Feb 07, 2007, 05:48 AM // 05:48
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#21
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Krytan Explorer
Join Date: Aug 2006
Guild: Fiction We Live In [FaKe]
Profession: W/R
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When I Saw the update, I yelled to my brother from 2 floors down: "Sam, GET YOUR A** DOWN HERE!!!". This update was something i have been expecting for a LONG time (Since NF Release). Anet could not do anything else (except maybe a new elite area down ascalon, or openning the Catacombs) to make me go back and play every mission again. Thank God !!!
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Feb 07, 2007, 05:55 AM // 05:55
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#22
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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That's cool. I'll have to check it out. I guess I can only hope that they got around to fixing the rest of the character faces that were changed the first time they messed with lip synching.
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Feb 07, 2007, 06:01 AM // 06:01
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#23
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Krytan Explorer
Join Date: Nov 2005
Profession: R/P
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A pleasant surprise, and kudos to ANet. I'm still going to skip the cutscenes with Danika, though...
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Feb 07, 2007, 06:10 AM // 06:10
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#24
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I got the sweet pleasure of killing Shiro again with the guys at [Akki]. I must say I was impressed with the synching, but we found a small glitch with the envoy fading. >_>;
Overall though great job Anet, I get to see my Ele look more dramatic!
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Feb 07, 2007, 07:02 AM // 07:02
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#25
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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A nice surprise. I have to assume this was something they've been working on as a side-project, that just got done, and not a heavy use of manpower. There are still a lot of things that need fixed and adjusted, but it's also nice to see little things like this (and I have no idea how hard or easy it was to do, so it might not be "little")
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Feb 07, 2007, 07:50 AM // 07:50
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#26
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Yay, totally unexpected!
Lets just hope that they now add important stuff to old chapters (inscriptions, insignias)
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Feb 07, 2007, 07:53 AM // 07:53
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#27
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by pkodyssey
The game is so perfect and doesnt have any bugs, so I am so glad that they spent valuable developer time working on a trival issue.
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This sarcasm is QFT
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Feb 07, 2007, 08:29 AM // 08:29
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#28
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by zwei2stein
Yay, totally unexpected!
Lets just hope that they now add important stuff to old chapters (inscriptions, insignias)
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that wont happen though, thats a chapter specific mechanic
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Feb 07, 2007, 09:46 AM // 09:46
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#29
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Forge Runner
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I could not believe that ANet did that. A positive surprise!
But to make me cheer, it needs some more than lip movements: Insignia and Inscriptions for Prophecies and Factions.
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Feb 07, 2007, 10:14 AM // 10:14
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#30
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Academy Page
Join Date: Nov 2006
Location: Northern Ireland
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Wow, didn't expect that! Thanks ANet!
I wasn't expecting this thread to be serious...
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Feb 07, 2007, 10:24 AM // 10:24
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#31
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Frost Gate Guardian
Join Date: Nov 2006
Location: Almada, Portugal
Guild: SilĂȘncio Nocturno
Profession: Mo/A
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As already stated in other forum, clearly this is more important than the AT's. Sigh...
gg ANet
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Feb 07, 2007, 10:26 AM // 10:26
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#32
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Exoudeous
that wont happen though, thats a chapter specific mechanic
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So was strograge upgrade, or lip syncing.
Inscibable weapons are also loot in HoH chests, so it can be considered part of core features.
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Feb 07, 2007, 10:28 AM // 10:28
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#33
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Manchester, UK
Guild: The Manchester Marauders
Profession: W/Rt
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Quote:
Originally Posted by Exoudeous
Im guesing its in preperation for the future hard mode stuff
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The wa? Did I miss summat?
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Feb 07, 2007, 11:58 AM // 11:58
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#34
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Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Gotta say this was a surprise and it may be worth completing some of the Factions and Prophecies missions again just to see it in action.
A nice touch that goes a long way
Good job devs!
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Feb 07, 2007, 12:10 PM // 12:10
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#35
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Meh.... I never gave a toss before and I don't give a toss now.
I play an Assassin with a face-mask, so why would I care about lip-synching...
If they could get a better voice-actor for Shiro and replace his speech files.... now THAT would impress me. I find myself laughing whenever I come across a Shiro cutscene at just how obscenely stupid he sounds...
Plus I wish the main character didn't sound so...... american. Factions characters should sound Asian... irrespective of what campaign the cutscene itself is in. Likewise Prophecies characters could sound more Western, and Elonian characters more African. It would just make sense that way.
Admittedly I'm amused that its the same guy as did the narration for Baldur's Gate.
Last edited by SotiCoto; Feb 07, 2007 at 12:17 PM // 12:17..
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Feb 07, 2007, 12:16 PM // 12:16
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#36
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Forge Runner
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I actually went back and did some Ascalon and Kryta quests to see this. Pity you can barely see Hablions face. Arenanet could have gotten away with leaving his mouth movement off.
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Feb 07, 2007, 12:25 PM // 12:25
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#37
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Academy Page
Join Date: Jul 2006
Guild: Voice of the Darkness
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Totally unexpected, but a very cool update. Cheers Anet!
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Feb 07, 2007, 12:34 PM // 12:34
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#38
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Academy Page
Join Date: Oct 2006
Guild: Mongoose United
Profession: W/Me
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really love this update, I've always found the prophecies / factions cut scenes horrible and laughable at the same time after nightfall came out (the mime NPC's never really bordered me before. But once you get better, you get used to mouths actually moving).
So great work!
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Feb 07, 2007, 01:42 PM // 13:42
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#39
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Too bad it didnt add Spearmarshall with the lip sync, that wouldve been nice..
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Feb 07, 2007, 02:05 PM // 14:05
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#40
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by pkodyssey
The game is so perfect and doesnt have any bugs, so I am so glad that they spent valuable developer time working on a trival issue.
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Just like reconnects, they did this in free time, lunches, etc according to Izzy
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