Feb 15, 2007, 03:05 PM // 15:05
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#101
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by King's Spectre
I'll miss the *flap flap* but I won't miss the *RAWR!*
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I agree. The flapping was a bit soothing in explorable areas, but the terrible screech was almost Kuun nagging me to stop going so fast.
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Feb 15, 2007, 03:12 PM // 15:12
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#102
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by EternalTempest
I would like them to disable sound in towns but allow them in missions / explore zones.
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Vice Versa.
I don't mind hearing them in towns... Makes things interesting...
Out in the field I can imagine it could get a little distracting though... thats about all. I have no objection to roaring Kuunavangs (though I've only heard the flapping)...
In any case, I'm guessing that TOGGLE would be the best way to go.... given how everyone seems to have an opinion on this and the opposing sides are about even.
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Feb 15, 2007, 03:32 PM // 15:32
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#103
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Banned
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you can just mute the sounds when you are in outposts. what will you listen to in outposts anyway? the game got no text to speech yet.
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Feb 15, 2007, 04:51 PM // 16:51
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#104
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Sorry I don’t see how 20 people with Kuunavang running around town making it a point to run past every single person in the town would be considered fun. I would like to be able to run around where you are and let lose with an air horn in your ear that sounds fun right?.
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Quote:
Originally Posted by tomcruisejr
you can just mute the sounds when you are in outposts. what will you listen to in outposts anyway? the game got no text to speech yet.
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Your ability of solving a catastrophic problem in the game was earth shattering. Why waste your intelligence here when you have this ability to solve global problems is beyond me.
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Feb 15, 2007, 04:55 PM // 16:55
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#105
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Lion's Arch Merchant
Join Date: May 2005
Location: PST
Guild: Heros of Titans Realm [HotR]
Profession: W/Mo
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I like it! I think it's cute seeing the mini pets.
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Feb 15, 2007, 05:17 PM // 17:17
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#106
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Ascalonian Squire
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I'm confused. Could someone explain to me - without insults or profanity please - why the people complaining about the minipet sounds cannot simply turn off the sounds in their game settings OR mute the sound of their speakers entirely?
I've seen some say they need sound to play the game. I've never had volume turned on, and I've played just fine.
It seems to me that removing the sounds from minipets, when there were already options available to those who wished not to hear them, is about equivelent to amputating a person's foot because they got a scratch and were too lazy to reach for a band-aid.
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Feb 15, 2007, 05:44 PM // 17:44
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#107
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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My thing is if you hated the sounds for the mini-pets. You hated the sounds for the trolls, charr, saltspray dragon, and etc; which also means you hated the sounds for ranger pets, which then continues on from there. In conclusion you hated A-nets sound team decision to implement all sound effects, which means that you want all sounds to be turned off or muted. So you’re logical complaints should have come in, when the pets were in the explor’able areas, had noises in the first place, and not now.
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Feb 15, 2007, 05:45 PM // 17:45
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#108
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Hall Hero
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Well at least now I don't have to panic about roller beetle squeeks...
And does anyone else find it rather silly that there can only be 20 per town, or is this somehow acceptable and I'm a tard?
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Feb 15, 2007, 06:06 PM // 18:06
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#109
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Frost Gate Guardian
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
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Quote:
Originally Posted by Bryant Again
Well at least now I don't have to panic about roller beetle squeeks...
And does anyone else find it rather silly that there can only be 20 per town, or is this somehow acceptable and I'm a tard?
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It makes sence to me. Too many mini-pets could cause lag. As I remember that was the original reason mini-pets couldn't be taken out in towns. Having only 20 allowed lets people take their mini-pets out once and awhile without heavily taxing anyones machine. I think its perfectly acceptable.
Last edited by Alfrond; Feb 15, 2007 at 06:09 PM // 18:09..
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Feb 15, 2007, 06:10 PM // 18:10
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#110
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Wilds Pathfinder
Join Date: Sep 2006
Location: Home...
Guild: Vier Reiter [Vier]
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The limit of 20 is rather good actually..Kamalag takes forever to load as it is, imagine Kamadan dis 1 with 100 minis to render *shudder*
I like the minis in towns, it's fun...they're just cute lol, and ppl are running around chasing them and chatting, imagine that.
As for the sound off issue, I think thats been covered k? dead horse is over there -----------> can we bury it? gettin' smelly
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Feb 15, 2007, 06:11 PM // 18:11
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#111
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Crap, the sounds were the character for the minis.
LET THEM SPEAK!
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Feb 15, 2007, 06:45 PM // 18:45
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#112
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by Shakti
As for the sound off issue, I think thats been covered k? dead horse is over there -----------> can we bury it? gettin' smelly
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No because we have only a matter of time, before something else gets ditched. Also if you bought what I bought you would be ticked to.
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Feb 15, 2007, 06:58 PM // 18:58
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#113
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I already seen mini panda, naga, bone dragon and other rare minis last night. I been on different district where peoples don't seem to care about showing off mini pet while some has peoples spamming WTB minis any kind!
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Feb 15, 2007, 07:07 PM // 19:07
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#114
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Academy Page
Join Date: Mar 2006
Location: Calgary, Alberta, Canada
Guild: Rogue Squadron
Profession: E/Me
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it would almost be nice if we had a toggle minipets tab.. or the ability for client side to choose not to render them or track their locations. That way people that want to see and hear them can, and those that dont, arent forced to. Personally I think the whole minipet thing takes away from the look of the game, they are just a little too ridiculous. While there are many others that do enjoy them, I think its best if we atleast get to choose. (Not to mention those with low end PCs might be happier if they dont have to render more models that arent pertinent to thier gameplay experience.)
$.02
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Feb 15, 2007, 07:20 PM // 19:20
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#115
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Wilds Pathfinder
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Quote:
Originally Posted by sindex
My thing is if you hated the sounds for the mini-pets. You hated the sounds for the trolls, charr, saltspray dragon, and etc; which also means you hated the sounds for ranger pets, which then continues on from there. In conclusion you hated A-nets sound team decision to implement all sound effects, which means that you want all sounds to be turned off or muted.
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You're concluding there? Following your logic, it clearly follows that we hate all people and everything else.
Certain pet sounds (mini and otherwise) are really annoying. Particularly the Kuuna. Why should I switch off all sound and miss out on the fantastic score - particularly the great atmospheric music that plays in outposts, just because the kids want to play with their noisy toys? It's like going to a concert and accepting the person next to playing Mario on their gameboy.
This is an issue now, because we didn't have this forced on us before. Pets and mini-pets are an optional part of the game. Hell mini-pets aren't even a real part of the game. They're a cutesy gimmick.
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Feb 15, 2007, 07:20 PM // 19:20
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#116
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by //RogueNine
it would almost be nice if we had a toggle minipets tab.. or the ability for client side to choose not to render them or track their locations. That way people that want to see and hear them can, and those that dont, arent forced to. Personally I think the whole minipet thing takes away from the look of the game, they are just a little too ridiculous. While there are many others that do enjoy them, I think its best if we atleast get to choose. (Not to mention those with low end PCs might be happier if they dont have to render more models that arent pertinent to thier gameplay experience.)
$.02
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Make it a option sure, but would A-Net do it? I mean I don't know how they gotten this idea to put in mini pet but it's here in front of us now. It's funny how going to ascalon and showing off mini pets can draw attention to you and peoples would go.. "Ohhh... what pet is that"
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Feb 15, 2007, 07:22 PM // 19:22
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#117
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Pre-Searing Cadet
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OK, I've not posted here before, so please excuse the fact that this is my 1st...I generally just read. But I wanted to say, I REALLY miss my mini-pet's sounds. I do understand that some people may have been bothered by the sounds in town, it was a bit loud for me at first, but then I played with my sound options until I found the control that set the volume for the mini-pet sounds and just decreased that. If that is too bothersome for people to have to deal with, then I totally agree with the suggestion for a toggle option. If nothing else, can we PLEASE have sound back when not in a town? I don't really mind if I can't hear my Kuuna's wings in town, but when I am outside I really enjoyed having it, as someone said, the sounds really added character to the minis.
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Feb 15, 2007, 07:24 PM // 19:24
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#118
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Banned
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Quote:
Originally Posted by Jongo River
Why should I switch off all sound and miss out on the fantastic score - particularly the great atmospheric music that plays in outposts, just because the kids want to play with their noisy toys?
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The same fantastic score that you, me and them heard for like 2 million times now?
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Feb 15, 2007, 07:51 PM // 19:51
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#119
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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i'd say it's clear anerf has divided the community with this one (increasingly common occurrence)
the best suggestion i've heard is that you only hear your pet
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Feb 15, 2007, 08:00 PM // 20:00
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#120
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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I don't know if you noticed this or not, but there are always 2 sides of an issue. Making the change just makes the side that was quiet and happy before get loud and annoying, while the side that was annoying before goes to being quiet and making fun of the other side for whining. There were whiners before about OH NOES MAKE PETS IN TOWN, then there was PETS NEED TO STFU, now there's PETS NEED TO MAKE NOISE. See a pattern?
In case my point is unclear: Anet doesn't divide the community. It was already divided before any changes were made.
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