Oct 02, 2006, 08:15 AM // 08:15
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#1
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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Post all errors or bugs found here
ADMIN EDIT: Sorry I had to take over this thread, please post all bugs or errors with the recent updates or in Nightfall in this thread now!
Last edited by Nanood; Oct 02, 2006 at 08:33 AM // 08:33..
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Oct 26, 2006, 04:34 AM // 04:34
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#2
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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THIS NEEDS TO BE FIXED: Movement Sensitivity Issues with new Update.
Ok I just got my ass handed to me in AB. Why? While im casting a spell, the slightest movement causes a cancel. I had no problem with this before the update. I am a frequent kiter and use the directional keys to navi around obstacles. However as of this update while using skills like apply poison, and troll unguent, the SLIGHTEST touch of a key cancels the skill. There is NO LEEWAY like there used to be. For example, before the update i could cast troll and tap up, but I needed to hold it in order to cancel the skill. After the update the key controls are EXTREMELY senstive. As in if my character still has motion and I cast troll the spell is canceled without warning... I can breathe on up and lose my meteor shower.
This is a huge issue with me. Please fix these sensitivity issues.
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Oct 26, 2006, 04:34 AM // 04:34
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Profession: E/Mo
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Treasure hunter/Wisdom title salvage BUG
well according to the main updates, you originally have a 75% chance to salvage the selected item of choice from your weapon.
however, a friend of mine with 1 in each rank has a 20% chance of failure, when they in reality should have a 23% chance of failure.
Same with my character, having rank 6 treasure and rank 5 wisdom, has a 20% chance of failure and a 80% chance of success. this is way off since 6+5 = 11, add 11 to 75 to get 86% chance for a successful salvage, yet it's still forcing me to have only a 80% chance to salvage.
if anyone else noticed this try and shed some light.
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Oct 26, 2006, 05:03 AM // 05:03
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#4
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Desert Nomad
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Can't say I noticed it. But if what you say is true, I can only see it as a good thing. I used to find it hard to cancel anything that took 1 second or less to cast. It was like your character stopped responding. (and I have a map up most of the time so Esc just closes that)
If you find you're cancelling a lot of things, try not moving until it's done. You're just used to being able to start moving just before it finished, and although you didn't move, you were used to doing it.
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Oct 26, 2006, 05:05 AM // 05:05
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#5
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Jungle Guide
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Noticed some odd minor reactions while I was moving my character around. Feels like they changed something with that.
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Oct 26, 2006, 05:09 AM // 05:09
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#6
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Yeah I was casting mending and it stopped I was like wtf. Then realized that touching up like I used to..well stops it now. So yeah I'll have to be more careful.
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Oct 26, 2006, 05:12 AM // 05:12
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#7
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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I did some experimentations with this in Isle of the Nameless.
Before the update if you were running and used the skill, the action would freeze your character in place and you would need to hold the button down or repress it in order to move again (and causing a cancel). This means that if you cast while running you are forced to stop and cast, but holding the button for about 3/4 a sec/repressing it causes the action to be canceled to resume movement.
After the update this is no longer true. Now if you are running with the directional keys and start to cast, if you are still holding a key you character will not freeze to cast and you will simply cancel your spell. I wasted a ton of energy acci-canceling MS and troll with this BS. It's really damn annoying having to take my hands off all my directional keys before I cast so that I dont cancel and waste my E.
This new sensitivity is quirky. I dont like not being able to kite without risking a loss in casting anything over 1 second. Its impossible to cast troll while running now without drawing your hands away from the keyboard before activating the skill. I liked when a skill you stop you and you would need to force the key through a repress or hold. With the old system of sensitivity I felt I had more control over my casts. Now im running and then I cast troll, bam 5 energy lost and now its recharging while I get mowed down by some bullstrike warrior. Not fun.
Kiting nerfed ftl.
Last edited by Lordhelmos; Oct 26, 2006 at 05:14 AM // 05:14..
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Oct 26, 2006, 05:22 AM // 05:22
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#8
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Lion's Arch Merchant
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omg, i'm noticing it. I cant spam spirits in hoh, always cancel itself when it starts....very big problem!
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Oct 26, 2006, 05:23 AM // 05:23
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#9
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Agree very very much.
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Oct 26, 2006, 05:25 AM // 05:25
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#10
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Lion's Arch Merchant
Join Date: Mar 2005
Location: globally warmed england
Guild: the discarnate
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I have zero rank in these titles and enjoy a 20% / 80% the same as you.
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Oct 26, 2006, 05:26 AM // 05:26
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#11
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Dis-regard, it s not normal. Im running and if i cast I stop and cast it gets canceled somehow. Weird.
The current test that I am using is kinetic armor. I run holding forward then click to cast. Even if I let go of forward I begin casting but suddenly cancel without warning even if I wasnt holding the key. Basically if I cast while moving, I lose my spell to a cancel.
Any casting I am doing while moving is canceled even if I stop after clicking to cast. This is making ele impossible to play. No more running and using Aegis, I will not play if this is not fixed.
Last edited by Lordhelmos; Oct 26, 2006 at 05:32 AM // 05:32..
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Oct 26, 2006, 05:31 AM // 05:31
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#12
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
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Just walking around in towns is annoying. Turning to look at someone, then turning another beat after the fact, gets annoying after about the 20th time.
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Oct 26, 2006, 05:32 AM // 05:32
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#13
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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I think the titles only increase the chance that the weapon won't be destroyed upon salvaging not the chance of not destroying the upgrade.
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Oct 26, 2006, 05:33 AM // 05:33
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#14
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Kiting was def. nerfed and I am very very pissed. The controls feel clunky now. How the hell can you play if you can' move and cast at the same time?
Bye bye Aegis, MS, Heal Party, Diversion, Backfire....
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Oct 26, 2006, 05:35 AM // 05:35
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#15
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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There is no chance of destroying the upgrade, you get it no matter what. The only thing that can be destroyed is the base weapon itself(along with any other mod you didn't select to salvage).
Quote:
Originally Posted by Seron
well according to the main updates, you originally have a 75% chance to salvage the selected item of choice from your weapon.
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Actually, the updates say the base is 50% not 75%.
Last edited by Knightsaber Sith; Oct 26, 2006 at 05:45 AM // 05:45..
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Oct 26, 2006, 05:36 AM // 05:36
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#16
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Nova Alliance [Nova]
Profession: R/
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I just looked into it from first person, I now feel like my eyes where trying to be ripped from my skull. Good luck to anyone who play(ed) in first person a lot, you need it.
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Oct 26, 2006, 05:41 AM // 05:41
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#17
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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There is latency problem in movement script and the casting script.
When I cast kinetic armor in motion and then I let go of the keys my character stops and starts to cast, then suddenly steps back about 2 steps and cancels after 3/4 secs. With further experments any spell over 1 second cast time is canceled if the spell is clicked while a directional key is being held at the same time.
If you dont stop then cast your spell will fail. This means you have to LET GO of a directional key before casting a spell or else Puff... I simply cannot play like this.
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Oct 26, 2006, 05:41 AM // 05:41
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#18
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Desert Nomad
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Ah, I see what you mean now. If you're running and then stop to cast something longer than 1 second, it randomly cancels without pressing any other keys.
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Oct 26, 2006, 05:42 AM // 05:42
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#19
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Yeah I'll restate that this needs to be fixed. Try playing a heal party ele like this in GvG....
Last edited by Lordhelmos; Oct 26, 2006 at 05:45 AM // 05:45..
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Oct 26, 2006, 05:50 AM // 05:50
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#20
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Banned
Join Date: Jul 2005
Profession: Mo/
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/agree this needs to be fixed asap
or
goodbye aegis, hp, extinguish, etc
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