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Old Mar 19, 2007, 10:01 PM // 22:01   #21
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My personal favourite though is using 'Faithful Intervention' when they get below 50% health... when the spell never ends. It just begs you to Savage Shot/Power Spike them.
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Old Mar 19, 2007, 10:43 PM // 22:43   #22
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I find mine can handle Elemental Attunement fine as well as Archane Echo.They don't alway use it for MS.
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Old Mar 19, 2007, 10:49 PM // 22:49   #23
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I'm surprised no one has mentioned the hero monks' annoying tendency to heal minions... I mean, what good are little minion bombers if Talkora keeps casting prot spirit on them and Dunkoro heals them?

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Old Mar 19, 2007, 10:50 PM // 22:50   #24
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The problem with Fire Attunement - in my understanding - is that heroes see it as an offensive rather than defensive enchantment. As soon as you zone, they'll put up Aura of Restoration - which I figure is because they're programmed to recognize it as a defensive spell that needs to be recast ASAP. They'll recast the Attunement too, but only when engaged in combat - which is why I'd call it an offensive buff.

Either way, I've abandoned Elemental Attunement on my heroes because I'd have to effectively precast it for them and for myself before every fight, not to mention cover it properly with Fire Attunement and Aura of Restoration. When I'm not settled into a pretty stable Searing Flames build with Fire Attunement, GoLE and Glowing Gaze, I find myself putting Mind Blast on them more and more frequently. Even if they can't handling the build right, things are dying around me all the same
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Old Mar 19, 2007, 10:56 PM // 22:56   #25
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If you look there is a thread on all this in the Hero AI section of this board, along with all the other skills they wont use properly or at all. Perhaps these should be added if they are not already there.
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Old Mar 19, 2007, 11:01 PM // 23:01   #26
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They need to fix the Hero AI and make them quit running from one group only to aggro another group or two billion.
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Old Mar 19, 2007, 11:15 PM // 23:15   #27
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Quote:
Originally Posted by Tarun
They need to fix the Hero AI and make them quit running from one group only to aggro another group or two billion.
its called putting your hero's on guard instead of leaving them on attack on the hero skill bar.

to stay on topic i have Fire Attunement on Sosuke and I honestly have never seen him not keep it up....same with Zhed....I made him water and he has no trouble keeping up attunements either.
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Old Mar 20, 2007, 01:12 AM // 01:12   #28
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Quote:
Originally Posted by WarKaster
its called putting your hero's on guard instead of leaving them on attack on the hero skill bar.
Wow, I think it was one of the first things I did to my heroes and they still run around and aggro, but they DO NOT run away from meteor shower aoe, so your info is flawed ;/
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Old Mar 20, 2007, 01:23 AM // 01:23   #29
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Quote:
Originally Posted by Tarun
They need to fix the Hero AI and make them quit running from one group only to aggro another group or two billion.
If your heroes are running into another group, then you're not pulling well enough and fighting way too close to another mob. Heroes have a LOT of A.I. issues but I've never had the problem of them running and aggroing another group.
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Old Mar 20, 2007, 01:24 AM // 01:24   #30
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Quote:
Originally Posted by BlackSephir
Wow, I think it was one of the first things I did to my heroes and they still run around and aggro, but they DO NOT run away from meteor shower aoe, so your info is flawed ;/
Funny...mine don't run into aggro with guard on. I have noticed that if I call a target just outside the aggro circle then they will run in sometimes, are you targeting the monsters they aggro?
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Old Mar 20, 2007, 03:07 PM // 15:07   #31
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It's not an issue of pulling, or how close to another mob I'm fighting. It's that the AI sucks horribly! At times mine will run into aggro and they all are either set to Guard or Passive. Generally it's the monks that will aggro other groups when they're being chased. The Heroes seem to use the same AI as the monsters and it's bloody annoying.
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Old Mar 20, 2007, 03:29 PM // 15:29   #32
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Give heroes celestial skills in Raisu and Sanctum!
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Old Mar 20, 2007, 08:10 PM // 20:10   #33
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Quote:
Originally Posted by Ritual del Fuego
Funny...mine don't run into aggro with guard on. I have noticed that if I call a target just outside the aggro circle then they will run in sometimes, are you targeting the monsters they aggro?
None of my heroes has 'attack' on... they're on guard or escape but if I set Dunkoro to escape he runs away and guess what? Another 2 group of margonites!
Besides, it's hard to fight and order heroes to go somewhere else, because they're standing in MS >_>
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Old Mar 20, 2007, 10:32 PM // 22:32   #34
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Originally Posted by wetsparks
I put sig of devotion on my Dunkoro, and he will wait for his energy to regen to use orison of healing or word of healing, even when somone is about to die, instead of using sig of devotion.
Annoying? Yes. However, Signet of Rejuvenation is almost as good of Signet of Devotion in terms of a free heal... but heroes will use it freely.
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Old Mar 21, 2007, 01:39 AM // 01:39   #35
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I've found that Olias makes a better healer than dunky......very strange (olias is n/mo).....so I think I will just make dunky the mm and olias the healer.
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Old Mar 21, 2007, 04:02 AM // 04:02   #36
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you know, the title of this thread is inaccurate; none of these are bugs, they're just areas of opportunity for improvements on AI programming.

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Old Mar 21, 2007, 10:33 AM // 10:33   #37
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They also Oath Shot when all their skills are recharged. >.>
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