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Old Jan 24, 2007, 11:31 AM // 11:31   #21
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I enjoy when ANet makes changes... some are for the best and some are for the worse. Whatever happens we as players must forge ahead and develop new strategies we humans are a cunning and complex lot... lets not let our innovation go to waste and sit in here and whine about certain changes.

I use to be in the camp of if it ain't broke don't fix it but not anymore... without innovation this world would be boring.
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Old Jan 24, 2007, 03:31 PM // 15:31   #22
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One very nice quotes in this thread on first page

"If it ain't broke, dont fix it."

However with this one:
"If it hits, it hits. If it doesnt, it doesnt."

Well, with Block, you haxe *x* chance to Block, with Evasion you have *y* chance to Evade.

If we have block and evasion we have *x+y* chance to Resist Damage,

So unless *x* had the value of *y* added in to it, we are missing on the entire *y*/evade factor.
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