Mar 01, 2007, 11:10 PM // 23:10
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#21
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Yeah gotta admit SF is fun to play, well balanced area imo.
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Mar 01, 2007, 11:11 PM // 23:11
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#22
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Site Contributor
Join Date: Jan 2006
Profession: R/
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yep, it is my favorite update next to dye previewing A++
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Mar 01, 2007, 11:12 PM // 23:12
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#23
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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ive been considering actually finishing final assault (after i get my first char through NF though :O)
places that i love in GW:
Southern Shiverpeaks in general
Maguuma Jungle
ANY Kurz Territory, mainly near Vasburg
The Deep (amazing!!!) (dont like urgoz much though)
nightfall has pretty much failed at pleasing my eyes... im at the first 'gate' mission or something close to it... not very interesting
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Mar 02, 2007, 12:40 AM // 00:40
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#24
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I have to admit, I love SF. I still go back and farm there from time to time for kicks, even though it's not the most profitable activity out there. Perhaps one of the biggest reasons I like this area is that you can get in, do some good farming with other people (but not necessarily a huge group where you will get very little in the way of drops) and be able to do so without needing a huge time commitment. If time is available, quests, oro/questless farming, or just general exploration is nice, but you can always just go for a quick FA run if you don't have much time.
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Mar 02, 2007, 02:35 AM // 02:35
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#25
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Academy Page
Join Date: Dec 2006
Profession: R/
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I get to Deldrimor War Camp on my ranger finally and I'm dissapointed. As soon as I'm there it's "B/P lf B/P group!" etc etc. I'm so sick of these groups from Tombs that I'd rather not even go to SF if this is the only kinda groups people are running.
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Mar 02, 2007, 03:20 AM // 03:20
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#26
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Frost Gate Guardian
Join Date: Feb 2007
Location: ME
Profession: W/
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Heh, my guild plays down there regularly. It is one spot in all the games that we have not gotten sick of, it is never boring and actually takes strategy, not lame builds to beat (besides BP, but we never use a bp build).
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Mar 02, 2007, 03:48 AM // 03:48
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#27
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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my favorite area by far. Great mood, atmosphere, uniqueness. You can explore it, farm it, or go questing (or all of the above). The effort to reward ratio is perfect.
Wish Doa were more like SF
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Mar 02, 2007, 04:22 AM // 04:22
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#29
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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I payed off my 55 monk runes by monking for b/p groups here. its great. some of the greens are sub par, but this place is what got me into green farming. i love it .
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Mar 02, 2007, 07:36 AM // 07:36
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#30
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Hall Hero
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Quote:
Originally Posted by VitisVinifera
my favorite area by far. Great mood, atmosphere, uniqueness. You can explore it, farm it, or go questing (or all of the above). The effort to reward ratio is perfect.
Wish Doa were more like SF
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What else? Qouted for truth.
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Mar 02, 2007, 08:26 AM // 08:26
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#31
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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sf is brilliantly designed, props
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Mar 02, 2007, 09:27 AM // 09:27
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#32
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Krytan Explorer
Join Date: Dec 2005
Location: Netherlands
Guild: [DVDF]
Profession: E/
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Yeah SF is nicely done! With the ruins and all.. I should visit it again soon :P
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Mar 02, 2007, 09:37 AM // 09:37
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#33
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Sorrow's Furnace has been a brilliant addition to Prophecies. The music especially gets you into the mood. Funny quest dialogues, the poor and suppressed Dregs, some nice greens, (Drago's, Galigord's and Rago's stuff are still in high demand). It all adds to it.
While inside, the feeling just gets to you that you do not belong there. Here you are, a 8-man fighting force, against a overwhelming amount of Stone Summit. Everywhere you go, you here whispers about some terrible entity, lurking deep inside the Furnace... It kind of reminds me of Tolkien's Moria.
Definately two thumbs up for this piece of work, which still is enjoyable after a year and a half. It really makes the Domain of Anguish pale in comparison.
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Mar 02, 2007, 10:11 AM // 10:11
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#34
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Academy Page
Join Date: Feb 2007
Location: New Orleans, Denver, Chicago all over
Guild: All your favorite bands suck
Profession: W/P
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I enjoy sf as well. Not only is it well designed graphically and technically, but it is also an excellent place to farm. Sorrow's Furnace is the farming spot for people who like farming.
Another area that is very good looking is the Dragon's Lair mission. Very cool.
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Mar 02, 2007, 12:09 PM // 12:09
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#35
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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I really like the enemies as well.
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Mar 02, 2007, 01:57 PM // 13:57
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#36
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Wilds Pathfinder
Join Date: Apr 2006
Location: London
Guild: Better Than Life (BTL)
Profession: R/
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It makes me wonder how the same company can get something like Sorrow's Furnace so absolutely right, yet get Domain of Anguish so absolutely wrong.
Ok, so Sorrows Furnace now seems reasonably easy, but at the time it was released it took team work and planning, but you certainly didn't die within seconds. Yes, you could easily get whole party wipes, but you had some fun and explored a bit before that happened!
The graphics are beautiful, the quests are genuinely fun, the dialogue is funny, the drops (or at least some of them) are even now still pretty good, and above all, the difficulty level was pitched just about right.
I still go back to Sorrow's Furnace regularly, but won't go near the Domain of Anguish.
Sorrow's Furnace is how DoA should have been done.
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Mar 02, 2007, 02:38 PM // 14:38
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#37
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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I agree with everyone else, SF is great.
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Mar 02, 2007, 03:27 PM // 15:27
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#38
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Ensign
Sorrow's Furnace is unconditionally the biggest design success of Guild Wars PvE. I wish they would realize that and make more zones like it, because it's kinda played out at this point.
Peace,
-CxE
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Agreed. Definatly better than DoA, least the greens actually have some variety and that includes names and stats.
Kilroy Stonekin's quest is great fun
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Mar 02, 2007, 03:34 PM // 15:34
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#39
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by Hengis Stone
It makes me wonder how the same company can get something like Sorrow's Furnace so absolutely right, yet get Domain of Anguish so absolutely wrong.
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Different design teams and so on.
SF was the greatest update ever, it's easy, yet still challenging and the variety in landscapes down there are beyond anything else in GW.
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Mar 02, 2007, 03:44 PM // 15:44
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#40
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Academy Page
Join Date: Nov 2006
Location: CA
Guild: Dark Order of Innoruuk [DOI]
Profession: R/Rt
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I went down with a full guild group last night and pretty much cleared it. A lot of looney nonesense was said on our vent, and fun was had by all. I still remember the day it was released. Before my group left there was 22 Dist's in CR. When we finally got there it was amazing. The music, the graphics, the quests. Hands down best update EVER!
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