Oct 26, 2006, 10:10 AM // 10:10
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#61
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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New salvage option just stopped working
Great update but it's broken already I think.
I was in LA salvaging some weapons that I had stored up, all was going well until I logged out to swap some stuff from another character to salvage, I logged back on with my ranger to salvage the gear I just put in storage and tried to salvage 2 weapons and got iron ingots both times, the new options screen didn't even apear
Also around the same time people were starting to complain about the same thing and also that the storage guy was taking money but not giving the upgrade.
Anyone else having probs?
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Oct 26, 2006, 10:24 AM // 10:24
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#62
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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thanks for the update Alex. Good to know yer on it
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Oct 26, 2006, 11:39 AM // 11:39
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#63
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Academy Page
Join Date: Sep 2006
Guild: The Spearmen [치치치치]
Profession: Me/
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You don't even need to be holding a directional key. If you hold "w", for instance, then let go and immediately try to cast a spell, the same thing will happen.
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Oct 26, 2006, 11:54 AM // 11:54
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#64
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Academy Page
Join Date: Dec 2005
Guild: Our Titles Are [SiCK]
Profession: N/E
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Yeah same thing happened to me
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Oct 26, 2006, 12:03 PM // 12:03
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#65
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Academy Page
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ye i saw this happenin with my MM .... i needed like 4 tries to cast a minion -_-'''''' really annoying ... good thing tho: i saw sumone post sumwhere that this is a bug and anet is workin on fixin it.. dont know ofc if thats true, but lez hope so
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Oct 26, 2006, 12:04 PM // 12:04
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#66
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Academy Page
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Quote:
Originally Posted by Alex Weekes
Hey guys,
We know about the skills-being-interrupted wrongly issue and there should be a fix with the next update. It won't be a problem for too long .
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YAY SO ITS TRUE!!! OMG TNK U TNK U TNKU
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Oct 26, 2006, 12:23 PM // 12:23
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#67
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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Okay, but what about the camera? Does anyone know if there's a way to turn off being faced to the person I am casting on? Since the update when I cast a heal, the camera automatically turns me to face the person. This makes kiting impossible for me.
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Oct 26, 2006, 12:41 PM // 12:41
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#68
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Lordhelmos
Ok I just got my ass handed to me in AB. Why? While im casting a spell, the slightest movement causes a cancel. I had no problem with this before the update. I am a frequent kiter and use the directional keys to navi around obstacles. However as of this update while using skills like apply poison, and troll unguent, the SLIGHTEST touch of a key cancels the skill. There is NO LEEWAY like there used to be. For example, before the update i could cast troll and tap up, but I needed to hold it in order to cancel the skill. After the update the key controls are EXTREMELY senstive. As in if my character still has motion and I cast troll the spell is canceled without warning... I can breathe on up and lose my meteor shower.
This is a huge issue with me. Please fix these sensitivity issues.
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I fully agree.
It's downright ridiculous now.
Please, please please fix asap!
:beg:
EDIT: I jumped the gun. Didn't read Alex's post. Sorry about that.
Quote:
Originally Posted by Porkchop Sandwhiches
Okay, but what about the camera? Does anyone know if there's a way to turn off being faced to the person I am casting on? Since the update when I cast a heal, the camera automatically turns me to face the person. This makes kiting impossible for me.
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I also agree with the camera changing to the target you are casting on. it's weird. also fix please...
Last edited by Makkert; Oct 26, 2006 at 12:43 PM // 12:43..
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Oct 26, 2006, 12:49 PM // 12:49
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#69
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Template Bug (Screenshot inside)
I was changing template during cooldown to AB match start and result was empty skill bar. However I tried to change it again and after it addded new template it cleared new one also.
Last edited by Clord; Oct 26, 2006 at 12:57 PM // 12:57..
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Oct 26, 2006, 12:50 PM // 12:50
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#70
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Krytan Explorer
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If you used a normal salvage kit then thats why. The options only appear when using an expert salvage kit, as that is the only kit capable of salvaging anything other than materials.
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Oct 26, 2006, 12:56 PM // 12:56
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#71
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Ascalonian Squire
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A superior salvage kit (a.k.a the only worthwhile salvage kit) will also do the trick.
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Oct 26, 2006, 01:11 PM // 13:11
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#72
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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That is not a bug.
Its the same reason in some places and cases you can't change single skills while the countdown timer for a mission or PvP is about to start.
Just my best guess
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Oct 26, 2006, 01:34 PM // 13:34
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#73
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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I did use an expert kit, in fact I didn't even have a standard kit on that character at the time.
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Oct 26, 2006, 01:40 PM // 13:40
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#74
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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It works for me and it's not allways 100% that you could get the upgrades out,
I just salvaged a chaos axe and got zealous upgrade out and i still have the axe
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Oct 26, 2006, 01:45 PM // 13:45
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#75
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Yeah but they can seriously disable it during countdown so mistake can't happen. GW let me change template during countdown, clearing skill bar but not replacing it. I know that you are not supposed to be able but I can't mind read when party leader press mission start button 1 millisecond before I change build. It is not right if pressing template change clear your skill bar when is countdown already going. Just put message like "Can't change skill bar".
Last edited by Clord; Oct 26, 2006 at 01:48 PM // 13:48..
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Oct 26, 2006, 01:51 PM // 13:51
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#76
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Ascalonian Squire
Join Date: Oct 2006
Location: Houston, TX
Profession: R/
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I don't see that it's a big deal at all. If you don't want your action cancelled, don't press a key. You guys act as though you can't modify your playing style. Get over it.
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Oct 26, 2006, 02:13 PM // 14:13
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#77
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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It is 100% that you get your selected mod, it's the chance the weapon will be destroyed when you salvage that is the gamble.
I didn't even get the option screen to choose my mod when I used the kit, it just salvaged into iron as if I was using a standard kit or if I was unlucky with an expert kit pre-update.
It was working perfectly,I salvaged 7 mods from 5 weapons, then I logged in and out to switch stuff around characters and it stopped working when I tried again with the same character using the same kit.
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Oct 26, 2006, 02:23 PM // 14:23
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#78
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Colours of divine symbols are gone, they're all blue now.
I don't know if it's on purpose or if it's just a bug so I report it. In the ss you see the stonehart (used to be some kind of pink) amongst other divine symbols. Other symbols you see there are Byzzr benedictum (used to be light green) and Incetol's focus (used to be dark green).
Last edited by Gun Pierson; Oct 26, 2006 at 02:27 PM // 14:27..
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Oct 26, 2006, 02:41 PM // 14:41
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#79
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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They keep the original colour when I equip them. This makes me think it's a bug otherwise they would be blue in bag and in hand.
Last edited by Gun Pierson; Oct 26, 2006 at 05:00 PM // 17:00..
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Oct 26, 2006, 02:42 PM // 14:42
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#80
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Ascalonian Squire
Join Date: Jun 2005
Guild: Legion Euskadi
Profession: E/Me
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I dont understand one thing about the update
->Quote from Update
New Salvage/Upgrade System
If you salvage an item to extract a magical component, there is now a 75 percent chance that the base item will not be destroyed.
Title System Changes
The Treasure Hunter and Seeker of Wisdom titles now confer a benefit to players who earn them. For each rank of either title earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent.
->End Quote
I dont understand..... base % is 50% or 75% or double check?
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