Mar 19, 2007, 04:49 PM // 16:49
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#1
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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Dear ANET: Please fix those annoying hero bugs like this
http://www.youtube.com/watch?v=RAQKmlehUyw
I've noticed hero elemantalists can not handle fire attunement like other attunements or permanent stances.
Why? Why is there a difference in hero skill AI? I don't get it.
Is there any difference between fire and earth/air/water attunement?
Dear ANET, in hope you read this, could you fix those little bugs with the next update? (This should be very very very easy to fix imho.)
ps: Riverside cause of more visits, even more from anet.
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Mar 19, 2007, 05:54 PM // 17:54
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#2
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Krytan Explorer
Join Date: Aug 2005
Location: Ohio
Guild: XoO
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They also don't use GoLE sometimes when it recharges.
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Mar 19, 2007, 05:57 PM // 17:57
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#3
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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Excuse me, what is GoLE ?
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Mar 19, 2007, 06:02 PM // 18:02
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#4
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Ascalonian Squire
Join Date: Sep 2005
Guild: We Are All Pretty [ugly]
Profession: Mo/
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Glyph of Lesser Energy.
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Mar 19, 2007, 06:05 PM // 18:05
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#5
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Sometimes it takes 1-2 casts before they put the attunement up, but they will cast it and maintain it fairly well, unless it's stripped by something. They won't Attunements or GoLE every time it recharges, but most humans won't even do that. :\
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Mar 19, 2007, 06:08 PM // 18:08
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#6
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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I've noticed they use nearly all attunements every time it recharges except fire attunement.
I also had no problems with GoLE. During a battle they give other spells more priority sometimes. It's not that wrong imho, even if not recommended.
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Mar 19, 2007, 06:26 PM // 18:26
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#7
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Site Contributor
Join Date: Jun 2005
Profession: R/
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For my heroes, I always put the skills in order of which they should be used, so fire attunement would be first and GoLE right before MS or another high energy skill.
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Mar 19, 2007, 06:31 PM // 18:31
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#8
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Hall Hero
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I just want them to stay in the wards when they're up.
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Mar 19, 2007, 07:18 PM // 19:18
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#9
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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And for Balthazar's sake, make heroes and henchmen move from aoe like meteor shower, make them move when enemy-dervish is hiting 3 of them at once...
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Mar 19, 2007, 07:18 PM // 19:18
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#10
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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I just wish my Dunkoro wont Infuse when there it only 50 points of damage on Koss.
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Mar 19, 2007, 09:04 PM // 21:04
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#11
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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NPCs (enemy/hench/hero) simply will not use Zealous Benediction on themselves.
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Mar 19, 2007, 09:22 PM // 21:22
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#12
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Wilds Pathfinder
Join Date: Nov 2006
Location: Regems Basement
Guild: The Malevolent Wolfpack [tMw]
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Also they dont use bonds....so you cant have a monk bonder..Like Life Bond+Life Barrier...Which sucks.
Last edited by savage vapor 33; Mar 19, 2007 at 09:30 PM // 21:30..
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Mar 19, 2007, 09:24 PM // 21:24
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#13
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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they use enchantments, but (only) on 4 players.
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Mar 19, 2007, 09:29 PM // 21:29
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#14
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Desert Nomad
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I put sig of devotion on my Dunkoro, and he will wait for his energy to regen to use orison of healing or word of healing, even when somone is about to die, instead of using sig of devotion.
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Mar 19, 2007, 09:32 PM // 21:32
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#15
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by savage vapor 33
Also they dont use bonds....so you cant have a monk bonder..Like Life Bond+Life Barrier...Which sucks.
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You absolutely can have a bonder. Disable their skills and apply them yourself.
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Mar 19, 2007, 09:37 PM // 21:37
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#16
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Jungle Guide
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I've also noticed the thing about fire attunement as well, sometimes I'll just bring up Sosuke's skill bar and manually cast it on him. Zhed doesn't ever seem to have a problem keeping his attunements and enchants up, but I usually make him a water or earth ele. Sosuke also casts meteor shower on random non threatening things, like ranger spirits, so I took that off his skill bar.
Also, I wish my protector hero would stop using protective spirit as some sort of spamming heal or whatever. Instead of using reversal of fortune or mend condition to heal/prot the group, she just spams protective spirit until she's out of energy. I could understand if we were taking heavy spike damage, but that's usually not the case. She just doesn't use hardly any of the skills when needed that I give her, kind of annoying.
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Mar 19, 2007, 09:42 PM // 21:42
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#17
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: FFS
Profession: Rt/N
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Yeh casting spells on spirits.......... I hate it.
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Mar 19, 2007, 09:43 PM // 21:43
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#18
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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1. I've spotted Dunkoro, Tahlkora and Kihm using Zealous Benediction when a party member has between 70-75% health. If they would simply recognize the 50% hp mark it would be nice, so they could use, say, Protective Spirit instead.
2. Dunkoro and Tahlkora won't use Balthazar's Spirit on themselves when bonding. And they drop all enchantments after an encounter, making them unable to maintain their bonds. (It's likely impossible to fix)
3. Dunkoro and Tahlkora would rather save their energy and use Holy Haste than healing targets when they are low on energy.
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Mar 19, 2007, 09:55 PM // 21:55
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#19
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Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
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Quote:
Originally Posted by Buttermilk
2. Dunkoro and Tahlkora won't use Balthazar's Spirit on themselves when bonding. And they drop all enchantments after an encounter, making them unable to maintain their bonds. (It's likely impossible to fix)
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You should really read the whole thread, I've already said that it absolutely is possible.
Put the skills on their skillbar, disable the skills that you want them to bond with (shift+click the spell), then manually cast the bonds on whoever you want to have them. As long as the skills are disabled, they will keep them up until they are removed by enchantment removal, or you remove them.
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Mar 19, 2007, 09:59 PM // 21:59
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#20
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Krytan Explorer
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Quote:
Originally Posted by BlackSephir
And for Balthazar's sake, make heroes and henchmen move from aoe like meteor shower, make them move when enemy-dervish is hiting 3 of them at once...
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Just flag them away.
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