Jan 06, 2007, 01:18 AM // 01:18
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#1
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ArenaNet
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[Dev Update] Heroes' Ascent Changes Coming
Hi, there,
Thank you very much for your feedback in response to the recent "Share your thoughts" thread on the matter of changes to Heroes' Ascent. At this time, we'd like to announce that the designers have worked up several potential changes for HA, and we're ready to move them into testing mode. But wait, this isn't your standard "We'll let you know more later" thread. This is a "You can let us know more later" thread, instead.
You see, the first wave of changes will involve swapping out and refreshing the mechanics of Heroes' Ascent. From map revisions to victory conditions, there are a lot of proposed changes to the whole HA system that we think will enliven the whole place, will increase the fun factor, and will encourage the creation and use of more and different builds. We're also looking at testing a significant number of skill changes, after which they'll be rolled back out and then honed for final implementation
We will be holding a weekend of testing, and we invite you to participate. Join us the weekend of January 19 through 21 and test out the changes for yourself. Then, post your thoughts in the fan forums and let us know what you think! You can count on us reading your feedback and considering your input as we move forward.
One note on HA: In order to focus on the changes to mechanics, and in order to avoid shifting too many elements at once (which would make it difficult to assess the success of the individual changes) we are looking at altering game mechanics only during this weekend of testing. While we know that many players feel that HA would be improved through a change in party size, we will not be altering party size for this test. Naturally, we will consider numeric changes at a later date, after the first round involving the change to game mechanics has been tested and appraised.
And now for something completely different! Players have asked about how to acquire their weapon prizes in the Xunlai Tournament House Winterfest Winners Contest. Successful predictors will be happy to know that the Xunlai Tournament Agent will make his return on Thursday, January 11th. You must be sure that your profile is up to date, so check this link and update as needed. In that way, the XTA can give you your hard-earned prizes when you check in with him anytime from Thursday on!
__________________
Gaile Gray
Support Liaison
ArenaNet
Last edited by Gaile Gray; Jan 06, 2007 at 01:51 AM // 01:51..
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Jan 06, 2007, 01:43 AM // 01:43
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#2
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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So long as more unranked people get a shot in HA, I'll be happy =)
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Jan 06, 2007, 01:47 AM // 01:47
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#3
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Gaile Gray
You see, the first wave of changes will involve swapping out and refreshing the mechanics of Heroes' Ascent. From map revisions to victory conditions to at least a handful of skill changes,
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Huh.
Interesting.
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Jan 06, 2007, 01:48 AM // 01:48
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#4
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Academy Page
Join Date: Apr 2006
Location: Ohio
Guild: We Don't Do it on Purpose [pimp]
Profession: Mo/Me
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I can't wait to see what you guys have in store =)
Thanks for listenin to the community
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Jan 06, 2007, 01:51 AM // 01:51
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#5
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Wilds Pathfinder
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WOW
this is exactly the type of thing i was hoping for. For anet to give us an idea of the changes they want to make to the game before they actually make them permanent and to be able to give feedback on what we think about the proposed changes.
Now they go and do one thing better... making us all beta testers in a in-game test of potential changes! WOOOOHOOO
AND OMG... ''encourage the creation and use of more and different builds'' Are my eyes deceiving me or did my HA dreams come closer to reality. Goodbye players who depend on gimmicks and stale metagames for fame... hello innovation... hello balanced builds... helloooooo my tombs friendlist back online.
19th-21st january is going to be a no study zone for me. I cant wait. Someone invent a time machine and bring us all forward to that weekend!
gosh i wonder wtf kind of changes are going to be seen... its such a mystery!
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Jan 06, 2007, 01:51 AM // 01:51
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#6
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Academy Page
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Quote:
Originally Posted by Gaile Gray
From map revisions to victory conditions to at least a handful of skill changes, there are a lot of proposed changes to the whole HA system that we think will enliven the whole place, will increase the fun factor, and will encourage the creation and use of more and different builds.
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Looking very forward to this!
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Jan 06, 2007, 01:51 AM // 01:51
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#7
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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I hope that involves enviroment effects that are like in RoT.
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Jan 06, 2007, 01:52 AM // 01:52
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#8
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Frost Gate Guardian
Join Date: Aug 2006
Guild: BHL
Profession: R/
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I hope it involves having a newbie area where R3- degladiate.
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Jan 06, 2007, 02:02 AM // 02:02
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#9
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Krytan Explorer
Join Date: Apr 2005
Location: Somewhere between the Real World and Tyria ;P
Guild: The Gothic Embrace [Goth]
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Great idea, getting feedback as you go along. This will take some quick work from players and devs.
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Jan 06, 2007, 03:53 AM // 03:53
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#10
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Desert Nomad
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Sounds like a good plan.
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Jan 06, 2007, 04:15 AM // 04:15
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#11
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Thank you Gaile, Anet. Although this still doesn't reach my hopes of the return of 8v8, it is nice to see that you guys have made some effort to improve the game play in Heroes Ascent.
I hope to see further changes and look forward to the weekend.
Snype
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Jan 06, 2007, 04:20 AM // 04:20
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#12
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Ascalonian Squire
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DOes This Mean 8 man ha? cuz thats all i care about and hopefully they dont remove a good map like they did to burial mounds.
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Jan 06, 2007, 04:37 AM // 04:37
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#13
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Rank discrimination is just stupid. I agree with Sarevok Thordin on this.
Also, what ever happened to the evil Lord Elvis in the Tomb of the Primeval Kings?...
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Jan 06, 2007, 04:42 AM // 04:42
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#14
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Banned
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Quote:
Originally Posted by pvp_osiris
DOes This Mean 8 man ha? cuz thats all i care about and hopefully they dont remove a good map like they did to burial mounds.
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Did you read the whole thing?
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Jan 06, 2007, 04:55 AM // 04:55
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#15
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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Quote:
Originally Posted by pvp_osiris
DOes This Mean 8 man ha? cuz thats all i care about and hopefully they dont remove a good map like they did to burial mounds.
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Reading comprehension ftw.
Of course I don't expect you to understand that phrase.
So the simple answer is NO. Not yet anyway.
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Jan 06, 2007, 04:56 AM // 04:56
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#16
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by pvp_osiris
DOes This Mean 8 man ha? cuz thats all i care about and hopefully they dont remove a good map like they did to burial mounds.
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She is pretty clear in saying THEY AREN'T MAKING IT 8 MAN in this test >_>
This is basically an open testing of future changes (which seem to be Skill Balances, and a Re-working of how HA works in order to try to improve it) , which people have been suggesting to Anet since the game came out.
There was no reason to be so "Cloak and Dagger" about their Alpha program and testing for so long anyway...
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Jan 06, 2007, 05:43 AM // 05:43
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#17
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Sounds Fantastic for pvp people......
Are pve players ever going to get something like this??
not likely...
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Jan 06, 2007, 05:49 AM // 05:49
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#18
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by Crom The Pale
Sounds Fantastic for pvp people......
Are pve players ever going to get something like this??
not likely...
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What "changes" do PvEers need.
Apart from Razah needing to be made reasonable to get.
But that's about it.
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Jan 06, 2007, 06:18 AM // 06:18
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#19
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Banned
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What does "changes to game mechanics" mean?
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Jan 06, 2007, 06:37 AM // 06:37
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#20
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Frost Gate Guardian
Join Date: Feb 2006
Guild: The Benecia Renovation [RenO]
Profession: Mo/Me
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The changes are still a week away, but could this explain the EXTREME lag that HA has been getting recently???
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