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Old Mar 19, 2007, 04:49 PM // 16:49   #1
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Unhappy Dear ANET: Please fix those annoying hero bugs like this

http://www.youtube.com/watch?v=RAQKmlehUyw

I've noticed hero elemantalists can not handle fire attunement like other attunements or permanent stances.

Why? Why is there a difference in hero skill AI? I don't get it.

Is there any difference between fire and earth/air/water attunement?


Dear ANET, in hope you read this, could you fix those little bugs with the next update? (This should be very very very easy to fix imho.)



ps: Riverside cause of more visits, even more from anet.
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Old Mar 19, 2007, 05:54 PM // 17:54   #2
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They also don't use GoLE sometimes when it recharges.
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Old Mar 19, 2007, 05:57 PM // 17:57   #3
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Excuse me, what is GoLE ?
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Old Mar 19, 2007, 06:02 PM // 18:02   #4
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Glyph of Lesser Energy.
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Old Mar 19, 2007, 06:05 PM // 18:05   #5
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Sometimes it takes 1-2 casts before they put the attunement up, but they will cast it and maintain it fairly well, unless it's stripped by something. They won't Attunements or GoLE every time it recharges, but most humans won't even do that. :\
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Old Mar 19, 2007, 06:08 PM // 18:08   #6
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I've noticed they use nearly all attunements every time it recharges except fire attunement.

I also had no problems with GoLE. During a battle they give other spells more priority sometimes. It's not that wrong imho, even if not recommended.
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Old Mar 19, 2007, 06:26 PM // 18:26   #7
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For my heroes, I always put the skills in order of which they should be used, so fire attunement would be first and GoLE right before MS or another high energy skill.
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Old Mar 19, 2007, 06:31 PM // 18:31   #8
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I just want them to stay in the wards when they're up.
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Old Mar 19, 2007, 07:18 PM // 19:18   #9
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And for Balthazar's sake, make heroes and henchmen move from aoe like meteor shower, make them move when enemy-dervish is hiting 3 of them at once...
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Old Mar 19, 2007, 07:18 PM // 19:18   #10
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I just wish my Dunkoro wont Infuse when there it only 50 points of damage on Koss.
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Old Mar 19, 2007, 09:04 PM // 21:04   #11
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NPCs (enemy/hench/hero) simply will not use Zealous Benediction on themselves.
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Old Mar 19, 2007, 09:22 PM // 21:22   #12
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Also they dont use bonds....so you cant have a monk bonder..Like Life Bond+Life Barrier...Which sucks.

Last edited by savage vapor 33; Mar 19, 2007 at 09:30 PM // 21:30..
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Old Mar 19, 2007, 09:24 PM // 21:24   #13
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they use enchantments, but (only) on 4 players.
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Old Mar 19, 2007, 09:29 PM // 21:29   #14
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I put sig of devotion on my Dunkoro, and he will wait for his energy to regen to use orison of healing or word of healing, even when somone is about to die, instead of using sig of devotion.
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Old Mar 19, 2007, 09:32 PM // 21:32   #15
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Quote:
Originally Posted by savage vapor 33
Also they dont use bonds....so you cant have a monk bonder..Like Life Bond+Life Barrier...Which sucks.
You absolutely can have a bonder. Disable their skills and apply them yourself.
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Old Mar 19, 2007, 09:37 PM // 21:37   #16
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I've also noticed the thing about fire attunement as well, sometimes I'll just bring up Sosuke's skill bar and manually cast it on him. Zhed doesn't ever seem to have a problem keeping his attunements and enchants up, but I usually make him a water or earth ele. Sosuke also casts meteor shower on random non threatening things, like ranger spirits, so I took that off his skill bar.

Also, I wish my protector hero would stop using protective spirit as some sort of spamming heal or whatever. Instead of using reversal of fortune or mend condition to heal/prot the group, she just spams protective spirit until she's out of energy. I could understand if we were taking heavy spike damage, but that's usually not the case. She just doesn't use hardly any of the skills when needed that I give her, kind of annoying.
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Old Mar 19, 2007, 09:42 PM // 21:42   #17
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Yeh casting spells on spirits.......... I hate it.
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Old Mar 19, 2007, 09:43 PM // 21:43   #18
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1. I've spotted Dunkoro, Tahlkora and Kihm using Zealous Benediction when a party member has between 70-75% health. If they would simply recognize the 50% hp mark it would be nice, so they could use, say, Protective Spirit instead.

2. Dunkoro and Tahlkora won't use Balthazar's Spirit on themselves when bonding. And they drop all enchantments after an encounter, making them unable to maintain their bonds. (It's likely impossible to fix)

3. Dunkoro and Tahlkora would rather save their energy and use Holy Haste than healing targets when they are low on energy.
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Old Mar 19, 2007, 09:55 PM // 21:55   #19
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Quote:
Originally Posted by Buttermilk
2. Dunkoro and Tahlkora won't use Balthazar's Spirit on themselves when bonding. And they drop all enchantments after an encounter, making them unable to maintain their bonds. (It's likely impossible to fix)
You should really read the whole thread, I've already said that it absolutely is possible.

Put the skills on their skillbar, disable the skills that you want them to bond with (shift+click the spell), then manually cast the bonds on whoever you want to have them. As long as the skills are disabled, they will keep them up until they are removed by enchantment removal, or you remove them.
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Old Mar 19, 2007, 09:59 PM // 21:59   #20
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Quote:
Originally Posted by BlackSephir
And for Balthazar's sake, make heroes and henchmen move from aoe like meteor shower, make them move when enemy-dervish is hiting 3 of them at once...
Just flag them away.
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