It doesn't matter what you all think or want, it isn't being changed. This is how Anet made Guild Wars, and this is how GW will always be. No point making these threads again and again, it won't make changes.
I'm sorry you're so opposed to free expression. However, given Anet's common requests for votes on all aspects of the game(on these very forums), coupled with their constant revamping and changing of old systems, I believe you are wrong.
Last edited by Rene Saliere; Feb 21, 2007 at 12:09 PM // 12:09..
I love the arguement 'this is how it was made and it won't change'
A few things I need to point out right now.
The Game was made with NO premade PvP characters - Should the pvp char be removed?
The Game was made with no Balthazar faction - Should this be removed?
There are plenty of other things that were changed in both PvE and PvP in response to players wishes so the tired old 'It's not how the game was made' arguement is a bit of a dinosaur.
I'd say no, because you allready have to pay 1k for entering these area's, but alas, gw is designed around this "hoh is needed for favor thing" and i personally think they don't gonna trow it away so easily And how would they display the XXXX has won a battle in the hall of heroes thing?
It doesn't make any sense why this system is still in effect except maybe for the lore issue. Well, to hell with the lore;
The lore part never made any sense, in-game. Balthazar and crew are the gods of a fantasy world, not the gods of our world. They should stick to Tyria, Cantha and Elona and keep their noses clean of America, Europe, Korea, Japan en Taiwan.
Last edited by Gli; Feb 21, 2007 at 01:51 PM // 13:51..
sometimes groups were even formed in toa because the people wanted to get favor
Yeah, right. Maybe that happened when Chapter 1 was brand new...right up until the TOA players trying to do that got themselves massacred in Round 1 of Tombs every single time then realized they have zero chance of ever winning HoH once, let alone 5 times in a row. Which is why it never happens any more and hasn't in eons.
Quote:
Originally Posted by the heal0r
i think most of the people are complaining because they cant farm their ass off for ectos all day and need to get in every 15minutes
So what? You say that as if the statement itself carries a negative connotation with it or has a point to it. It doesn't. It could also be said that HoH players just wanna play HoH all day - again, so what? It's their business, just like it's Ecto farmers' business if they want to farm Ectos all day.
This thread has been made millions of times on this board, and the consensus will always be that the vast majority of players want the Favor system removed. That's all that needs to be done. Remove favor, end of story. 99.99% of the playerbase becomes happy with that change. Not sure why Anet never does this.
This thread is destined to be made millions of more times in the future also until Favor is removed.
Last edited by Navaros; Feb 21, 2007 at 01:41 PM // 13:41..
I welcome your vote whatever your opinion, but if it is fair to say in your case you prefer PvP, I ask you to imagine how frustrating it would be to rely on PvE players to grant you access to PvP Arenas.
I have no problem with the exclusive appeals of PvP and PvE, or with people liking both or whatever! But there are a sizeable number of people that prefer one form over the other, and I see no logic in the present system.
Of course, if your opinion is made merely to be sadistic, such reasoning will not affect you.
The present system is not designed for people who prefer one or the other.
The game is designed for people who like both.
imo.
To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE.
As such, i want more PvP aspects in PvE. Quite frankly its too easy and deserves a roundhouse kick to the head.
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
I vote yes, that PvP should have control over it, like it does now. If you remove the PvP aspect, prices of ecto/shards will go down to 0 gold, as farmers will have free reign to farm LITERALLY 24/7.
I vote yes, that PvP should have control over it, like it does now. If you remove the PvP aspect, prices of ecto/shards will go down to 0 gold, as farmers will have free reign to farm LITERALLY 24/7.
Farmers already have multiple accounts in multiple servers, so thats really irrelevant to the discussion.
edit:
Quote:
Originally Posted by Rene Saliere
The game was designed to be fun. Changes could be made to make it more fun. The number of people that play exclusively PvP and PvE is large. Whatever your opinion of how to have fun is, is irrelevant to what makes things fun for me. No one is telling you you have to play PvE, but you are telling me I have to play PvP. If you think PvE is too easy, try playing without any Skills on your Skillbar in UW or something. To take full advantage of anything is to take what you want from it and run with that.
I disagree with this idea. I will continue to disagree. Just like i will disagree with PvPers who want 15k armor using Balthazar faction.
The World At War concept needs tweaking at the most. But removing it will break the game. I guranty(god dont make me look up the spelling) this because you want to remove a core design of the game and the debugging process will be mindnumbingly painful.
Last edited by lyra_song; Feb 21, 2007 at 02:11 PM // 14:11..
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Ok then, but can you imagine every single server all farming UW at the same time? I like ecto being rare, and I like FoW being (sort of) prestige. Opening it up for everyone would be a bad idea.
The Deep and Urgoz being open for everyone is cool, and DOA being open for everyone would be cool, but UW and FoW would wreak havok on Ecto/Shard prices, which are both used for trading and FoW armor.
I play on the east coast of the USA and I have to wait until almost 10 or 11pm most days to get favor. I agree that the PvP players should not have control over my ability to go into UW or FOW. And why should I have to assemble a PvP team to get favor so I can then go into FOW of UW? I enjoy the PvE and have been a loyal player for over a year, but I just do not feel comfortable killing other players. That is a different type of player and I do not think its fair for them to control my access.
Last edited by Sugar Magnolia; Feb 21, 2007 at 02:22 PM // 14:22..
The present system is not designed for people who prefer one or the other.
The game is designed for people who like both.
imo.
Yet the PvP mechanic was changed to allow playing the entire PvP game without touching PvE at all. Why not allow it the other way as well? Why not allow all of PvE to be played without PvP?
/Signs for no control of PvP over PvE areas AT ALL
Yet the PvP mechanic was changed to allow playing the entire PvP game without touching PvE at all.
Yes, because enough people whine about it. Just because Anet made changes to please the players doesn't mean the players were right.
Fan-service shouldn't take precedence over game design.
I love Anet's original core concepts and instead of tweaking it and improving it, they just break down and strip it apart to make people happy since its much easier that way.
To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE.
As such, i want more PvP aspects in PvE. Quite frankly its too easy and deserves a roundhouse kick to the head.
Excepted for the roundhouse kick, I don't understand.
I do both PVE and PvP (mainly GvG).
IMO, the most successful merging between PVE and PVP is Alliance Battles, as the rewards for PvPing are PVE-kind (Factions can be traded for amber or give access to outposts).
I don't think UW/FOW is designed for PVE+PVP players. When you play FoW, you don't hold halls. When you hold halls, you don't do FoW. In fact, it is a completely mutually exclusive system. The Hall Holders are far from being the
FoW farmers and vice-versa. These are two different populations of players.
So, even if the favor system was designed for players who do both, it has obviously failed.
The World At War concept needs tweaking at the most. But removing it will break the game. I guranty(god dont make me look up the spelling) this because you want to remove a core design of the game and the debugging process will be mindnumbingly painful.
Out of arguments, your only defence for the system is that it will break if changed.
Yes, because enough people whine about it. Just because Anet made changes to please the players doesn't mean the players were right.
*knowing this might start a PvP vs PvE war*
Then why are only PvP'ers listened to when it involves these kind of changes? So far, a lot of changes were made to seperate PvP from PvE, but not PvE from PvP. Do PvP'ers whine more than PvE'ers? Or is there another reason? There's really no good reason why people winning in HA control access to UW/FoW other than "Anet put it in, accept it". Anet also put in 6v6, the poll in the PvP forum clearly indicates people aren't accepting it.
Quote:
Fan-service shouldn't take precedence over game design.
If you allow all regions access to UW the price is ecto is gonna hit the floor, i think thats more harmful to pve.
My vote is yes on this.
People can farm Gold Weapons anytime 24/7, yet the price of them stays consistent with their rarity. The drops of other rare materials like Rubies, Sapphires and Diamonds is clearly easily managed.
I hereby declare the 'OMG the price will drop!' argument invalid and defeated.
Last edited by Rene Saliere; Feb 21, 2007 at 02:34 PM // 14:34..
To take full advantage of Guild Wars and enjoy it to its fullest extent requires dabbling in both PvP and PvE.
"Dabbling" in PVP wouldn't let your team get to HoH much less win it 5 times in a row to get favor.
That would require a hardcore Tombs Guild or hardcore R9+ PUG on TS or Vent --- which is a giant leap away from anything that "dabbling in PVP" would get you. Which is, it would get you nothing.
Last edited by Navaros; Feb 21, 2007 at 02:34 PM // 14:34..
Yet the PvP mechanic was changed to allow playing the entire PvP game without touching PvE at all. Why not allow it the other way as well? Why not allow all of PvE to be played without PvP?
The unlock packs generate revenue. Completely opening up all PvE wont...