It makes me wonder if Favor was eliminated from the game and everyone everywhere had open access to the UW or FOW, if the compition in HA would die down, or not.
Frankly I wish they would split the servers up as well, I am tired of having my good PvE skills nerfed to balance PvP. I bet if you did a a poll, you would find over 2/3rds of the community are involved in PvE play, and about 1/3 does strickly PvP. This being a specltory guess.
Favor, still missing features (not listing here nor discussing) and really bad AI (also not discussing here) are reasons many of my rl friends and I are not going to be purchasing any further GW products.
Favor is a forced limit on PvE in a sad attempt to get people to play PvP. It's probably still there because the whiners in PvP are desperatly trying to get more people to play against. We can look at the comments pro-favor in every thread and post on any forum and see this is the case. "Go win favor" and "Go earn it" are reasons given, which of course imply PvPing. - A valid way to earn favor via PvE is needed; not a "push" towards playing games of tag.
I'm not sure I understand why access to FoW/UW needs to be limited, unless you also think access to all late game/difficult areas should be limited. I suppose the other areas would be Sorrow's Furnace, Tombs of Primeval Kings, Urgoz Warren, The Deep, Domain of Anguish, and not omitting of course, Heroes Ascent (chuckle).
Still, if a difficult area is, well, 'difficult', isn't that difficulty it's own obstacle to overcome?
Furthermore, in the same way as a player has earned the right to explore the Fire Islands by beating the missions to get there (Thunderhead Keep amongst them), the 'right' to explore Urgoz and The Deep should be available to all who have conquered Arborstone/Boreas Seabed. The Domain of Anguish is available to 'Ascended' characters, and FoW/UW also requires characters to be 'Ascended'.
One of the great underlying problems with the Favor system in particular, is that at its core, it states in big bold letters: PvP people are more important than you.
The unwarranted snobbery and elitism you often see from *some* PvP people, stems from this system. Wiser PvP people and PvE people know it's unwarranted, but for the less informed, and at a subconscious level, and when you're waiting for Favor to maybe do an UW quest before bedtime, it is a reality.
We know the skills required for PvE and PvP are different. We know some Templates are easy to use in both types of game. Any idiot can use a Barrage/Pet Ranger or MM build, and any idiot can use a Starburst E/A build or Touch Ranger build.
The competition between a PvE build and an Enemy is dependant mainly on the Skills Template of an enemy (soloed an Ancient Skale recently?), and the competition between a PvP build and another PvP build is mainly in the Skills Template of your opponent.
All of our successful Skill Templates are valid. All of us need to use our brains and our reflexes planning for a fight and fighting it. There is no reason PvP should moderate access to PvE areas. There would be no reason even if PvP was more difficult than PvE.
PvP skills moderate access to PvP rewards. PvE skills should moderate access to PvE rewards. The Favor system is not a merging of PvP and PvE. It promotes conflict and division, not mutual respect.
Ecto prices would plummet due to mass farming
Shard prices would plummet due to mass farming
Granted the casual/averagel player would be overjoyed, that out of reach 1.3mill armor could now be theirs for a few k.
FoW/UW are only elite areas BECAUSE access is limited and you need to farm both area to get the "elite" armor. Remove limited access you defeat the purpose of FoW/UW.
The only benefit this gives PVP is that it boosts bragging rights... like "haha, my region has the favor so you are blocked from FoW". It doesn't change gameplay, just access to certain areas of the game.
I also highly doubt it ever encouraged anyone to play PVP. Favor is usually decided by what part of the world is online at a particular time of day.
Ecto prices would plummet due to mass farming
Shard prices would plummet due to mass farming
Granted the casual/averagel player would be overjoyed, that out of reach 1.3mill armor could now be theirs for a few k.
FoW/UW are only elite areas BECAUSE access is limited and you need to farm both area to get the "elite" armor. Remove limited access you defeat the purpose of FoW/UW.
I had to quote this.
And who are the more widespread of A-net customers? Who buy the games and gives Anet the money to continue?
The minority of no-life powertraders? Ot the majority of casual players?
A-net will have to choose who to please...
Most players would see prices plummetting as a good thing for the whole community opposed to a bad thing for a powertrading/powerfarming minority.
Yes, because without favor many many many more people would play uw/fow and the prices of ectos and shards would fall
This argument keeps creeping up. Ecto prices, overfarming, etc. etc.
To avoid all of that, there have to be restrictions? I'm not conceding that point, but suppose it's true. Suppose there do need to be entry restrictions.
Why do they need to be like they are now?
Lore? Nonsense. America, Europe, Korea, Japan and Taiwan aren't tied into the game lore. It actually detracts from game lore, it draws the real world into the game, as anyone waiting in ToA for favor can tell you.
Tying PvE and PvP together? Duh... I couldn't think of a better way to drive them apart. It creates resentment, not attraction. Give us a few more well-designed but optional FA/JQ-like missions in the next campaign, with a lot of PvE elements in a mission early on in the game, and progressively less PvE elements in the ones further on in the game. (And make them leech-proof!)You draw people into PvP by showing it can be fun, not by rubbing their faces into a mess like HA.
If there need to be entry restrictions, they should make sense, be fair, and possible to attain in a reasonable amount of time or possible to 'save up' ('entry credit').
FoW/UW are only elite areas BECAUSE access is limited and you need to farm both area to get the "elite" armor. Remove limited access you defeat the purpose of FoW/UW.
That makes things pretty sweet for Europe since Europe almost always has Favor for 18 hours out of every 24 hours. What does that make the "elite area" to Europe, since for all intents and purposes, Europe pretty much does indeed have unlimited access?
If they wanted to make equitable limited access they they could simply rotate Favor to every region, in equal timespans, based on time of day.
Last edited by Navaros; Feb 23, 2007 at 03:18 PM // 15:18..
I think we should let whoever has the favor get access to the mini-games like Rollerbeetle Racing. That game is a form of PVP anyway and would tie in nicely.
No! Previous posters have already listed all the good reasons why favor is the worst game mechanic ever devised. I have played since GW first hit the shelves and my guild made up of close friends and relatives are spread out amongst 3 different time zones. We have yet been able to get a group of more than 3 of us to go to FOW or UW. The times when we have more than three of us online, we never have favor. The chance for us to enjoy one of the best areas of GW as a guild has been denied to us.
Silly me I thought this game was supposed to foster guild activities and bring pvp and pve closer together. Read this thread and its painfully apparent favor's one claim to fame is it has done the complete opposite.
They need to leave it as it has always been. It was like this at the start so there is no problem with it. Its just part of the game it should be accepted. yes, Europe has favor most of the time. Why? Because Americans do NOT know how to work together and listen to each other in PvP. So if we had competant teams for America in Heroes' Ascent we mgiht get favor more and less people would have to whine.
Most teams are ID teams that are mixtures of europeans/Americans.
Seriously people, the concept of how ID works is not that hard to comprehend. The favor doesnt always go to the country were most of the team members are from. Ive won halls with 1 european in a team with 5 americans. Guess who got favor from our win ? Europe. So I dont want to hear any more of this retarded crap about "If joo want teh favor you need to be leeter" That argument would only be valid if the favor system was actually working the way it should. Thanks to ID, it isnt.
Again, I never go to PvE, Im just vouching for the PvE'ers because I can understand their frustration of being affected by PvP matches that arent even awarding the favor properly anyways due to the fact that most PVP'ers ( Like myself ) Dont really care too much about favor and just merge into ID when going HA because more players are there.
I would really like to do more UW and FoW, but because I play on US servers I can't. It also concerns me that new realms of the gods will be added in future, and if accces is controlled in the same way then I will hardly be able to explore them at all.
I managed to get into a district where Gaile was a week or so ago, and people were asking about new realsm of the gods being implemented, and i asked in local chat if ANet could fix favour so it was more balanced before introducing any new realms. Gaile actually responded and said she didn't think there was anything broken with the system at present, and that previously European players had complained about having no favour. So in honesty, it seems that it won't be changed anytime soon.
Since the beginning of the game favor was a nice idea, was something new you had various guilds and groups that would go up against each other to gain access to UW and FoW but like everything else to much of it gets old very quickly and people begin to loose interest as you well see. If you dont put new twists on things people become very dis-interested.
America wins 5 in a row = America has favor.
Europe wins 5 in a row = Eupope has favoer.
How about; International wins 5 in a row = World wide favor?
It's an interesting way to encourage people to always be in the International district (and you'd be considered an ass if you didn't), but since everyone does that anyway...Dunno.
PvP players don't care about Elite zone in PVE (especially if they got PVP Edition)
PVE players should be able to have a way to win favor and it should be region free so a Guild with members on US and Euro server can play together.
World at War was GW launching idea, but now it seems that GvG is the main stuff.
Ecto prices would plummet due to mass farming
Shard prices would plummet due to mass farming
Granted the casual/averagel player would be overjoyed, that out of reach 1.3mill armor could now be theirs for a few k.
FoW/UW are only elite areas BECAUSE access is limited and you need to farm both area to get the "elite" armor. Remove limited access you defeat the purpose of FoW/UW.
I see this as "OMG QQ MORE NOOBS, I HAVE FOW AND YOU DONT SO I'M BETTER THAN YOU." This argument has no validity. Any "prestige" that came with FoW armor was stripped away as soon as people started E-Baying gold. In fact, whenever I play on my ele, my only char that has FoW armor, I get "OMG YOU EBAYING NOOB", etc. If FoW was cheaper, it wouldn't be an unreachable goal for much of the GW populace.
Furthermore, FoW/UW are already being overfarmed, BY EUROPE. All we ask is that the other countries get their fair chance to go.