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Old Feb 24, 2007, 12:22 PM // 12:22   #21
Wilds Pathfinder
 
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Join Date: Oct 2006
Location: Aussieland
Guild: Prime Players Of [OSHA] ~ [dth] alliance. <3
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Quote:
Originally Posted by BowLad21
About the difficulty of getting into Fow groups:
90% of Fow groups suck. With my friend as warrior, and my warrior, we cleared up to the forgemaster and finished the quests for our FoW helms. We used heroes, with no runes, and I'm sure that an assasin, dervish, rit, or paragon could do the same.
Dervish:
16 Scythe Mastery
Crippling sweep
Assasin:
shadow prison, caltrops, any snare
Rit:
Spirit spam
Paragon:
Stand your ground/incoming, or motivation spammer

I'm sure there are much better builds out there, but that's just a taste.
Im sorry but it really gets to me when people make posts like this.
what the ...so thats an actual FACT?

you know that it's been proven that 43% of all statistics are useless yea?
90% from your experience? A little bit of a co-incidence that you where in the sucking groups? seriously dont pin this on other groups, speak for yourself
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Old Feb 26, 2007, 01:18 AM // 01:18   #22
Forge Runner
 
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Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
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Lately I became addicted to assasin however everytime I try to join a FoW group I'm always refused, I know the pain
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Old Feb 26, 2007, 01:28 AM // 01:28   #23
Desert Nomad
 
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Join Date: Apr 2006
Location: Scotland
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Assassins - Used to be highly unpopular due to all the Narutards and such making them, but now they are highly powerful, still more PvP oriented but seriously good when used right. (Can we get something more than that A/W BoS build tho?)

Rits - Allways welcome in my experience, although most people saw them as just another monk (Quite fun to annoy people by putting up offensive spirits and watch them rage quit on you because you aren't what "THEY" want in a Rt)

Paragons - Used to be good, but then Anet nerfed the hell out of them. Now they are TERRIBLE.

Dervishes - Were allways good. Just too many of them. AoG provided much needed easy access enchant hatred to deal with the prot fests that drag matches out longer than needed. Nothing to complain about here.


The problem with these classes is they are just outside the Holy Trinity that is the Core Classes (Minus Mesmer). If you aren't a class that is easy to understand, people just reject you because they can't be bothered trying to figure you out. Anyone can be highly effective at one of the new classes, but the majority of leaders don't want to wait around to see it.
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Old Feb 26, 2007, 01:57 AM // 01:57   #24
Frost Gate Guardian
 
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It would be really cool if it ever became common that groups would get together without any of the core classes. Ah, the dreaming.
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Old Feb 26, 2007, 02:33 AM // 02:33   #25
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Join Date: Dec 2006
Guild: Generals of Dwayna
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I know my sin with its access to 3 different builds hsnt struggled too horribly in finding groups for PVE.

Its hard at times but once I tel people how the critical barrage, or A/D critical scythe and even my critical interupter builds work people generally take me. and as a bonus he was my most cost effective character to ever make

When I had a rit I found I didnt struggle too much to find groups but yeah way back in the day peope didnt like that I was more a focus on aggresive spirits and minion bombing instead of support heal untill they saw what the bomber man could do.
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