Nov 18, 2006, 05:42 AM // 05:42
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#641
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by Anryla
Even thought this is not a big bug and I definitely dont think I missed anything but here it goes
My Warrior (havent checked other chars about same problem) has 21 Energy with Dreadnought + Stonefist Armor and no +Energy weapon.
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Warrior helmets got updated to add +1 energy. Not sure why, but that's why you have 21.
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Nov 18, 2006, 07:53 AM // 07:53
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#642
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Academy Page
Join Date: May 2006
Location: Netherlands
Guild: The Dutch Dream Team
Profession: E/Mo
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Quote:
Originally Posted by Dark Dragon
to the previous poster, this is not a bug if you look top left you will see you are under "quickening Zepher" this increases the cost by 30% therefore you do not have enough energy.
the ranger's their use the skill
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Stupid me
Just arrived in this area and did not noticed that ...
Tnx for explaining !!
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Nov 18, 2006, 08:00 AM // 08:00
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#643
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by Enchanted Warrior
2) Cannot dye the armor my hero (Zemfai) assassin is wearing.
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Not a bug and it's Zenmai.
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Nov 18, 2006, 12:24 PM // 12:24
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#644
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Bug with profession changer in NF?
Just for the sake of unlocking every profession on my two main characters, I had them pay to get the Paragon and Dervish secondaries.
In Prophecies and Factions, when you unlocked a new secondary profession for a character you also unlocked 5-6 skills so they'd at least have a little something to dink around with and try the class.
For some reason, this is not the case in NF. My two main characters have no Paragon or Dervish skills. At all.
If this is supposed to be this way...ok...why?
If not, I hope it gets fixed It was always nice for free unlocks and getting a few skills to at least try out some things with the class.
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Nov 18, 2006, 07:16 PM // 19:16
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#645
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Krytan Explorer
Join Date: Aug 2006
Location: Screwston, Tejas
Guild: KOS
Profession: N/Me
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The Heket Collector north of the Kodash Bazaar in the Mirror of Lyss has disappeared, it shows that they should be there on the map, but there isn't a collector there anymore for some reason.
I attempted to send this on a support ticket, however when I did I gave it my NCsoft and game account email addresses (since they're seperate) and it asked me to make a PlayNC account or some such nonsense on the next page instead of accepting my ticket. Since I've got one already (I made it for Auto Assault beta that came with Factions, and I've bought all my character slots and NF with it, so I know it's there ) I just decided I would quit the frustration of the "ticket" and post it here and keep my fingers crossed that one day I will be able to give my guildmate a +energy axe without buying a totem axe, I guess I am out of luck for now. At least, at some point in the future, Anet will probably be kind enough to either replace the collector or remove his listing from the map...
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Nov 18, 2006, 07:30 PM // 19:30
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#646
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Prophecies: Did the Iron mines mission for armor infusion, and heroes did not get their armor infused. If they are our permanent playmates shouldn't they?
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Nov 18, 2006, 09:47 PM // 21:47
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#647
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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Quote:
Originally Posted by VanJeans
Not too sure if this is the post for the Game Issues.
In the Consulate Docks Mission when the Sunspear Battle Call is on the player, their health doesnt raise to 600 and I dont think their armor rises either, I was easilt taking nearly 500dmg per hit.
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Same here, me and my heroes were all level 20, but the stupid henchmen are level 15, and the henchmen sure could use the extra HP and AL they're supposed to get. Not having the Sunspear Battle Call work makes the henchmen die real good, and then when the henchmen have DP it's even worse. I was playing as my ele and running a prot monk build and I was trying to keep PS as many people as possible, but we were still getting steamrolled by bowman spikes and that stupid ele boss near the end.
Another problem I am having is that the blessings you get from the sunspear scouts give you sunspear promotion points when you kill the monsters, but you do not get double experience points like the blessing says you're supposed to.
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Nov 19, 2006, 04:39 PM // 16:39
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#648
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Academy Page
Join Date: Jul 2005
Guild: Looking.
Profession: Mo/E
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Simple Thievery Bug?
I capped the Mesmer Elite "Simple Thievery" today. It reads:
For 10...30 seconds, one random non-Spell is disabled for target foe, and Simple Thievery is replaced by that Skill
When I went to use it on a caster, duh they have no non-spell skills to steal. But the error message that pops up says that the target foe has no SPELLS to steal.
Just letting y'all know.
There didn't seem to be a thread for this bug already, but I'm sorry if there's a bigger NF bug thread that I missed.
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Nov 19, 2006, 06:34 PM // 18:34
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#649
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Risen Nights [LOST]
Profession: A/
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Have noticed something recently if Zenmai or Olias left my party they disappear from my heroes list.
I manage to get Zenmai back for a while but now she's gone again to join Olias wherever they go when not on my list :P
Please fix this as it gets a little furstrating when I need to put either char into my party and they've gone!
Thanks in Advance
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Nov 19, 2006, 08:22 PM // 20:22
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#650
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I'm not sure whether it's intentional or not, but in the Ruptured heart (it's one of those areas north of the Mouth of Torment) there's a shrine without a guy standing next to it. It's in about the middle.
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Nov 20, 2006, 01:44 AM // 01:44
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#651
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Ascalonian Squire
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i'm sorry if this is a repost. i don't have time to read all 33 pages! lol
this is my first post btw, yayyy!
anyways, i noticed that when you delete a template, it will still appear when u click on "load template" but not appear when u click on "manage template." someone told me to go look in my GW folder in my C drive and manually take it out and delete it. it worked, but it's just a minor annoyance.
i look forward to getting to know the GW community!
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Nov 20, 2006, 09:29 AM // 09:29
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#652
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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If I have another human player in my group I can't make the hero monks bond that human player. They will still bond me and other heros.
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Nov 20, 2006, 10:39 AM // 10:39
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#653
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Frost Gate Guardian
Join Date: Nov 2006
Location: Almada, Portugal
Guild: SilĂȘncio Nocturno
Profession: Mo/A
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From what I've noticed Animate Shambling Horror isn't being counted as exploiting thus not affected by bloodstained boots
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Nov 20, 2006, 10:47 AM // 10:47
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#654
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Frost Gate Guardian
Join Date: Nov 2006
Location: Almada, Portugal
Guild: SilĂȘncio Nocturno
Profession: Mo/A
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Quote:
Originally Posted by DigitalForm
The delay on the skill Mighty Throw didn't get fixed in this update. There is still a pretty long delay before the animation starts (1-2 seconds). Out of about 30ish enemies I only ever hit like 5 because they died before I threw my spear. Annoying since this is my second attack skill and I am mostly support, plus I like seeing my paragon wind up to throw it.
Sounds and spell animations didn't get fixed by the last update either. Random as far as I can tell.
Hero aggro seems to be quite large. I flagged an area to pull a group of enemies and had Koss and the dervish hero follow me. Yes I was far enough away because they weren't in my aggro bubble to start with. Maybe this is ok as it is, just seems weird.
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At this point for me (3 chapters, 8 characters + heroes, few repeating professions) the storage situation is ridiculous.
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I've found that bug from Mighty Throw just as I started my Paragon when NF was released. I've sent a ticket but never got replied. From my experience if u walk and then use Mighty Throw it doesn't get the bug, only if you'r not moving...
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Nov 20, 2006, 04:58 PM // 16:58
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#655
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Ascalonian Squire
Join Date: Oct 2006
Location: UK
Guild: May Contain [Nuts]
Profession: W/Me
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Couple of strange quest related things I have just spotted today.
I was doing Heart or Mind : Ronjok in danger. Arrived in the village to see 2 exclamations. One for Undead Defenders and one for the Toma feasting quest. I don't recall doing the Toma feeding on this character so I figured I would accept. The timer started, a red box showed up on screen saying "Toma has devoured 0 creatures" and Toma was nowhere to be found (I know how this quest works having done it on "somebody"). Fine I thought, carried on with Heart or Mind with the toma box and the timer still running. As the timer expired I got a "The feasting is over, see thingy for your reward" The quest didn't show up in my log, Toma was conspicuous by his absence and I couldn't hand it in as "thingy" had ran off to storm the Kournan garrison or some such.
I was really looking forward to getting rewarded for doing nothing too
ohkay.. so I then picked up Undead Defenders (which worked fine and the reward was given) but being the eager beaver I am, I ran out to meet the Kournans who gathered at the gate nearest the res shrine and just stood there, allowing me to pick them off without them ever fighting back. A couple ran around chasing the minions summoned for the quest but they were easy pickings.
I just figured the quests were a little broken as I should have done them some time ago and not when coming back for the Ronjok quest but don't take my word for it
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Nov 20, 2006, 07:34 PM // 19:34
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#656
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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There is a bonus Toma quest after you've finished the main quest involving feeding Toma. The bonus one is timed.
Don't know about Undead Defenders.
__________________
People are stupid.
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Nov 20, 2006, 09:47 PM // 21:47
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#657
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Ascalonian Squire
Join Date: Oct 2006
Location: UK
Guild: May Contain [Nuts]
Profession: W/Me
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The Original Toma quest where he is stood next to the guy in the village is timed. The NPC layout was different this time as the guy was in the middle area talking to the elder regarding the Kournan attack and Toma was nowhere in sight, the quest giver then runs off after the scripted conversation.
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Nov 20, 2006, 11:14 PM // 23:14
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#658
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Banned
Join Date: Jan 2006
Guild: Chuck Norris Is The Only True [God]
Profession: W/
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the skill sais....Nature ritual. **IT WAS** (<-- error btw) blah blah skill description etc
saw this when lookin through new ranger skills to get earlier
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Nov 21, 2006, 03:31 AM // 03:31
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#659
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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I was looking on GuildWiki yesterday when I noticed something odd and funny.
It seems the bosses Eshekibeh Longneck (Necro) and Marobeh Sharptail (Dervish) have had thier names reversed. Also, Eshekibeh Longneck drops Marobeh's Chill and Marobeh Sharptail drops Eshekibeh's Scythe.
Now the best give away is their names. Eshekibeh Longneck has a long, sharp tail, while Marobeh Sharptail has a long neck.
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Nov 21, 2006, 11:46 PM // 23:46
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#660
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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I've noticed a small problem with the template window.
If the description text is long, but not long enough to wrap on its own, it creates a blank line below that line.
I've also noticed that it doesn't alphabetize the list properly, or it just doesn't recognize numeric characters. It also seems to matter how they were added to the list (saved in game or saved as a .txt file out of game). This is much more annoying than the previous complaint, and I hope you guys take a look at that.
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