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Old Mar 21, 2007, 07:16 PM // 19:16   #21
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Quote:
Originally Posted by bazz
Can we start one so the devs and public can just look up one thread?

Anyways here is my question:

In GW, during the first BWE we were able to reserve names for the retail release.
Will having previous ownership allow us to preserve names from GW to GW2 since you have mentioned something about Hall of memories or something relating to our original GW characters.

Thanks in advance
http://www.guildwarsguru.com/forum/s...6&postcount=56
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Old Mar 21, 2007, 07:17 PM // 19:17   #22
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A question on class options for GW2

1 Will GW2 keep the existing 10 classes for GW2 or introduce new class concepts?

2 Will GW2 build upon existing class concepts, for example add one handed mace weapons or two manded Battle Axes for the Warrior?

3 Will GW2 have duel class concepts as GW1 did or will there be a revamp of the entire class structure?

4 Will some class options be "this race required" options? For example, "only Asuras can be Mesmers".
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Old Mar 21, 2007, 07:36 PM // 19:36   #23
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Quote:
Originally Posted by MSecorsky
2. Is there a level that, beyond which, any increases are cosmetic or does every level actually impact ones PvE strength? For example... is a level 20 equal in PvE strength to a level 100 or does a level 100 have more PvE "power" than a level 99.
This is by far the most important question regarding the make-up of Guild Wars 2.

Yes, the level cap in GW2 will be raised/eliminated, but HOW?
ANet needs to be extremely careful how they go about doing this. If a WoW-type level grind system is used, it will ruin the game. So what's left? "Cosmetic levels" as some have suggested? If done poorly, that could ruin the game too.

The lvl20 cap is one of the three most sacred aspects of Guild Wars that make the game what it is (the other two being the 8 skill slots and the instanced world).
Needless to say, it saddens me to see at least two of those aspects destroyed in the sequel.


Which brings me to the second most important question about the make-up of Guild Wars 2:
Yes, GW2 will use a mix of instancing and persistence, but HOW? (and no, the provided example in PC Gamer does not answer this question)
Once again, if a WoW-type system is used, it will ruin the game. So what's left? How do you mix the two?

You see where I'm going with this. Messing with any of the three core aspects of Guild Wars is like playing with fire.

Last edited by Grammar; Mar 21, 2007 at 07:41 PM // 19:41..
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Old Mar 21, 2007, 07:51 PM // 19:51   #24
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Can anyone REALLY answer my questions?

I have seen people presuming a lot.
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Old Mar 21, 2007, 08:07 PM // 20:07   #25
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Quote:
Originally Posted by Gregslot
Can anyone REALLY answer my questions?

I have seen people presuming a lot.
No one can REALLY answer much of anything right now. The only info we have is from PC Gamer and the bits leaked by Gail, and even that may change over the 2 year development cycle.
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Old Mar 21, 2007, 09:01 PM // 21:01   #26
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Quote:
Originally Posted by sixdartbart

Ahh thanks for pointing out that info sixdartbart
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Old Mar 21, 2007, 09:14 PM // 21:14   #27
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1) How much of the skills/attributes system we have now in GW will still be in place in GW2? (skill points, attribute points, 8 skills on a bar, etc etc)

2) Will GW2 still have our current GW professions? And if the professions are the same will they still work in the same concepts? (i.e. Paragon using shouts, Ritualist using spirits, Rangers using traps, pets etc etc)

3) Will the skills be completely new ones?

4) How will the change of being able to jump and swim affect combat? (i.e. jumping to dodge an arrow, presuming that you can jump high enough similar to strafing)


And just so you know, I hope most of it stays similar if not the same from GW.
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Old Mar 21, 2007, 10:20 PM // 22:20   #28
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1) What exactly will you be able to use from guild wars 1 concerning armor and weapons, if anythign at all?

2)What does the hall of monuments do?
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Old Mar 21, 2007, 10:35 PM // 22:35   #29
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I know that the images from the PC Gamer article cannot be scanned, but I was wondering if anyone who has seen them can say anything about the general art direction, and if we can expect the same level of Kick Ass we got from GW? I mean both environments as well as character models, but especially character models. That ANet actually "gets" what looks good in terms of animations/armor/physique has really made them stand apart in my eyes, and I'm hoping they won't abandon that philosophy in GW2.

Last edited by Foxeye; Mar 21, 2007 at 10:38 PM // 22:38..
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Old Mar 21, 2007, 11:03 PM // 23:03   #30
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Quote:
Originally Posted by Grammar
This is by far the most important question regarding the make-up of Guild Wars 2.

Yes, the level cap in GW2 will be raised/eliminated, but HOW?
ANet needs to be extremely careful how they go about doing this. If a WoW-type level grind system is used, it will ruin the game. So what's left? "Cosmetic levels" as some have suggested? If done poorly, that could ruin the game too.

The lvl20 cap is one of the three most sacred aspects of Guild Wars that make the game what it is (the other two being the 8 skill slots and the instanced world).
Needless to say, it saddens me to see at least two of those aspects destroyed in the sequel.


Which brings me to the second most important question about the make-up of Guild Wars 2:
Yes, GW2 will use a mix of instancing and persistence, but HOW? (and no, the provided example in PC Gamer does not answer this question)
Once again, if a WoW-type system is used, it will ruin the game. So what's left? How do you mix the two?

You see where I'm going with this. Messing with any of the three core aspects of Guild Wars is like playing with fire.
I seriously doubt the leveling will be a grind fest as in many other MMOs. Anet has always stated that Guild Wars is about the level of skill that the player possesses and not based on the level of a players character. I see no reason why Anet would change that for GW2. I can see where higher levels can have certain skills or armor types or even unique weapon skins. Just as characters can do now in GW if they have progressed far enough.
From what I gather the Instances would be missions. And the Persistant could mean certain explorable areas.
I could be wrong however. My opinion is based on what GW is now and which would make sense in GW2.
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Old Mar 22, 2007, 12:48 AM // 00:48   #31
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question

How will character naming be, still 19 characters? still two words?
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Old Mar 22, 2007, 12:59 AM // 00:59   #32
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One improvement gripe with GW I have, that I would love to see improved upon, is the obvious changes in time when travelling between instances. When I go from one instance in broad daylight, into another instance set in the dead of night, the world feels somewhat disjoined. Will this be cleared up in GW2?
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Old Mar 22, 2007, 01:48 AM // 01:48   #33
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Quote:
Originally Posted by Zorglubb
Is this announcement just a weird April's fool joke in an attempt at viral advertizing? I'm still hoping it is.
Or is massive raids with dozens of other level 666 bunny-looking characters really the future of GuildWars?
spin it. The more I read, the more I feel it is a joke. I think I'm going to take a break.

Id really laugh if it was an April Fools Joke since most of the GW2 features throw out what makes GW unique.

BUT If it is true: What is the point of having levels at all if there is no low cap? why races? WHY PERSISTENT? Why no more chapters, was expansions an idea to cut out pre-max level content?

The information just baffles me.

Last edited by LifeInfusion; Mar 22, 2007 at 01:55 AM // 01:55..
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Old Mar 22, 2007, 02:19 AM // 02:19   #34
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they better have the tyrian necro mowhawk or imma hurt somebody
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Old Mar 22, 2007, 03:49 PM // 15:49   #35
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Probably pointless asking quests in all the confusion and excitement, but here's a few more:

In the article it mentions the introduction of Companions which work like Heroes in that you can customize them and their builds. But it mentions that you can only have one per person. So are they more like pets? Have heroes and henchies been phased out? If so, then how will people fill out their party if they play alone?
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Old Mar 22, 2007, 04:18 PM // 16:18   #36
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This thread makes me want to .


Folks, we're two years from release. Probably ANet haven't decided about most of the things that you're asking for. And even if they had, it's way too early to publish such details, because chances are things will be modified and fine-tuned until the release, and then people will whine about how ANet "broke promises".
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Old Mar 22, 2007, 04:24 PM // 16:24   #37
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Quote:
Originally Posted by Tetris L
This thread makes me want to .


Folks, we're two years from release. Probably ANet haven't decided about most of the things that you're asking for. And even if they had, it's way too early to publish such details, because chances are things will be modified and fine-tuned until the release, and then people will whine about how ANet "broke promises".
Hey now. What's wrong with asking questions? Most of the people here are just asking questions, not complaining. I dont see a problem with just asking questions.
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Old Mar 22, 2007, 04:45 PM // 16:45   #38
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Here a question I have.

I'm leader of a guild now I did not create the guild but I've been the leader for a long time now.

Anyway my question is about the Guild Name. I would like to use the same guild name that I'm using in GW1 will guild names be reserved or will it be an open name free for all?
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Old Mar 22, 2007, 04:48 PM // 16:48   #39
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Quote:
Originally Posted by The Ernada
Probably pointless asking quests in all the confusion and excitement, but here's a few more:

In the article it mentions the introduction of Companions which work like Heroes in that you can customize them and their builds. But it mentions that you can only have one per person. So are they more like pets? Have heroes and henchies been phased out? If so, then how will people fill out their party if they play alone?
I guess they won't play alone, which I actually do like. Henchies and Heroes, although I love them for exploring and the like, have made everyone in this game so standoffish (I don't know if thats a word but I've used it before). This would hopefully make people play together, which imo is definatly needed.

I would also like to know how much the level cap will effect anything we do be it PvE or PvP.
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Old Mar 22, 2007, 05:05 PM // 17:05   #40
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Quote:
Originally Posted by Mourne
I guess they won't play alone, which I actually do like. Henchies and Heroes, although I love them for exploring and the like, have made everyone in this game so standoffish (I don't know if thats a word but I've used it before). This would hopefully make people play together, which imo is definatly needed.
I dont agree. Heroes and henchies are there for people who need them. If you want to group up with people, then you still can. Henchies don't keep you from doing that so I dont see a problem.

Forcing people to play together would just mean less playing time for me. If I only have 30 minutes at one point, I can always take henchies. I sure can't waste the time getting a group and then leaving or going AFK in the middle of a mission. That screws everyone involved.
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