Feb 10, 2007, 02:02 PM // 14:02
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#1
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Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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Deaths Per Minute - Statistics Study
With all the talk of the amount of damage your able to do per second, I am curois what our Deaths Per Minute is. I'd like to know if there is some statistical value to it, i.e. whats the distributuion, is it bell curved, weigted to one side of the spectrum, or in general how different we play.
I ask that each person provide for their main chars their number of minutes played and the number of deaths they have.
For example, I have played my Ranger for 199h and 19 minutes and died 671 times. ((199*60)+(19))/(671) = 17.822.
I die on average every 17 minutes with my main charactor, and;
With my Paragon I have played 62 hours 36 minutes and died 140 times. ((62*60)+36))/(140) = 26.82.
I die on average every 26 minutes with my secondary char.
I'd say I die less with my paragon because it is a newer char and I have learnt how to play the game a little better. Is this a common theme with everyone elses chars?
Please provide your info, and I'll chart it up once I get a few responses in. Please tell me the profession of the char and the order in which the chars were made. Thanks
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Feb 10, 2007, 02:12 PM // 14:12
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#2
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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I have a Warrior/Monk with about 34,575 minutes worth of play time on, with about 1273 deaths.
Thats a death every 27 minutes.It's my first character I created around 21 months ago.
My Paragon has 2840 minutes and is my most recently created character,with 60 deaths.Which is a death every 47 minutes.Icreated this character 3 months ago.
So yeah,it seems to hold up.
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Feb 10, 2007, 02:17 PM // 14:17
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#3
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Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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Quote:
Originally Posted by Theus
I have a Warrior/Monk with about 34,575 minutes worth of play time on, with about 1273 deaths.
Thats a death every 27 minutes.It's my first character I created around 21 months ago.
My Paragon has 2840 minutes and is my most recently created character,with 60 deaths.Which is a death every 47 minutes.Icreated this character 3 months ago.
So yeah,it seems to hold up.
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When we get more information on the Paragon (assuming people will still play it after being so nerfed), we will be able to determine if its skills or the profession it self that make it such a survivor. It does have higher armor then my ranger and benefited from all the greens and golds my main has picked up.
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Feb 10, 2007, 02:20 PM // 14:20
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#4
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Alright, my ele/ranger (oldest) has been played 81h 56m and died 109 times. So that's an average of a death every 45.10 minute.
My second oldest was an Assassin that I deleted.
My Dervish/ranger (third oldest) is 178h 9m old and died 216 times. This averages out to a death every 49.49 minutes.
And finally, my Ranger (Fourth oldest) is 92h 44m old and has died 263 times, averaging a death every 21.16 minutes (This one may scew the results a bit, as this is the one I've been soloing charr on for Legendary Defender of Ascalon title).
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Feb 10, 2007, 02:20 PM // 14:20
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#5
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by thunderai
When we get more information on the Paragon (assuming people will still play it after being so nerfed), we will be able to determine if its skills or the profession it self that make it such a survivor. It does have higher armor then my ranger and benefited from all the greens and golds my main has picked up.
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Yeah,the reason I compared Paragon's and Warriors was because their Base Armor was the same.
It'd be silly to compare the survivability of a warrior to that of say a 60 armor caster.
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Feb 10, 2007, 02:25 PM // 14:25
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#6
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Quote:
Originally Posted by Theus
Yeah,the reason I compared Paragon's and Warriors was because their Base Armor was the same.
It'd be silly to compare the survivability of a warrior to that of say a 60 armor caster.
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Not entirely. There is a lot more to defense beyond armor level. Dervish only run with 70 base AL and don't have the extra 16 from a shield, but can tank just as well if not better than a tank in most cases.
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Feb 10, 2007, 02:28 PM // 14:28
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#7
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by XvArchonvX
Not entirely. There is a lot more to defense beyond armor level. Dervish only run with 70 base AL and don't have the extra 16 from a shield, but can tank just as well if not better than a tank in most cases.
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Thats called a variable.And chances are,there will be hundreds of thousands if not millions of them in this case.
I'm just thinking this along the lines of No variables,as in skills,inscriptions,etc.
It may not be fair,but its simply easier than to sift through so many different equations.
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Feb 10, 2007, 03:10 PM // 15:10
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#8
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Lotus Eaters
Profession: Me/
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Meh, averages are well, the average. It's not like every 34 and a half minutes you "magically" die. Moreover, most of us have had moments where we've gone afk for a little bit, boosting our play time. It might be fun to divide our play time by number of deaths, but it's hardly scientific.
^ not meant as a rant
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Feb 10, 2007, 03:39 PM // 15:39
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#9
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Frost Gate Guardian
Join Date: Oct 2006
Location: UK
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Quote:
Originally Posted by JGaff
Meh, averages are well, the average. It's not like every 34 and a half minutes you "magically" die. Moreover, most of us have had moments where we've gone afk for a little bit, boosting our play time. It might be fun to divide our play time by number of deaths, but it's hardly scientific.
^ not meant as a rant
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Actually, it could tell us quite a bit about each class and their uses. As you say, it's only an average and doesn't take into account abnormal variables like time spent AFK, but a large enough sample size irons out these kinds of things.
My primary is a Prophecies Ranger and averages out 31 deaths per minute
My secondary is an Assassin and averages out at 27 deaths per minute
My third is a Factions Warrior and averages out 22 deaths per minute
The ranger seems worst, and is my oldest character pulling from 14 months of play, my assassin probably would be higher if she wasn't mostly playing an A/R barrager build but the greater experience = lesser dpm seems to hold up.
I'd be interested to know a few things: Do melee classes have less deaths due to their higher armor, or more deaths due to their frontline position? Do monks die less due to healing, or more due to being the primary target? Which affects deaths more, player experience or character class? Do characters from different continents have common differences in dpm?
Of course, if all classes and chapters are balanced perfectly as they are intended, character class and continent of origin shouldn't have any effect on survivability - this seems unlikely, however.
To get a decent sample we'd need at least 100 responses, including minutes played, deaths, dpm, profession and origin, and probably exclude any mules or characters created for the survivor title. OF course, sampling PvE and PvP chars together would completely corrupt the study.
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Feb 10, 2007, 03:52 PM // 15:52
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#10
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by Faith Angelis
Actually, it could tell us quite a bit about each class and their uses. As you say, it's only an average and doesn't take into account abnormal variables like time spent AFK, but a large enough sample size irons out these kinds of things.
My primary is a Prophecies Ranger and averages out 31 deaths per minute
My secondary is an Assassin and averages out at 27 deaths per minute
My third is a Factions Warrior and averages out 22 deaths per minute
The ranger seems worst, and is my oldest character pulling from 14 months of play, my assassin probably would be higher if she wasn't mostly playing an A/R barrager build but the greater experience = lesser dpm seems to hold up.
I'd be interested to know a few things: Do melee classes have less deaths due to their higher armor, or more deaths due to their frontline position? Do monks die less due to healing, or more due to being the primary target? Which affects deaths more, player experience or character class? Do characters from different continents have common differences in dpm?
Of course, if all classes and chapters are balanced perfectly as they are intended, character class and continent of origin shouldn't have any effect on survivability - this seems unlikely, however.
To get a decent sample we'd need at least 100 responses, including minutes played, deaths, dpm, profession and origin, and probably exclude any mules or characters created for the survivor title. OF course, sampling PvE and PvP chars together would completely corrupt the study.
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Um, I think you're a bit confused. 31 deaths per minute is practically impossible. It'd be 31 minutes between each death, meaning your ranger is the best to survive, and your warrior is worst.
EDIT: Also exclude any characters created for Legendary Defender of Ascalon title... I mean, 10000 deaths in 3 weeks because you stood there and let yourself die is going to throw the accuracy of results off. Only a little though.
Last edited by Meat Axe; Feb 10, 2007 at 03:59 PM // 15:59..
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Feb 10, 2007, 04:29 PM // 16:29
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#11
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Thing is, PvP is also going to throw off the "accuracy" of the results. When I used to play my PvE guys in RA (back when I was first learning PvP), I died like once every 3 miniutes in a fight.
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Feb 10, 2007, 04:48 PM // 16:48
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#12
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Krytan Explorer
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Agreed. For example, I have a warrior with survivor 3. After I got the title, I switched the warrior to PvP (mostly RA and GvG) and now have a whopping 1219 deaths in 400 hours. While that might sound insane, remember I got zero deaths in the first ~100 hours of PvP and then average a death every ~15 minutes in PvP, which isn't that insane (by RA standards anyhow).
But what is interesting to me is to compare my deaths per hour on my various PvP only toons. Let's just say I need to work on my survivability as a mesmer O_O
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Feb 10, 2007, 04:50 PM // 16:50
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#13
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Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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To make things clearer.
-- No PvP only chars, perferably only those used in PvE.
-- No Char you have purposely sent to die a million times over or tried to not die as in the Survivor title. Just your average gameplay sample per profession type.
-- The more chars you play the better, and the more information you can provide about your char the better, with some exceptions. I dont think runes really matter nor do I think the fact that for the first 30 minutes of play you had basic armor.
-- Provide your profession / secondary profession and the amount of time the char has been played and the amount of times he has died. Please do not give me just the Minutes Per Death or Deaths Per minute. It will be easier if I just have the raw information to work with.
I may have made this issue larger then it should be as I misspoke about the ratio I called it Deaths Per minute but what I actually gave was the Minutes Per Death. I will compute both, just give me the raw info.
Thanks.
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Feb 10, 2007, 04:52 PM // 16:52
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#14
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Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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Quote:
Originally Posted by Blame the Monks
Agreed. For example, I have a warrior with survivor 3. After I got the title, I switched the warrior to PvP (mostly RA and GvG) and now have a whopping 1219 deaths in 400 hours. While that might sound insane, remember I got zero deaths in the first ~100 hours of PvP and then average a death every ~15 minutes in PvP, which isn't that insane (by RA standards anyhow).
But what is interesting to me is to compare my deaths per hour on my various PvP only toons. Let's just say I need to work on my survivability as a mesmer O_O
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This is very true, I can have two suveys running, for those PvP and those for PvE. In your case, you should subtact the amount of time it took you to get to Survivor and use the remaing time as your PVP time sample.
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Feb 10, 2007, 04:54 PM // 16:54
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#15
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Krytan Explorer
Join Date: Jul 2006
Profession: W/Me
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My warrior : ~ a death every 45 minutes... (did PvP a bunch though, account for about half of my deaths)
Time : ~ 400 hours... deaths ~ 540
hard to believe he has legendary survivor lol... I guess I was more careful back then =p (yeah yeah, I know you said no survivor characters but it's the way I play... and it's my only character I play more than 1 hour a year)
*edit : Survivor took a while, about 250 hours if I remember correctly... I took my time since I was playing with henchies and whatnot)
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Feb 10, 2007, 05:16 PM // 17:16
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#16
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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My rangers died about 3000 times. 700 of which came in the space of about 2 hours from death leveling a pet. I've also chest run/ran really stupid places resulting in plenty of deaths. I farm... i lag... etc.
DPM really is a pointless statistic. It won't show anything useful. Eles and Assassins have the high risk Shadow Form build... lots of deaths from there. Warriors just generally farm alot and are usually the ones to sacrifice themselves for bodyblocking purposes. Monks can tank... potentially high risk. All its gonna show is how much people play each profession and just generally how lapse or uncaring people are with how often they die...
I really couldn't really care about my deaths... i recently started bodyblocking Stygian foes just to stall them before they rolled through me and ambushed the traps.
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Feb 10, 2007, 05:22 PM // 17:22
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#17
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Ascalonian Squire
Join Date: Sep 2005
Guild: Lunar Templars
Profession: Me/A
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Don't really have a primary character, but here are top five in total experience points:
Monk: 474 hours, 37 minutes with 219 deaths for 130.032 minutes per death
Elementalist: 320 hours, 56 minutes with 317 deaths for 60.744 minutes per death
Necromancer: 170 hours, 48 minutes with 21 deaths for 488.0 minutes per death
Warrior: 217 hours, 11 minutes with 67 deaths for 194.493 minutes per death
Warrior: 260 hours, 21 minutes with 125 deaths for 124.968 minutes per death
All of these were originally started in Prophecies. Except for the necro, these characters are all about a year and a half old. The necro is about six months old.
Over 16 total characters on two accounts, average is 136.465 minutes/death.
Over 5 characters started before Factions: 110.333 minutes/death.
Over 6 characters started after Factions and before Nightfall: 266.252 minutes/death.
Over 5 characters started since Nightfall: 219.250 minutes/death.
Edit:
PVP experience may skew this somewhat. The necro has no PVP experience beyond the Academy at the end of pre-searing. The other characters have some PVP experience, particularly the ele and monk. Likewise, almost all the PVP experience for the group is concentrated in the five pre-Factions characters.
The necro did get Survivor(1), but was not played differently from a regular character, including going through the PVP test at the end of pre-searing. Don't figure myself that the survivor titles mean anything if the character gets coddled too much.
Have not found that my assassin dies all that much, though he has not been played very heavily. He has about 63 hours playing time and 10 deaths currently.
Last edited by Villager; Feb 10, 2007 at 05:37 PM // 17:37..
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Feb 10, 2007, 05:45 PM // 17:45
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#18
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Pink Animal Clan
Profession: E/
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Elementalist: 614 hours \ 1395 deaths = 26 minutes per (approx)
Warrior: 284 hours \ 571 deaths = 29 minutes per (approx)
Monk: 88 hours \ 154 deaths = 34 minutes per (approx)
Paragon: 69 hours \ 62 deaths = 66 minutes per (approx)
Necromancer: 82 hours \ 259 deaths = 19 minutes per (approx)
I'll post more in a little bit.
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Feb 10, 2007, 06:00 PM // 18:00
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#19
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Here are mine - I don't PvP and I don't afk. No attempts at Survivor titles have been made. I also don't delete characters, so this is it except for my mules.
Warrior: 919hr 20min over 11 months, 896 deaths = 61.5625 mins between deaths
Mesmer: 320hr 10min over 11 months, 467 deaths = 41.1349 mins between deaths
Monk: 149hr 54min over 9 months, 84 deaths = 107.0714 mins between deaths
Ritualist: 77hr 28min over 8 months, 68 deaths = 68.3529 mins between deaths
Ranger: 104hr 20min over 8 months, 111 deaths = 56.3964 mins between deaths
Necro: 52hr 25min over 5 months, 57 deaths = 55.1754 mins between deaths
Dervish: 176hr 09min over 3 months, 280 deaths = 37.7464 mins between deaths
Most of my mesmer's deaths were when she was new, she almost never dies anymore. The dervish, I don't know. I think I'm having trouble with the concept of melee/magic-user. One or the other works better for me.
I didn't include secondaries as they keep changing. Although my warrior spent most of her life as W/R.
Last edited by Darcy; Feb 10, 2007 at 06:10 PM // 18:10..
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Feb 10, 2007, 06:27 PM // 18:27
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#20
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Krytan Explorer
Join Date: Feb 2006
Location: Jersey
Profession: W/
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690 hours 42 minutes
915 deaths on my war
I dont know math
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