Jan 07, 2007, 11:05 PM // 23:05
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#81
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Banned
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Quote:
Originally Posted by Redfeather1975
I'm guessing wary stance is the way it is so that it can be used at a moment's notice. Even at the beginning of a fight because it requires no adrenaline to use. Since it charges up energy and adrenaline,I'm guessing it can also be used to build up adrenaline when used in anticipation of a melee spike from an enemy in order to fuel an adrenaline based counter attack.
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Wow, have you ever played this game?
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Jan 07, 2007, 11:14 PM // 23:14
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#82
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Academy Page
Join Date: Jul 2006
Guild: Error Seven Opperators [Call]
Profession: Mo/
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Quote:
Originally Posted by realoddsman
I find death nova to be quite useless...
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First of all, this and many other opinions in this thread are quite useless and obviously coming from people that haven't played PvP at all.... I have found, that there are hardelety any usless skills in GW, save Keystone signet, and O. Cry, but even they can at least do something... just not very effectively
I wish they would close this thread...
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Jan 07, 2007, 11:36 PM // 23:36
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#83
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Wilds Pathfinder
Join Date: Jul 2006
Location: Deep in Maguuma, by the Falls
Guild: Liberators of Agony
Profession: Mo/R
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Quote:
Originally Posted by necrosfeelyaks
First of all, this and many other opinions in this thread are quite useless and obviously coming from people that haven't played PvP at all.... I have found, that there are hardelety any usless skills in GW, save Keystone signet, and O. Cry, but even they can at least do something... just not very effectively
I wish they would close this thread...
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I'm kinda trying to keep my presence in this thread to a minimum, and it seems to be working as most "useless" skills posted are soon proven to have some value by someone that uses them. I do my best to comment, but only have a limited knowledge of skills outside monk and ranger.
I think someone actually posted a use for the Keystone signet a page or 2 ago, and O. Cry seems to be maintaining its status as "not very effective", though any ranger with a pet has some use for it.
I think the main thing in determining how good a skill is would be the synergy between them. The post concerning Keystone signet showed how the person used henchies to make it more useful, ethereal light became more useful by using skills that boost casting time. And all this was thought out before anyone thought about buffing attributes of certain skills, or before any new skills came out.
Cause the real point is, if we can figure out good uses for these skills(even the few mediocre ones I put in my op), what will we be able to do with them if they do get buffed/changed? What if Otyugh's cry was changed to affect all non-spirit summoned creatures(i.e. minions)? Wouldn't that make it more useful on a bp team? What if a bunch of new skills are added which allow players to take unexpected advantage of current skills?
What I'm trying to say with this thread is to make the best possible use, obscure or otherwise, of the skills you have. Because if you can use even the worst skill to its full potential through whatever means, then I can't wait to see what happens when things come along to make that skill better.
but that's just my two cents
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Jan 08, 2007, 06:44 AM // 06:44
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#84
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Desert Nomad
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Quote:
Originally Posted by Brother Andicus
Seeing as you obviously didnt read the rest of the thread where the reasoning was explained, i'll explain again.
If you link it to a non primary attribute, you can then put attribute points in it for a 2nd profession. If you can boost it as a secondary profession you start getting unblindable warriors running around all over the place, and you REALLY dont want that.
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Wahahaha! man, what's up with you?
[skill]Plague Touch[/skill] [skill]Remedy Signet[/skill] both unlinked, fast cast, fast recharge, cheap; and you have your "unblindable" warrior.
With that I enter in the topic, being [skill]Sight Beyond Sight[/skill] one of the useless skills of the game, because is linked to the wrong attribute AND wrong profession (being the skill a self one)
Imagine, for example, [skill]Conjure Lightning[/skill] linked to Energy Storage, OMG!
Last edited by NeHoMaR; Jan 08, 2007 at 06:52 AM // 06:52..
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Jan 08, 2007, 07:33 AM // 07:33
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#85
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Arredondo, one of the best skill builders I've seen on the gwonline forums, once told me to try and figure out why the developers made that skill in the first place. They had a reason for making it, they know the game's mechanics inside out and backwards better than any of us, and they tested it for quite some time before releasing it. Try and figure that out.
Sure some skills prove to be too powerful when combined with several others, but the original intention of all skills being made were tested before release.
For example, Sight Beyond Sight was only intended to be used be with a ritualist. It's used by Rt/R, Rt/A, Rt/W, Rt/P and goes well with Spirit's Strength.
You could say don't make a ritualist, make a Paragon, Ranger, Warrior or Assassin primary instead if you want to do physical attacks, but in PVE it's nice to have the flexibility to play many roles for various types of missions or quests. Why would the developers want that? We have to think about that.
BTW, Hand of Ruin, I haven't played a warrior much at all. You could help me out by telling me why you said that. It would be appreciated.
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Jan 08, 2007, 07:33 AM // 07:33
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#86
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Noooo. Again? I got to learn to hit reply only once, even if it says an error.
Last edited by Redfeather1975; Jan 08, 2007 at 07:36 AM // 07:36..
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Jan 08, 2007, 09:03 AM // 09:03
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#87
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Nehomer, if its so useless then why is spirit's strength on every arena Rt/P/W/R/D/A, and seeing use with extend enchantments on a D/Rt? Immunity from blind is not something that should be easily available >.<
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Jan 08, 2007, 09:08 AM // 09:08
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#88
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Jungle Guide
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Neither plague touch nor remedy signet nor any other condition removal make warriors "unblindable", anyone who has played the profession for longer than 5 minutes should realize that.
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Jan 08, 2007, 09:09 AM // 09:09
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#89
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Well, noone ever spikes you when you're on a warrior. Ever. Except if you're over-extending like hell, in which case you should be dead already.
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Jan 08, 2007, 09:32 AM // 09:32
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#90
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by False Truth
[skill]Sight Beyond Sight[/skill]
"Enchantment Spell. For 8...18 seconds, you cannot be Blinded."
There's no reason for this skill in terms of a long range profession. It would have been better as a non primary attribute skill.
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It sees use on Dervishes with extend enchantment. It's such a powerful effect it needs to be really hard to get/impossible to endless chain. I've seen it on warriors for 8s of blind-clear and as noted, Dervishes can chain it permanently. Doesn't need any changes.
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Jan 08, 2007, 09:34 AM // 09:34
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#91
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Quote:
Originally Posted by Bankai
Well, noone ever spikes you when you're on a warrior. Ever. Except if you're over-extending like hell, in which case you should be dead already.
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I think I screwed up in saying spike. I meant if a warrior is fighting someone and anticapates a combo of melee attacks, they could use wary stance to block and gain adrenaline. I haven't played a warrior much and was assuming that warrior players make builds to tackle specific professions. If they generally don't then I imagine they'd probably never use wary stance as it's too situational.
I'm used to playing a mesmer and making builds that focus on standing against a particular profession or two and was using my past experience in looking at that warrior stance.
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Jan 08, 2007, 11:11 AM // 11:11
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#92
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Quote:
Originally Posted by Redfeather1975
I think I screwed up in saying spike. I meant if a warrior is fighting someone and anticapates a combo of melee attacks, they could use wary stance to block and gain adrenaline. I haven't played a warrior much and was assuming that warrior players make builds to tackle specific professions. If they generally don't then I imagine they'd probably never use wary stance as it's too situational.
I'm used to playing a mesmer and making builds that focus on standing against a particular profession or two and was using my past experience in looking at that warrior stance.
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Too expensive, long recharge and noone in their right mind uses attacks against warriors? - except when spiking, and again you usually choose a weaker target with lower AL. Wary stance is really just a farming PvE skill, could probably find a reasonable combo with the adren shout that recharges a stance.
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Jan 08, 2007, 11:48 AM // 11:48
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#93
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Yes, as a warrior, your main focus is to take out squishies (monks and mesmes, mainly). As long as they are down, you shouldn't have major problems taking down warrior anyway. Yes, Anti-warrior builds excist for warrior, but you only see them in AB and Pve in the form of Dolyak signet and Riposte tanks. With no damage output.
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Jan 08, 2007, 12:19 PM // 12:19
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#94
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Krytan Explorer
Join Date: Jun 2005
Location: New Zealand
Profession: W/Mo
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Quote:
Originally Posted by Jetdoc
[skill]Wary Stance[/skill]
This is very similar to Bonetti's Defense, except that (1) it uses energy versus adrenaline and (2) it ONLY works on attack SKILLS (and not just normal attacks). I haven't seen any primary or secondary warrior build that has incorporated this skill over another stance.
I may think of more...
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i find wary stance very useful. i used it for chest runs in raisu that are heavily populated by archers. its very effective because by using charge + endure pain + wary stance i can get through very large mobs and come out with full health and full energy.
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Jan 08, 2007, 03:01 PM // 15:01
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#95
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Wow...lots of wonderful uses for Wary Stance that I hadn't previously considered. This thread definitely has merit when you look at the responses to that previously unheralded skill.
Regarding Protective - you guys are missing the point. Generous was Tsungrai heals for more for 5 less energy and a shorter recharge time. The only benefit to Protective is that it is automatic, while Generous requires you to drop the item. If you're being spiked, most of us can realize when the spike is occurring and have the ability to drop Generous before the spike is complete, which makes Generous > Protective.
I can see Protective have a function in running, as you have to pause for Generous to work. Protective is also better if you've been knocked down, as you have to wait to get back up before you can drop Generous.
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Jan 08, 2007, 03:02 PM // 15:02
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#96
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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By the way, has anyone else found other uses for Rigor Mortis? I know I tried it with a W/N on a one-on-one battle once, which helps you get past the ripostes and deadly ripostes...
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Jan 08, 2007, 03:12 PM // 15:12
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#97
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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~ Vengeance =_=
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Jan 08, 2007, 03:16 PM // 15:16
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#98
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Frost Gate Guardian
Join Date: Mar 2006
Location: The Netherlands
Guild: Needs a GvG guild..
Profession: R/Mo
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Quote:
Originally Posted by realoddsman
I find death nova to be quite useless...
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Now lets see.. Why?
If you like make a minion factory with all melee damage minions (so they are close to the target) and you just let them die.. I mean if like 5 minions die they can get up to 400 damage..
(no recharge)
(low energy)
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Jan 08, 2007, 03:17 PM // 15:17
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#99
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Jetdoc
By the way, has anyone else found other uses for Rigor Mortis? I know I tried it with a W/N on a one-on-one battle once, which helps you get past the ripostes and deadly ripostes...
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Last time I used Rigor Mortis vs. the Ripostes, the attack would go through but I would still suffer the damage (this was back before they received any buffs). Did this change?
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Jan 08, 2007, 03:35 PM // 15:35
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#100
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Banned
Join Date: Oct 2006
Location: Crystal Overlook!
Guild: [CPSU]
Profession: Rt/R
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Quote:
Originally Posted by Sli Ander
I'm kinda trying to keep my presence in this thread to a minimum, and it seems to be working as most "useless" skills posted are soon proven to have some value by someone that uses them. I do my best to comment, but only have a limited knowledge of skills outside monk and ranger.
I think someone actually posted a use for the Keystone signet a page or 2 ago, and O. Cry seems to be maintaining its status as "not very effective", though any ranger with a pet has some use for it.
I think the main thing in determining how good a skill is would be the synergy between them. The post concerning Keystone signet showed how the person used henchies to make it more useful, ethereal light became more useful by using skills that boost casting time. And all this was thought out before anyone thought about buffing attributes of certain skills, or before any new skills came out.
Cause the real point is, if we can figure out good uses for these skills(even the few mediocre ones I put in my op), what will we be able to do with them if they do get buffed/changed? What if Otyugh's cry was changed to affect all non-spirit summoned creatures(i.e. minions)? Wouldn't that make it more useful on a bp team? What if a bunch of new skills are added which allow players to take unexpected advantage of current skills?
What I'm trying to say with this thread is to make the best possible use, obscure or otherwise, of the skills you have. Because if you can use even the worst skill to its full potential through whatever means, then I can't wait to see what happens when things come along to make that skill better.
but that's just my two cents
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Sorry, my post was pure sarcasm, do you really thing will echo arcane mimicry to copy echo? Heroes are quite useless at using echo, not to mention keystone Signet. Even though you could repeat SoJ quite often, this really isn't worth 3 elite slots.
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