to spend money on Death Magic just so when the wammo demands an MM they can play one. If I start off playing as one sub-type of a profession that is because I ENJOY playing as that. I play the game for fun. How is it fun if, say, every mission I was made to be MM rather than curses? Oh, You say "*you* -- is the problem" well....it's really odd how I could play as Curses with a random PuG and fail because the wammo runs off and aggros multiple groups, the monk turns out to be smiting, the ele turns out to me an MM and doesn't own Blood of the Master, and how I can play as Curses with an Alliance/Guild-based PuG and we OWN, every time, without fail, flawlessly.

Now as much as what you do seems very Valliant, offering to leave a group because you can't give them what they want...REAL Teamwork, which we apply to our Alliance PuGs is the ENTIRE group works around each other rather than expecting ONE member to fit around all the others. For example, if say I am in an Alliance PuG we will make concessions and adapt builds etc.. to allow a, perhaps weaker, member to play how they want and how they find the most fun.
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Old Jan 11, 2007, 04:44 PM // 16:44   #130
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About the necro issue.

The problem is just people demanding cookie cutter builds. If anyone has a necro they can apprciate the fact that necros can do alot more than just raise dumb minions.

If Anet intended Necros to be MinionMancers they'd have called them as such (I call them Mancers because Master sounds ghey >_>)

I just tend not to tell the team leader what I'm running, and if it's not to his liking, his fault. 9/10 when this happens I smoke the mission anyway.
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Old Jan 11, 2007, 04:47 PM // 16:47   #131
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posts by ChaoticCoyote remind me of why Mesmers and Assassins have a hard time getting PUGs

because the class doesnt "fit" the expected group need
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Old Jan 11, 2007, 04:53 PM // 16:53   #132
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Originally Posted by gene terrodon
You have not proven, in your words, that the A.I. is more intelligent than a human player. You can't, because the A.I. is not. Some people are jerks, but not all. You cannot let the actions of a few taint the entire community.
My intent was not entirely to prove that AI is smarter than some humans. You say I can't prove that it's smarter than some people, well I challenge that you can't prove that it isn't.

Quote:
Originally Posted by gene terrodon
Some of your examples are of either people who are really new and are learning the game or are just being outright jerks and doing things just to annoy others.
New people are understandable. I have been patient with people who I know are new and have good attitudes. As for people doing it just to be jerks, you've just proven the rest of my point.

Quote:
Originally Posted by gene terrodon
The A.I. doesn't play their bars better than a human - just ask Master of Whispers, who loves to BiP Koss, really, is that smart?
Sometimes, yes they do. When a mesmer with fast casting cant power drain a 1 second cast, yet my prot monk can without any hesitation I'd say Tahlkora is playing her skillbar better than that particular mesmer.

I dunno what to tell you about BiPing Koss. I've honestly never had a problem with Master of Whispers using blood rit on anything other than a caster since back when Nightfall first came out.

Regardless, I never said that the AI was always smarter than every player. I said that sometimes they are smarter than some players and that is absolutely true. Reading comprehension is your friend?

Quote:
Originally Posted by gene terrodon
Again, the intonation of your post points to the fact that you do not agree with the skills being brought and their use. Not a lack of intelligence, but a lack of doing what you say and think is right. This basically boils down to a lack of obedience.
It is not intelligent to spam healing breeze, heal other and heal party and then not understand why you suddenly have no energy to heal anybody. I don't disagree to a monk having any of those skills on their bar if they know how and when to use them and in a lot of cases they don't. They are not good skills, but if used in the right situations and in moderation, you will get no complaints from me. Having bad skills on your bar does not necessarily prove a lack of intelligence, the lack of intelligence (and common sense) is when you use them ineffectively.

What this all does, in fact, boil down to is that I play this game to enjoy myself. I've said that before, I've said it many times. If I don't enjoy taking people who don't know how to do their job into my party, then I don't need to. It saves everybody a lot of aggravation. If I think your bar completely sucks, then I'm entitled to think that just as you are entitled to think that it does not. That does not mean I have to accept it and play with you, it means that I can let you go on your merry way and continue playing how you enjoy to play and I will go on my merry way and play without people who I think suck.

Quote:
Originally Posted by Celestial Beaver
@ EXPLODEMYHEART: Although I usually favour Heros over Humans I would not go so far as to say they are always better. A lot of human builds (which I'm willing to bet people just put on their heroes without thinking) just don't work.
Nowhere did I say they are always better.

Last edited by explodemyheart; Jan 11, 2007 at 05:08 PM // 17:08..
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Old Jan 11, 2007, 07:38 PM // 19:38   #133
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It's funny. The people on the side of pick up groups are kind of pushy and domineering - the exact sort of attitude that would make me not want to play with them. Granted, the other side can be that way as well, but at least they aren't trying to force me to play with them

One shouldn't use the number of PuGs as a measure of the quality or health of the game. Most people play solo, duo with a friend or spouse, play with a small set of friends they know in real life, or have joined a guild. It's like in real life. You have several social circles that you belong to and largely stay within their boundaries.

To put it in a metaphor, Guild Wars is like a pub. Lots of people are there for different reasons. Some want to have fun and play pool with their friends. Some want to unwind alone after a hard day at work. Some want to watch the football game with like minded fans in a shared experience. Some go with their families because they've got really good hoagies there.

Pick up groups are like the guy in the white leisure suit, gold medallion, and afro walking up to all the hot girls in the bar (never the ugly girls - they don't suit his "needs") and saying, "if I told you that you had a nice body, would you hold it against me?" When it doesn't work, eh, there's more fish in the sea. When it does, well, you get a one use slut girlfriend for a night who is probably exploiting you for cheap dirty sex in the same way you are using her.

PuGs are all about mutual exploitation. It's not built on trust or friendship. It's built on goals, and using each other to achieve those goals. The reason PuG numbers are dropping is because better alternatives are out there. Some people, like myself and some others who've posted here, wouldn't PuG if you paid them. And the ones who only PuG to exploit other players have heroes, something they can exploit that doesn't have a thinking, feeling human being on the end to otherwise stand in the way.

The people who are left are the ones who actually like PuGs - and if you ask me, you should be thankful that the people who's heart isn't in it have other alternatives. Though the numbers should be less, everybody still doing it should be on the page, leading to a better experience for everybody. Thus, PuGs turn into a singles bar, where everybody is looking for the same type of cheap, dirty sex.
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Old Jan 11, 2007, 07:49 PM // 19:49   #134
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Originally Posted by Sqorgar
Pick up groups are like the guy in the white leisure suit, gold medallion, and afro walking up to all the hot girls in the bar (never the ugly girls - they don't suit his "needs") and saying, "if I told you that you had a nice body, would you hold it against me?" When it doesn't work, eh, there's more fish in the sea. When it does, well, you get a one use slut girlfriend for a night who is probably exploiting you for cheap dirty sex in the same way you are using her.

LOL, that was a great analogy.

**tucks medallion in shirt pulls baseball cap on** What are you talking about!?!?!?!
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Old Jan 11, 2007, 07:56 PM // 19:56   #135
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I personally am not fond of PuG's, but I find myself using them way too often. I have the same attitude about guilds as i do with PuG's, "I don't like them but I feel everyone should have one." (Except the guild I am in now. It rocks.)

I was in a PuG the other day in a high level factions mission and it was bloody insane. The one tank was bragging about his weapon, had the elite "holier than thou" attitude, and kept using those old-as-hell insults like "your mom". The only time he shut up is when I shut up. Smart move on my part. I tihnk I'm going to hate life when I get to those few end-game missions on different campaigns, I assume I'll just run into a greater abundance of jerks.

On another subject, the introduction of TeamSpeak is a great advantage. When you have a whole team of people on TS when doing AB or missions, the overall team is more efficient. I have noticed this with my own eyes and ears. People spend less time typing and more time looking at the screen and their skills. Brilliant! So obviously guildies or friends is a much better way to go on the case of doing missions. I'm glad PuG's are fading.
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Old Jan 11, 2007, 07:56 PM // 19:56   #136
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Quote:
Originally Posted by Xenrath
Honestly some people (here at least) are way too "stuck up" for want of a better way of putting it. Do you guys play any other online games at all? Especially team based ones? GW players are no better or worse than any other public online game. Do you moan and complain about the same thing in those, that everyone sucks and you wish you could play with bots instead? *roll eyes*

Prophecies people teamed up. A LOT. Contrary to what some are saying here. People even teamed up for the side quests, not just the main missions. Then Factions came along and it seems it maybe wasn't so well liked, people ended up just not playing it so much, so that there were often empty outposts and hopping districts to scrounge up players for a team.

Nightfall of course, everyone is permanently in a party of Heroes and henchies so that was a further nail in the coffin.

Here's a thought, instead of bitching about random internet people sucking, have you lot even tried to team up with each other? Really, you guys are so great, I'm sure it won't be hard to add each other to friends list and team up for that perfect gaming experience... which also exists in every other team/party game online I'm sure...

I'm starting to think Anet made a mistake releasing it as online only. They should have gone the Diablo/NWN path, made it an offline single player game (with 7 heroes/henchies) and an online mode for co-op/pvp (without heroes). At least that way all the single players could remain offline and stop making it feel pointless to "lfg" these days.
Oooh i can just see youre so smart.

Yes i have played many other online games, and i can tell you that the players of Guild Wars are indeed immature brats for the most part, the other games have far more mature communities or at the very least alot more mature players, grouping is more organized ( even amongst idiots, fancy that! ) and they posses a bit more logic.

There is indeed a problem with the community, and if we are voicing opinions youre probably a part of it.
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Old Jan 11, 2007, 08:27 PM // 20:27   #137
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Quote:
Originally Posted by explodemyheart
My intent was not entirely to prove that AI is smarter than some humans. You say I can't prove that it's smarter than some people, well I challenge that you can't prove that it isn't....

...Sometimes, yes they do. When a mesmer with fast casting cant power drain a 1 second cast, yet my prot monk can without any hesitation I'd say Tahlkora is playing her skillbar better than that particular mesmer.

I dunno what to tell you about BiPing Koss. I've honestly never had a problem with Master of Whispers using blood rit on anything other than a caster since back when Nightfall first came out.

Regardless, I never said that the AI was always smarter than every player. I said that sometimes they are smarter than some players and that is absolutely true. Reading comprehension is your friend?
Dictionary.com Unabridged (v 1.1)
smart /smɑrt/ Pronunciation Key - Show Spelled Pronunciation[smahrt] P adjective, -er, -est - having or showing quick intelligence or ready mental capability: a smart student.


Dictionary.com Unabridged (v 1.1)
in•tel•li•gence /ɪnˈtɛlɪdʒəns/ Pronunciation Key - Show Spelled Pronunciation[in-tel-i-juhns] - noun - capacity for learning, reasoning, understanding, and similar forms of mental activity; aptitude in grasping truths, relationships, facts, meanings, etc.


Proof enough? Comparing reaction time with intelligence is not proving A.I. is "smarter" than humans. It proves that A.I. has a better reaction time. That's it. Last time I checked, reaction time does not factor into intelligence or how smart a person is.



Quote:
Originally Posted by explodemyheart
Nowhere did I say they are always better.
Don't backtrack now.
Saying A.I. is smarter than any human being is flawed beyond belief, especially in a relatively simple program such as GW.
Your argument is flawed because it is based on an idea, in this day and time, which is absolutely untrue. Basing an argument on a flawed opinion, using untrue and unsubstantiated "facts" is your problem.
You, for some unknown reason, have this belief that reaction time and obedience is equal to or proves intelligence. Not even close. A.I. is not smarter or more intelligent than even the least intelligent human being. It just follows the written code, plain and simple. There is no deviation, no learning or anything of the sort. Each action a hero or hench takes is based on code. They are coded to react to specific conditions at specific times. To you it seems as they are moving and acting intelligently. They are not, each action they take is predetermined and in the end, they are just following orders.

I pose a question. How many skills will you absolutely not put on a hero because they won’t use it correctly? Regardless of how many times you chain it manually for that hero, do they learn the chain?

Take a human player out and coach them on the correct chain. After a while, some longer than others, do they become effective? Do they then use the skills and chain relatively effective?
I say yes, without a shadow of a doubt. How do I know? I have tried both.
I have trained a number of 55 monks as well as SS necros in UW farming. Yet, I can't get Master of Whispers or Olias not to BiP my warrior or stop using Blood of the Master while they are getting hammered.


Quote:
Originally Posted by explodemyheart
New people are understandable. I have been patient with people who I know are new and have good attitudes. As for people doing it just to be jerks, you've just proven the rest of my point
That's life, deal with it and move on. Wherever you go, there will be jerks. Whether it's in school, at work or driving home, there are always jerks.
Please answer this question.
If one of your co-workers/classmates is a jerk, do you stop talking to that co-worker/classmate or do you stop talking to everyone in the office?

That is what happens in GW. You run into one or two jerks in a day and all of a sudden, everyone logged in is a jerk.

Last edited by gene terrodon; Jan 11, 2007 at 08:31 PM // 20:31..
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Old Jan 11, 2007, 08:53 PM // 20:53   #138
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I usually play with heroes and henches anytime that I can. I do this for several reasons, most of which have been already discussed.

My biggest reason for going it alone is that I like to play at my own pace. When I enter a mission, My goals is not only to beat the mission, but also to explore its areas and fully emerse my self in the story. I don't need people telling me to skip cut-scenes and to kill faster and so on. Whats the point of even playing if you don't slow down and actually enjoy the story and the game?

Another reason is that the guild I used to be in disbanded. It had been around for quite sometime so I guess I just got used to playing with those guys. I tried a to be a member in a new guild but got kicked and told I wasn't farming the minimum 10k faction a day , was never told this when I was invited.

If I do join a PUG I ususally start by asking if anyone has tried to beat the mission before. If the answer is yes, I ask what skills they think would be a benefit to bring, I am flexible enough to know that I do NOT know everything and am open to suggestions. If no one has tried it, I am all for "winging" it and seeing what we see. A defeat is NOT THE END OF THE WORLD! Its a learning experience and next we will be more prepared
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Old Jan 11, 2007, 08:54 PM // 20:54   #139
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LOL, the intelligence argument is getting ridiculous.

The henchie/hero A.I.s are not more intelligent than human players. Ever! To imply that they are is just stupid! Now with that said, I honestly don't think that is what Explodemyheart meant to imply, he simply worded his post poorly.

Henchies will never be more intelligent than humans, but they definitely can be better players than humans.
- Henchies have better reaction times than some humans
- Henchies don't cuss you out
- Henchies don't scribble all over the map and/or ping incessantly
- Henchies don't leave in the middle of a mission.

I've never played a MMORPG game before. I've never played any game involving more than 4 players in a single environment. For the first week, I think the henchies that I grouped up with were my equal or even better on missions.

Just because someone is a really bad player doesn't mean they are unintelligent. It means that they either just don't have an aptitude for the game or they need more experience playing. The so called "unintelligent moron" in your PUG may have just gotten GW for his birthday yesterday and is still learning. This same "unintelligent moron" may win the Hall of Heroes in 6 months.

Someone mentioned earlier that a monk who spams Healing Breeze is an unintelligent jerk. Consider this. Healing Breeze is one of the 1st skills a monk learns. That monk has been using Healing Breeze since day one. At times it was the only decent healing spell available in his skill bank. Yes, there are better healing spells, but perhaps he just chose the one that he was most familiar with. Instead of flaming him, how about politely suggesting a better skill and tell him why it's better?

EDIT: Overall I strongly prefer PUG groups to henchies. Even bad pugs are more fun to team with, but when using a PUG I usually don't care if we lose. I'm playing just for fun and social interaction. If I absolutely have to beat this mission tonight for some reason, I'll use a PUG and friends. If we fail, I'll hench it.

Last edited by TheRaven; Jan 11, 2007 at 08:59 PM // 20:59..
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Old Jan 11, 2007, 09:23 PM // 21:23   #140
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Quote:
Originally Posted by gene terrodon
Don't backtrack now.
I'm not backtracking, feel free to go back and read everything I've said. There's a difference between saying AI is sometimes smarter (which I did say) than AI is always better (which I didn't say).

Beyond that, I'm done with you. Not only are you trying to tell me how I should play the game that I paid for, but you're not even reading the things I type which is quite clear due to the fact that I just had to point out to you what I did and did not say.

Quote:
Originally Posted by TheRaven
The henchie/hero A.I.s are not more intelligent than human players. Ever! To imply that they are is just stupid! Now with that said, I honestly don't think that is what Explodemyheart meant to imply, he simply worded his post poorly.
Bingo. And by the way, I'm a female.
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