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Old Nov 05, 2006, 02:33 AM // 02:33   #61
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My armor was expensive enough, cant they make em all ranked from like blue-purple-gold with a price of 100-500-1k?
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Old Nov 05, 2006, 02:36 AM // 02:36   #62
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The OP makes a very strong point, and I've noticed and worried about it, myself.

The people who disagree don't have much of a point. When it comes down to it, the counter-points boil down to either "OMG STFU!", or pure speculation.

/sign. I'd like an answer from Anet.
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Old Nov 05, 2006, 02:39 AM // 02:39   #63
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Quote:
Originally Posted by Chance Folly
The OP makes a very strong point, and I've noticed and worried about it, myself.

The people who disagree don't have much of a point. When it comes down to it, the counter-points boil down to either "OMG STFU!", or pure speculation.

/sign. I'd like an answer from Anet.
The OP does have a few good points. But your post is just as awful as the posts you were trying to bash. Did you have any points to bring to this?
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Old Nov 05, 2006, 02:42 AM // 02:42   #64
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Originally Posted by Sid Soggybottom
It's only been the first week and so of course these insignias are going to be rare and more expensive. Why are you freaking out and jumping to conclusions so early in the game?

The prices will drop on the insignias. Stop worrying.
Bingo.

Simple economics..

High demand and low supply = high prices, prices will fall eventually due to the game being around longer and the intial "wow" factor wearing off.

I'd read the rest of the posts but I bet my life it's nothing but a flamefest..
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Old Nov 05, 2006, 03:10 AM // 03:10   #65
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Quote:
Originally Posted by The Admins Bane
Bingo.

Simple economics..

High demand and low supply = high prices, prices will fall eventually due to the game being around longer and the intial "wow" factor wearing off.

I'd read the rest of the posts but I bet my life it's nothing but a flamefest..
The fact you are obviously ignoring is that demand will never slack off. People will continue to make armors. Multiple armors for multiple characters. Demands for the more useful ones will never go down, and probably have just as much chance of going up.
And what's more, supply will not increase because people will either horde or use the ones they find.
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Old Nov 05, 2006, 03:24 AM // 03:24   #66
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Originally Posted by Mr_T_bot
The fact you are obviously ignoring is that demand will never slack off. People will continue to make armors. Multiple armors for multiple characters. Demands for the more useful ones will never go down, and probably have just as much chance of going up.
And what's more, supply will not increase because people will either horde or use the ones they find.
And you're ignoring the fact that this system is brand new. No one had insignias at first and therefore everyone had to start from scratch and therefore demand is VERY VERY high. Demand WILL drop off later on despite people making multiple armors for multiple characters. You're acting as if people are crafting armor at a rate faster than insignias are dropping.

But I am not at all opposed to having merchants sell insignias or the drop rate upped. I just get annoyed that some people screaming that "OMG the insignia system sux! Change it bakk!!"

Last edited by Sid Soggybottom; Nov 05, 2006 at 03:31 AM // 03:31..
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Old Nov 05, 2006, 03:26 AM // 03:26   #67
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Increase insignia drops plox.

Im sick of all these attunement runes....
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Old Nov 05, 2006, 03:31 AM // 03:31   #68
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The fact you are obviously ignoring is that demand will never slack off.
Demand always slacks off. The level of which it does so is what we do not know.

Quote:
And what's more, supply will not increase because people will either horde or use the ones they find.
Supply will increase as the game grows in maturity.

Alot of people (including me) thought inscriptions would be rare and exspensive and look what happened to them, they now currently sell from 10-30k a piece. Insignias will drop eventually once the people with readily available cash have had their fill and the non-traders just sell straight to trader.
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Old Nov 05, 2006, 03:41 AM // 03:41   #69
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I really like the idea but I didn't think prices would escalate so fast. I think it was perfect when i just ahd to pay around 300 g for any insignia every time it popped up at the rune trader, but now the prices are fairly rediculous as th Op said. Then again as countless others have said (the mature people who didn't flame this post like everyone else) the supply will go up and once everyone has their insignias, the demand will go down. Best solution: forget about insignias until 2-4 weeks from now, they aren't THAT important.
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Old Nov 05, 2006, 04:13 AM // 04:13   #70
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Quote:
Originally Posted by Sable Phoenix
In both Prophecies and Factions, a player can get a full set of max AL armor, with the mods he wants, for 1.5k per armor piece. This includes +Energy on each piece; every class has at least one armor with this mod. It is also one of the most popular, because it's one of the most useful.

In Nightfall, if a player buys a set of max AL armor, then purchases +Energy insignia, he's just spent almost four times the money that someone in Factions or Prophecies has to. The same goes for many of the most useful Insignia, which can result in at least doubling the price per armor piece.

This is inherently unfair, especially to the new players for whom cash is a problem.
I think this affects older players more than newer players. I can't speak for newer players as they have a different mindset from the older ones but I think it makes it easier for new players strapped for cash. The base cost is now cheaper, 1K per piece rather than 1.5K per piece (for max armour). They need a smaller amount upfront to buy this armour and have the option of upgrading it (and spreading the cost of the armour) as they progress through the game, either from drops or by buying insignias from the trader. I think it would be enormously fun for them to have the option to upgrade their armour like this.

The new players get more varied and exciting drops through insignias and they have the option of selling them (for a nice plat or so) if they would rather spend the money on other things. I think this is a not a bad change for new players as it might take them a while to decide what is the best armour for them. Instead of paying alot upfront for something during their learning curve they can buy a base set of armour and modify it as they learn more about the game.

I still run around in 1.5K Droknars druids. If a player wants to salvage their old armour to craft new ones, well that's a vanity issue imo. They've just destroyed at least 7.5K worth of armour but then complain about 2-3K insignias?

Quote:
Originally Posted by Sable Phoenix
There was nothing wrong with the old system, especially once it went to Factions where any armor skin could have any mod.
I like the new system but I also hope they keep the armour in Factions and Propechies the way it is now and not use insignia's. Its nice having variety, especially between continents. Different countries, different items and different ways.

It's a good change IMO and hope each campaign has something different from the others. But yeah it's only been a week, let the market sort itself out. As for me, I'll still have my 1.5K Droknars druids in Chapter 4 .
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Old Nov 05, 2006, 05:34 AM // 05:34   #71
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people always hoard runes and are hoarding the insignias. i have plenty of stuff saved for future use. bought them while they were cheap. other people buy to resell plus the demand is extremely high so prices are going to be high.

its really fair in a way for them to be high because you have 1.5k armor & 15k armor with these inherent stats on them already in the other 2 campaigns. so what makes the 15k so special other than looks if they have the same stats as the 1.5k? so for the 15k we were pretty much getting a decent deal.

Although now Elonian only people are getting slightly shafted having to buy these insignias at high prices since they were never in stock the first week. now that they are everyone has to pay a ton for them. as for us tyrian/canthan born characters, we/you shouldnt be complaining cause if you cant afford a 1k insignia somethings wrong and you need to learn how to manage your finances.
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Old Nov 05, 2006, 05:50 AM // 05:50   #72
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For once (literally), I actually agree with Admin's Bane. This is high demand for not only everyone's main toon and their armor collections, but also their heroes. Once everyone gets their fill, only the adamant armor collectors and latecomers/new players will be buying them, and at a much slower rate. Prices will plummet, give it about 2-3 more weeks.
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Old Nov 05, 2006, 06:06 AM // 06:06   #73
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I agree with the op on that the insignia's should be sold at a merchant, not a trader. However, until that is done, I will talk about how it is currently set up.

I unfortuantly have very little to add to what has already been said, exept that I am already seeing the prices of insignia's dropping. Radiant insignia is 500g LESS at the trader than what it was yesterday, and most insignia's are consistantly in stock.

The prices will continue to drop, because, as others have stated, the demand has been the highest it will ever be the last week (everyone is trying to equip every character they have, as well as their heroes, instead of simply new characters). The supply has also been the lowest it will ever be. Insignia's, like runes, DO NOT STACK. Because of this, only those who have spend a sh*tlode of money on extra character slots will be able to realistly hoard them, and as such, they WILL be sold to the traders.

Enough said - everything has been said for all sides of this arguement. All new posts will do is repeat something already said. Please let this be the last post, so I dont have to see this thread constantly being bumped to the top of the list...
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Old Nov 05, 2006, 06:59 AM // 06:59   #74
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Can you put insignias on old FoW armour?
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Old Nov 05, 2006, 07:01 AM // 07:01   #75
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No.

.
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Old Nov 07, 2006, 05:48 AM // 05:48   #76
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i seen radiant insignia for 3.5k today, so much for it going down, i suspect it will fluctuate around 3k Permenently unless something changes.
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Old Nov 07, 2006, 06:08 AM // 06:08   #77
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The demand will drop. Many players are creating new characters when the game came out. Add to the fact that people are spec'ing out their Heroes - you got very high demand. Eventually new character creation and Heroe modification will slow down - thus demand, thus price.

Anet should increase the drop rate to fight inflation and revert it slowly once the tide ebbs.
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Old Nov 07, 2006, 06:44 AM // 06:44   #78
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the OP is absolutely right. while some people repeatedly (and not so politely) state that people shoudl just replace insignias when they want to switch stats instead of buying separate sets of armor a la factions, to think that this is in any way cost effective is just plain shortsighted. for my warrior only i have a set of knights, glads and sentinels, for different builds/situations. i use all 3 pretty regularly, so having one set and replacing the insignias would be ridiculously inneffective. while some say this is extreme, the system is really only cost effective when someone is going to say, switch their armor stats less than 3 times for the whole time they have the armor, and thats assuming prices on insignias drop. once i buy max armor i keep it and use it unless i upgrade to 15k, so saying i should just spend a few plats everytime i want to switch my build and have my armor synergize well with it is ridiculous. you might as well charge 100g everytime you load a template. factions had it right, the nf system had ambitious goals, but it was implemented poorly in that things that are necessary to play the game like having a set of armor that actually does something (esp important for the caster professions) besides look pretty and reduce the damage you're taking (like giving a warrior that much needed energy among other tings) shouldnt be subject to the whims of the economy. IMO flexibility that costs money....isnt all that flexible

-prince
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Old Nov 07, 2006, 06:55 AM // 06:55   #79
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just look what happened when they introduces the rune trader. superiors were suer expensive for a while. and now most of them are down to 100 gold, a price that i personally think is too low for +3 to any attribute
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Old Nov 07, 2006, 06:57 AM // 06:57   #80
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Quote:
Originally Posted by Darkpower Alchemist
This time last year,Sup Absorbtion runes ran for 80k or more. Now, they are like 3 to 5k. That is the example that Arkantos was trying to make. With time and drop rate, plus the lack of demand, the price can nose dive.
Don't mean to nitpick...but the reason they droped was that there was a change in the way armor droped runes. It was something like gold armor will allways drop sup runes instead of having a chance to drop major ones. So, afterward there was a lot more sup runes, in turn the prices on all of them went down.
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